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Old Nov 10, 2009, 11:48 PM // 23:48   #141
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Originally Posted by Nereida Shoal View Post
Well I bet they were The Weakest Link, that's why they don't work there anymore right?
I feel so convinced
- I don't know. GW's shortcomings imply something:

* Lack of direction in development
* Grouping system
* Half-baked game modes
* Exclusiveness of game content
* Recycled layouts

Some of these mistakes look pretty amateurish. There's no excuse why large majority of playerbase plays PvE alone, especially when Diablo II's grouping system was so effortless.

EDIT: and why on earth did they make a PvP mode like Random Arenas? Doesn't it stand against the whole idea of having distinct professions which complement one another?

Last edited by aapo; Nov 10, 2009 at 11:53 PM // 23:53..
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Old Nov 11, 2009, 12:04 AM // 00:04   #142
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Originally Posted by Daesu View Post
It is much easier to continue playing the game that you have already paid for than to dish out more cash to pay for another new game called GW2.

If you are not happy with the way ANet handles GW1, then not buying GW2 would be the equivalent of ending your "subscription". Since GW1 is not subscription but transaction based, not buying GW2 would be the best way to show your displeasure with how they have mishandled GW1.
Only if you feel they mishandled it and I will bet there are many more who feel that it wasn't terribly mishandled as some here would like people to think.
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Old Nov 11, 2009, 12:13 AM // 00:13   #143
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Originally Posted by aapo View Post
There's no excuse why large majority of playerbase plays PvE alone, especially when Diablo II's grouping system was so effortless.
Hmm...
The reason I play GW is the PvE system. It is cRPG and it is MMO
I played UT for a very long time (6 years or so) and I'm not interested in playing against other people anymore. The fact it's a different game doesn't make much difference to me
By putting Diablo into the convo you are asking for trouble because I'm massive fan of Baldur's Gate (and Forgotten Realms) haha

Anyway, building a new studio from scratch and selling more than 6 million copies of the game in less than 5 years... that can tell you few things about developing skills

Few months ago there was a bunch of people claiming GW2 doesn't exist, it's a vaporware. Now people trying to convince others it will be as bad as the old one and they'll even make the same mistakes... I wonder what's the next theory in 3-4 months

GW2 will be a massive success with you or without you on board

Now you'll excuse me - bedtime (GMT timezone)
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Old Nov 11, 2009, 12:28 AM // 00:28   #144
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Originally Posted by Nereida Shoal View Post
GW2 will be a massive success with you or without you on board
That depends on how you would define "massive success". If I have wanted to play a massively successful game and that is the only factor driving my decision, I would have gone with WoW hands down. That $15/month would not even be a factor.

There are many things a game company can do to alienate its playerbase and ANet's handling of the XTH issue is a case in point. Whichever side of the XTH argument you are on, telling your players that you would fix something then take more than a year without fixing it, just shows them how much you mean what you say.

Last edited by Daesu; Nov 11, 2009 at 12:30 AM // 00:30..
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Old Nov 11, 2009, 01:43 AM // 01:43   #145
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I think they have been slacking on GW1 quite a bit recently... And GW2 Should be out mid-late 2010 ( Rumors say Beta 2010 release mid 2011 ). But to be honest. When their priority was GW1 they did an amazing job in my opinion. I am definitely trying GW2. Really hope its as good as the first. For now just gunna PvP Till GW2... Maybe make some money here and there for more Armour/ weaps.
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Old Nov 11, 2009, 01:53 AM // 01:53   #146
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I'm a little disappointed by the implementation of more technology into the game play, but I will still buy GW2.

I don't suffer from the expectation that I "deserve" updates, nor that I "require" care and feeding from a CR.

They created a game for $50. I bought a game for $50. I played the heck out of it, and enjoyed it completely! For thousands of hours...

At some point in the future, the will offer another game for $50. I'll buy it for $50. And if I only gets hundreds of hours of enjoyment, it will be money very well spent!

