Aug 02, 2009, 06:34 PM // 18:34
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#21
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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Naah. They just like nerfing mesmers (cry of pain...) which were always an uber class in gw. Why would Anet ever nerf any sin skill?
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Aug 02, 2009, 06:36 PM // 18:36
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#22
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Why do these PvPers always abuse their skills in PvP and then make it so our farm builds get nerfed?
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Aug 02, 2009, 06:40 PM // 18:40
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#23
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Wilds Pathfinder
Join Date: Dec 2006
Profession: E/Me
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SF is basically godmode.....pls nerf it
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Aug 02, 2009, 07:12 PM // 19:12
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#24
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Krytan Explorer
Join Date: Jun 2009
Profession: R/
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Quote:
Originally Posted by freakdaddy
add monsters make it more difficult whatever, but seriously another freaking nerf of shadow form is NOT needed.
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A nerf isn't needed; a change in functionality is needed. This skill is broken and it should have been adressed a long time ago. If a skill is abused in farming builds and ignored everywhere else, it needs a change. A nerf to recharge will nerf farming builds (), but it will also make this skill unusable ().
Some genius needs to come up with a new Shadow Form.
Quote:
leave it alone. after 4+ years and doing everything whats left in the game but farm the ecto's to get a set or more of FoW armor.
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If the only fun you find in GW is running around saying, "lol im invicible lol," then you should probably quit.
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Aug 02, 2009, 07:24 PM // 19:24
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#25
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Lion's Arch Merchant
Join Date: Feb 2008
Guild: Looking For TA Guild!
Profession: W/
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they dont need to nerf any farm builds just make the UW a ot harder to farm, add more monster with enchant removal that can get rid of SF, OF, SB so its hard to farm. Also make it so everyone has to take each quest so its not like everyone can just run annd do 1 quest. Basicly make it so a blanced group can run the dungon within a reasonable time for an elite area but make it un SCable.
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Aug 02, 2009, 07:33 PM // 19:33
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#26
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Lion's Arch Merchant
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I find it amazing how they do things, several places in the game need looked at, take
Amatz Basin.
Go try beat this with a normal team ( no permas ) and see what happens, even with cons this is next to impossible, why have an area that NEEDS perma assassins to actually do it.
The game is 4+ years old now, people are running out of reasons to play, if Anet keep nerfing the areas that have high volumes of people playing, people will go and find a new game.
The nerf to UB was shocking, needed yes, should it have been done maybe, i know people who started playing after the game and some things are just impossible to catch up to now, they left the UB to long to nerf, same with the perma's why leave it for a year before nerfing it, it serves no purpose to kill off your own community 1 year after they been running something.
Keeping in mind that there maybe another year before GW2 is released, to push more and more people away from the game now would be madness.
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Aug 02, 2009, 07:50 PM // 19:50
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#27
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Lion's Arch Merchant
Join Date: May 2008
Location: Atlanta
Guild: Krazy Guild With Krazy People[KrZy]
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~If anything half the stuff they Nerf provided fun for players who have literally ran out of things to do. I rarely play due to the things I enjoyed they destroyed. It seems like half the whining comes from people who exploited something for a year,got bored of it and now don't want other people to be able to do it.
I hope if they Nerf it they bring back Ursan just for spite. I quit doing UWSC almost a year ago and listening to people trying to stop it cause they don't enjoy it is moronic.
Why is it people think that if they stop people from doing something suddenly there will be normal groups looking for balanced parties in UW, there wont be nothing there just like everywhere else this has happened. I have been on GW's since early betas and stuff like this is what pushes people to other games so keep complaining and pushing nerfs people, Before long you and your 3 heros will have the run of the place.
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Aug 02, 2009, 08:07 PM // 20:07
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#28
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Desert Nomad
Join Date: Jul 2008
Profession: A/W
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If they are going to nerf UWSC, make it more difficult. Give blackness another skill to go through Shadow Form(armor ignoring, very powerful) so it will make pools more difficult. Make nightmares N/Me and give them Signet of Disenchantment. Make the AI target the necro who spams SS on them.
Also making cons unusable in FoW and UW will make UWSC obsolete.
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Aug 02, 2009, 08:17 PM // 20:17
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#29
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Academy Page
Join Date: Apr 2008
Guild: Lowlandlions
Profession: N/
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Quote:
Originally Posted by Leet Tankur
If they are going to nerf UWSC, make it more difficult. Give blackness another skill to go through Shadow Form(armor ignoring, very powerful) so it will make pools more difficult. Make nightmares N/Me and give them Signet of Disenchantment. Make the AI target the necro who spams SS on them.
Also making cons unusable in FoW and UW will make UWSC obsolete.
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Then you will nerf other farmbuilds to they just need to nerf shadow form, but the should not forget to nerf 600hp to. That build can farm every dungeon :S, bv SoO in less then a hour.
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Aug 02, 2009, 08:34 PM // 20:34
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#30
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Krytan Explorer
Join Date: Mar 2008
Profession: W/
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Quote:
Originally Posted by rb.widow
Amatz Basin.
Go try beat this with a normal team ( no permas ) and see what happens, even with cons this is next to impossible, why have an area that NEEDS perma assassins to actually do it.
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That's a giant load of shit, you have never tried anything but SF obviously.
The skill is broken, it's abused by people that are greedy and they say "make your own SF" #1 some of us just plain don't want to use the cheapest crap in the game and #2 like your group is going to accept a newbie SF tank in the first place get real.
