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Old Aug 15, 2007, 02:27 AM // 02:27   #741
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[QUOTE==HT=Ingram]the GH overlay button mod that allows Presearing characters to go to GH illegally... QUOTE]

has that even been confirmed that's how it's done? as far as i know that was just speculation in the mallyx in presearing thread. gaile already said that was a result from an update a few weeks ago and they're already looking into it.
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Old Aug 15, 2007, 01:38 PM // 13:38   #742
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Ok i've been reading through this thread for some time now and really liked some of the creations, but before using them there are some thing i'd like to know.

First of all, if you use a custom made interface with Texmod, can you get banned for it?

Is it legal to use customize the game to just make it more fun to play without getting any unfair advantage? (For example GUI's)

Just want to make sure because i don't think it's worth to risk getting banned for some slight changes in my GUI...

Thanks in advance.
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Old Aug 15, 2007, 02:36 PM // 14:36   #743
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Quote:
Originally Posted by =HT=Ingram
When and if it effects Others in abusive ways, it will be taken issue with. Prime examples... the GH overlay button mod that allows Presearing characters to go to GH illegally... Or script mods that make fake mission queue (alla Tihark Orchard) to take you to maps you should not be able to get too. (this one has been mostly fixed so it don't happen anymore, since you can no longer use this trick to map to town points, and generally in missions the map portals are disabled.)
These kinds of mods are BIG, BIG, HUGE, NO NOs...
Neither of those were done with Texmod, though, so I don't see the point of you bringing it up in this thread, which happens to be exclusively about Texmod.
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Old Aug 15, 2007, 03:12 PM // 15:12   #744
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Quote:
When and if it effects Others in abusive ways, it will be taken issue with. Prime examples... the GH overlay button mod that allows Presearing characters to go to GH illegally... Or script mods that make fake mission queue (alla Tihark Orchard) to take you to maps you should not be able to get too. (this one has been mostly fixed so it don't happen anymore, since you can no longer use this trick to map to town points, and generally in missions the map portals are disabled.)
These kinds of mods are BIG, BIG, HUGE, NO NOs...
You should learn about TexMod before you comment on it. You just failed....badly.

I'll explain for people who have a similar idea of TexMod.

TexMod drags out Textures, and allows you to modify them. This means that you are limited to simply changing what things look like. What was done with the Mallyx pet (well, speculated to have been done), was that the person/people modified the contents of the gw.dat file, allowing the ability to travel to the Guild Hall. This is NOT POSSIBLE with TexMod. Also, if you plan on trying this, it is COMPLETELY against the EULA, unlike TexMod, which has been deemed okay by Anet staff.

In summary, =HT=Ingram = wrong, Fenix = right.
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Old Aug 15, 2007, 03:47 PM // 15:47   #745
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Quote:
Originally Posted by Lord Garofoli
Here is the picture. Umm... How do I do this... Coolness?
You can DL that mod HERE. And yes, as another posted mentioned, it is called Crystal Windows, glad you like it. It can also be found HERE at WIKI along with many other mods.



On another note: TexMod only sends images to your VIDEO CARD, nothing functional can possible be altered through TexMod. Anyone who claims otherwise is either misinformed or talking out their butt. No FUNCTIONAL guild hall button was created using TexMod. No FUNCTIONAL mission quest queues were created using TexMod. It is NOT POSSIBLE to alter anything in the game using TexMod other then images, which are not functional, they simply overlap original images via you video card. Such paranoia, funny stuff.
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Old Aug 15, 2007, 04:15 PM // 16:15   #746
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Quote:
Originally Posted by Oofus
You can DL that mod HERE. And yes, as another posted mentioned, it is called Crystal Windows, glad you like it. It can also be found HERE at WIKI along with many other mods.
Yay! It's a great mod. Is it yours?
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Old Aug 15, 2007, 04:47 PM // 16:47   #747
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Oofus, Zone Alarm says that is a spy site and blocked it.
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Old Aug 15, 2007, 04:57 PM // 16:57   #748
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Quote:
Originally Posted by Lord Garofoli
Yay! It's a great mod. Is it yours?
Yes, I made that. Thanks.

Quote:
Originally Posted by Mad King Corn
Oofus, Zone Alarm says that is a spy site and blocked it.
Zone alarm is confused then. Box.net is not a spy site, it's a file hosting site lol. 550+ DLs so far and you're the 1st to complain.
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Old Aug 15, 2007, 11:00 PM // 23:00   #749
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True dr_ishmael and Fenix... I was meaning in general... Modding a program to do things it is not designed to do, no matter what program is used, is what I was meaning by those statements...

Its prob better to say skinning is basically all that is allowed. And leave it at that...