Simple!
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Old Nov 11, 2009, 02:27 AM // 02:27   #147
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Originally Posted by Fril Estelin View Post
Indeed they do, and: 1) you're no exception; 2) this is where a fansite forum can play a great role. I much prefer the word "forgive" you used, but you then ridiculously devaluate it by insulting people.
1. What have I forgotten?

2. Any insult I made was unintentional. I simply posted what I have been seeing in this thread.

Quote:
Originally Posted by Nereida Shaol
GW2 will be a massive success with you or without you on board
Maybe. If it does congrats ANet. I'm just saying I would not be surprised if it were less successful than 1, especially not before all the expansions it is sure to have. There are a lot of disgruntled former players out there that are not posting here.
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Old Nov 11, 2009, 03:34 AM // 03:34   #148
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People really are jaded about GW1.

I mean, really, it is one of the most stable MMOs I have every played. There has been downtime maintenance... what 4 times in the history of the game? That alone shows they are handling this game well.

With all the complaining people give... at least this game doesn't crash all the time and is reliably stable, unlike most MMOs currently in the market. The lag is pretty nonexistant (99 percent of people complaining about that are on their end, and even then its never as bad as some large scale RvR oriented games like Warhammer has ever been). From a coding and an artstyle and a storyline perspective, this game is outstanding.

Problems with balance... loot... grind... all that stuff is secondary. You don't notice those types of problems until you've been playing for a while and already gotten your money worth from the game.

I'll be buying it because I know the game will run smoothly and be enjoyed... at the very least in the starting areas. With no monthly fee, the investment is minimal. If the game has a broken end game or loses its luster once I hit level... 30, big deal.
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Old Nov 11, 2009, 03:36 AM // 03:36   #149
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Originally Posted by Hissy View Post
It's been what, 8 years since Diablo2's last expansion? Will that put me off Diablo3? No way, I'll buy it in a heartbeat, the moment it's out.
Difference was, Blizzard effectively STFU until there was something to show, and the situation is similar to Anets:
Always up servers
Limited content
Whiners
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Old Nov 11, 2009, 07:29 AM // 07:29   #150
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Originally Posted by upier View Post
Despite my criticism of GW1, it's not GW1 why I am not interested in GW2.
It's GW2.

(As far as I can see) It seems that everything that made GW1 good isn't part of GW2.
Reluctantly, I have to agree with Upier.

I think they learned from their most obvious mistakes in GW1, and they are up to making quite good game, but not game for me anymore.

Anet's handling Of GW1 does not dissuade me from GW2, it's GW2's handling. If I want what they are making, I can just subscribe to WoW, play it casually, and not wait for two years..
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Old Nov 11, 2009, 07:50 AM // 07:50   #151
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Originally Posted by HawkofStorms View Post
Problems with balance... loot... grind... all that stuff is secondary. You don't notice those types of problems until you've been playing for a while and already gotten your money worth from the game.
I think there a bit of a misconception here. What we have gotten from the game does not excuse what has happened to it or what the company has done. I gave them money. What they have gotten from me is what matters. I have played many free games or games that cost less with better balance etc. I don't think this argument is relevant. If I don't like what I see from the company I am not going to support them in the future. It is as simple as that.

Quote:
Originally Posted by zwei2stein
I think they learned from their most obvious mistakes in GW1, and they are up to making quite good game, but not game for me anymore.
I don't think they have learned from their mistakes, but I think I've made that clear. You do bring up a good point though. To me what they have told us about GW2 so far doesn't make me excited in the least. The game doesn't even sound good to me right now. It is much less likely to sound good when I'm playing SC2.
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Old Nov 11, 2009, 08:35 AM // 08:35   #152
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Originally Posted by DreamWind View Post
I don't think they have learned from their mistakes, but I think I've made that clear. You do bring up a good point though. To me what they have told us about GW2 so far doesn't make me excited in the least. The game doesn't even sound good to me right now. It is much less likely to sound good when I'm playing SC2.
Look, most of their mistakes are very, VERY hard to 'fix' without redoing whole game. They are on budget and that shows.

