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Old Oct 22, 2009, 05:32 PM // 17:32   #1
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Default Will nerfing SF really help anything to do with the game?

I belive that by nerfing SF, there will simply be a stupid inflation in Ectos/Shards prices. It will also make the HoM monuments for Elite areas a lot harder to get, due to the skill required to clear such areas.



Please share thoughts on the matter.


i find this funny the amount of people who have replied, considering i was bored when making this thread, but nice to see that not many people will be sad to see it go

Last edited by killerbot3009; Oct 22, 2009 at 08:31 PM // 20:31..
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Old Oct 22, 2009, 05:42 PM // 17:42   #2
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I never had a problem with Shadow Form allowing easy farming, even though I don't farm myself, I have no issues with people being able to do it - it actually benefits me in that most stuff becomes cheaper and more attainable, I think...

However things started getting out of hand with SF running or speed clears, I don't like the way it affects regular teaming just like Ursan did - it is just everywhere.

It is really difficult to find a regular 'balanced' team to clear FoW or UW at ToA. This bothers me because I actually enjoy playing with people, and I don't enjoy farming, so I'd like that to change.
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Old Oct 22, 2009, 05:43 PM // 17:43   #3
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hmm, high ecto and shard prices - as well as actually having to TRY at obtaining 'elite' trophies for HoM?!

I believe that was the original intent of such sought-after collectible materials and a full HoM...and I also believe that's exactly why SF should be nerfed
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Old Oct 22, 2009, 06:01 PM // 18:01   #4
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Eh. Nothing'll change, really, as far as the long run goes. The farmers and clearers'll just move on to the next most efficient build/team they can find so they can keep grinding, same as they did after Ursan Blessing was altered.
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Old Oct 22, 2009, 06:06 PM // 18:06   #5
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Quote:
Originally Posted by killerbot3009 View Post
I belive that by nerfing SF, there will simply be a stupid inflation in Ectos/Shards prices. It will also make the HoM monuments for Elite areas a lot harder to get, due to the skill required to clear such areas.



Please share thoughts on the matter.
Before UWSC, the price of ecto had stablilized in the 6-7K range. Shards were holding steady around 2.5-3K. I doubt the prices will rise above that when/if they nerf SF.

Yes, the Elite areas will be harder to get - they should be hard to get. But in no way is SF "required" to clear them.
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Old Oct 22, 2009, 06:18 PM // 18:18   #6
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Yes it will change a lott, to start people looking for "normal" teams will be able to get a group again.

Secondly it will make people go back to actually playing the game,SF is invinsible plain and simple and takes no skill,no matter what the people that want to defend SF say about it reguiring skill and how you can stil die and junk like that.

When they nerf SF FoW and UW clearing time will be much less then what it used to be before SF,2 hours for example for FoW most likely will be done regularly in 1 hour.

People might replace the SF with a obsidian flesh earth ele with armor of earth and stoneflesh, and then you bassicly have something close to SF,except as you could see, it will go slower.The 100B wars that spray numbers with mark of pain,will most likely remain almost unchanged,it works so theres no reason to dump it.

So yes it will change things, it will make things go slower,which is one of the big problems with SF being that it makes the clear way too fast.Most likely other classes that do not have a spot in SC will most likely be able to get a group easier, people will try to "improve" the build.
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Old Oct 22, 2009, 06:28 PM // 18:28   #7
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Destroying SF will rock GW for a little while, but I'm sure that players will find something else to do after it's rendered less effective.
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Old Oct 22, 2009, 06:35 PM // 18:35   #8
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Quote:
Originally Posted by killerbot3009 View Post
It will also make the HoM monuments for Elite areas a lot harder to get, due to the skill required to clear such areas.
lol, it will only make HoM elite areas become the way they were intended to be. Being able to clear an elite area in 15min or less should not be possible. Keep in mind you only have to complete them in NM .

Meh at the ectos & shards inflation. It will make the rich richer i suppose, but there wouldn't be as many ectos on the market today if SF hadn't been allowed to propogate for so long. meh, who knows when it comes to our economy. *sigh*
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Old Oct 22, 2009, 06:44 PM // 18:44   #9
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elite areas are still easy to clear without SF, I do it with 3 guildies and the rest heros (no sins) and we still roll through it (still takes like 2 hours, but I don't mind spending time actcually playing that game with friends
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Old Oct 22, 2009, 06:48 PM // 18:48   #10
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Will it help the game. No, probably not. It will drive away a chunk of an already diminishing user base and make the elite areas far less used. It will drive up prices of luxury items for the poor and inflate the value of goods held by the rich.

