Nov 05, 2009, 05:32 AM // 05:32
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#21
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by DreamWind
Meh....just another hero vs antihero thread. I don't know why I'm bothering posting, but I will anyways. This game was better before Nightfall in almost every single way I can think of.
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Amen, brother. Amen.
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Nov 05, 2009, 05:43 AM // 05:43
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#22
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Jungle Guide
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I dont miss it one bit. One reason hated about the early GW was "GLF monk" for every little task, henchies hardly did the task in later areas. Even in an active guild theres not too many thats gonna be willing to just help every time u ask. Heroes just made things a bit easier in the party forming area.
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Nov 05, 2009, 06:31 AM // 06:31
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#23
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Frost Gate Guardian
Join Date: Jul 2007
Profession: N/
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Quote:
Originally Posted by The Drunkard
Nothing like beating THK back then with a full group of henchies
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THK was easy way back when >.<
It was actually probably easier with henchies than PuGs, bonus too.
Remember having to do it with henchies because nobody would accept my mesmer in to my group, and realized I had a much easier time henching on my mesmer than PuGing on my other characters lol
In some situations I prefer PuGs to hench/hero. And I always prefer guildies/friends.
But in most cases, I prefer hench/hero, I would still be sticking with hench the majority of the time if heroes never existed, tbh.
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Nov 05, 2009, 06:33 AM // 06:33
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#24
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Academy Page
Join Date: Jun 2009
Profession: Mo/
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Few friends and fill up the rest with heroes is more fun than PUGing has ever been to me...
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Nov 05, 2009, 07:28 AM // 07:28
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#25
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Jungle Guide
Join Date: Jun 2006
Location: Boise Idaho
Guild: Druids Of Old (DOO)
Profession: R/Mo
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Do I miss the old days, yes. The days after Sorrows before Factions were great. I think that was the zenith of the game. There are a few new professions and skills that have been added since then that are useful but as for game play, it was a lot more fun back then. If you wanted to hench; you could, if you wanted to pug; you could and no one really cared if they died or not, it was part of the price of pugging. Now if the team gets wipped because of a simple mistake on one persons part, there is at least one person to complain about what a newb everyone else is then they leave the group (thank the gods). I guess I am lucky, once they leave we normally make it with ease without the griefer.
As for heros, I both love and hate heros. But a lot of the blame they have been getting is not deserved.
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Nov 05, 2009, 07:29 AM // 07:29
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#26
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Reverend Dr
There was no difference before heroes and after heroes.
Let me repeat that: There was no difference between before heroes and after heroes.
I have henched every mission in prophecies and factions multiple times. The usual rule in our guild was "just hench it." If the person in question couldn't, then they were considered hopeless.
The blame placed upon heroes is misguided. Heroes did not overnight turn the game into something that could be done single player, it was already a game that could be done single player. It was not long after heroes were added that the community at large realized that the came could be done single player, the heroes themselves are but a red herring.
If you want to blame something then blame henchmen and the community learning about the game.
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God dammit the need for sleep!
I came to say this, but I was beaten to it!
I think our guild was started just a bit after Factions dropped (we needed a way for multiple people to sync Aspy and the local chat didn't cut it!) and we always advertised ourselves as group of hench-players. And if you couldn't play with hench we were not the guild you wanted.
And that was all pre-heroes.
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Nov 05, 2009, 07:32 AM // 07:32
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#27
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by jay02483
does anyone here ever miss how it was before heroes, when ur guild/alliance actually got together to do missions/quests....
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No, because I did it with henches.
I realized that people in my guild/alliance have better things to do than do every little quest for no reward.
Quote:
If you want to blame something then blame henchmen and the community learning about the game.
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Or better yet, blame gw players. If they weren't so terrible, so god damn awful more people might've PUGged.
But since gw players are morons certain to this day that warrior = tank, ele = nuker etc playing with PUGs is like wanting your brain raped.
