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Old Nov 16, 2009, 09:14 PM // 21:14   #181
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Originally Posted by Age View Post
There is nothing wrong with SB if you are referring to Spell Breaker.It has no pvp use.
Haven't played HA in the last six months, have you?

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Originally Posted by upier View Post
As Shadowspawn said, I consider grind to be anything that involves doing something that you already did over and over again.
I already vanquished a zone with Sabway. I don't need to do it two hundred more times. Ditto for the missions. I already beat them once. I don't need to beat them again, just because somebody decided that playing the same content with monsters four levels higher is "fun".

I agree that the other "content" you mentioned is grind. I specifically picked those examples because they're less grind intensive than the really miserable titles like Luxon/Kurzick.
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Old Nov 16, 2009, 09:52 PM // 21:52   #182
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Originally Posted by Martin Alvito View Post
Haven't played HA in the last six months, have you?



I already vanquished a zone with Sabway. I don't need to do it two hundred more times. Ditto for the missions. I already beat them once. I don't need to beat them again, just because somebody decided that playing the same content with monsters four levels higher is "fun".

I agree that the other "content" you mentioned is grind. I specifically picked those examples because they're less grind intensive than the really miserable titles like Luxon/Kurzick.
So, basically, playing the game is grind, as making more than one character means doing these same things over.
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Old Nov 16, 2009, 10:53 PM // 22:53   #183
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At least repeating the game with a different class involves using different strategies and skills. (Well, sort of. The rest of your H/H team remains pretty much the same.) But even that turns into grind eventually.

VERY few people beat GW with all ten classes.
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Old Nov 17, 2009, 02:13 AM // 02:13   #184
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Original Post Followup-

In my original post I had posted that monkyway could do it in an unconfirmed 25 minutes, which is garbage and not true (my guild tried this build and were completely unsuccessful in terms of 'speed' clear, as the entire idea of getting the smites across the mountains with recall was flawed. you could probably do all of UW with this, and while yielding high ecto rates you would take ~ an hour and 15 minutes, and thus not qualifying as a speed clear)

As to FoWSC Sinway I posted- It's good as is, check the talk page for the 8th person which makes it great and makes it even faster. Did a few runs with my guild to try to learn it, and we can all see how it will get under 15 minutes once we're all practiced.

With mobway no one has really put a ton of work into testing it and as far as I can tell it's still hitting 45 minutes to over an hour.

Someone did post a picture of a 38 minute run in the farming section (See: http://www.guildwarsguru.com/forum/s...53#post4944553), but it is still being tested and the builds are not public knowledge to date.


Lastly I want to bring up the build that I have created, titled UWSC Splitway which combines the idea of Monkyway with Mobway. It is still in the early testing stages but we believe that it will be able to qualify as a 'speed' clear once the build is complete. Here's the PvX link for it. http://pvx.wikia.com/wiki/Build:Team_-_UWSC_Splitway


Thanks,

~Cripp
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Old Nov 17, 2009, 11:29 AM // 11:29   #185
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Originally Posted by Anduin View Post
So, basically, playing the game is grind, as making more than one character means doing these same things over.
Actually, if you make like 5 or 6 characters in a row... That's basically grind, but with different characters.

Grinding = repetitive action focused on money, faction or experience gain. So you might consider making new characters as a way to get money (for instance, in Factions it's really easy).
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Old Nov 17, 2009, 01:58 PM // 13:58   #186
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Nah i got all professions but its not like grinding, because every Profession is different because of their skills. Unless you go Ursanway on all of them.

Grinding with a Axewielding Wammo =/= Grinding with 55 Monk
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Old Nov 17, 2009, 05:40 PM // 17:40   #187
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Nah i got all professions but its not like grinding, because every Profession is different because of their skills. Unless you go Ursanway on all of them.

Grinding with a Axewielding Wammo =/= Grinding with 55 Monk
Sweet, we got different kinds of grinding.
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Old Nov 18, 2009, 01:32 AM // 01:32   #188
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Hey I have an idea: let's pretend we're all brainless and take 4 hours to do underworld because we only brought physical damage so that we didn't upset anyone by doing it in a reasonable time. YEAH!
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Old Nov 18, 2009, 05:56 AM // 05:56   #189
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Hey I have an idea: let's pretend we're all brainless and take 4 hours to do underworld because we only brought physical damage so that we didn't upset anyone by doing it in a reasonable time. YEAH!
Don't need to pretend. Pretty much every "balanced" pugs are like that, in fact 4 hours is probably too conservative of an estimate. 6 hours/failing halfway/fail right at the start by aataxes is more reasonable.
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Old Nov 18, 2009, 02:08 PM // 14:08   #190
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Hey I have an idea: let's pretend we're all brainless and take 4 hours to do underworld because we only brought physical damage so that we didn't upset anyone by doing it in a reasonable time. YEAH!
I forgot that people don't understand the meaning of Hard Mode or Elite Area.

Elite Area = Harder than normal thing.

Hard Mode = Harder than Normal Mode.

Hard Mode Elite Area = Supposed to be very hard. It shouldn't take less than an HOUR to make it through.

Still, the best solution would be - change UW and FoW to something like DoA. Basically, each area is separated until you do a quest, but you can start that quest, finish it, and do the rest of them another time. Man, this would be so awesome... And you wouldn't be able to abuse it, seeing how you would need 8k to do it in 8 runs.
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Old Nov 18, 2009, 09:59 PM // 21:59   #191
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I forgot that people don't understand the meaning of Hard Mode or Elite Area.

Elite Area = Harder than normal thing.

Hard Mode = Harder than Normal Mode.

Hard Mode Elite Area = Supposed to be very hard. It shouldn't take less than an HOUR to make it through.

Still, the best solution would be - change UW and FoW to something like DoA. Basically, each area is separated until you do a quest, but you can start that quest, finish it, and do the rest of them another time. Man, this would be so awesome... And you wouldn't be able to abuse it, seeing how you would need 8k to do it in 8 runs.
Split the areas and increase the cost by 8 times O_o? Hell NO! If anything they need to jack up the drop from the end chest and the monsters so that the an average 4 hour pug run yields at least 30k. Right now its totally not worth it to do those areas normally because its possible to earn the same doing non-elite areas for 4 hours. 4 hours of frustrating (ya, stat pump monsters are not HARD, it just take longer) grinding in a supposedly "elite" areas yielded 3 ectos + junks for less than 20k, woopdedoo. Might as well just take my unfinished character and go questing/doing mission normally for 4 hours and I would get 20k >.>
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