Jan 08, 2010, 07:27 PM // 19:27
|
#781
|
Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
|
Quote:
Originally Posted by Zahr Dalsk
Absolutely. Or of course, for ArenaNet to have given PvE a second thought instead of balancing PvP First, PvE Never.
|
This is an exaggeration. Prot Bond. AoE scatter. Minion cap.
Classic Tank 'n Spank was simply the most efficient way to exploit the stupidity of the Prophecies AI. This had nothing to do with skill imbalance.
The Prot Spirit 55 was bad, but Spirit Bond was when we started having serious problems.
|
|
|
Jan 08, 2010, 10:01 PM // 22:01
|
#782
|
Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
|
Quote:
Originally Posted by Windf0rce
No one can be blamed for having nothing else to do than to set goals on high-end items It's not all that hard to get them, either, given time and dedication is put into it. There's nothing idiotic about it, besides, it is all a matter of personal taste.
Back on topic though, I thought the today's update was the skill update, for a moment...
|
Unless someone buys those expensive things just to show off.
Seriously, obsidians and chaos gloves are freaking awful.
|
|
|
Jan 08, 2010, 10:05 PM // 22:05
|
#783
|
Lion's Arch Merchant
Join Date: Dec 2007
Guild: [LOD]
Profession: R/
|
Quote:
Originally Posted by Abedeus
Unless someone buys those expensive things just to show off.
Seriously, obsidians and chaos gloves are freaking awful.
|
After you max HoM, get GWAMM, and still hate PvP what is there to do?
|
|
|
Jan 08, 2010, 10:10 PM // 22:10
|
#784
|
Lion's Arch Merchant
Join Date: Jun 2005
Location: Oregon
Profession: W/N
|
Quote:
Originally Posted by Kapral
After you max HoM, get GWAMM, and still hate PvP what is there to do?
|
Wait for GW2?
|
|
|
Jan 08, 2010, 10:12 PM // 22:12
|
#785
|
Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
|
Quote:
Originally Posted by Kapral
After you max HoM, get GWAMM, and still hate PvP what is there to do?
|
Get better at PvP?
|
|
|
Jan 08, 2010, 10:18 PM // 22:18
|
#786
|
The Greatest
Join Date: Feb 2006
Profession: W/
|
Quote:
Originally Posted by Karate Jesus
Get better at PvP?
|
PvP is pretty crappy right now, regardless of your skill level.
Quote:
Seriously, obsidians and chaos gloves are freaking awful.
|
GW is a dress up game. Regardless of how ugly you think it is, it's the most expensive armor, and right now waving your e-peen around is pretty much the only thing to do in GW.
|
|
|
Jan 08, 2010, 10:34 PM // 22:34
|
#787
|
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
|
Quote:
Originally Posted by Kapral
After you max HoM, get GWAMM, and still hate PvP what is there to do?
|
Quote:
Joshua, WarGames(1983)
A strange game. The only winning move is not to play. How about a nice game of chess?
|
Guild Wars was never intended to be the only game you play all of the time; the opposite is true. As far as the PvE goes, the devs expected players to pick up the expansions, play through them and put it away, or move to PvP.
Last edited by MisterB; Jan 08, 2010 at 10:45 PM // 22:45..
|
|
|
Jan 08, 2010, 10:54 PM // 22:54
|
#788
|
Krytan Explorer
|
All balances should stick to making a separate pvp list for all skills so that pve will remain unaffected, anything that steps aside from this is meddling with the system.
|
|
|
Jan 08, 2010, 11:17 PM // 23:17
|
#789
|
Forge Runner
|
Quote:
Originally Posted by headlesshobbs
All balances should stick to making a separate pvp list for all skills so that pve will remain unaffected, anything that steps aside from this is meddling with the system.
|
On the contrary, whenever a skill is separated, the system is meddled with, becomes more convoluted and the game deteriorates ever further.
