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Old Sep 18, 2009, 12:00 AM // 00:00   #21
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LOL not what I expected, did a good one on Distortion and Escape, other ones I dont see that useful, and SF lives lol time to sit here and watch the QQ'ers come here and argue, I love this, sometimes I think Anet doesnt nerf something like this for a while just for kicks.

EDIT - Oh no didnt notice MoR, it can cause some problems, in the areas of certain 600/Smite builds and Obisidian Flesh builds.

Last edited by Atro; Sep 18, 2009 at 12:03 AM // 00:03..
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Old Sep 18, 2009, 12:00 AM // 00:00   #22
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* Selfless Spirit: increased recharge to 45 seconds.
Oh no they di'int!

That is waaaaaay too long for the recharge! 45 seconds and the max duration is 20 seconds? Not Fair at all. We just got it right on the last update now they take it back?

Why not nerf Shadowform instead?
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Old Sep 18, 2009, 12:00 AM // 00:00   #23
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PvE/PvP skill split for Mantra please.
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Old Sep 18, 2009, 12:00 AM // 00:00   #24
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Not a bad update, could have been better though. ANet need to take more chances and do more unconventional updates.
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Old Sep 18, 2009, 12:01 AM // 00:01   #25
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Originally Posted by x sithis x View Post
you know not 1 skill got buffed right?
That means they are taking steps in the right direction. When the game is at a level of extreme power creep like it is currently, you have to lower the overall power of the game play. right now skills cast too fast, recharge too soon, do too much damage, and heal for too much.

This allows guilds to create builds that revolve around 2 pure offensive characters, 2 pure defensive characters, and 4 mainly defensive characters with two or three skills dedicated to offense and still get kills. If you fill your build with a ton of defense, it should not be possible to kill anything. If you fill your build with a lot of offense, it should not be possible to stay alive for long periods of time. In the games current form, you can overload defense and still kill at a very high efficiency. The entire game needs to be toned down so that this is no longer possible. Buffing un used skills and counters to the overpowered skills doesn't fix the real problem. All it does is change the meta from one overpowered build to the overpowered builds counter and then the next counter and the next and the next and the next......
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Old Sep 18, 2009, 12:01 AM // 00:01   #26
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wait? so eles cant raptor farm anymore? and right before halloween too >.> guess i have to stick with vaetiirs.
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Old Sep 18, 2009, 12:01 AM // 00:01   #27
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i like the r/a nerf
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Old Sep 18, 2009, 12:02 AM // 00:02   #28
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Over all, seems like a decent update, but given the bimonthly schedule, I was hoping to see a lot more skill changes to keep us better satiated. The change to Mantra of Resolve, at least on the PvE side, was very unexpected, though...

Also, it still bugs me how the developer updates rarely explain why certain skills (looking at Patient Spirit) aren't split.
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Old Sep 18, 2009, 12:02 AM // 00:02   #29
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erm... patient spirit? alternative healing pls?
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Old Sep 18, 2009, 12:02 AM // 00:02   #30
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Default selfless spirt gets the nerf bat????

what the?

It gets a buff from a recent update to make it viable (from 60 sec to 20 sec) so it was actullay GETTING use (on almost every PvE monk UA bar). So Anet says... Hey, this PvE skill is getting over used regulalry in every PvE party where a monk is present. Guess that means it needs to be made less likely to carry on a bar. Sure makes maxing out those lux/kurz titles fun huh?

Get real ANET, nerfing selfless spirit back to almost what it was when it was completly useless ONLY negatively affects a party (in particular Hard Mode). so now a monk has to go back to carrying glyph of renewal to make it a viable spot on a bar.
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Old Sep 18, 2009, 12:03 AM // 00:03   #31
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Originally Posted by Barrage View Post
Errrr, Mantra = Kills most 600/smite dude.
good, now they just have to hit SF and get that crap out of the game for good.
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Old Sep 18, 2009, 12:04 AM // 00:04   #32
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a step in the right direction but pretty insignificant considering they still have 1000 miles to go

I don't see R/A's going away completely, but I guess they're a little less invincible now at least

immolate nerf does absolutely nothing

armor of sanctity is still retarded in general as a concept

mantra of resolve nerf is the only thing in this update that actually accomplishes something significant
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Old Sep 18, 2009, 12:05 AM // 00:05   #33
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good, now they just have to hit SF and get that crap out of the game for good.
Then take out Sugar / party / alcohol title, because GL farming that without powertrading.
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Old Sep 18, 2009, 12:06 AM // 00:06   #34
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o and also i cant freaking do this weekends event...why would they do that to resolve a day before the freaking event.
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Old Sep 18, 2009, 12:06 AM // 00:06   #35
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I can't help but question what their motive is in keeping something so obviously broken in the game.
Factions hasn't sold well enough yet.
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Old Sep 18, 2009, 12:06 AM // 00:06   #36
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So long PvE boonprot, come back and visit sometime...
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Old Sep 18, 2009, 12:06 AM // 00:06   #37
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pve -only buff to unholy feast..hmm, maybe I'll bust out my melee touch farmer again..............................or not. lol
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Old Sep 18, 2009, 12:07 AM // 00:07   #38
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Originally Posted by Barrage View Post
Errrr, Mantra = Kills most 600/smite dude.
600/smite with a Famine/QZ

Add Dwarven Stability, and Mantra is permanent.
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Old Sep 18, 2009, 12:08 AM // 00:08   #39
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GOOD JOB ANET! you morons! you nerf mantra a key part of 600 for many dungeons and screw over the raptor farm..but you leave perma shadowform alone. try smoking less weed!
God damn it I hope that doesn't include Vloxen and CoF, because I can't H/H the first in HM and the 2nd is an awesome way to max the deldrimor rank. >.<
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Old Sep 18, 2009, 12:09 AM // 00:09   #40
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Then take out Sugar / party / alcohol title, because GL farming that without powertrading.
This is another great suggestion. Remove all of the retarded farm titles.

Protector titles? Sure, they are somewhat fun.
Cartography? Yeah, they are fun up until about 70-80%, until you have to start grindscraping the edges of maps.

The other hundreds of titles that require Monks to cap Defy Pain and the avatars, the titles that require people to sit for DAYS spending millions of gold on an alcohol title? So stupid.
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