Sep 08, 2009, 07:56 PM // 19:56
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#21
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Reformed
You meant just Necro heroes in PvE and not players amirite? I don't see full human Necro teams running 6x or so Necrosis which would be far more efficient than Sab/Discord. The "new" Cultists Fervor would even let you cast it for free at 9 spec, combined with Angorodon's Gaze and energy is never an issue even on a secondary. It's a matter of laziness and convenience...heroes don't get tired and they run gimmicky bars to perfection.
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Heroes represent really bad players.
Sure they have ungodly response times, but they lack any kind of thought.
And it's exactly this kind of players that should fail. And most heroes actually do.
Unless the hero is a necro with an investment into Soul Reaping. They suck as bad as everyone else, but contrary to everyone else - they win.
SR was trashed because it enabled recreating PvE-like conditions in PvP and those proved to be insanely overpowered.
Yet, the conditions that were mimicked are still achievable in PvE!
The necro was always the easy mode of PvE.
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Sep 08, 2009, 07:59 PM // 19:59
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#22
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Wilds Pathfinder
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Balanced = warrior
OP PvE = necromancer
OP PvP = ranger
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Sep 08, 2009, 08:25 PM // 20:25
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#23
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Frost Gate Guardian
Join Date: Apr 2009
Profession: N/
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I will count the warrior as one of the most balanced classes, and sins OP.
~White Oxygen
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Sep 08, 2009, 08:25 PM // 20:25
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#24
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Warriors are balanced. Its the adrenaline system. The adrenaline system was the best idea Anet had when creating guild wars. It promotes and rewards skillful play while still being simple and easy to learn. The system is so good that the entire rest of the game should be (and oftentimes has) been balanced entirely around it.
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Sep 08, 2009, 09:07 PM // 21:07
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#25
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Quote:
Originally Posted by Reformed
You meant just Necro heroes in PvE and not players amirite? I don't see full human Necro teams running 6x or so Necrosis which would be far more efficient than Sab/Discord. The "new" Cultists Fervor would even let you cast it for free at 9 spec, combined with Angorodon's Gaze and energy is never an issue even on a secondary. It's a matter of laziness and convenience...heroes don't get tired and they run gimmicky bars to perfection.
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Because not everyone gets on their necro to do 'Necrosisway', but yes, it would be overpowered provided the humans could use SolS as well as a hero.
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Sep 08, 2009, 09:29 PM // 21:29
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#26
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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Quote:
Originally Posted by Sarevok Thordin
Underpowered PvE: Paragon
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Does not compute.
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Sep 08, 2009, 09:32 PM // 21:32
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#27
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Wilds Pathfinder
Join Date: Sep 2008
Profession: A/Mo
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Balanced = ranger
Op PVE = Monks by far..can heal stupid amounts/can vanquish nearly everywhere with a hero/can run nearly every dungeon and also if heads were put together could wipe UW pretty fast...the list can go on and on
UP pve para for sure
PVPi dont play so cant comment.
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Sep 08, 2009, 10:03 PM // 22:03
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#28
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by Puebert
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Excuse me sir, but that's a warrior skill which assassins and dervish can also use.
Try running a paragon build that is out of the norm (which is only one build).
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Sep 08, 2009, 10:18 PM // 22:18
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#29
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Pre-Searing Cadet
Join Date: Aug 2009
Guild: Team Everfrost[eF]
Profession: R/W
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Balanced: d/anything
OP PVE: everything other than using your primary profession's skills alone
UP PVE: using you primary profession skills alone
OP PVP: R/A, because only not having a healer can beat it
UP PVE: like everyone else says, paragon or ritualist
R/A, completely makes Heroes Ascent and GvG farmable
the only role a paragon plays in PvP is a support shouter, which sux compared with everything else you could have
only 2 classes out of the four o a tirualists, restoration and channeling, are ever used anymore because of long cast time on spirits
in PVE, core skills now allow every single player to complete destroy the campaign.
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Sep 08, 2009, 10:43 PM // 22:43
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#30
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Frost Gate Guardian
Join Date: Jun 2007
Profession: P/
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I love how some people claim Paras are overpowered in PvE when that is the only decent build in PvE Paras have and the main focus of it is a Warrior skill. Try running a build that's not imbagon and you will see some difficulties. Para's are not the only profession that can use the skill, they can just use it more effectively. Warriors can use it well also as long as they have the right skill(s)
Anyway I think the most balanced Prof is Warrior. Though I think some of their skills do too much damage. Also Defy Pain is OP in PvP.
Hopefully the Devs will read this topic and see how UP Para's and Rits are in PvP and actually do something about it.
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Sep 08, 2009, 10:57 PM // 22:57
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#31
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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Quote:
Originally Posted by Bug John
rofl, monks are overpowered, you made my day
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Most people who don't look closely wouldn't notice, but yeah, skills like Patient (an uninterruptable guarenteed 140 point heal with divine favor) and WoH (230 point heal with divine favor) both cost 5 energy and outshine every other healing skill in the game.
The thing is, these two skills are pretty necessary with the other loads of shit in PvP or else teams won't stay alive for more than 2 minutes.
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Sep 08, 2009, 11:04 PM // 23:04
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#32
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Jungle Guide
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Quote:
Originally Posted by Sifow Chan
I love how some people claim Paras are overpowered in PvE when that is the only decent build in PvE Paras have and the main focus of it is a Warrior skill...
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+1 to the above.
A lot of people seem to think a lot of different things are broken in PvE, in reality you could argue anything can potentially be broken there. You are playing against an endless chain of stupid mobiles that (try to) use sheer numbers and broken game mechanics to compensate for human reactions and ingenuity. It will never work and this is why it's a pointless argument.
