Sep 12, 2007, 05:04 PM // 17:04
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#841
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Wilds Pathfinder
Join Date: Nov 2005
Location: In a cardboard box with Internet
Guild: The Order of the Frozen Tundra (TofT)
Profession: N/
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Quote:
Originally Posted by Zodiak
Get back to work ya varmit!
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Now, I bet your excuse is that its lunch time.
What better thing to do when the computer is crunching values, but to peruse the wonderous, insightful, polite and positive comments that guru attracts lately.
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Sep 12, 2007, 05:59 PM // 17:59
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#842
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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Quote:
Originally Posted by pkodyssey
Now, I bet your excuse is that its lunch time.
What better thing to do when the computer is crunching values, but to peruse the wonderous, insightful, polite and positive comments that guru attracts lately.
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It's time for LUNCH!...hey wait a minute...
your good...
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Sep 12, 2007, 06:12 PM // 18:12
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#843
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Frost Gate Guardian
Join Date: Nov 2006
Location: Ascalon
Guild: Venatori Solaris
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Posted elsewhere too but this thread is more active.
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Sep 12, 2007, 07:08 PM // 19:08
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#844
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Frost Gate Guardian
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Quote:
Originally Posted by Kryth
Posted elsewhere too but this thread is more active.
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Very nice! Now why can't Anet make something like that for GW:EN? It's a reskin anyway, sigh.
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Sep 12, 2007, 07:55 PM // 19:55
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#845
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Frost Gate Guardian
Join Date: Nov 2006
Location: Ascalon
Guild: Venatori Solaris
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Quote:
Originally Posted by Aramaki
Very nice! Now why can't Anet make something like that for GW:EN? It's a reskin anyway, sigh.
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Thank u
~~~~~~~~
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Sep 12, 2007, 08:06 PM // 20:06
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#846
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Shyft Machine [MYTH]
Profession: E/
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In the center shot it looks like she broke her back. Her waist is very small.
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Sep 12, 2007, 08:43 PM // 20:43
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#847
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Jungle Guide
Join Date: Dec 2005
Guild: Mystical Chaos
Profession: E/
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Quote:
Originally Posted by pkodyssey
Has anyone made a cartography mod for GW:EN yet. I have used the other three map mods to get my Legendary Cartographer, so thanks to those of you that made that possible.
I am hoping to max out the points in the Master of the North title track. I see wiki has listed the max available through cartography as 101 points.
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GW:EN map mod is in progress. Our mapper is at about 98 points as of last night. It will be released as soon as he hits 101, and will include the updated Tyria maps as well.
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Sep 13, 2007, 09:11 AM // 09:11
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#848
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Wilds Pathfinder
Join Date: Oct 2005
Profession: W/
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Apologies if this has been posted before but I have a small problem..
When I run cartography made easy after 2-3 minutes the whole 'ground' goes black and my fps drops from 35 to 1, certain other textures go fubar too.
If I start the normal Guild Wars then, it's the same fps-wise, a reboot fixes it though.. (the normal Guild Wars, not the texmod one, that's the same again after 2-3 minutes..)
Any ideas? :/
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Sep 13, 2007, 02:42 PM // 14:42
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#849
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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Yeah textmod sometimes fubars stuff, Cartography made easy is the mod I find that messes with guildwars the most.
It is the most helpful cartography mod but when it fubars textures or your screen, press F11 and change one of your graphical settings, such as unchecking Post-Pressing, then check it back. You will find that your graphics will be fixed.
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Sep 13, 2007, 02:45 PM // 14:45
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#850
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Lion's Arch Merchant
Join Date: May 2005
Location: Georgia, USA
Guild: [HYE]
Profession: E/
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GW Sound Modders -
Can you please message me how to do it? Have done many sound mods for many games and am looking at changing a few sounds in GW... but I have read all I can see and do not understand how it is done.
* Things I do not understand... how do you decompile the current sounds file so that you can get access to all the individual sounds?
* What format does the sounds have to be for GW to use them? (format, bit rate, file type etc)
* How do you get your customized sounds to work in GW? (What is a good example such as ... how to take my new file -- sword.wav and where does it go in the GW folder to work?)
* Are these just client side mods?
* What is all these GW.dat stuff I see here? I am confuszzled...
Thanks for the help... once it is done I will share the mod and knowledge with everyone!
(Prior mods - TADD, Battlefield 1942, Merciless 1942, Merciless COD...)
www.MercilessCreations.net
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Sep 13, 2007, 03:09 PM // 15:09
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#851
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Wilds Pathfinder
Join Date: Nov 2005
Location: In a cardboard box with Internet
Guild: The Order of the Frozen Tundra (TofT)
Profession: N/
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Quote:
Originally Posted by sykoone
GW:EN map mod is in progress. Our mapper is at about 98 points as of last night. It will be released as soon as he hits 101, and will include the updated Tyria maps as well.