Edit - gigantic QFT:
Quote:
Originally Posted by moriz
too many people are fixated on the negatives on having pvp and pve share the same skill pool, that they never notice the one positive: balancing based on pvp keeps the power creep in check. without it, there's is NOTHING restricting each skill being buffed into the stratosphere. generally, pve players just want skills that blast monsters into smithereens and watch as the loot drops, and anet will bend to that pressure without needing to balance for pvp as well. many of you won't believe me, but think of it this way: this whole mess with shadow form would've never happened, if the skills aren't split.
unfortunately GW2 will probably go the same route. unless anet manages to find another consistent standard to balance against, GW2 pve will rapidly become unplayably easy.
|
|
|
|
Jan 08, 2010, 11:42 PM // 23:42
|
#790
|
I despise facebook
Join Date: Feb 2008
Location: Australia
Guild: Meeting of the Lost Minds
Profession: Me/
|
Quote:
Originally Posted by Abedeus
Unless someone buys those expensive things just to show off.
Seriously, obsidians and chaos gloves are freaking awful.
|
This is just your opinion. I'm sure you'll find many who agree with you, but then, you'll also find plenty of folks who don't agree.
I for one like bits and pieces of obby, and I quite like the chaos gloves, mainly due to the fact that like most from my era, I started gaming when there was no such thing as glow or transparency, so for me, it's always something I'll have a soft spot for.
I can tell you honestly that it has squat all to do with dollar value, and everything to do with self-pleasing aesthetics.
You don't have to agree with me, which obviously you don't. Just don't expect me to agree that it's all about epeen.
|
|
|
Jan 09, 2010, 12:00 AM // 00:00
|
#791
|
Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
|
Quote:
Originally Posted by Page Down Warhammer
|
screenshot @ thommis in hm.. it didn't happen.. see this is why wiki is so degenerate- just because it says so doesn't mean it happened XD and no you didn't do it
|
|
|
Jan 09, 2010, 12:24 AM // 00:24
|
#792
|
Wilds Pathfinder
|
When *you* say that PvP now sux, does it mean that it's not as good as what you could get 10+ years ago, in games like Team/CTF Quake3?
Or does it mean that lag/response isn't primary issue, but rather that only certain classes/builds are usable?
Or, does it mean that every encounter is lop-sided, due to terrain/team advantages?
Hmm... Haven't PvP'd in this game in about a year, and prolly don't plan to anytime soon - but still curious.
|
|
|
Jan 09, 2010, 05:34 AM // 05:34
|
#793
|
Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
|
Quote:
Originally Posted by headlesshobbs
All balances should stick to making a separate pvp list for all skills so that pve will remain unaffected, anything that steps aside from this is meddling with the system.
|
OH MY RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING GOODNESS.
I've tried to stay out of this conversation, mainly because I cannot be bothered, but shut the hell up about keeping pve-user friendly in terms of skills.
Do you understand how boring the game is? How easy it is? How you can take 8 characters, load them up with impenetrable defense, and 2 skills apiece to spike down targets every 2 seconds? That's insane - in any other mmo the developers would be ripped to shreds by the company hyenas.
There's no sense of accomplishment in the game. When you defeat abaddon/lich/shiro/great destroyer, you don't feel like "wow, i just owned, and it was legit", like you might when beating a game with an actual CHALLENGE.
You all complain that the game's stagnate, and that everyone has the best armor and gear. Well wake up motherRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOers, it's your fault. When you have skills that are so pathetically powerful that you can blow apart the most difficult areas of the game in 11 minutes, then accumulation of wealth becomes blase.
You want the game to be fun again? Offer the playerbase something to play for - this doesn't mean simply introduce new areas/quests/gear, it means making such areas worth playing. PvE is BORING (MONOTONOUS, MEDIOCRE, PERFUNCTORY, MINDNUMBING) because it's so easy. Remember Thunderhead Keep in 2005? Good, that's how it's supposed to be.