Unless the PvE side of the game is miraculously changed to dynamic skill bars and completely random balanced spawns everywhere you will always have the advantage...you are alive and, in theory, you can adapt.
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Sep 08, 2009, 11:16 PM // 23:16
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#33
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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I'm sorry but isn't this thread supposed to be about the most balanced class? I seem to have wondered into a fight over paragons and OP vs UP......
Anywho, my vote for the most balanced class is probably Rits. They're a decent support class, but for the most part they're not too overpowered in PvE (except for the new crazy-ass spirit farming, which rangers are better at), and definitely not too overpowered in PvP.
I kept wanting to say Mesmers, but with VoR's crazy damage, old school Kappaspike, their RoJ spamming ability in JQ/FA (and really, PvE), etc. they're just too overpowered.
Last edited by Karate Jesus; Sep 08, 2009 at 11:21 PM // 23:21..
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Sep 08, 2009, 11:17 PM // 23:17
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#34
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Sifow Chan
I love how some people claim Paras are overpowered in PvE when that is the only decent build in PvE Paras have and the main focus of it is a Warrior skill.
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It doesn't matter what skills you use, it's the general outcome that matters.
A lot of people said that R/A's are overpowered, but they use daggers and assassassassassassssin's skills.
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Sep 09, 2009, 12:00 AM // 00:00
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#35
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Wilds Pathfinder
Join Date: Nov 2008
Location: California
Guild: Lucid Spirits [LIFE]
Profession: N/A
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Hrm... to my limited knowledge of PvP (Arenas, basically), I'd say most balanced is Mesmer, because no matter what the meta is, Mesmers I've met don't seem to care. We just smack you with a couple hexes and toss an interrupt at whatever your current OP skill is, and go our merry ways.
Mesmers are also fairly balanced in PvE, though in a strange way. Mesmers are horrible for the first part of the game. I should know, I played one through Pre and Old Ascalon and all that baloney. It sucked, because the foes carry about one skill apiece and they don't live long enough for you to lay a hex down at your sucky level of FC. But at higher levels... a Mesmer can be invaluable; I make a point of carrying a Mez hero with me on my non-mez charas. When a Mez can completely shut down that nasty Searing Flames djinn boss with a quick Power Block, when she can drop a foe to half health in a matter of seconds because he's too dumb to stop casting through Backfire... she's actually slightly OP. And of course at some points they're totally useless, especially since Mez builds get so specialized (I'm primarily anticast + Empathy, and when I'm in some areas I'm stuck spamming Overload without bonus damage while waiting for Empathy to recharge because there are no casters...). So basically, PvE Mez: UP early game + OP endgame + useless in some situations = ~balanced.
PvE rangers are pretty balanced too, given their vast flexibility but reliance on attacks (NF, it seems to me, is not kind to Rangers, what with every foe seeming to carry Whirling Defense).
OP and UP? I have no right to make calls on PvP for this, not following the meta much, but for PvE I think Sins... for both. The reason I won't play a sin, fun as they look, is because it seems to me you're faced with a choice - you can screw strategy and just go SF like all the other farmers, or you're stuck as a class that seems to have been designed primarily to take out single targets in PvP when you need to be fighting large groups. The closest I will come is an E/A Ride the Lightning Dagger Chain spiker, but even with that I'm trying to incorporate as much AoE as I can, and I usually end up taking multiple nukers to balance out my focus on one foe. So essentially, permasins are OP, while people who try to play sins the way they were meant to be get screwed.
Last edited by Qing Guang; Sep 09, 2009 at 12:03 AM // 00:03..
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Sep 09, 2009, 12:25 AM // 00:25
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#36
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Wilds Pathfinder
Join Date: Aug 2006
Profession: Me/
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Overpowered PVP: Monks and MindBlast Eles, monks can keep the whole team alive +patient+ and the other has infinite energy+block.
Balanced PVP: Warriors and Mesmer,
Underpowered PVP: Rits and Paragons, because most spirits are useless and most elites/skills are bad, not to mention Spawning Power, only useful for weapons (and necros could do much better before the "fix"). Paras only use "incoming".
Overpowered PVE: Shadow Form, Imbagon, followed by Necros: God mode, semi-god mode and discord.
Balanced PVE: Warrior and Mesmers, because they are warriors and mesmer are mesmer.
Underpowered PVE: DERVISHES. Every other class can do what he can and do much better, with more armor and with a scythe (crit scythes and endurance warriors).
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Sep 09, 2009, 02:16 AM // 02:16
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#37
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Lion's Arch Merchant
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Imo rangers are the most balanced, the R/As I would put under the assassin skills being OPed otherwise you'd have seen this variant a lot more prior to the last buffs.
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Sep 09, 2009, 02:52 AM // 02:52
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#38
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Quote:
Originally Posted by Gregslot
Underpowered PVE: DERVISHES. Every other class can do what he can and do much better, with more armor and with a scythe (crit scythes and endurance warriors).
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Just because other classes can do it better doesn't mean it's underpowered, dervishes can still shit out DPS
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Sep 09, 2009, 03:19 AM // 03:19
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#39
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Frost Gate Guardian
Join Date: Jan 2008
Profession: W/
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Quote:
Originally Posted by What Now
Imo rangers are the most balanced
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Lightning Reflexes says hi. If it wasn't for that, they would definitely be on almost everyone's "balanced" list.
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Sep 09, 2009, 03:53 AM // 03:53
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#40
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Ascalonian Squire
Join Date: Feb 2009
Location: Temple of Ages
Guild: Passionate Kiss of Doom [KISS]
Profession: R/A
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PvE Rangers seems fairly fair, until you 2nd class necro.
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