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SWEEEEEEET! I look forward to it. Thanks for all his hard work.
Quote:
Originally Posted by Zodiak
Yeah textmod sometimes fubars stuff, Cartography made easy is the mod I find that messes with guildwars the most.
It is the most helpful cartography mod but when it fubars textures or your screen, press F11 and change one of your graphical settings, such as unchecking Post-Pressing, then check it back. You will find that your graphics will be fixed.
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BAAAAAACK to work! It isn't lunch time yet. What would your boss say to posting during work hours
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Sep 13, 2007, 03:28 PM // 15:28
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#852
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Mod request:
"No-people in outposts"
impossible with texmod, but i am sure that someone can make it possible. Basic idea is that when client asks server who is in outpost, message from client is intercepted and "noone in outpost" is returned, alternativelly, any messages notifying client that someone entered/left outpost are intercepted and ignored.
Reason: it removes a ton of lag when map traveling.
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Sep 13, 2007, 05:10 PM // 17:10
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#853
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Grotto Attendant
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Quote:
Originally Posted by zwei2stein
Mod request:
"No-people in outposts"
impossible with texmod, but i am sure that someone can make it possible. Basic idea is that when client asks server who is in outpost, message from client is intercepted and "noone in outpost" is returned, alternativelly, any messages notifying client that someone entered/left outpost are intercepted and ignored.
Reason: it removes a ton of lag when map traveling.
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I've got a strong suspicion that intercepting and decrypting sever/client communications might cross the line into something that bothers a-net...
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Sep 15, 2007, 12:47 PM // 12:47
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#854
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Academy Page
Join Date: Mar 2007
Guild: Guild Ancestors Reunited [ギルド]
Profession: R/
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Quote:
Originally Posted by Chronos the Defiler
my first mod....a quick change of my Guild Cape:
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How you do these effects of light ?
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Sep 16, 2007, 07:45 PM // 19:45
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#855
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Core Guru
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Quote:
Originally Posted by Prowlinger
GW Sound Modders -
Can you please message me how to do it? Have done many sound mods for many games and am looking at changing a few sounds in GW... but I have read all I can see and do not understand how it is done.
* Things I do not understand... how do you decompile the current sounds file so that you can get access to all the individual sounds?
* What format does the sounds have to be for GW to use them? (format, bit rate, file type etc)
* How do you get your customized sounds to work in GW? (What is a good example such as ... how to take my new file -- sword.wav and where does it go in the GW folder to work?)
* Are these just client side mods?
* What is all these GW.dat stuff I see here? I am confuszzled...
Thanks for the help... once it is done I will share the mod and knowledge with everyone!
(Prior mods - TADD, Battlefield 1942, Merciless 1942, Merciless COD...)
www.MercilessCreations.net
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I'm assuming you're talking about my mod (KSMod).
I didn't replace existing sounds, but rather added new ones and the functionality for them to play. I didn't use any existing tool, but rather built my own. So unless you have the same hackr like abilities, or modify my program (which I wouldn't mind), there's not much you can do sadly.
I alwyas wanted to make a Sound Mod shell, so people like you could easily just drag & drop new sounds into GW, but I've never had enough free time to do it.
Sorry =\
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Sep 17, 2007, 11:02 PM // 23:02
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#856
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Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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Without reading the whole thread:
Is there a TexMod to help mapping the Eye of the North area's?
If so, which one works the best?
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Sep 18, 2007, 02:57 AM // 02:57
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#858
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Frost Gate Guardian
Join Date: Aug 2005
Location: here
Guild: Modified Soul Society [SOUL]
Profession: W/Mo
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Request
If Its not been done can some one make a male warrior mod of White Mantle Armor. That is the armor that I want to get. Hint Hint Anet
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Sep 18, 2007, 05:58 AM // 05:58
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#859
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Australia
Guild: [Godz]
Profession: R/Mo
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Quote:
Originally Posted by N8DOGG
If Its not been done can some one make a male warrior mod of White Mantle Armor. That is the armor that I want to get. Hint Hint Anet
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You forget that you can only re-skin stuff.
For example you can't add spikes to your helment but you can change it's colour.
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Sep 26, 2007, 02:50 PM // 14:50
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#860
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Frost Gate Guardian
Join Date: Jun 2006
Guild: King Of Slaying [Leader]
Profession: W/Mo
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I'm having some serious problems with this- I get a really shiny effect when trying to do this with a BMP texture (using GIMP), and when I try to do it using a DDS the DDS texture is very very transparent, to the point where i can only see little bits and pieces. Help is greatly apprecaited.
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