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Old Nov 04, 2009, 06:01 PM // 18:01   #201
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Originally Posted by Akaraxle View Post
I'm just going to drop a line of the subject of achievements (in the case of GW, I guess you mean titles).

In my opinion, achievements are a subtle, evil mechanism introduced in games to conceal the fact that their base ideas aren't that revolutionary and their content has scarce replay value. Have Tetris, Street Fighter or even MUDs (if we want an online example) ever needed pats in the back in order to keep people playing?
They did not. But they're an incredibly simple thing to implement that can go a long way. It's fun to be able to look at your progress for numerous games.
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Old Nov 04, 2009, 06:18 PM // 18:18   #202
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Quote:
Originally Posted by Akaraxle View Post
I'm just going to drop a line of the subject of achievements (in the case of GW, I guess you mean titles).

In my opinion, achievements are a subtle, evil mechanism introduced in games to conceal the fact that their base ideas aren't that revolutionary and their content has scarce replay value. Have Tetris, Street Fighter or even MUDs (if we want an online example) ever needed pats in the back in order to keep people playing?
I would tend to agree with you on that point.
On the other hand, some can be fun while other can be downright daunting/stupid.

On the bit of SF...I'm also of the mind who say it's the skill that needs to be altered somehow and not the areas in the game.

But oh well, the game company will do as it pleases in any case. lol
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Old Nov 04, 2009, 06:23 PM // 18:23   #203
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Originally Posted by Reformed View Post
If they put something down there that is capable of bypassing SF/OF/SB then who are you planning to have tank? Might as well throw bonds out the window too. If they gimp the UW to the point where the next closest viable alternative is 90+ minutes then why bother clearing. Your odds on an e-blade are ridiculously low so nothing justifies the run time. You could just farm the Labyrinth and get more ecto than the chest per unit of time spent. For some this is about bragging rights but for most it's about money, plain and simple.
Instead of keeping SF as an enchantment, turn it into a form like the Dervish avatars. Create a skill that strips forms. It is called "Shadow Form" afterall.
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Old Nov 04, 2009, 06:50 PM // 18:50   #204
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Why is this still here? How many threads has been about SF is there is never a conclusive answer? not to mention after the last change to SF Anet promised never to touch it again. If you can't stand others playing the game the easy way, play it the hard why yourself, no one cares, really.
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Old Nov 04, 2009, 07:33 PM // 19:33   #205
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Originally Posted by AKB48 View Post
If you can't stand others playing the game the easy way, play it the hard way yourself, no one cares, really.
If i got an euro everytime ive read this on a GW forum i would be hella rich. The most worthless sentence in favor of <insert bloody broken overpowered skill/combo> ever said ....
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Old Nov 04, 2009, 08:30 PM // 20:30   #206
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Easy fix.

Full: For 5...18 seconds, all hostile spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 5...41 Health. This skill is disabled for 45 seconds.
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Old Nov 04, 2009, 09:21 PM // 21:21   #207
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If you're going to change SF, atleast change the whole functionality. 100% invulnerability is never a good thing.
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Old Nov 04, 2009, 09:31 PM // 21:31   #208
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Originally Posted by own age myname View Post
If you're going to change SF, atleast change the whole functionality. 100% invulnerability is never a good thing.
Oh shut up already!

I'm so tired of this shadow form madness. Like it ever mattered.
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Old Nov 04, 2009, 09:46 PM // 21:46   #209
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Shadow Form:
Elite Spell.When you use Shadow Form u get DC-ed and temproally baned for (5..3...1) days.
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Old Nov 04, 2009, 09:47 PM // 21:47   #210
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I'm at the point that I stopped caring. Clearly Anet wants to enable people to clear an elite area in under 20 mins. Easy buttons, invincimode... Anet gave it all to the crowds 1+ year ago, and of course people will keep using it. A half-assed attempt of toning down UWSC by introducing skeletons? At this moment people are already inventing new ways for SF to overcome this problem. Well, so be it. I'm not interested in farming for money, farming for rare weapons or any such added fluff. I'll play this game end enjoy it however I want.

