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Old Nov 20, 2009, 09:22 PM // 21:22   #221
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Quote:
Originally Posted by Painbringer View Post
My computer does not mind if I walk away in mid play but a team of humans may get a little pissed.
Then why play a cooperative MMO? Play Dragon Age or Oblivion.
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Old Nov 20, 2009, 09:23 PM // 21:23   #222
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Originally Posted by Jebus View Post
Uhh, so another quest I'll never be able to finish on my warrior
I share you pain.
I took the quest on my Warrior pain too.



I still need a confirmation if Dhuum can be knocked down. Maybe this isn't as hard as we all think as a hammer warrior could just stun lock him
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Old Nov 20, 2009, 09:25 PM // 21:25   #223
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If this is the "content update" I will be seriously dissapointed.
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Old Nov 20, 2009, 09:26 PM // 21:26   #224
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Originally Posted by Kain Fz View Post
I still need a confirmation if Dhuum can be knocked down. Maybe this isn't as hard as we all think as a hammer warrior could just stun lock him
If you bring Earthbind any foe can be KD'd. (including shiro etc)
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Old Nov 20, 2009, 09:42 PM // 21:42   #225
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Originally Posted by Mort Mythoryk View Post
Then why play a cooperative MMO? Play Dragon Age or Oblivion.
Because it is fun and what sold it for me was that I could play with people or by myself
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Old Nov 20, 2009, 09:44 PM // 21:44   #226
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Can't be KD'd normally and conditions don't affect him either. Hexes stick though. H/H'd with a friend, we were a sliver away from him being rebound on our first try at him. He was a Rit with 2 rit heroes and a RoJ, and I run a W (NOT HB) and a Discord team.
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Old Nov 20, 2009, 09:50 PM // 21:50   #227
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Does anyone know if this quest will go away or will stay? I've just recently started up GW so sorry if this has been answered or seems dumb.
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Old Nov 20, 2009, 10:10 PM // 22:10   #228
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Originally Posted by Inferno Link View Post
Does anyone know if this quest will go away or will stay? I've just recently started up GW so sorry if this has been answered or seems dumb.

The "quest" is the halloween quest which once taken can't be taken again.

Dhuum is here to stay.
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Old Nov 20, 2009, 10:25 PM // 22:25   #229
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Originally Posted by Mort Mythoryk View Post
Then why play a cooperative MMO? Play Dragon Age or Oblivion.
Because Guild Wars has always been designed as a game that can be played with AI. Look at the back cover of your Prophecies box if you don't believe me.
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Old Nov 20, 2009, 10:46 PM // 22:46   #230
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Originally Posted by Zahr Dalsk View Post
Because Guild Wars has always been designed as a game that can be played with AI
Nitpicking but henchmen didn't exist until rather late in proph's development... and AIs were never allowed in UW until heroes.

Nightfall was when the dev team really decided that GW should be a single player game.

Last edited by FoxBat; Nov 20, 2009 at 10:53 PM // 22:53..
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Old Nov 20, 2009, 10:51 PM // 22:51   #231
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Incredibly broken way to clear uw and dhuum that even people with focus problems can do now posted in the farming section, enjoy.
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Old Nov 20, 2009, 10:54 PM // 22:54   #232
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Can someone tell me what this Ghastly Summoning Stone summons? With a screenshot if possible.

Thanks.
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Old Nov 20, 2009, 10:56 PM // 22:56   #233
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Originally Posted by Earth View Post
Can someone tell me what this Ghastly Summoning Stone summons? With a screenshot if possible.

Thanks.
Banished dream rider.
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Old Nov 20, 2009, 10:57 PM // 22:57   #234
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Originally Posted by FoxBat View Post
Nitpicking but henchmen didn't exist until rather late in proph's development... and AIs were never allowed in UW until heroes.
Cool story, bro. You might have noticed I said it has always been designed as a game that can be played with AI, not that that particular feature was in at the very start of development.

You might have, but apparently you didn't.
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Old Nov 20, 2009, 11:09 PM // 23:09   #235
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Quote:
Originally Posted by Zahr Dalsk View Post
Cool story, bro. You might have noticed I said it has always been designed as a game that can be played with AI, not that that particular feature was in at the very start of development.
The point was they hadn't planned on henchmen. Explorable areas were solo-only, you couldn't even party in them.
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Old Nov 20, 2009, 11:21 PM // 23:21   #236
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Quote:
Originally Posted by FoxBat View Post
The point was they hadn't planned on henchmen. Explorable areas were solo-only, you couldn't even party in them.
... That just added to the argument about this not being a multiplayer game.
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Old Nov 20, 2009, 11:25 PM // 23:25   #237
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Quote:
Originally Posted by FoxBat View Post
The point was they hadn't planned on henchmen. Explorable areas were solo-only, you couldn't even party in them.
But they did plan on henchmen, or they wouldn't have been in at release.

You make the mistake of taking a game's first few concepts and thinking that's the entire design process.
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Old Nov 20, 2009, 11:59 PM // 23:59   #238
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I want that scythe, other than that I really don't care. Still, no skill balanced means no point logging in anyway, so I guess thats going to be two months from now.
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Old Nov 21, 2009, 12:00 AM // 00:00   #239
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I have to do all the normal Underworld quests to complete the Waiting Game quest??

.....who came up with that stupid idea? Festival quests are supposed to be easy and fun. This ruins it. [goes to delete WG quest from log]

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Old Nov 21, 2009, 12:19 AM // 00:19   #240
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Originally Posted by bryann380 View Post
I have to do all the normal Underworld quests to complete the Waiting Game quest??

.....who came up with that stupid idea? Festival quests are supposed to be easy and fun. This ruins it. [goes to delete WG quest from log]

You mean that fun little quest that rewards 5k worth of gold?

I mean, come on. I'll say it again, it was OBVIOUS that that was going to be a hard quest, likely involving the defeat of Dhumm.
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