View Poll Results: What do you think about ArenaNet charging us $10 for extra storage panes?
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I am definitely not going buy this because they are charging us.
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291 |
21.57% |
I think $10 is too much. They should lower the price.
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353 |
26.17% |
10$ is a fair price to me. I will buy them if I need them.
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275 |
20.39% |
I'll pay $5 or $10, don't care which.
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77 |
5.71% |
I could care less. I am not buying it.
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353 |
26.17% |
Apr 17, 2009, 02:41 PM // 14:41
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#701
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Site Legend
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"The basic point of this thread is as follows: Is the price of $10 per pane insultingly high or is it within bounds?"
It's a reasonable amount in my opinion. Those that desperate to keep all their virtual loot will pay it, those who realize they can shift some shit will not.
The price will drop eventually anyway. Maybe only a few $, but they'll still be making money from this in 6 months time.
__________________
Old Skool '05
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Apr 17, 2009, 02:53 PM // 14:53
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#702
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Hall Hero
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Quote:
Originally Posted by Malice Black
MMO players in general are very greedy. So in business point of view it makes good sense to exploit that greed.
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I agree partly with this, but I do feel that a more healthier (note: healthier, not healthy) way to exploit that greedy neediness would be to implement purchases that did not, be it large or small, impact your gameplay.
Unlock packs, on the other hand, are a clear-cut problem that shouldn't have come with a cost.
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Apr 17, 2009, 03:01 PM // 15:01
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#703
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Site Legend
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Quote:
Originally Posted by Bryant Again
I agree partly with this, but I do feel that a more healthier (note: healthier, not healthy) way to exploit that greedy neediness would be to implement purchases that did not, be it large or small, impact your gameplay.
Unlock packs, on the other hand, are a clear-cut problem that shouldn't have come with a cost.
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How would have you went about it then?
I haven't read the entire thread as most of it will be just people repeating what others have said, but the idea of in-game gold used as another form of currency has some merit. However, with money literally being given away thse days via XTH and mini-pets, the cost via in-game currency would have to be greater then paying with hard cash. This again would cause uproar among the less wealthier players wouldn't it?
Can there be a beneficial way of doing it for both Anet and the player base? I don't think there can really. I'm open to idea though.
__________________
Old Skool '05
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Apr 17, 2009, 03:10 PM // 15:10
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#704
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Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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How do you interpret the poll? My way of looking at it is you throw out #2 because you don't know whether they will buy or not; you toss out #5 because they won't buy no matter. So it comes down to #1, #3 & #4 for your actual answer to the poll. Please elaborate any different opinions.
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Apr 17, 2009, 03:15 PM // 15:15
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#705
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Jungle Guide
Join Date: Mar 2006
Location: Trying to stay out of Ryuk's Death Note
Profession: N/R
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Quote:
Originally Posted by Malice Black
There is no need to have 5 sets of armour for every char + a different weapon set to go with that armour etc
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Hall of Monuments??
http://wiki.guildwars.com/wiki/%22Resilience%22
http://wiki.guildwars.com/wiki/%22Valor%22
while not a need, may impart benefits in GW2.
Last edited by Tullzinski; Apr 17, 2009 at 03:17 PM // 15:17..
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Apr 17, 2009, 03:18 PM // 15:18
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#706
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Hall Hero
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Quote:
Originally Posted by Malice Black
How would have you went about it then?
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I wouldn't do it at all. But if ANet simply had to add something to the in-game store besides the chapters I'd have it be items that only concern appearance and vanity and have no impact on the game mechanics at all.
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Apr 17, 2009, 03:28 PM // 15:28
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#707
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Site Legend
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Your idea is one I hope to never see. Even though I don't play to make money any more, adding the option to buy weapon skins from the in-game store still sends a small shiver done my old school trader back.
GW then would just be one of those sub-par Asian grind games. The initial draw to GW was the free part (pick up and play basically) and the fact it didn't have a hard currency shop.
While items don't effect the game mechanics, they do effect how people play the game.
__________________
Old Skool '05
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Apr 17, 2009, 03:30 PM // 15:30
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#708
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Forge Runner
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Quote:
Originally Posted by Risky Ranger
How do you interpret the poll? My way of looking at it is you throw out #2 because you don't know whether they will buy or not; you toss out #5 because they won't buy no matter. So it comes down to #1, #3 & #4 for your actual answer to the poll. Please elaborate any different opinions.