The only sad thing that keep haunting me is that this same company is also responsible for balancing GW2
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Old Nov 04, 2009, 09:55 PM // 21:55   #211
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You know a funny thing, if they threw a title path in the game that was about clearing elite areas with no more than 2 of a primary profession in your group, people would play balanced groups.

And conversely they could make a title called "Noobway" that gave you points towards a title every time you accomplish something with gimmick groups.
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Old Nov 05, 2009, 12:41 AM // 00:41   #212
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Originally Posted by IlikeGW View Post
You know a funny thing, if they threw a title path in the game that was about clearing elite areas with no more than 2 of a primary profession in your group, people would play balanced groups.

And conversely they could make a title called "Noobway" that gave you points towards a title every time you accomplish something with gimmick groups.
To the suggestions forum!
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Old Nov 05, 2009, 12:48 AM // 00:48   #213
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Originally Posted by Test Me View Post
Oh shut up already!

I'm so tired of this shadow form madness. Like it ever mattered.
?

Idk if that was a flame, but I wasn't meaning what I said as a bad or good thing. I could care less if SF stays or goes. There will always be SCs and farms. Welcome to Grind Wars.
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Old Nov 05, 2009, 06:31 AM // 06:31   #214
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Originally Posted by vader View Post
This is what I really don't understand. It seems that Anet's biggest target is the UWSCs which is why they put the Skeletons of Duhm there. However, it looks like speed clears now are already down to 20 minutes even with the new skeletons. If Anet wanted to stop UWSCs, why not add a skill to HM UW monsters that can strip SF? UWSCs would then be finished.
Not even new skill - just enchant removal skills that already exist in-game.

Whatever, I have entire posts removed, but no warnings, or bans, or explanations as to why they censor me here.

This place is not free speech anymore (was it ever?). They don't care, it's all about the bottom line $$$ - but they're so clueless, that they have yet to fix the free revenue XTH. That shows complete stupidity and incompetence...
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Old Nov 05, 2009, 06:57 AM // 06:57   #215
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just give some mobs signet of distraction.. there's your sf strip on recast- not perfect but it would make it harder

choking gas works too..
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Old Nov 05, 2009, 08:34 AM // 08:34   #216
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Originally Posted by Xenex Xclame View Post

Secondly it will make people go back to actually playing the game,SF is invinsible plain and simple and takes no skill,no matter what the people that want to defend SF say about it reguiring skill and how you can stil die and junk like that.
So, I'm going to go out on a limb here and assume that you've never actually used an SF bar. the SF tanks aren't all as easy as 12345 - the DOA tank being particularily hard. If SF was so easy then there wouldn't be any failing pugs for UWSC.


It is my firm belief that no one area should take so long that the ''please take a break'' comes up. SF allows for DOA to be done in a reasonable ammount of time.

Will changing SF help with anything to do with the game? I doubt it. When people bitch, they bitch about one very niche part of the game - in this case UWSC. Underworld is ONE AREA dominated by assassins. Not GvG. Not Tombs. Not DoA. Not dungeons (cept soo sometimes). and not the rest of pve.

What i'm trying to say is that OVERALL SF is healthy for the game. The ''guild wars should be a second job mentality'' is COMPLETELY RONG! Permas have brought one area to its knees - fine, change that area a bit - but SF hasn't bollocks'd the entire game. It's not generally an easy bar to run (definately harder than the builds the other 7 people run) and I think people shouldn't be so hung up about it.

If you want to play something EVEN MORE grind tastic then go play a korean MMO and stop whining. K. Good chat.