Some people might say,"well I like to blow off steam and relax". Well good, then go play Baldur's Gate or something. Get it straight people, Guild Wars is an MMO. It's a game with thousands of players, a sizeable proportion of which are trying to be better than each other. If you want to relax, then enjoy playing through the Gates of Kryta in Normal Mode with your W/R beastmaster, swinging your purple weapons in your 1.5k Droks armor.
Most people are here to play. Give them something to play for and make them work to achieve it.
|
|
|
Jan 09, 2010, 09:08 AM // 09:08
|
#794
|
Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
|
Quote:
Originally Posted by Snow Bunny
OH MY RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING GOODNESS.
I've tried to stay out of this conversation, mainly because I cannot be bothered, but shut the hell up about keeping pve-user friendly in terms of skills.
Do you understand how boring the game is? How easy it is? How you can take 8 characters, load them up with impenetrable defense, and 2 skills apiece to spike down targets every 2 seconds? That's insane - in any other mmo the developers would be ripped to shreds by the company hyenas.
There's no sense of accomplishment in the game. When you defeat abaddon/lich/shiro/great destroyer, you don't feel like "wow, i just owned, and it was legit", like you might when beating a game with an actual CHALLENGE.
You all complain that the game's stagnate, and that everyone has the best armor and gear. Well wake up motherRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOers, it's your fault. When you have skills that are so pathetically powerful that you can blow apart the most difficult areas of the game in 11 minutes, then accumulation of wealth becomes blase.
You want the game to be fun again? Offer the playerbase something to play for - this doesn't mean simply introduce new areas/quests/gear, it means making such areas worth playing. PvE is BORING (MONOTONOUS, MEDIOCRE, PERFUNCTORY, MINDNUMBING) because it's so easy. Remember Thunderhead Keep in 2005? Good, that's how it's supposed to be.
Some people might say,"well I like to blow off steam and relax". Well good, then go play Baldur's Gate or something. Get it straight people, Guild Wars is an MMO. It's a game with thousands of players, a sizeable proportion of which are trying to be better than each other. If you want to relax, then enjoy playing through the Gates of Kryta in Normal Mode with your W/R beastmaster, swinging your purple weapons in your 1.5k Droks armor.
Most people are here to play. Give them something to play for and make them work to achieve it.
|
You win the thread. the entire thread.
I'd go so far as to say that once you get to level 20, there is -no- reward to playing the game through, at least for me. After getting a good build and any half decent hero build, I'm owning pretty much every area like a hot knife through butter, and it just isn't fun.
Also, Guild Wars PvE in the state its in is not an MMO. It's a single player/multiplayer game with a universal economy type thing.
|
|
|
Jan 09, 2010, 09:12 AM // 09:12
|
#795
|
Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
|
Quote:
Originally Posted by Snow Bunny
Most people are here to play. Give them something to play for and make them work to achieve it.
|
This is EXTREME MODE!
With mixed monsters in each group, every single one of them with dual professions (kinda like the Charr and Stone Summit in EotN). Randomized monster encounters (not the 'snap! you have been attacked by a Pikachu!', but actual random mobs in an area), and banning of consumables, PvE only skills and titles.
Please make it so. 5th year April update would be nice.
|
|
|
Jan 09, 2010, 10:30 AM // 10:30
|
#796
|
Krytan Explorer
|
Quote:
Originally Posted by Kapral
After you max HoM, get GWAMM, and still hate PvP what is there to do?
|
Play another game?
|
|
|
Jan 09, 2010, 10:39 AM // 10:39
|
#797
|
Frost Gate Guardian
Join Date: Dec 2008
Profession: R/
|
Quote:
Originally Posted by snow bunny
oh my red engine gored engine gored engine gored engine going goodness.
I've tried to stay out of this conversation, mainly because i cannot be bothered, but shut the hell up about keeping pve-user friendly in terms of skills.