And yeah, you can see learning process:

Ch1: Total freedom of movement & Storyline following
-> People complain about runs and loose story
Ch2: Locked gates, Required storyline and quest following.
-> People complain about being locked out of exploring
Ch3: Free exploration or big sections of game, natural obstacles, 'normal outposts turning to missions outposts when you complete quest'
-> People go yay, this is what we wanted
Ex1: Adapted system from Ch3 with resurrection shrines.
-> People go meh.

Ch1: People finish game and go "wtf we do now, uw&fow is hard/easy, we dont wanna pvp".
-> Added titles
Ch2: Omg, titles r either too easy or grind, it will never max kurzick and mapping is lame
-> Added more titles
Ch3: wtf, titles r useless, why do we do them anyway?
-> Added PvE effects to skills, HoM.
Ex1: wtf omg, titles r grind, i need like million monies to get to Koabod(30)
-> Added easy-mode way to farm money and to get titles/statues.
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Old Nov 11, 2009, 09:16 AM // 09:16   #153
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We're months away from concrete details about the gameplay, apart from general statements on the continuation of the GW1 philosophy and a few important novelties. It's too early to say, and I should have acknowledged that in my previous post.

But I think people will be positively surprised next year, but that's only a big hunch.
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Old Nov 11, 2009, 09:31 AM // 09:31   #154
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Originally Posted by Sir Cusfreak View Post
can't believe some of the utter crap Ive read in this thread.

OP: YES! the way they've handled things WILL affect my decision to buy GW2!
I can't wait. I'll have the CE, the preorder, and I'll be there the 1st second I can get my grubby little paws on a login screen. If they were taking money right now I'd send it right now.

people bitch and moan and cry and blabber on a billion times here in this thread, but in all seriousness they DO NOT OWE US NEW CONTENT. we paid for X. We got X. and Y. and Z. and more. They dont owe skill balances. They dont owe new quests. They got paid and could have moved right on and instead they continue to add, and its NOT because they owe it. kwitcherkwyin. play and have fun here, or play and have fun somewhere else. but seriously bitching about "how things have been handled" - give me a break - its almost FIVE YEARS later, and no matter WHO you are you got your money's worth - and more.
STFU.
Exactly. Best post so far.
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Old Nov 11, 2009, 10:06 AM // 10:06   #155
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Originally Posted by Abedeus View Post
Prophecies - decent PvE as a tutorial before PvP, awesome PvP. Factions, a bit problems with balancing new classes and skills, but then it became one of the best times for GW's PvP. Then it went downhill. Nightfall, powercreep, Dervishes and Paragons, too much focus on PvE. EotN? Everything for PvE except for a handful of skills, destroying the economy a bit more.

<cut>

Nope. In 2005, I bought a game expecting it to be a PvP paradise. Two years and about $80 later I was surprised to see how much powercreep happened since Prophecies... Also, we have barely any contact with the developers.
I have no idea who you are and I hope you're not a PvP veteran, because if even a casual player realised this much then I'm really happy. If the majority community was made of people like you, all this crap wouldn't have happened.

Quote:
Originally Posted by gremlin View Post
The basis for my objection to the current pvp is there isn't a division between average players who could have great fun playing against each other and top players who could well beat the heck out of me every game.

If there was a way for the players to move up through the pvp game so they met equally skilled opposition it would be better.
Not saying I know how it could be done just it would improve things.
The "current" PvP has no significance whatsoever: it's just a game mode left to rot, being mantained in the most effortless and half-assed way possible.

When PvP was still an important part of this game, there was a division where it was needed, and it was called ladder play. GvG was the "layered" PvP you seeked, but I'm guessing by PvP all you think of is RA or HA. Not that GvG made you immune to noobstomping (playing during lower peak times, or against smurfs) but it was something.


