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Old Sep 06, 2009, 06:44 AM // 06:44   #61
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"Shadowform allows solos to access Underworld, Fissure, etc much easier, but it is becoming more prevalent and may be issue. ~DC #GuildWars"
A skill that contains the following line will do that:

Quote:
all hostile Spells that target you fail and all attacks against you miss
I'd say better late than never but this took well over a year for it to be acknowledged so at this point it's just going to do more harm than good. The people who hate it have learned to just accept it and the people who use it, use it. Nerf it and those who had the hopes of it being removed won't really care, and their words of praise for doing the right thing will be deafened under the cries of those who loved it.

Next time don't buff a skill for PvE because you're nerfing the PvP version.
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Old Sep 06, 2009, 07:12 AM // 07:12   #62
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They MUST change the skill completely if any real balance is to be done to it. Even making it 6sec duration will make this announcement an insult. It should be made to go with the theme of the assassin.

Hide.
Hit.
And Run.
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Old Sep 06, 2009, 07:23 AM // 07:23   #63
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Originally Posted by Racthoh View Post

Next time don't buff a skill for PvE because you're nerfing the PvP version.
Quoted for truth.. ..
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Old Sep 06, 2009, 07:51 AM // 07:51   #64
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Originally Posted by zelgadissan View Post
As long as they admit in the developer updates for the change that they were completely retarded for ever introducing a skill like this, then I'll be happy. Otherwise, the damage is already done, who cares, dead game, insert snappy retort here, etc. etc.
Dead game u are correct if they change SF again people will start to go off game because some people only enjoy doing speed clears.
Which in nerfing it the game will die even further.
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Old Sep 06, 2009, 07:53 AM // 07:53   #65
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Ursan -> SF - > ?!?!?!?!?
My money is on a monk skill getting so obscenely overbuffed to be able to take SF's place.

Although this also gives us the perfect opportunity to solve the mesmer problem! Symbols Of Inspiration could use some invincibility added to the skill description!
Decisions, decisions, decisions!
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Old Sep 06, 2009, 07:57 AM // 07:57   #66
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Originally Posted by Abedeus View Post
"For 20 seconds, you attack 20% faster and your attacks are always critical. When Shadow Form ends, all enemies around you are struck Blind for 10 seconds and you lose all but 5...41 health".

Something like that? ;p
LOL if u made that skill like that it will be come an unused skill again like most are.
there are alrdy skills that increase attack speed and crit wats the point of making an elite that loses HP to lmao.
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Old Sep 06, 2009, 08:00 AM // 08:00   #67
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Originally Posted by nanase ren View Post
Dead game u are correct if they change SF again people will start to go off game because some people only enjoy doing speed clears.
Which in nerfing it the game will die even further.
Yeah but some ppl also only enjoy doing balanced runs and with current speedclears Metas theres hardly any change for that..
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Old Sep 06, 2009, 08:01 AM // 08:01   #68
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Quote:
Originally Posted by upier View Post
Ursan -> SF - > ?!?!?!?!?
My money is on a monk skill getting so obscenely overbuffed to be able to take SF's place.

Although this also gives us the perfect opportunity to solve the mesmer problem! Symbols Of Inspiration could use some invincibility added to the skill description!
Decisions, decisions, decisions!
Dervs or Ele/Monk, Monk/Ele abusing Mark of Protection?.... Nah!
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Old Sep 06, 2009, 08:12 AM // 08:12   #69
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Well ppl saying it will kill Gw For good. well. ppl said the same thing when Ursan was nerfed.. thena gain. when Cryway was nerfed. now once again theres nerf and ppl say its end of the gw...

ppl just seem not get it.. :P
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Old Sep 06, 2009, 08:33 AM // 08:33   #70
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Originally Posted by Pleikki View Post
Well ppl saying it will kill Gw For good. well. ppl said the same thing when Ursan was nerfed.. thena gain. when Cryway was nerfed. now once again theres nerf and ppl say its end of the gw...

ppl just seem not get it.. :P
I think you are really missing the point here.

Yes people saying "GW will die because of X" all these years are exagerrating, but their claims are not far from the truth. What they should be saying is "GW will die over time because of things such as X Y and Z".

Over the years Anet has continually done things to the game that have contributed to players leaving, only to fix these issues far too late when the players have already left. The problem here, and this is key, is that most of the people still left playing the game are people who either no longer care about X or they use X. Most of the people who really cared probably left. So in reality, while the addition of problems is a bad thing, the fact that Anet takes SOOO long to realize and fix the problems is perhaps their biggest flaw of all.

Fixing a farming build in a game that has become mostly about farming is pretty much pointless nowadays. Yes I think it should be deleted from the game, but it is still nearly pointless. They should have never even conceived the idea...and if they did they should have fixed the shit on contact.

Instead, the addition of X Y and Z changed what the game was about, and because it takes so long to fix X Y and Z, nobody really cares anymore because whoever is left playing the game probably likes the shit it has become anyways.
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Old Sep 06, 2009, 08:54 AM // 08:54   #71
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I keep mentioning this, but for some reason most people find it to be a terrible idea.