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The best way to deal with it is to ignore it, for reasons I stated earlier in the thread.
Quote:
Originally Posted by Tullzinski
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My main has added all available armors and all destroyer weapons to the Hall. I'll add one of each tormented weapon as well, if it should prove beneficial. Until I know it is, I'll hang on to my armbraces.
I salvaged all but 4 of the armors after adding them, and trashcanned each and every destroyer weapon because I find them unsightly.
See, problem solved.
Quote:
Originally Posted by Bryant Again
I wouldn't do it at all. But if ANet simply had to add something to the in-game store besides the chapters I'd have it be items that only concern appearance and vanity and have no impact on the game mechanics at all.
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Funny, I prefer it exactly the opposite way. I have no trouble at all with invisible options that only affect what I consider the meta-game (skill unlocks, storage) while I'd really resent it if people could buy bling for prestige.
Last edited by Gli; Apr 17, 2009 at 03:34 PM // 15:34..
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Apr 17, 2009, 03:35 PM // 15:35
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#709
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Site Legend
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HoM in reality is an unknown.
No one knows what benefits will come from it. It probably won't be any more then cosmetic items like weapon skins (customized to character hopefully) or maybe like the divine aura from collectors editions.
Still as Gli pointed out, these stay in the HoM even if they are sold/trashed etc afterwards.
__________________
Old Skool '05
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Apr 17, 2009, 03:53 PM // 15:53
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#710
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Hall Hero
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Quote:
Originally Posted by Malice Black
Your idea is one I hope to never see. Even though I don't play to make money any more, adding the option to buy weapon skins from the in-game store still sends a small shiver done my old school trader back.
GW then would just be one of those sub-par Asian grind games. The initial draw to GW was the free part (pick up and play basically) and the fact it didn't have a hard currency shop.
While items don't effect the game mechanics, they do effect how people play the game.
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I'm pretty concerned in terms of what you put more emphasis on. How do items that offer no actual change in gameplay experience worse than purchases that *do* offer change in actual gameplay?
And I find it interesting that you're saying that my proposal would put GW more on the track of those "Asian grind games" when that's pretty much what we've got right now: Don't want to grind the massive amount of skills and equipment for PvP? Buy the packs. Want to be less limited in storage? Buy the upgrades.
Offering purchases that have benefits that are completely subjective was part of what made GW so unique in the first place. Only selling exclusive in-game store items would further strengthen the philosophy that all you need is the basics, that "more monies" shouldn't make your gaming career easier.
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Apr 17, 2009, 04:25 PM // 16:25
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#711
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Forge Runner
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Quote:
Originally Posted by Bryant Again
I'm pretty concerned in terms of what you put more emphasis on. How do items that offer no actual change in gameplay experience worse than purchases that *do* offer change in actual gameplay?
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There are no such purchases other then the mission bonus pack that change the actual gameplay.
Quote:
Originally Posted by Bryant Again
And I find it interesting that you're saying that my proposal would put GW more on the track of those "Asian grind games" when that's pretty much what we've got right now: Don't want to grind the massive amount of skills and equipment for PvP? Buy the packs. Want to be less limited in storage? Buy the upgrades.
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You don't need the titles or the unlock packs/more storage in order to fully enjoy the game theyre just luxery.
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Apr 17, 2009, 04:38 PM // 16:38
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#712
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Frost Gate Guardian
Join Date: Sep 2007
Profession: Me/A
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Do you guys want gw2 or not? You don't pay monthly fess, so time to chill out and get over it.
Want more space but don't want to pay? Time to get rid of some shit in storage. May I suggest not buying 50 armor sets?
kkthx
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Apr 17, 2009, 04:48 PM // 16:48
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#713
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Hall Hero
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Quote:
Originally Posted by Lourens
There are no such purchases other then the mission bonus pack that change the actual gameplay.
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You are correct in pointing out that I'm using the phrase "changing game mechanics" incorrectly. But there are still effects, as shown below:
Quote:
Originally Posted by Lourens
You don't need the titles or the unlock packs/more storage in order to fully enjoy the game theyre just luxery.
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Storage I'm a bit more sympathetic with. But the unlock packs are a luxury?????