Last edited by BlackSephir; Nov 05, 2009 at 07:36 AM // 07:36..
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Nov 05, 2009, 07:48 AM // 07:48
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#28
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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inadequate pve shitters that wasted my time made me so mad dude, i find it hard to miss.
the only decent people i played with were my friends, and i mean a few of them quit, but if we really wanted to nothing is stopping us from going and doing missions as a team again.
rather what i missed was still having a lot of the game to explore. now everything's just been there, done that. but that's to be expected.
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Nov 05, 2009, 07:48 AM // 07:48
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#29
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Site Contributor
Join Date: Jan 2006
Profession: R/
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Quote:
Originally Posted by jay02483
now every1 desires to use heroes and be as efficent as possible and dont care bout having fun...and run the same builds as always i.e. 600 and perma...
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Why wouldn't you want to be as efficient as possible? I don't know why you think people don't care about having fun. Some people like to run 600 and perma sins. What's wrong with that?
__________________
"Even if the morrow is barren of promises,
nothing shall forestall my return."
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Nov 05, 2009, 07:49 AM // 07:49
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#30
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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Not really, it allows me to actually play the game.
I have a very busy schedule (as I'm sure a few here can sympathize with). My heros don't mind if I have to 'x' out suddenly or go AFK for 45 minutes because I have to do the dishes or this and that. I can actually play the game, and not spend an hour trying to get into a balanced pug. I don't need to spend a week or two trying to get past a single mission becuase I need that balance between enough time to actually do the mission (and spend about 25 minutes 'GLF MONK!'ing) and find a group that can get through the mission.
I do admit, it was fun to gear up and go to war with a group of new people and experience that thrill of 'we did it!' at the end of a successful mission. But at the end of the day, this allows me to play the game instead of using GW as a pretty IM client.
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Nov 05, 2009, 08:18 AM // 08:18
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#31
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Krytan Explorer
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If Anet had of done right and never implemented heroes or only allowed so many henchmen and nixed solo builds and running content from the start this game would have never gotten into the mess it's gotten into. It would be a group oriented game and there wouldn't be stupid foolish builds like SF and 600's and 55's. There wouldn't be threads like this one that popup every other week either or remember how it was threads before NF and GWEN and blah blah. This has become grindwars and the most zombiefied MMO/COOPRPG/MMORPG game I've ever experienced. No other has the issues this game has or a ruined economy. I started playing Star Wars Galaxies again what a great game you can have a droid and/or a pet but that's it none of this build yourself and army and play solo bs in the high end areas. You play with real people or you just don't get there.
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Nov 05, 2009, 08:25 AM // 08:25
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#32
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by QueenofDeath
If Anet had of done right and never implemented heroes or only allowed so many henchmen and nixed solo builds and running content from the start this game would have never gotten into the mess it's gotten into. It would be a group oriented game and there wouldn't be stupid foolish builds like SF and 600's and 55's. There wouldn't be threads like this one that popup every other week either or remember how it was threads before NF and GWEN and blah blah. This has become grindwars and the most zombiefied MMO/COOPRPG/MMORPG game I've ever experienced. No other has the issues this game has or a ruined economy. I started playing Star Wars Galaxies again what a great game you can have a droid and/or a pet but that's it none of this build yourself and army and play solo bs in the high end areas. You play with real people or you just don't get there.
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Yeah, find me a group in the Polish district of Fisherman's at 3am to do Royal Papers.
I guess the "don't get there" would apply for most places.
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Nov 05, 2009, 08:38 AM // 08:38
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#33
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Pre-Searing Cadet
Join Date: Oct 2009
Location: Candyland
Profession: E/Mo
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Quote:
Originally Posted by eeks
.. I miss dye mixing the old way, those bottles were cute. :P
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I hear ya! I especially miss dye remover : (
However, I must say I love heroes. Especially now. I'm not in an active guild and I do not have the time and dedication anymore to join an active guild. Seeing as lot of the missions are now too abandoned, trying to find a pug in some of the Tyria or Canthan missions, or even a few Elonian for that matter, is near to impossible, unless you have hours and hours to waste waiting for pugs to show up. So in that case, I love heroes. I also love it for those missions where I know that one or two idiots (esp. the kind who like to rage as soon as something goes even slightly amiss) will destroy the chance of completing an otherwise easy mission.