Change recharge time to disabled duration instead. Neither the /E nor the /Me version would be able to be maintained indefinitely, and the change is minute and does not affect the intended use of the skill.

Also, Terra Tanks will return, and the run will be slower, but still possible. Also, people will work towards innovative methods for a little while to try and increase speed before settling on a set PUG version. Try using a 55/600 Monk for Mountains, it's quicker with Pain Inverter than the current meta =P
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Old Sep 06, 2009, 09:01 AM // 09:01   #72
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Originally Posted by Ariena Najea View Post
Also, Terra Tanks will return,
well its not knewn that they will nerf SF itself. it might be the area theyre nerfing. then terras would neither work
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Old Sep 06, 2009, 09:33 AM // 09:33   #73
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Originally Posted by Ariena Najea View Post
Also, Terra Tanks will return, and the run will be slower, but still possible.
This, and yet not this. For at least a few of the areas in UW, an obby flesh tank is actually FASTER than a perma. Depending on how/if SF is nerfed, UWSC will STILL be done in under 25 minutes. If SF is reverted to where it was before the pve/pvp split, then uwsc will still be easy to do. Somewhere on these forums is a version of the original uwsc that took about 25 minutes. It used like a 4 man vale team, and a sin using arcane echo to maintain SF for chamber, along with obby flesh tanks to solo the different areas. That is what the uwsc builds will revert to, except with a more up to date vale team, and abuse of more eotn pve skills.

For areas like DoA, it's already been done with an obby flesh tank, and extremely quickly too! Iirc, frenchies got a 55 minute run with an obby flesh sliver tank! Shit like fow probably wont be affected, although the terra roles require a lot of running, so they might be *slightly* slower. The only places that will really be affected will be Urgoz(because of recall pulls, and even then a good team can finish in <26), VSF(which shouldnt exist anyways), and dungeon running(which is lolbroken anyways).

Now, if SF is nerfed to the point of it being unmaintainable(even when using arcane echo), then uw will be affected until someone can come up with a way to do Unwanted Guests solo. I really cbf to look at the skills and work it out, but i would imagine that it wouldnt be very difficult to devise a way to do it
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Old Sep 06, 2009, 09:47 AM // 09:47   #74
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Storm a comin'
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Old Sep 06, 2009, 10:04 AM // 10:04   #75
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I hope SF will have its functionality changed. It's useless for PvE and PvP, usable only for gimmicky shitty retarded moronic farming builds.
At this point even Wasterl's Collapse is more useful than SF in normal play and that should tell AN something.
I also like the hypocrisy of gw players: nerf shadowfarm but don't nerf my farming buildz :((

Last edited by BlackSephir; Sep 06, 2009 at 10:13 AM // 10:13.. Reason: edit edit edit edit
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Old Sep 06, 2009, 10:18 AM // 10:18   #76
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Originally Posted by Ariena Najea View Post
Also, Terra Tanks will return, and the run will be slower, but still possible. Also, people will work towards innovative methods for a little while to try and increase speed before settling on a set PUG version. Try using a 55/600 Monk for Mountains, it's quicker with Pain Inverter than the current meta =P
55 with PI wont work i think, 600 is godlike.
and 55HP monks will dominate UW together with 600HP monks and terra tanks.
i heard that spell breaker + glyph of swiftness + blessed aura @ 16 divine = perma spell breaker .
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Old Sep 06, 2009, 10:36 AM // 10:36   #77
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Originally Posted by Life Bringing View Post
Now, if SF is nerfed to the point of it being unmaintainable(even when using arcane echo), then uw will be affected until someone can come up with a way to do Unwanted Guests solo. I really cbf to look at the skills and work it out, but i would imagine that it wouldnt be very difficult to devise a way to do it
just do the quest last,place a sf at each keepers spawn. co ordinate the sf or w/e to take it out at the same time, everyone die cept for the dude at the reaper with res or w/e
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Old Sep 06, 2009, 11:38 AM // 11:38   #78
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Seems to me they have already about nerfed this game in to a ghost town and it has no doubt cost them millions in additional sales.

So if anything they need to reverse course and start un-nerfing.
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Old Sep 06, 2009, 11:41 AM // 11:41   #79
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Yeah, Cobalt is right. There are hardly any players left. Go to a random town, say Kaineng or Kamadan, and I will guarantee you it is empty...

Seriously dude, this game has more than enough players left. And I'm sure 90% of them will keep playing after SF is nerfed.
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Old Sep 06, 2009, 12:25 PM // 12:25   #80
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Originally Posted by 4thVariety View Post
Shadow Form is a rather binary state. Either you are invincible 24/7 and can do amazing things, or you have some downtime and die all the time (in which case you take another type of tank instead). As far as feedback goes Anet can decide between two bad options as both sides of the argument consider themselves serious business.
Thanks for reminding me of what to put in my feedback namespace once I've checked no-one else has suggested what I plan to...

As for the skill/area debate: It really is the skill. It's most prominent in speedclears, but it really is an easymode in pretty much all of the game. And it's easier to just kill the build than to rework half of the game's zones to incorporate permasin counters.
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