Oct 06, 2007, 06:19 PM // 18:19
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#881
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Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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Tinted Specs are done
I did some "Testing" in the form of running into another person wearing the specs to find they had the mod on! so its safe to say that they're truly universal
so heres the complete set (uploading one at a time so keep refreshing ):
Ritualist
Assassin
Dervish
Elementalist
Mesmer
Monk
Necromancer
Paragon
Ranger
Warrior
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Well there they are - enjoy (or dont) - oh and if you havnt worked it out...the pics ARE the links
Last edited by Mr. G; Oct 07, 2007 at 07:20 PM // 19:20..
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Oct 06, 2007, 06:29 PM // 18:29
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#882
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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im in love with the pre searing mod. took awhile to remake but we will fix it
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Oct 06, 2007, 08:06 PM // 20:06
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#883
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Banned
Join Date: Mar 2007
Location: EU
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I remember i started thread long ago about rebuilding ascalon,nice to see mod like this.Ascalon on its own isnt restoring fast enough for me,sure there are more green areas then years back and water is coming back but this mod is alot better.also love clear sky.now why cant download it?
An idea.... since Anet wont give us boss auras,can some smart moders think of something?
Last edited by MirageMaster; Oct 06, 2007 at 08:12 PM // 20:12..
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Oct 06, 2007, 08:25 PM // 20:25
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#885
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Banned
Join Date: Mar 2007
Location: EU
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Quote:
Originally Posted by Code=007
<_<u what!
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Actualy its a cool idea for the armor in GW with out any perverted thougths.
Ofcourse i would love to see leather jacket armor for my Spike lookalike necro!
BTW cant download the pre mod due to slot limitation.. you need a new host.
Last edited by MirageMaster; Oct 06, 2007 at 10:15 PM // 22:15..
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Oct 06, 2007, 10:58 PM // 22:58
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#886
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Grotto Attendant
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Quote:
Originally Posted by PureEvilYak
By the way, does anyone know how to get rid of the shine on the weapon? The crystals were meant to shine, but somehow the rest does too, now.
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You've gone an borked your alpha channel. Read this thread. It tells you all you need to know.
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Oct 06, 2007, 11:17 PM // 23:17
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#887
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Lion's Arch Merchant
Join Date: May 2006
Location: Somewhere Luxon Alignment: Chaos
Guild: The Dark Fortress
Profession: R/
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Quote:
Originally Posted by Chthon
You've gone an borked your alpha channel. Read this thread. It tells you all you need to know.
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Cheers. Especially cheers for not flaming the newbie . I might try and "bork" my armor, and give me one of them boss auras.
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Oct 06, 2007, 11:27 PM // 23:27
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#888
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Australia
Guild: [Godz]
Profession: R/Mo
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That Azure reskin on p.44 is going to make me do a destroyer reskin of it.
The normal destroyer bow looks horrible.
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Oct 06, 2007, 11:52 PM // 23:52
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#889
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Lion's Arch Merchant
Join Date: May 2006
Location: Somewhere Luxon Alignment: Chaos
Guild: The Dark Fortress
Profession: R/
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Quote:
Originally Posted by Pickletron
That Azure reskin on p.44 is going to make me do a destroyer reskin of it.
The normal destroyer bow looks horrible.
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Huzzah! I have inspired!
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Oct 07, 2007, 03:25 PM // 15:25
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#892
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Jungle Guide
Join Date: May 2005
Location: Canada...... Eh!
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Quote:
Originally Posted by Witchblade
Alpha Channel editing
Use Photoshop, click on Channels panel, click on the lil "eye" icon to make it visible like the RGB ones and use white/black to mask/show stuff
You cant apply this to every part of a char since you cant edit/delete model parts, kinda useful for hair textures though ^^ they are bugged a lot
example for this ranger pic, i removed a lock of hair
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I've tried the alpha channel editing to remove bits of armor on my rangers Druid armor from droks. Now, I've seen it successfully done in some pics here, but when I do it all I'm left with is the shiney chrome effect. Now I know normally you can get rid of that by editing the "shiney" texture, but for some reason I can't find it for my ranger armor. Any help?
P.S. I'm using photoshop CS and I extract my images in .tga format. i know people say to use .dds but I run into nothing but problems when I use .dds.
Last edited by Jade; Oct 07, 2007 at 03:45 PM // 15:45..
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Oct 07, 2007, 09:29 PM // 21:29
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#893
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Krytan Explorer
Join Date: Aug 2005
Guild: Black Cats
Profession: E/Mo
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The alpha channel controls shininess, transparency or both, depending on the texture. If a texture doesn't have any transparency to begin with then you generally can't add any.
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Oct 07, 2007, 10:49 PM // 22:49
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#894
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Jungle Guide
Join Date: Dec 2005
Guild: Heros of Titans Realm [HotR]
Profession: W/
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Is there a way to have Texmod auto-load a certain set of mods? Getting annoying loading 9 different mods before pressing run.
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Oct 07, 2007, 11:34 PM // 23:34
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#895
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Polar Bear Attendant
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if you got the bmps you can merge em, but you are prolly talking about downloaded mods, not selfmade ^^
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Oct 08, 2007, 12:44 AM // 00:44
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#896
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Grotto Attendant
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Quote:
Originally Posted by Witchblade
if you got the bmps you can merge em, but you are prolly talking about downloaded mods, not selfmade ^^
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There's a reason I release all my mods in .tps and .dds.
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Oct 08, 2007, 12:57 AM // 00:57
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#897
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Jungle Guide
Join Date: Dec 2005
Guild: Heros of Titans Realm [HotR]
Profession: W/
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Yeah, but I have no idea how to do that, and I am not looking through a 46 page thread where the first post is someone finding out we can start modding and not a help page/guide.
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Oct 08, 2007, 02:48 PM // 14:48
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#899
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Pre-Searing Cadet
Join Date: Oct 2006
Guild: Order of Ascendancy
Profession: W/E
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Quote:
Originally Posted by Jack Mercer
Hello, I'm new here, but I've got a mod request since I am horrible when it comes to modding.
You see, prophecies is my fav chapter, but I really hate the ranger hair (ranger = fav profession).
I was wondering if anyone could put an assassin hairstyle on a prophecies ranger or edit it to make it look a little more like it?
Here's a picture with my (poor) PhotoShop skills.
Thanks in advance for at least reading.
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That's not possible. Only modding textures is possible. Models may come in time, but not yet.
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Oct 08, 2007, 03:40 PM // 15:40
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#900
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Hall Hero
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Quote:
Originally Posted by Alkonium
That's not possible. Only modding textures is possible. Models may come in time, but not yet.
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True. So far, Mercer, we can only change the colors and looks of models. We can change the color of an armor or a pattern on the texture, but we can't actually say, replace 1.5k Kurzick with the 15k variant.
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