Aug 31, 2007, 06:10 PM // 18:10
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#821
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Krytan Explorer
Join Date: Aug 2005
Location: Switzerland
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Could someone make a mod that makes all heroes have Primeval armor? I would try it myself but I don't think I would manage. Thanks very much.
And pictures for the Heroes of the World would be nice It sounds very nice.
EDIT: Pity Thanks anyway. I'll have to try it out myself and do them slowely one by one
Last edited by Farrell-Zander; Aug 31, 2007 at 06:55 PM // 18:55..
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Aug 31, 2007, 06:36 PM // 18:36
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#822
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Academy Page
Join Date: Feb 2007
Guild: Tomorrow Never [dies]
Profession: A/
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mmmm
Quote:
Originally Posted by Farrell-Zander
Could someone make a mod that makes all heroes have Primeval armor? I would try it myself but I don't think I would manage. Thanks very much.
And pictures for the Heroes of the World would be nice It sounds very nice.
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<_<u you ask too much reskining one character/armor takes a ton of testing repainting testing repainting and so on... now on 25 heroes
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Aug 31, 2007, 10:05 PM // 22:05
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#823
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Grotto Attendant
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Quote:
Originally Posted by Farrell-Zander
Could someone make a mod that makes all heroes have Primeval armor? I would try it myself but I don't think I would manage. Thanks very much.
And pictures for the Heroes of the World would be nice It sounds very nice.
EDIT: Pity Thanks anyway. I'll have to try it out myself and do them slowely one by one
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Sure... if you can meet me in game and show me every single primeval armor so I can rip the images. Then swapping them with the base armor images should be easy.
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Sep 01, 2007, 12:22 AM // 00:22
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#824
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Ascalonian Squire
Join Date: Aug 2007
Guild: The Arctic Marauders [TAM]
Profession: W/Mo
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Is there a free program that can handle .DDS files?
Edit: Nvm, found Shawn The Divine's post
Also, I was going through textures in Tahnnakai Temple, and found this
Couldnt figure out what it was on though
Last edited by Ixl Krosstika Ixl; Sep 01, 2007 at 02:49 AM // 02:49..
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Sep 01, 2007, 04:33 AM // 04:33
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#825
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Krytan Explorer
Join Date: Aug 2007
Guild: Wolven Empire
Profession: D/
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If by chance you didn't find a free program yet "The GIMP" is pretty good )
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Sep 01, 2007, 04:36 AM // 04:36
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#826
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Ascalonian Squire
Join Date: Aug 2007
Guild: The Arctic Marauders [TAM]
Profession: W/Mo
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Quote:
Originally Posted by Whirlwind
If by chance you didn't find a free program yet "The GIMP" is pretty good )
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I already had The Gimp
It handles pretty much everything BUT DDS files.
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Sep 01, 2007, 06:03 AM // 06:03
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#827
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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You can get a plugin for it to open DDS files
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Sep 01, 2007, 06:12 AM // 06:12
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#828
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Academy Page
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Quote:
Originally Posted by Farrell-Zander
Could someone make a mod that makes all heroes have Primeval armor? I would try it myself but I don't think I would manage. Thanks very much.
And pictures for the Heroes of the World would be nice It sounds very nice.
EDIT: Pity Thanks anyway. I'll have to try it out myself and do them slowely one by one
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I don't believe it would be possible. Primeval armor uses a different mesh (or model), and so even if you did just cut/paste the skins, they wouldn't "fit" the hero's current armor model.
Until someone figures out how to extract and redirect to the models... mmmm.... Well, you know.
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Sep 08, 2007, 10:53 PM // 22:53
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#830
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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i just got a laptop with vista, and my texture mods don't work. the game can be loaded through texmod though, but the new textures don't load.
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Sep 08, 2007, 10:58 PM // 22:58
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#831
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Wilds Pathfinder
Join Date: May 2006
Guild: Hooded Reavers of Eternal Life(Ankh)
Profession: R/
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Quote:
Originally Posted by moriz
i just got a laptop with vista, and my texture mods don't work. the game can be loaded through texmod though, but the new textures don't load.
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I suspect this is a directx issue. Texmod intercepts calls to dx9 and vista is dx10.
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Sep 08, 2007, 11:04 PM // 23:04
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#832
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Banned
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Quote:
Originally Posted by Pkest
I suspect this is a directx issue. Texmod intercepts calls to dx9 and vista is dx10.
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Texmod works just fine on DirectX10.
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Sep 09, 2007, 01:16 AM // 01:16
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#833
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Krytan Explorer
Join Date: Aug 2005
Guild: Black Cats
Profession: E/Mo
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Guild Wars doesn't use DirectX 10 (DirectX 10 isn't backwards compatible). It would run through DirectX 9L on Vista.
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Sep 09, 2007, 02:18 AM // 02:18
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#834
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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so DX9L is already in vista, and i don't need to get it myself, right? my gfx card is a geforce 8400M GS, so it supports DX10.
anyways, maybe it will work if i redo all the texture mods myself, since the mods i'm trying to use was done on my old computer (which was running win2k).
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Sep 09, 2007, 02:51 AM // 02:51
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#835
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Pre-Searing Cadet
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Newbie here, I'm having trouble selecting areas to mod, I'm following the wiki guide but when pressing the + or the - key on the num pad it simply puts it in the password area, I tried logging in and selecting stuff there but no go >.>
Also were should I put my output folder, does it matter?
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Sep 09, 2007, 03:06 AM // 03:06
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#836
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Frost Gate Guardian
Join Date: Jul 2006
Guild: Take A Ride On My Leet Train [Choo]
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Quote:
Originally Posted by Ixl Krosstika Ixl
Is there a free program that can handle .DDS files?
Edit: Nvm, found Shawn The Divine's post
Also, I was going through textures in Tahnnakai Temple, and found this
Couldnt figure out what it was on though
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Thats the shine of certain armors
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Sep 09, 2007, 05:48 AM // 05:48
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#837
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Lion's Arch Merchant
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Any way to just change the color of skin eyes and hair?
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Sep 10, 2007, 04:31 PM // 16:31
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#838
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Academy Page
Join Date: Feb 2007
Guild: Tomorrow Never [dies]
Profession: A/
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yes, extract the skin texture and the armor texture (the hair is part of it) and change them
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Sep 12, 2007, 01:58 PM // 13:58
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#839
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Wilds Pathfinder
Join Date: Nov 2005
Location: In a cardboard box with Internet
Guild: The Order of the Frozen Tundra (TofT)
Profession: N/
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Has anyone made a cartography mod for GW:EN yet. I have used the other three map mods to get my Legendary Cartographer, so thanks to those of you that made that possible.
I am hoping to max out the points in the Master of the North title track. I see wiki has listed the max available through cartography as 101 points.
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Sep 12, 2007, 03:59 PM // 15:59
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#840
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Jungle Guide
Join Date: May 2005
Location: Gatineau, Qc, Canada
Guild: Kiss of Anguish [KISS]
Profession: P/W
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Quote:
Originally Posted by pkodyssey
Has anyone made a cartography mod for GW:EN yet. I have used the other three map mods to get my Legendary Cartographer, so thanks to those of you that made that possible.
I am hoping to max out the points in the Master of the North title track. I see wiki has listed the max available through cartography as 101 points.
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Get back to work ya varmit!
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