Oct 23, 2009, 04:47 AM // 04:47
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#21
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Marvel-Kid
WHOA!!!! This is totally messed UP. Anet has done it again.
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Yeah, it is totally messed up, took them way too long to do something about UWSC. Too bad it wasn't much.
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Oct 23, 2009, 04:50 AM // 04:50
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#22
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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I doubt any of this stuff was to nerf UWSC. It's mostly to make it easier for balanced parties. SF nerf comes later.
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Oct 23, 2009, 04:52 AM // 04:52
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#23
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Krytan Explorer
Join Date: Apr 2009
Location: IGN - Valentina Deinhamer
Guild: [ShoT]
Profession: R/
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Quote:
Originally Posted by FoxBat
I doubt any of this stuff was to nerf UWSC. It's mostly to make it easier for balanced parties. SF nerf comes later.
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Exactly my thoughts
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Oct 23, 2009, 05:03 AM // 05:03
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#25
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by FoxBat
I doubt any of this stuff was to nerf UWSC. It's mostly to make it easier for balanced parties. SF nerf comes later.
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People have been asking to nerf UWSC since it became popular. The community hasn't been asking to make UW easier for balanced groups. Take your pick.
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Oct 23, 2009, 11:00 AM // 11:00
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#26
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Lion's Arch Merchant
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Problem is, there nerfing of it, or at least trying, is making it harder for a normal non perma team to do it, why the hell anet just cannot change the SF skill to stop it is beyond me, they'd rather make it that NO ONE but a perma team can do it.
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Oct 23, 2009, 01:15 PM // 13:15
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#27
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Wilds Pathfinder
Join Date: Sep 2008
Guild: Terra Noise [Zraw]
Profession: N/A
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Anybody know if you can still solo escort? the update said they get added to the party window, so do they follow when off radar or is that just cosmetic?
Is wastes still soloabe?
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Oct 23, 2009, 01:24 PM // 13:24
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#28
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Krytan Explorer
Join Date: May 2005
Guild: [Pink]
Profession: R/
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Quote:
Originally Posted by impulsion
Anybody know if you can still solo escort? the update said they get added to the party window, so do they follow when off radar or is that just cosmetic?
Is wastes still soloabe?
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For first didn`t try, for second just take again SoH, if you were using DC like some people.
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Oct 23, 2009, 01:44 PM // 13:44
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#29
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Arkantos
People have been asking to nerf UWSC since it became popular. The community hasn't been asking to make UW easier for balanced groups. Take your pick.
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Community was, however, claiming that UWSC makes it harder to make balanced UW teams.
Could it be that they are trying to improve peoples ability to pug uw as balanced team and to just dance around SC issue?
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Oct 23, 2009, 02:18 PM // 14:18
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#31
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by R.Shayne
What affect has the new update had on the amount of time it takes to do UWSC?
From the interview at PAX at 2:30 Linsey said, "Eight minutes for underworld is way to fast." but in the same interview she points out that Shadow Form allows people to get into groups to play UW.
I am still wondering how this will affect these groups. Will there be a mass exist like when Ursan was nerfed or will players just accept the change and continue to play. Hope ANET has not stuck their foot in it again. Time will tell.
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Was there really mass ursan ragequit? How come I did not notice? Ex-ursaners are basically one group identical to group of people who now UWSC, nothing more, nothing less.
There are basically two groups of people who UWSC:
a) is done with GW and just continues to amass wealth out of boredoom and have nothing lese to do. They will likely quit, but frankly, they will not be missed and they would have quit gw long time anyway.
b) is done with GW too and just continues to amass wealth because they are way too addicted to quit and have little else to do. They should quit, but they won't. Instead they will just move on to next farm spot.
c) Is not done with GW but wants to finish up something ... like hom and gwamm title usually. They are unlikely to quit because of "dollar bet fallacy". Instead, they will move on to next farm spot untill they burn out of game or finish up their goal.
So, you see, theese four groups are either irreleveant or nonissue - either people who just waste bw & hoard wealth - not going to be missed, or people who simply will not quit. Especially fifth group which will just carry on as usuall not noticing anything different.
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Oct 23, 2009, 02:24 PM // 14:24
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#32
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Jungle Guide
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Quote:
Originally Posted by zwei2stein
Community was, however, claiming that UWSC makes it harder to make balanced UW teams.