This ability to plow elite areas dozens of times daily has made rare weapons into common skins, made rare mats into worthless crap and floods the banks of bad players with platinum for no risk and all reward, quite frankly it's laughable I have always stood by ANET but this is just stupid.
It has turned this game into a joke of accomplishments and grossly resembles a WoW private server with it's fast gratification for players that don't so shit.
But what's the point now these skill lacking special ed farmers already have everything they want and then some, some of them have so many ectos/keys they are selling them IRL for cash money and ANET just doesn't really give a shit.
I thought we had a goal to reach for right? We had a HoM to fill in order to get things to reward our loyalty to this game and receive said items in GW2, what's the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing point ANET?
When you do post a release date for GW2 any tom dick or harry who hasn't played 1 hour of GW1 can sign in do work on a sin for a day or two then rape the game for every reward we were supposed to gain over a period of time they will have it in a month or more just in time for the release of a game they don't know shit about.
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO that bullshit.
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Aug 02, 2009, 08:47 PM // 20:47
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#31
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Frost Gate Guardian
Join Date: Jan 2006
Profession: E/Me
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They will definately nerf something. You will have to deal with it. Like so many times before with other nerfs. Life goes on (if you have one)
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Aug 02, 2009, 09:13 PM // 21:13
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#33
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Lion's Arch Merchant
Join Date: Feb 2008
Guild: Looking For TA Guild!
Profession: W/
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they nerfed ursan and everyone QQ'ed for a week and then something new came along wont be any different when they nerf SF, Mabey my ele or monk will get a chance
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Aug 02, 2009, 09:19 PM // 21:19
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#34
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Frost Gate Guardian
Join Date: Mar 2007
Location: Boston
Guild: Sound Of A Distant Star [Star]
Profession: D/A
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Ectos have been staying at a fairly good price for a while now so I'm not sure why they'd nerf it.
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Aug 02, 2009, 09:36 PM // 21:36
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#35
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Frost Gate Guardian
Join Date: Feb 2007
Location: Oxford, UK
Guild: Hiding From Shi Tters [Shh]
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Nerfing skills really isn't the way to go if you want to stop speed clears in general - nerfing CoP had no effect to those at the top of the tables from getting really great times (it only really effected pugs and unorganised groups). Really it only causes people to move the goal post and say the next set of skills are "broken".
What needs to be addressed is the bad monster design (general lack of skills that counter a wide range of things) and bad level design (which is particularly distinguished when you break elite areas down into actually what needs to be killed to continue - often very little). Though doubting anyone is too bothered to fix it this late on in the game.
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Aug 02, 2009, 09:40 PM // 21:40
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#36
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: The Zodiac Elites [TZE]
Profession: Mo/
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Here we go again.... lets nerf SF.
As ANet have said in terms of monitoring the problem, they have said they do not wish to remove the fun element of SF. So they are probably trying to balance out a needed and necessary change against keeping playability of said skill(s).
What I would like to see, as part of the next major update, is a change to an area that is 4 years old and has only realistically ever seen one major change that was permanent (Dying Nightmares). Since this area is accessible to all campaigns, yep the skills should be in there too. ANet tried it once and failed.
Change in how the areas open up. The Chamber quest opens every door to each area atm. Why not change this so that areas are opened up individually each time (in conjunction with new skills/foes). Chamber opens Wastes, Wastes opens Vale etc. Even change the quests and how they are structured, maybe adding in one or two along the way. There is so much scope for ANet to be imaginitive with this.
Speed clears become different, almost obsolete. Teams would still be able to blast through eventually but would require time (and thought) before getting anywhere near this. UW becomes a "team" area again (maybe). If UW has this done, so should FoW too since it suffers the same issue on age and design.
Anyway thats all been posted/suggested before. The best way of solving the issue (for now)? No damage while in SF being possible. Sure solo farms die but other professions can still do these.
But people still can use SF as it is now, just only to keep alive.
Last edited by Coverticus; Aug 02, 2009 at 09:45 PM // 21:45..
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Aug 02, 2009, 10:31 PM // 22:31
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#37
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Furnace Stoker
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They should finally hit the *real problem* that is Shadow Form. A skill THAT overpowered should just not exist. It causes problems just everywhere, it's not only about UWSC.
They should do a MAJOR rebalance of PvE skills, nerf all the most stupidly degenerate builds and make many more different strategies viable.
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Aug 02, 2009, 10:40 PM // 22:40
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#38
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Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
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Quote:
Originally Posted by Athrun Feya
Nerfing skills really isn't the way to go if you want to stop speed clears in general - nerfing CoP had no effect to those at the top of the tables from getting really great times (it only really effected pugs and unorganised groups). Really it only causes people to move the goal post and say the next set of skills are "broken".
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Well, it takes a perma to run to run slaver's. If a full COPway actually had to fight their way to slaver's... well, the COP nerf would have never been necessary
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Aug 02, 2009, 11:51 PM // 23:51
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#39
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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If they do nerf UWSC, don't nerf Perma, cons are the problem.
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Aug 03, 2009, 12:44 AM // 00:44
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#40
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Iuris
Anet has mentioned they are watching UWSC. So a nerf is possible. Beyond that, they have said nothing.
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They also said in the update where Cry of Pain was nerfed that they are working on removing the idea of speed clears as a whole and that nerfing cryway was step one.
Shadow Form look out, dunno when they'll strike next! *hopefully soon!* *hopes for a removal of damage and degeneration from player*
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