Oct 08, 2007, 04:01 PM // 16:01
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#901
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Pre-Searing Cadet
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Oh, too bad.
No problem, though. Thanks for the info.
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Oct 10, 2007, 02:30 PM // 14:30
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#903
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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so we can actually change hair models? i made my monk over 2 years ago and he was a strange moheekan type hair cut. is it possible to give him like green spikey hair, some sort of punk?
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Oct 10, 2007, 02:54 PM // 14:54
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#904
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: [iDum]
Profession: R/E
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You don't change the hair models, you can however change how it is rendered using the excisting model. By using transparancy that is.
You see the light green (bit transparant) hair model here?
Quote:
Originally Posted by Witchblade
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Now if you add transparancy to the hair's texture (by applying a black color (#000000) to the alpha channel) you leave things out, this way you can make hair shorter, remove bits, and maybe even add in a tie (texture-wise).
So, to answer your question: No, you can't give your monk spikey hair unless he allready has it. You can, however, make his hair green.
Last edited by Seren!ty; Oct 10, 2007 at 02:57 PM // 14:57..
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Oct 10, 2007, 09:40 PM // 21:40
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#905
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Academy Page
Join Date: Aug 2007
Guild: GEAR
Profession: N/
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i am confused on how to mod? would i have to bring up a special board to type the mod? do i do it in game? would i just type this
(example){{NPC infobox
| image = [[Image:Ghostly Hero.jpg|146px]]
| species = Undead
| profession = w
| profession2 = r
| level = 20, 24, 28
| campaign = Core
}}
I AM SO CONFUSED PLZ TELL ME WAT TO DO I WANT TO MOD GW PLZ PM ME OR SOMETHING
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Oct 10, 2007, 10:09 PM // 22:09
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#906
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Academy Page
Join Date: Feb 2007
Guild: Tomorrow Never [dies]
Profession: A/
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You may start reading the whole topic
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Oct 11, 2007, 12:28 AM // 00:28
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#908
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Saying to 'read the topic' is pretty harsh, since 99% is crap. Someone should go through and get the info that people NEED, and stick it somewhere....
As for the hair modding thing, afaik it just leaves dark black where the hair should be transparent. Haven't really tested as I have short hair on my warrior though...
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Oct 11, 2007, 01:14 AM // 01:14
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#910
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Lucky Crickets[Luck]
Profession: N/Me
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Quote:
Originally Posted by assassin of the night
i am confused on how to mod? would i have to bring up a special board to type the mod? do i do it in game? would i just type this
(example){{NPC infobox
| image = [[Image:Ghostly Hero.jpg|146px]]
| species = Undead
| profession = w
| profession2 = r
| level = 20, 24, 28
| campaign = Core
}}
I AM SO CONFUSED PLZ TELL ME WAT TO DO I WANT TO MOD GW PLZ PM ME OR SOMETHING
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Follow the instructions on the wiki posted here. When the game runs just use the cycle key(probably the "+") to choose which texture to export. Then use a graphics program like Photoshop, Paint Shop Pro, or GIMP to edit it. Keep in mind that you can only change the look of it, not the model.
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Oct 11, 2007, 01:52 AM // 01:52
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#911
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Academy Page
Join Date: Feb 2006
Profession: W/
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im just starting to mod and here is what ive done so far.
my assassin, i was sick of trying to find an all black combo, so i like this one alot.
Since i feel glads shows off to much male skin for my liking i added some tribal tattoos, keep in mind its
not finished
and finally this is my Tower Shield Dog (My Dog). Ignore the gold bit i was in a rush to see it.
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Oct 11, 2007, 02:53 AM // 02:53
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#912
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Edmonton, Canada
Guild: [Liar]
Profession: Mo/
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Any news on the GW:EN map?
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Oct 12, 2007, 12:30 PM // 12:30
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#913
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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If only you can see it I don't think its very usefull and if it showed to everyone then lag would rocket imho
Walk into a town where a good % of the players looks are customised would need your computer to load the differences into memory.
