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Old Sep 12, 2007, 05:04 PM // 17:04   #841
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Quote:
Originally Posted by Zodiak
Get back to work ya varmit!
Now, I bet your excuse is that its lunch time.

What better thing to do when the computer is crunching values, but to peruse the wonderous, insightful, polite and positive comments that guru attracts lately.
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Old Sep 12, 2007, 05:59 PM // 17:59   #842
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Quote:
Originally Posted by pkodyssey
Now, I bet your excuse is that its lunch time.

What better thing to do when the computer is crunching values, but to peruse the wonderous, insightful, polite and positive comments that guru attracts lately.
It's time for LUNCH!...hey wait a minute...

your good...
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Old Sep 12, 2007, 06:12 PM // 18:12   #843
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Posted elsewhere too but this thread is more active.
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Old Sep 12, 2007, 07:08 PM // 19:08   #844
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Quote:
Originally Posted by Kryth
Posted elsewhere too but this thread is more active.
Very nice! Now why can't Anet make something like that for GW:EN? It's a reskin anyway, sigh.
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Old Sep 12, 2007, 07:55 PM // 19:55   #845
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Quote:
Originally Posted by Aramaki
Very nice! Now why can't Anet make something like that for GW:EN? It's a reskin anyway, sigh.
Thank u


~~~~~~~~
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Old Sep 12, 2007, 08:06 PM // 20:06   #846
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In the center shot it looks like she broke her back. Her waist is very small.
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Old Sep 12, 2007, 08:43 PM // 20:43   #847
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Quote:
Originally Posted by pkodyssey
Has anyone made a cartography mod for GW:EN yet. I have used the other three map mods to get my Legendary Cartographer, so thanks to those of you that made that possible.

I am hoping to max out the points in the Master of the North title track. I see wiki has listed the max available through cartography as 101 points.
GW:EN map mod is in progress. Our mapper is at about 98 points as of last night. It will be released as soon as he hits 101, and will include the updated Tyria maps as well.
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Old Sep 13, 2007, 09:11 AM // 09:11   #848
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Apologies if this has been posted before but I have a small problem..

When I run cartography made easy after 2-3 minutes the whole 'ground' goes black and my fps drops from 35 to 1, certain other textures go fubar too.

If I start the normal Guild Wars then, it's the same fps-wise, a reboot fixes it though.. (the normal Guild Wars, not the texmod one, that's the same again after 2-3 minutes..)

Any ideas? :/
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Old Sep 13, 2007, 02:42 PM // 14:42   #849
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Yeah textmod sometimes fubars stuff, Cartography made easy is the mod I find that messes with guildwars the most.

It is the most helpful cartography mod but when it fubars textures or your screen, press F11 and change one of your graphical settings, such as unchecking Post-Pressing, then check it back. You will find that your graphics will be fixed.
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Old Sep 13, 2007, 02:45 PM // 14:45   #850
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GW Sound Modders -

Can you please message me how to do it? Have done many sound mods for many games and am looking at changing a few sounds in GW... but I have read all I can see and do not understand how it is done.

* Things I do not understand... how do you decompile the current sounds file so that you can get access to all the individual sounds?

* What format does the sounds have to be for GW to use them? (format, bit rate, file type etc)

* How do you get your customized sounds to work in GW? (What is a good example such as ... how to take my new file -- sword.wav and where does it go in the GW folder to work?)

* Are these just client side mods?

* What is all these GW.dat stuff I see here? I am confuszzled...

Thanks for the help... once it is done I will share the mod and knowledge with everyone!


(Prior mods - TADD, Battlefield 1942, Merciless 1942, Merciless COD...)

www.MercilessCreations.net
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Old Sep 13, 2007, 03:09 PM // 15:09   #851
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Quote:
Originally Posted by sykoone
GW:EN map mod is in progress. Our mapper is at about 98 points as of last night. It will be released as soon as he hits 101, and will include the updated Tyria maps as well.
SWEEEEEEET! I look forward to it. Thanks for all his hard work.


Quote:
Originally Posted by Zodiak
Yeah textmod sometimes fubars stuff, Cartography made easy is the mod I find that messes with guildwars the most.