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I want to know what this same "community" was doing when DoA required vent and conformity to either searingway or ritway. How about steel wall or b/p? Don't get me wrong I thought requiring vent in PvE (lol) was an all time low but if you want the shineys you suck it up and re-roll or do what is asked to get in a group. This is how it's always been so either I am just old fashioned or GW has developed itself an entitlement culture it could sure do without. Targren spelled out why the so-called balanced PuGs will never come back in the other thread perfectly, it's worth a read.
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Oct 23, 2009, 03:04 PM // 15:04
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#33
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Quote:
Originally Posted by zwei2stein
Community was, however, claiming that UWSC makes it harder to make balanced UW teams.
Could it be that they are trying to improve peoples ability to pug uw as balanced team and to just dance around SC issue?
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I doubt this.
Balanced teams were not used because of efficiency reasons. If SC is nerfed those who were playing in SC will move to places where farming is more efficient. If FoW SC is now more efficient people will play that, else we just get some additional abandoned outposts.
Besides this, why would anyone want to play balanced with PUG nowadays in 'elite areas'? I don't see myself play such areas with complete randoms (inviting or being random in a mainly guild/alliance team is not PUG) except when I have some serious free time at hand.
Seems that after all those years I finally lost my faith in the skill and experience of the average GW PUG player.
And it's not even about speed or efficiency, I really start to doubt that those players are able to finish such areas without gimmic builds, playing as a team instead of playing as individuals who happen to be in a team.
Too bad this also leaves out some good players, I know they are still out there...
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Oct 23, 2009, 03:51 PM // 15:51
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#34
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Arkantos
The community hasn't been asking to make UW easier for balanced groups.
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Yes, but that's exactly what Lindsey said she wanted to do before tackling SF.
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Oct 23, 2009, 08:38 PM // 20:38
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#35
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Desert Nomad
Join Date: Nov 2005
Location: http://tinyurl.com/2jlusq
Guild: Idiot Savants [iQ]
Profession: R/
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The Underworld may change more before this event concludes.
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Oct 23, 2009, 09:05 PM // 21:05
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#36
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by zwei2stein
Community was, however, claiming that UWSC makes it harder to make balanced UW teams.
Could it be that they are trying to improve peoples ability to pug uw as balanced team and to just dance around SC issue?
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Are you trying to say this update makes it easier to form balanced UW pugs?
As long as UWSC, or any other gimmick builds are around, there will never be balanced UW pugs.
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Oct 23, 2009, 09:41 PM // 21:41
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#37
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Ascalonian Squire
Join Date: Dec 2006
Profession: R/Mo
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Quote:
Originally Posted by impulsion
Anybody know if you can still solo escort? the update said they get added to the party window, so do they follow when off radar or is that just cosmetic?
Is wastes still soloabe?
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yesa escort is still soloable, and wastes too and for all those that thinkyou need soh for wastes you need to think more. and no im not talking about 2 man the quest. you can still solo it and not use soh ... all you need is a longbow.... and d/c does not work anymore at all tried it. but bow trick still does
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Oct 23, 2009, 11:21 PM // 23:21
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#38
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Wilds Pathfinder
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Quote:
Originally Posted by zwei2stein
So, you see, theese four groups are either irreleveant or nonissue - either people who just waste bw & hoard wealth - not going to be missed, or people who simply will not quit.
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These four groups are what some like to call customers. Customers that enjoy themselves get other people to become customers. Since GW is a MMO, if new customers log in to see an empty outpost guess what they don't tell their friends about Guild Wars.
For a business to be successful the customer is always releveant and their enjoyment of the game is always and issue.
I can honestly say I have never done a UWSC or FoWSC, when I want to do either I use the heroes off my secound account. UWSC and/or FoWSC affect no one but the people doing it. Killing UWSC is not going to make these people say, "Great now I have to do it the slow way." they will just move on to the next great farm.
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Oct 24, 2009, 12:32 AM // 00:32
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#39
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Banned
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Anet please nerf SoHaste now and anything else that they think they can use to make it a speed clear. Create a spell that if the opponent has an enchantment on that it slows them 66%.
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Oct 24, 2009, 01:05 AM // 01:05
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#40
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Ascalonian Squire
Join Date: Dec 2006
Profession: R/Mo
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Quote:
Originally Posted by Igorputski
Anet please nerf SoHaste now and anything else that they think they can use to make it a speed clear. Create a spell that if the opponent has an enchantment on that it slows them 66%.
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lawls please please lol
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