P.S. /agree with everything DreamWind posts.
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Old Nov 11, 2009, 10:11 AM // 10:11   #156
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Originally Posted by zwei2stein View Post
Ch1: Total freedom of movement & Storyline following
-> People complain about runs and loose story
Really? No, come on! I mean how many times can you go through that story before you feel like puking? I love the freedom Prophecies has and judging by the number of fresh toons looking for runs to get to places, I'd say people love that too.

Yeah it's cool to do the story once... but if you want to create one toon of each profession like I did... thank God there is such freedom in proph.

I still think map travel should be unlocked per account not per toon. Do it once on your main, unlock outposts get them unlocked on all toons. Just like PvP outposts are unlocked on all toons. Even sitting there in a run is boring as hell and wasted time, not to mention that in NF and factions you are forced to play the same crappy boring missions you've played 20 times already just to get to an outpost you want to go for unlocking a skill or something.
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Old Nov 11, 2009, 10:31 AM // 10:31   #157
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Originally Posted by Test Me View Post
Really? No, come on! I mean how many times can you go through that story before you feel like puking? I love the freedom Prophecies has and judging by the number of fresh toons looking for runs to get to places, I'd say people love that too.
Yet people thought that running to droknars to get max armor/elite skill caps was worst thing ever.
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Old Nov 11, 2009, 10:36 AM // 10:36   #158
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Originally Posted by Nereida Shoal View Post
Eeeer... What? What x2?
Yes, what x2? Where did you read that?

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Priced high? I don't even remember how much I paid for it. Proly less than 1 month of playing WoW
You either got it later or are a liar. Or found a really, really good shop. I bought every chapter of GW for 130 PLN, that's a lot for one game, but then again it's quasi-MMO. But the expansion pack was for 100 PLN. 30 PLN less, but WoW's subscription fee is $15. I don't remember a time it was more than 60 PLN or less than 30 PLN. So you either paid 40 PLN less than I did or 70 PLN.
Quote:
GW2 not announced? Eeeer... "When it's done it's done". Fine by me, since I don't sit 24/7
It wasn't announced back then.
Quote:
I don't have problems with the lag, maybe it's time for you to change the ISP
I have issues during the special events when 80% of the community sits in one outpost. Which is totally understandable
TF2 - 20-50ms, now be quiet if you don't understand how it works.

You probably don't even remember how there were 3-4 weeks of horrible lags, and then they blamed it on the summer heat.
Quote:
And lets mention the fact GW servers are up 99.9% of the time unlike others. EVE for instance is shut for maintenance every 24 hours
They don't have enough staff/they don't care to do maintainance. I think that there SHOULD be a maintainance, turn off half of the servers during USA's night hours, then the other half during Europe's night hours, just so people will still be able to play.

But you'd have to pay someone to do that.

Quote:
WoW again. I bet you'll love PvP over there.
Yes, I'll love PvP where it's so gear-dependant, you must play a lot of PvE to be at least decent in PvP. You can't pass with normal gear, you must work for it. Also, you are mentioning WoW again.

Quote:
Originally Posted by Akaraxle View Post
I have no idea who you are and I hope you're not a PvP veteran, because if even a casual player realised this much then I'm really happy. If the majority community was made of people like you, all this crap wouldn't have happened.
If by veteran you mean top 500 guilds in Factions times on a monk, then maybe. But probably not.

...Then again, I had more fun with PvP in those days than with PvE.
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Old Nov 11, 2009, 10:36 AM // 10:36   #159
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Originally Posted by zwei2stein View Post
Yet people thought that running to droknars to get max armor/elite skill caps was worst thing ever.
People bitch about anything these days, really.
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Old Nov 11, 2009, 02:07 PM // 14:07   #160
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Originally Posted by Abedeus View Post
If by veteran you mean top 500 guilds in Factions times on a monk, then maybe. But probably not.

...Then again, I had more fun with PvP in those days than with PvE.
Gotcha. See, my point was that it's usually us former "top players" (even though in my case I was just hanging about the top50 in the GWFC period) that complain about the old days, so it seems like we're a negligible vocal minority; but if a more casual player like you shares the exact same thoughts, then it must mean we haven't been hallucinating.
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