It is the most helpful cartography mod but when it fubars textures or your screen, press F11 and change one of your graphical settings, such as unchecking Post-Pressing, then check it back. You will find that your graphics will be fixed.
BAAAAAACK to work! It isn't lunch time yet. What would your boss say to posting during work hours
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Old Sep 13, 2007, 03:28 PM // 15:28   #852
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Mod request:

"No-people in outposts"

impossible with texmod, but i am sure that someone can make it possible. Basic idea is that when client asks server who is in outpost, message from client is intercepted and "noone in outpost" is returned, alternativelly, any messages notifying client that someone entered/left outpost are intercepted and ignored.

Reason: it removes a ton of lag when map traveling.
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Old Sep 13, 2007, 05:10 PM // 17:10   #853
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Quote:
Originally Posted by zwei2stein
Mod request:

"No-people in outposts"

impossible with texmod, but i am sure that someone can make it possible. Basic idea is that when client asks server who is in outpost, message from client is intercepted and "noone in outpost" is returned, alternativelly, any messages notifying client that someone entered/left outpost are intercepted and ignored.

Reason: it removes a ton of lag when map traveling.
I've got a strong suspicion that intercepting and decrypting sever/client communications might cross the line into something that bothers a-net...
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Old Sep 15, 2007, 12:47 PM // 12:47   #854
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Quote:
Originally Posted by Chronos the Defiler
my first mod....a quick change of my Guild Cape:

How you do these effects of light ?
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Old Sep 16, 2007, 07:45 PM // 19:45   #855
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Quote:
Originally Posted by Prowlinger
GW Sound Modders -

Can you please message me how to do it? Have done many sound mods for many games and am looking at changing a few sounds in GW... but I have read all I can see and do not understand how it is done.

* Things I do not understand... how do you decompile the current sounds file so that you can get access to all the individual sounds?

* What format does the sounds have to be for GW to use them? (format, bit rate, file type etc)

* How do you get your customized sounds to work in GW? (What is a good example such as ... how to take my new file -- sword.wav and where does it go in the GW folder to work?)

* Are these just client side mods?

* What is all these GW.dat stuff I see here? I am confuszzled...

Thanks for the help... once it is done I will share the mod and knowledge with everyone!


(Prior mods - TADD, Battlefield 1942, Merciless 1942, Merciless COD...)

www.MercilessCreations.net
I'm assuming you're talking about my mod (KSMod).

I didn't replace existing sounds, but rather added new ones and the functionality for them to play. I didn't use any existing tool, but rather built my own. So unless you have the same hackr like abilities, or modify my program (which I wouldn't mind), there's not much you can do sadly.

I alwyas wanted to make a Sound Mod shell, so people like you could easily just drag & drop new sounds into GW, but I've never had enough free time to do it.

Sorry =\
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Old Sep 17, 2007, 11:02 PM // 23:02   #856
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Without reading the whole thread:

Is there a TexMod to help mapping the Eye of the North area's?
If so, which one works the best?
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Old Sep 17, 2007, 11:56 PM // 23:56   #857
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The mods creators are currently working on it Should be done soon.
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Old Sep 18, 2007, 02:57 AM // 02:57   #858
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If Its not been done can some one make a male warrior mod of White Mantle Armor. That is the armor that I want to get. Hint Hint Anet
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Old Sep 18, 2007, 05:58 AM // 05:58   #859
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Quote:
Originally Posted by N8DOGG
If Its not been done can some one make a male warrior mod of White Mantle Armor. That is the armor that I want to get. Hint Hint Anet
You forget that you can only re-skin stuff.
For example you can't add spikes to your helment but you can change it's colour.
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Old Sep 26, 2007, 02:50 PM // 14:50   #860
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I'm having some serious problems with this- I get a really shiny effect when trying to do this with a BMP texture (using GIMP), and when I try to do it using a DDS the DDS texture is very very transparent, to the point where i can only see little bits and pieces. Help is greatly apprecaited.
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