PS: there is so much anti physical in UW that running non-gimmicks is kindof stupid.
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Old Nov 05, 2009, 10:11 AM // 10:11   #217
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Originally Posted by The Ghetto Prophet View Post
So, I'm going to go out on a limb here and assume that you've never actually used an SF bar. the SF tanks aren't all as easy as 12345 - the DOA tank being particularily hard. If SF was so easy then there wouldn't be any failing pugs for UWSC.
That's because pugs are stupid. People that haven't even finished the game are able to roll a perma and start UWSC. Of course those people fail, because they haven't got any understanding of the game mechanics, and are only shielded form death by pressing 1-2-3. One unexpected pop-up and they screw up. But they hear where the riches are, and want to join in, so to UW we go.
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Originally Posted by The Ghetto Prophet View Post
Will changing SF help with anything to do with the game? I doubt it. When people bitch, they bitch about one very niche part of the game - in this case UWSC. Underworld is ONE AREA dominated by assassins. Not GvG. Not Tombs. Not DoA. Not dungeons (cept soo sometimes). and not the rest of pve.
The so called 'hard areas' are made into kindergarten with a perma-SF. Be it a bunch of assa's for a speedclear, or a single dedicated perma-SF tank for tank 'n spank. UW, FoW, Tombs, the Deep, Urgoz, DoA and the dungeons are greatly facilitated with the use of a perma. As in, not using a perma in these areas slows the run down considerably.

The remaining areas of the game are already easy enough for a player with 3 reasonably skilled heroes to complete, and don't warrant the use of a perma.
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Originally Posted by The Ghetto Prophet View Post
What i'm trying to say is that OVERALL SF is healthy for the game. The ''guild wars should be a second job mentality'' is COMPLETELY RONG!
Guild Wars only becomes a second job when people want to go for the big loot, as in, clearing one area over and over. Regular people complete the UW once or twice for the accomplishment, not because they want the rare sword. If you want to complete an area for the added fluff that's in the endchest, prepare to invest your time in it. But don't come whining here about 'omg grind', because you've cleared the same area for the xth time and it's sucking up too much of your time.
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Originally Posted by The Ghetto Prophet View Post
SF allows for DOA to be done in a reasonable ammount of time.
SF allows DoA to be grinded over and over again in the least amount of time possible. I can't see anything wrong with people taking days, maybe weeks to finish the elite content of Nightfall.

Last edited by Arduin; Nov 05, 2009 at 10:14 AM // 10:14..
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Old Nov 05, 2009, 10:23 AM // 10:23   #218
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Further thoughts on this topic, touching upon something which may have been already discussed in this long thread:

SF is actually an anti-game feature, in a sense (because you can always argue it's been put there to be used!), whose sole purpose is to prevent monsters to do what they're supposed to do (use skills to kill you). Some skills have particular aspects of SF (e.g. Mist Form), but SF is unique in that it allows to bypass completely the game mechanics and monsters to be able to go almost anywhere in the game (hence the "free ride").

I'm sure that it does require "a bit" (ty consets) of skill to sure, or in other words that SF wouldn't still help some players. But for most it's a key to a public backdoor in the game, a bit like implementing a "teleport" button in the car to avoid actually driving (or "get my degree" button to avoid learning ;P )...

It doesn't shock me in the sense that we're free not to use it (my sin doesn't have it, and I still got Elite sin tomes to use) but indeed it's become so "mundane" via these super-speed UWSC. But if people want to accumulate ectos and "rare" items, who are we, players, to decide to stop that? I understand that gameplay levels would help in a lot of other aspects of the game and the "game" in general (ie game mechanics, not game rewards/economy), but our paychecks are not determined by the GW1 design decisions (not true for GW2, but I believe Anet will catter to everyone, that's my feeling).

Last edited by Fril Estelin; Nov 05, 2009 at 12:13 PM // 12:13..
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Old Nov 05, 2009, 12:07 PM // 12:07   #219
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anyway why did they kill Ursan, but keep Shadow Form...
it's pointless...
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Old Nov 05, 2009, 03:56 PM // 15:56   #220
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Dear Arduinna,
PvE isn't the only thing in this game, and uwsc/doa is an even smaller portion.
Get your head out of the gutter.

Sincerely,
The Ghetto Prophet

PS: Tombs = Heroe's Ascent, not the Tomb of Primevil Greens.

TBH, while we're on the subject; why not kill discord? It makes PvE bearable just like SF does. With discord vanquishing becomes an excercise in patience while cspacing your way to vanquisher. The only difference between Discordway and SF is that all the classes can run Discordway.

Last edited by The Ghetto Prophet; Nov 05, 2009 at 04:11 PM // 16:11..
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