By purchasing the unlock packs, you completely eliminate the progression of requiring the best equipment and all of the skills. You do not become pigeonholed into using a few skills per profession. You are not stuck, for a period of time, with non-optimal gear. You are instantly given access to all of the skills and maxed-level equipment.
That's how PvP should be, how Guild Wars should've been from the start, how *all* games should be at the start. Instead you have to dish out some cash to see Guild Wars the "way it was meant to be".
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Apr 17, 2009, 04:49 PM // 16:49
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#714
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by fuzzy bunny
Hey!!! I just purchased an new fractions account...
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ITS FACTIONS NOT FRACTIONS YOU RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING IDIOT!!! God I get sick of seeing stupid people do this...
Quote:
Originally Posted by Fril Estelin
Re-reading some posts in this thread, I wonder if people are consistent with their reasoning. For example, would you avoid purchasing a sandwich or go to a restaurant, because it's actually a lot cheaper to make the sandwich or the meal yourself? In essence a lot of people are saying that it's cheaper to have char slots and accounts instead of storage panes, but aren't most of the "services" we pay for in RL about "convenience"?
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It's the amount of convenience that you get with what you pay for that most have a problem with, not the fact that they are providing us with a convenience, but that the convenience provided is not the best alternative at that particular price.
Quote:
Originally Posted by Malice Black
How would have you went about it then?
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Full PVP unlocks from release would have been the best solution. (See post above)
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Apr 17, 2009, 05:52 PM // 17:52
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#715
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Forge Runner
Join Date: Mar 2006
Profession: N/
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@buying skill unlocks
unlocking has no place in pvp...
pvp charas should be auto-uax
its a dumb mechanic to give incentive for pve'rs to play pvp...
except one problem...this is a team game, and experienced (uax) pvpr's won't let unexperienced (no uax) pve'rs into their groups
so they'll either stay in pve until uax...or play solo ra/random ab until uax
i know they wanted pve to be a training ground for pvp...
but it should not be required to do which holds you back from getting into pvp earlier
@buying storage
storage is a bit different...yes it can be seen as advantageous to some
but they cost us $$$$ because it costs anet $$$$
this justifies charging us instead of giving it to us for free
however i don't think the $10 pricetag is justifiable
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Apr 17, 2009, 06:04 PM // 18:04
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#716
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Krytan Explorer
Join Date: Dec 2008
Location: Above you.
Profession: Mo/W
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You know, trying to recoup their development cost by price gouging is just stupid...
That's like a movie going over budget then them trying to get you to pay double to see it at the theater.
Quote:
ITS FACTIONS NOT FRACTIONS YOU RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING IDIOT!!! God I get sick of seeing stupid people do this...
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Heyyy, calm down man... Go play some Fractions to take your mind off it.
1/2... 2/3....5/8...
Last edited by Empress Amarox; Apr 17, 2009 at 06:07 PM // 18:07..
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Apr 17, 2009, 06:05 PM // 18:05
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#717
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Player: WTB Storage upgrade
Anet: WTS Storage tab, 10$
Player: That's pretty expensive
Anet: Offer?
Player: 5$
Anet: nty
Player: What about meeting in the middle, 7.5$?
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Apr 17, 2009, 06:08 PM // 18:08
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#718
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Krytan Explorer
Join Date: Dec 2008
Location: Above you.
Profession: Mo/W
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Quote:
Originally Posted by Gun Pierson
Player: WTB Storage upgrade
Anet: WTS Storage tab, 10$
Player: That's pretty expensive
Anet: Offer?
Player: 5$
Anet: nty
Player: gl noob
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Here, I fixed it for you. :P
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Apr 17, 2009, 07:35 PM // 19:35
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#719
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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How I love people whine about A while ignoring tasty, juicy B.
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Apr 17, 2009, 07:43 PM // 19:43
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#720
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Forge Runner
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@Empress Amarox
I bet you can't make a game like Guildwars right? so it seems that you are a bigger noob then a-net if you say that a-net is one.
@ Swei2stein
Who would need that much storage B offers? , when A will be enough for most players.
The option B realy confuses me you will have trouble finding your stuff .
Last edited by Lourens; Apr 17, 2009 at 07:47 PM // 19:47..
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