I know full well how and what texmod does, but didn't want to give the impression that ANY kind of modding is allowed. Cause even though its tolerated atm by Anet its not generally approved either.. That what I was meaning...

And it does not say Texmod in the title it says Modding your own GW says nothing about Texmod only... there are at least 3 programs currently that mod GW. Texmod is the most benign of them atm cause its primarily used for skinning alone...

Last edited by =HT=Ingram; Aug 15, 2007 at 11:09 PM // 23:09..
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Old Aug 15, 2007, 11:22 PM // 23:22   #750
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Question: How can i make the mods permanent? I mean how can i make them stay even if i access the through GW.exe and not texmod?
/cheers

BTW...that's my new ele...lil diamond pierce, black lips and vampiric eyez XD

http://tinypic.com/view.php?pic=6b35zkg

Over!
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Old Aug 15, 2007, 11:30 PM // 23:30   #751
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Quote:
Originally Posted by Kain666
Question: How can i make the mods permanent? I mean how can i make them stay even if i access the through GW.exe and not texmod?
/cheers

BTW...that's my new ele...lil diamond pierce, black lips and vampiric eyez XD

http://tinypic.com/view.php?pic=6b35zkg

Over!
You can't. The whole purpose of TexMod is to intercept DirectX texture calls to gw.dat and substitute those textures with modified ones that are loaded within TexMod. There is no way to make the changes permanent. Without TexMod, you are back to the textures supplied by the gw.dat.

Last edited by Mouser; Aug 15, 2007 at 11:32 PM // 23:32..
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Old Aug 15, 2007, 11:38 PM // 23:38   #752
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is there any specific advantages of using .dds over .bmp? none of my .dds mods work, while all my .bmp mods work just fine. when i go back to look at the .dds files, everything looked... pinkish purple, as if something's been drawn over everything. am i just not saving then correctly?
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Old Aug 15, 2007, 11:55 PM // 23:55   #753
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Copying from the wiki guide:

Quote:
...the ideal filetype to use (if possible) is .dds. It has the smallest filetype which supports alpha, and is the native texture format which Direct3D uses. This means that using .dds does not require your video card to do additional conversions to display your texture, using even less memory and bandwidth compared to the other formats.
Also, make sure you're saving your .dds files in DXT5 format.
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Old Aug 16, 2007, 05:39 AM // 05:39   #754
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Ive been messing around with text mods and doing all kinds of silly things such as this.



But for the HP bar, I found in textmod its is only 16 by 16 pixels long, and there are only roughly 5 pixels in the HP section to fill in (The rest is black for when your losing hp your bar is empty) What should I do if I wanted to add 80% check marks and 50% checkmarks?
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Old Aug 16, 2007, 08:42 AM // 08:42   #755
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TechnoSword, as Kuntz said on page 24ish, you can replace a texture with any size texture, as Guild Wars will stretch/warp it to fit the mesh of the object you are modifying. That means that if you made the texture for your interface huge, such as 1024x768, and then drew the texture on that sized canvas, then when you put it into the game, Guild Wars would shrink the texture down to the right size (in some cases making it much higher detail). This means that if you make the 50%/80% bar HUGE, you can easily put in the 50%/80% markers, and when put into the game GW will shrink it to the right size itself.
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Old Aug 16, 2007, 09:31 AM // 09:31   #756
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Quote:
Originally Posted by luinks
you need not only to load them, click on the mod before hitting run,to select it maybe that's the problem.
Well I've restarted numerous times, loaded the mods, clicked on them, but still, nothing changes in game... Any ideas what I could be doing wrong?
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Old Aug 16, 2007, 03:39 PM // 15:39   #757
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What are you trying to run? a self made one or one of the published by the guys here?, if self made, be sure to wear the exact item/armor you used before, double check the package log names, maybe try running the previous version of texmod, doublecheck if the program both gw and texmod have admin privileges.

and also is your videocard using dx9 to render gw?
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Old Aug 16, 2007, 03:46 PM // 15:46   #758
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Quote:
Originally Posted by pamelf
Well I've restarted numerous times, loaded the mods, clicked on them, but still, nothing changes in game... Any ideas what I could be doing wrong?
Do you have GWMI installed? If so it will prevent you from using TexMod.
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Old Aug 16, 2007, 07:36 PM // 19:36   #759
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Quote:
Originally Posted by Oofus
Do you have GWMI installed? If so it will prevent you from using TexMod.
what is GWMI?
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Old Aug 16, 2007, 09:51 PM // 21:51   #760
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Quote:
Originally Posted by feedmenow
what is GWMI?
A quick google search suggests that it is an application that lets you run multiple instances of guild wars at once.
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