Do you understand how boring the game is? How easy it is? How you can take 8 characters, load them up with impenetrable defense, and 2 skills apiece to spike down targets every 2 seconds? That's insane - in any other mmo the developers would be ripped to shreds by the company hyenas.
There's no sense of accomplishment in the game. When you defeat abaddon/lich/shiro/great destroyer, you don't feel like "wow, i just owned, and it was legit", like you might when beating a game with an actual challenge.
You all complain that the game's stagnate, and that everyone has the best armor and gear. Well wake up motherred engine gored engine gored engine gored engine goers, it's your fault. When you have skills that are so pathetically powerful that you can blow apart the most difficult areas of the game in 11 minutes, then accumulation of wealth becomes blase.
You want the game to be fun again? Offer the playerbase something to play for - this doesn't mean simply introduce new areas/quests/gear, it means making such areas worth playing. Pve is boring (monotonous, mediocre, perfunctory, mindnumbing) because it's so easy. Remember thunderhead keep in 2005? Good, that's how it's supposed to be.
Some people might say,"well i like to blow off steam and relax". Well good, then go play baldur's gate or something. Get it straight people, guild wars is an mmo. It's a game with thousands of players, a sizeable proportion of which are trying to be better than each other. If you want to relax, then enjoy playing through the gates of kryta in normal mode with your w/r beastmaster, swinging your purple weapons in your 1.5k droks armor.
Most people are here to play. Give them something to play for and make them work to achieve it.
|
this:3:3:3:3
|
|
|
Jan 09, 2010, 10:42 AM // 10:42
|
#798
|
Guest01
|
Quote:
Originally Posted by Arkantos
PvP is pretty crappy right now, regardless of your skill level.
GW is a dress up game. Regardless of how ugly you think it is, it's the most expensive armor, and right now waving your e-peen around is pretty much the only thing to do in GW.
|
Then you're playing for the wrong reasons. Obsidian armor or the latest rare weapon does't prove you're good at the game. With gold sellers, the duping exploit, and many other "bugs" found and taken advantage of over the years, I'd guess at least half of the "leet" e-peen crowd did little or nothing to "earn" what they have.
And that doesn't bother me in the least. If it makes them happy to have it no matter how they got it, good for them. If it makes you feel better knowing you earned it rather than bought it, good for you. If I run around with different armor and weapons other than the newest "wow" item just because it's what I like, good for me. What's not good, for anyone here, is when people worry themselves over how someone else is playing, what someone else is getting/earning/not-earning, how someone else defines "fun" in this game.
I'll keep saying this over and over even though it doesn't seem to get through to anyone here. HOW ONE PERSON PLAYS PvE DOES NOT AFFECT HOW ANOTHER PERSON PLAYS PvE. I keep referring to SF because that is the latest build of contention, but these statements should really be: 'insert build here' has no affect on your gameplay.
'insert build here' cannot make you stop playing one profession and start playing another. 'insert build here' cannot keep you from finding at least one other person to group with so you can go anywhere in the game and round out your team with heroes. 'insert build here' cannot make your 'insert item here' any more or less valuable that it already is (it's worthless, it's pixels, get over it).
|
|
|
Jan 09, 2010, 10:51 AM // 10:51
|
#799
|
Guest01
|
Quote:
Originally Posted by Snow Bunny
OH MY RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING GOODNESS.
I've tried to stay out of this conversation, mainly because I cannot be bothered, but shut the hell up about keeping pve-user friendly in terms of skills.
Do you understand how boring the game is? How easy it is? How you can take 8 characters, load them up with impenetrable defense, and 2 skills apiece to spike down targets every 2 seconds? That's insane - in any other mmo the developers would be ripped to shreds by the company hyenas.
There's no sense of accomplishment in the game. When you defeat abaddon/lich/shiro/great destroyer, you don't feel like "wow, i just owned, and it was legit", like you might when beating a game with an actual CHALLENGE.