Leastways thats the way its worked with my other online game experiences.
Oh joy its halloween the servers are full and to add to it all the players have painted their faces and costume especially.
loading buffering loading buffering etc etc halloween would be over before I got in
Love the idea in theory if the problems could be overcome.
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Oct 13, 2007, 02:05 AM // 02:05
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#914
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Jungle Guide
Join Date: Dec 2005
Guild: Mystical Chaos
Profession: E/
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Sorry for the delay folks. Due to some real life issues, the update had to be put on hold for a bit. But now, just in time for GW:EN Vanquishing, come the new and improved Tyrian Cartography Made Easy, with GW:EN support.
The new update adds in a few spots on the Tyrian map that were previously blacked out, adds 100% GW:EN cleared map, and sports a fancy new color.
Download the updated mod here: http://wiki.guildwars.com/wiki/Guide...aphy_Made_Easy
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Oct 13, 2007, 02:51 PM // 14:51
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#915
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Wilds Pathfinder
Join Date: Nov 2005
Location: In a cardboard box with Internet
Guild: The Order of the Frozen Tundra (TofT)
Profession: N/
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Nice work. Thanks for posting.
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Oct 15, 2007, 11:24 PM // 23:24
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#916
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Ascalonian Squire
Join Date: Nov 2005
Location: Orlando, FL
Guild: Firecrest Order
Profession: E/
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Thanks sykoone
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Nov 03, 2007, 02:02 PM // 14:02
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#917
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Frost Gate Guardian
Join Date: May 2007
Location: Inside your head!!?
Guild: Liars cheats and Thieves [Liar]
Profession: W/E
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Quote:
Originally Posted by sykoone
Sorry for the delay folks. Due to some real life issues, the update had to be put on hold for a bit. But now, just in time for GW:EN Vanquishing, come the new and improved Tyrian Cartography Made Easy, with GW:EN support.
The new update adds in a few spots on the Tyrian map that were previously blacked out, adds 100% GW:EN cleared map, and sports a fancy new color.
Download the updated mod here: http://wiki.guildwars.com/wiki/Guide...aphy_Made_Easy
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QQ: So all the transparent orage parts on the map are the ones that i have to map in order to get 100% on my title?
Also, are the dark black area's on the map area's that cannot be reached/cannot be mapped?
And what are the orange borders around the transparent area's for?
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Nov 03, 2007, 02:34 PM // 14:34
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#918
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Insane & Inhumane
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Quote:
Originally Posted by Psychology
QQ: So all the transparent orage parts on the map are the ones that i have to map in order to get 100% on my title?
Also, are the dark black area's on the map area's that cannot be reached/cannot be mapped?
And what are the orange borders around the transparent area's for?
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Yeah, all the transparent orange fog is the fog you need to uncover, and if I recall correctly the black spots you can indeed unlock, its just an oddity.
And the orange borders are just to show where the fog is ending, but also when you uncover the fog, it moves back and the orange borders have a set place to show that there is no more fog in that area.
EDIT: Ah I see you are talking about the ''new'' one, which i haven't tried, so maybe what I said is still valid or not, who knows.
Last edited by Brianna; Nov 03, 2007 at 02:51 PM // 14:51..
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Nov 03, 2007, 02:35 PM // 14:35
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#919
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Jungle Guide
Join Date: Dec 2005
Guild: Mystical Chaos
Profession: E/
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If there's transparent orange, it means that area can be mapped. Once the orange is pushed all the way to the black, in most cases it cannot be pushed back any more.
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Jan 10, 2008, 10:25 AM // 10:25
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#920
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Ascalonian Squire
Join Date: Sep 2007
Profession: N/
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Anyone ever figure out the reason some people get the Shit Happened D'OH message? My TexMod was working fine until a Windows Update and reboot, now it has that stupid ass error.
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