I'm not arguing the right or wrong of SF from a balance/mechanics/game economy point of view here, just stating what I believe the outcome of a nerf to it would be. No doubt others will disagree.
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Old Oct 22, 2009, 06:56 PM // 18:56   #11
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Quote:
Originally Posted by killerbot3009 View Post
It will also make the HoM monuments for Elite areas a lot harder to get, due to the skill required to clear such areas.
Wasn't that the whole point of the game?
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Old Oct 22, 2009, 07:07 PM // 19:07   #12
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I belived long ago it should have been nerf'd when they nerf'd Ursan. I have a perma sin but rarely use him, I find him boaring. I prefer to play the game with a "team".

Atleast with Ursan you went into elite areas as a "team", Ursan just dumb'd it down some, put all classes on a semi even playing field, and made Elite areas faster.

I argued this point long ago that SF would impact the IG economy more the Ursan ever had............and it has with its 7min UWSC's and hords of ecto farmer's.

So what if ectos go back to 10kea? Whats the big deal with that? God forbid you have to earn your titles and FoW Armor instead of letting a runner do it for you.

Please nerf SF

P.S dont forget UWSC's were done in 30-40min before Perma sins with Terra Tanks and a core group. So delite your sin and make an Ele, that still works.
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Old Oct 22, 2009, 07:10 PM // 19:10   #13
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nerfing SF wont help.
imho its possible to do 30 min or faster UWSC without SF.
i am making monk/ele builds for it atm and tested a couple already.
should be possible, now i just need another 7 people to test it with me haha

so they should nerf 55HP, terra tanks and 600HP before UWSC is not possible anymore.

Last edited by riktw; Oct 22, 2009 at 07:12 PM // 19:12..
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Old Oct 22, 2009, 07:16 PM // 19:16   #14
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Not now, the damage has been done. Same situ with Z-keys. They need to make dungeons more appealing (ie 10x as much loot...) and un-runnable too.
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Old Oct 22, 2009, 07:26 PM // 19:26   #15
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I cant believe ppl really think that sf nerfing will make pugging easier...
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Old Oct 22, 2009, 07:30 PM // 19:30   #16
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Quote:
Originally Posted by Windf0rce View Post
I never had a problem with Shadow Form allowing easy farming, even though I don't farm myself, I have no issues with people being able to do it - it actually benefits me in that most stuff becomes cheaper and more attainable, I think...

However things started getting out of hand with SF running or speed clears, I don't like the way it affects regular teaming just like Ursan did - it is just everywhere.

It is really difficult to find a regular 'balanced' team to clear FoW or UW at ToA. This bothers me because I actually enjoy playing with people, and I don't enjoy farming, so I'd like that to change.
totally agree
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Old Oct 22, 2009, 07:30 PM // 19:30   #17
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imho, i dont think nerfing SF will do anything major or anything close to major to the economy. For speedclears the time will be 5-10minutes more, for running there's still warriors, ranger, dervishes, most any profession can run.

Also, the people that argue whether it will bring back "balanced" teams , I dont think it will, If they do nerf SF that high end speedclear guilds are just gonna make some other speedclear build and use it and will eventually release it into the community again.
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Old Oct 22, 2009, 07:37 PM // 19:37   #18
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Quote:
Originally Posted by Hantex Brinx View Post
I cant believe ppl really think that sf nerfing will make pugging easier...
Those same people seem to think with SF out of the way they will be able to run whatever shitter build they want in PuGs call it "balanced" and achieve similar results. Unfortunately for them so long as superior alternatives exist that will never ever happen. Ironic too that this same crowd complains about being forced to play a certain way while demanding that others change their play style to accommodate them. SF is broken sure, but enough already.
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Old Oct 22, 2009, 08:01 PM // 20:01   #19
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Who the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO gives a shit if some area in pve should be hard to clear if you want some thing challenging go gvg with honorbalance.

Last edited by Evil Eye; Oct 22, 2009 at 08:05 PM // 20:05..
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Old Oct 22, 2009, 08:20 PM // 20:20   #20
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Quote:
Originally Posted by gw_poster View Post
hmm, high ecto and shard prices - as well as actually having to TRY at obtaining 'elite' trophies for HoM?!

I believe that was the original intent of such sought-after collectible materials and a full HoM...and I also believe that's exactly why SF should be nerfed
I definitely agree with this.
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