You all complain that the game's stagnate, and that everyone has the best armor and gear. Well wake up motherRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOers, it's your fault. When you have skills that are so pathetically powerful that you can blow apart the most difficult areas of the game in 11 minutes, then accumulation of wealth becomes blase.
You want the game to be fun again? Offer the playerbase something to play for - this doesn't mean simply introduce new areas/quests/gear, it means making such areas worth playing. PvE is BORING (MONOTONOUS, MEDIOCRE, PERFUNCTORY, MINDNUMBING) because it's so easy. Remember Thunderhead Keep in 2005? Good, that's how it's supposed to be.
Some people might say,"well I like to blow off steam and relax". Well good, then go play Baldur's Gate or something. Get it straight people, Guild Wars is an MMO. It's a game with thousands of players, a sizeable proportion of which are trying to be better than each other. If you want to relax, then enjoy playing through the Gates of Kryta in Normal Mode with your W/R beastmaster, swinging your purple weapons in your 1.5k Droks armor.
Most people are here to play. Give them something to play for and make them work to achieve it.
|
No clue what on earth was wrong with my previous response but oh well. I'll be terse this time.
To say you can beat any part of GW with 2 skills per skillbar and 11 minutes is completely ridiculous. Everyone in GW payed the same amount as you to play. How they choose to play is up to them. If it doesn't fit your definition of "fun" that's for you to deal with. Play the game any way you want to. Make it as hard on yourself as you can, and get that warm glowing feeling you seek. I don't begrudge you that. If that's your definition of fun, go for it. Stop trying to force your definition on the rest of us. Let us define our fun.
|
|
|
Jan 09, 2010, 10:52 AM // 10:52
|
#800
|
Krytan Explorer
|
Quote:
Originally Posted by Axel Zinfandel
You win the thread. the entire thread.
I'd go so far as to say that once you get to level 20, there is -no- reward to playing the game through, at least for me. After getting a good build and any half decent hero build, I'm owning pretty much every area like a hot knife through butter, and it just isn't fun.
Also, Guild Wars PvE in the state its in is not an MMO. It's a single player/multiplayer game with a universal economy type thing.
|
I disagree with the level 20 thing.
Back in 2005 or whatever, finishing THK and the rest of prophecies was a MAJOR achievement, let alone the titan quests and sorrows furnace. Hell, needing to get the entire guild together to clear out FoW was great.
As the games have progressed though, they have became more and more of a joke. I mean...Factions started becoming easy, not THAT easy, but easy enough to hench most of it (before heroes). Nightfall, while I love the Para, the Derv, and especially the heroes...the game really declined. I finished the game within about 3 days of H/H on my assassin. Then again on my Para with H/H, then all of my other characters.
When EotN came out...I finished the entire "campaign" on my assassin within the first DAY of release. Then I H/H'd all of the dungeons, including Duncan, then finished the game with my other characters.
There was no "achievement" in the last two games. EotN was an utter letdown on difficulty...though a lot of mechanics were a huge improvement. I love the concept of dungeons...and a lot of bosses actually have meaning behind them rather than just differently colored mobs, but it just lacks any feel of accomplishment. There's really nothing to strive for.
Prophecies, and Factions to a lesser extent, game me a feel of accomplishment while playing and finishing. Finishing THK for the first time (was with hench after failing over and over with people...), it was a pretty huge satisfaction.
As the game progressed, it didn't really scale with the "vets" who knew what they were doing...it either kept the same difficulty, or in the case of Nightfall and EotN, made the game easier. HM was fun for awhile...but it's obviously just fake difficulty, it just makes monsters stronger, faster, and have more health.
What would have been cool, is if GW had done what the "Director" does for L4D...dynamically spawn stuff based on how you are doing. Relying entirely on enchantments? Spawn things with enchantment removal. Weak against hexes? Spawn a couple more hex enemies. Blowing through everything at breakneck speed? Add a few more enemies to the next group.
Hell, using that system, it could almost even keep track of people's rankings on how good they are at PvEing.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:39 AM // 09:39.
|