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Old Sep 26, 2007, 03:29 PM // 15:29   #861
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Quote:
Originally Posted by sykoone
GW:EN map mod is in progress. Our mapper is at about 98 points as of last night. It will be released as soon as he hits 101, and will include the updated Tyria maps as well.
How is this comming along Skyoone?

I really wish they could release the Cartography made easy for the new EOTN
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Old Sep 26, 2007, 04:09 PM // 16:09   #862
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Can anyone tell me just how to open the DAT file so I can pull out files from there?

Thanks
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Old Sep 26, 2007, 04:16 PM // 16:16   #863
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err not sure if you can

but tbh i dont see why you'd want to?
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Old Sep 26, 2007, 11:49 PM // 23:49   #864
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I've taken down the Guild Wars Modding website for now, since noone really used it at all.

If I get any more interest, I might think about bringing it back.

In other news, I have a newly redesigned website for my mods. There are also some new screenshots from my Tyrian Transformation Pack mod.

Guild Wars Mods: http://dfcowell.net/index.php?/3
Dark Glass: http://dfcowell.net/index.php?/4
TTP: http://dfcowell.net/index.php?/5





There are a couple more on the website.
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Old Sep 27, 2007, 04:05 AM // 04:05   #865
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Just wondering if anyone knows how to make armor transparent, like was done with the mesmer pre armor earlier?
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Old Sep 27, 2007, 05:04 AM // 05:04   #866
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i wanna dl the ascalon that looks like presear!
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Old Sep 27, 2007, 05:21 AM // 05:21   #867
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Quote:
Originally Posted by plasmasword
i wanna dl the ascalon that looks like presear!
Unfortunately it's a work in progress and only Ascalon City is working properly, however eventually, I hope to have a fully functional mod for the entire ascalon area. When that's the case, I will release it to the community.

I may release a few intermediate unfinished versions if I feel like it between then and now too.
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Old Sep 27, 2007, 11:35 AM // 11:35   #868
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Quote:
Originally Posted by Bowman Artemis
I've taken down the Guild Wars Modding website for now, since noone really used it at all.

If I get any more interest, I might think about bringing it back.

In other news, I have a newly redesigned website for my mods. There are also some new screenshots from my Tyrian Transformation Pack mod.

Guild Wars Mods: http://dfcowell.net/index.php?/3
Dark Glass: http://dfcowell.net/index.php?/4
TTP: http://dfcowell.net/index.php?/5





There are a couple more on the website.
ooooooh, teh pretty!

you makes nice mods
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Old Sep 27, 2007, 12:39 PM // 12:39   #869
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I'm having some trouble figuring out how to remove the fog in Ascalon, is this possible, or will I have to learn to live with it?
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Old Oct 02, 2007, 06:59 PM // 18:59   #870
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Quote:
Originally Posted by Oblivion Odyssey
Just wondering if anyone knows how to make armor transparent, like was done with the mesmer pre armor earlier?
Alpha Channel editing
Use Photoshop, click on Channels panel, click on the lil "eye" icon to make it visible like the RGB ones and use white/black to mask/show stuff
You cant apply this to every part of a char since you cant edit/delete model parts, kinda useful for hair textures though ^^ they are bugged a lot

example for this ranger pic, i removed a lock of hair



Quote:
Originally Posted by Bowman Artemis
I'm having some trouble figuring out how to remove the fog in Ascalon, is this possible, or will I have to learn to live with it?
i aint sure
you tried to make it transparent ? dunno if it'll look ok with all the lighting etc...

Last edited by Witchblade; Oct 02, 2007 at 07:21 PM // 19:21..
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Old Oct 02, 2007, 07:04 PM // 19:04   #871
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how will this affect the events when the town is decorated? ie-halloween + wintersday?
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Old Oct 02, 2007, 07:07 PM // 19:07   #872
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since the events change/add the models, it's gonna be buggy i think ^^
most of the textures'll be "renamed" for those new items so the mod'll apply texture change on stuff that aint around during the event

but i may be wrong ^^

example: try editing a part of your character skin that's still visible while wearing your armor, if you remove the armor part, the texture change'll still apply on the texture "under" it (the undies skin ) if you put it back it'll refresh and disappear.
There are 2 different bmp files for the same part

Last edited by Witchblade; Oct 02, 2007 at 07:12 PM // 19:12..
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Old Oct 04, 2007, 08:26 AM // 08:26   #873
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Old Oct 05, 2007, 11:18 PM // 23:18   #874
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Quote:
Originally Posted by Bowman Artemis
I've taken down the Guild Wars Modding website for now, since noone really used it at all.

If I get any more interest, I might think about bringing it back.

In other news, I have a newly redesigned website for my mods. There are also some new screenshots from my Tyrian Transformation Pack mod.

Guild Wars Mods: http://dfcowell.net/index.php?/3
Dark Glass: http://dfcowell.net/index.php?/4
TTP: http://dfcowell.net/index.php?/5





There are a couple more on the website.
That looks really great as the it maybe in the hands of modders like you.To spruce up Old Ascalon
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Old Oct 06, 2007, 12:46 AM // 00:46   #875
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Quote:
Originally Posted by Bowman Artemis
I'm having some trouble figuring out how to remove the fog in Ascalon, is this possible, or will I have to learn to live with it?
Fog is rendered by hardware, so unless you find another D3D hack like TexMod, you're out of luck. The old G-Stats used to remove fog or colour it different colours, or make it change colours based on time (disco fog), but I don't think the source code is available anymore.
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Old Oct 06, 2007, 01:45 PM // 13:45   #876
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Need some help testing my new mod,Working with the tinted specs from GW:EN looking to produce a set for each profession - Currently have rit:



Thing is I'm unsure how they work, for example unlike most armor mods, Hair, skin colour and armor set/colour don't matter...So im looking to see if these are truly generic - Will this mod work on other classes if they do that will save me alot of time..if not

So if anyone has tinted specs on either a female rit or a differnt class feel free to download the mod and report back to my - thanks for your help!

P.S
oh and the mods here:
http://www.mediafire.com/upload_comp...id=tomhrq1v2fc
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Old Oct 06, 2007, 03:06 PM // 15:06   #877
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Quote:
Originally Posted by Pickletron
You forget that you can only re-skin stuff.
For example you can't add spikes to your helment but you can change it's colour.
yes I did thank you for reminding me.

Anet this is for you GW2 White Mantle Armor
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Old Oct 06, 2007, 04:00 PM // 16:00   #878
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The dark glass mod is win!
I'm downloading that now!
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Old Oct 06, 2007, 04:04 PM // 16:04   #879
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Quote:
Originally Posted by plasmasword
i wanna dl the ascalon that looks like presear!
Hi,

I also retextured Ascalon with "my" Pre-Searing Mod. For more information please check here (guildwars.incgamers.com/)

xxod
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Old Oct 06, 2007, 05:18 PM // 17:18   #880
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I saw this thread the other day, and was inspired. I'm still on the incredibly simple, of course, but here was my first mod, a reskin of the Azure Shortbow to a color I preferred:



By the way, does anyone know how to get rid of the shine on the weapon? The crystals were meant to shine, but somehow the rest does too, now.

EDIT: I played around a bit more, and made this:


Last edited by PureEvilYak; Oct 06, 2007 at 05:33 PM // 17:33..
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