However, I must admit that pugs and full groups have their appeal and I am happy that Guild Wars now has the Zaishen missions and bounties. I've had some really funny and successful groups in those endeavors and also met some people with whom I've done other missions with on other occasions.
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Nov 05, 2009, 08:39 AM // 08:39
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#34
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Guest
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Quote:
Originally Posted by upier
Yeah, find me a group in the Polish district of Fisherman's at 3am to do Royal Papers.
I guess the "don't get there" would apply for most places.
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I don't recall having problems with Royal Papers 4 years ago. Then again there were no polish districts either.
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Nov 05, 2009, 09:42 AM // 09:42
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#35
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Krytan Explorer
Join Date: Jul 2008
Location: Brighton UK
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Quote:
Originally Posted by QueenofDeath
If Anet had of done right and never implemented heroes or only allowed so many henchmen and nixed solo builds and running content from the start
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... we wouldn't be having this discussion since no one would be playing anymore and the game would be dead.
Heroes = good.
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Nov 05, 2009, 10:02 AM // 10:02
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#36
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Krytan Explorer
Join Date: May 2007
Location: Varna,Bulgaria
Guild: Glob Of Ectospasm [GoE]
Profession: W/
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7 heroes are still a must....so i dont have to play with nabs :P
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Nov 05, 2009, 11:41 AM // 11:41
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#37
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Finland
Guild: Kuningas Kunta [Pipi]
Profession: Mo/
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Before heroes I henched pretty much everything that was possible to hench, because it was already then very hard and frustrating to find a pug, that was better than full hench team. At least now I can set up half of my team's skills myself. So no I don't miss time before heroes because of heroes, but it would be nice to see more people in outposts. Also I miss old days because at then you didn't have to wait ages to get a GvG match at dead hours.
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Nov 05, 2009, 12:10 PM // 12:10
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#38
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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I miss doing quests with people. Yes, normal quests.
I still have faith in pugging and guild play. Really a group just needs a little leadership. I didn't start using heroes till EotN and till this day their AI still drives me crazy.
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Nov 05, 2009, 12:11 PM // 12:11
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#39
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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The Heroes and Henchmen are what's keeping the pve side of the game going that the zaishen quests, vanquishing and titles.
When you first started with gw all your friends are pretty much at the same stage in the game so teaming up is easy and mutually beneficial.
Four years on and we are all doing different things so other than pvp and the 3 things I mentioned teaming up with opeople is rare.
When gw2 arrives we will all start together and for a few months it will be back to teaming up with people again.
All doing the same missions getting stuck in the same tough areas untill after 6 months or so you will find it lessening as some will be far in advance of others.
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Nov 05, 2009, 12:53 PM // 12:53
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#40
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Ascalonian Squire
Join Date: Jul 2005
Location: UK/USA/GH
Guild: Psycho Titans
Profession: N/
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If you're in a guild, and you can't get a group together for outings for no other reason than it's boring to go it alone, you're in the wrong guild.
As others have noted, cookie cutter builds and the people who rely solely on them have always been an issue. I've been playing since the beginning, and have never really enjoyed PUGs because of that old "u use difrnt bild? u n00b lol" attitude, which came long before heroes, and certainly isn't unique to GW.
Like others, I'm more inclined to blame that game's age and stagnation... For a lot of us, there's so few experiences left to be had, it's sometimes hard to feel motivation to bother with something we've done 100 times already. The "been there, done that" creep-in has been more damaging than anything, IMO.
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