Jan 03, 2010, 04:56 AM // 04:56
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#621
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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I just hope they don't 25/90 anything if they find w/e they buffed is OP'd..
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Jan 03, 2010, 10:46 AM // 10:46
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#622
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Academy Page
Join Date: Feb 2008
Location: Europe
Guild: [DVDF]
Profession: N/
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I suggest keeping SF permable as it is, but making it vurnable to for example elemental damage.
But PLEASE do not make 600/smite unusable!! That's one of the few thing we long-time players have left that still can be fun and nice to do together with a friend.
Who cares anyway if some people makes money? It's still about having fun and enjoying the game no? Sure, teaming up in full teams doing dungeons and missions is fun and was very fun, a few years ago... But in this state of the game when many players have done all content multiple times it's not that tempting to go back to balanced team play again.
There must be some solo/duo farming options for core players, otherwise all of them will depart.
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Jan 03, 2010, 12:53 PM // 12:53
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#623
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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There will always be farming. It just might not be as fast as before.
And come on. 600/Smite is overpowered and you know it. Yes, it requires skill. Yes, it requires two people. Yes, it's not nearly as bad as SF. But it is still overpowered.
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Jan 03, 2010, 06:36 PM // 18:36
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#624
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Frost Gate Guardian
Join Date: Jan 2006
Location: Dutchable Country
Guild: Myth of the Phoenix [Myth]
Profession: Mo/N
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There will always be whining when something gets hit. That's life. I'm a 600, and i like it. Will i scream when it (finally) gets nerfed? Nope. I _know_ it is overpowered, I _know_ I should be healing my *ss off when walking in CoF HM. That it is easier not to, and just equip zero armor and some skills, well... try blaming me for that
I for one would be happy if the old balanced teams were returning, back to the time when a tank had to know that more than 3 creeps would mean aggro breaking, and when a monk knew that standing in a meteor shower wasn't smart (the thing has 3 seconds casting time, and then you still have a second to run once you see the stuff falling down. Please don't tell me you didn't see that coming). So, Anet, please put us back 3 years in time, back to when you needed skill to play. Even if that hurts me. Thank you *bows*
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Jan 03, 2010, 07:31 PM // 19:31
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#625
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Krytan Explorer
Join Date: Apr 2007
Location: UK
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The next skill balance is that the skill bar is going to be cut in half, only 4 skills allowed on your travels and then you are made to work together more, in teams of 8 human players.
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Jan 03, 2010, 07:49 PM // 19:49
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#626
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by Angel Killuminati
The next skill balance is that the skill bar is going to be cut in half, only 4 skills allowed on your travels and then you are made to work together more, in teams of 8 human players.
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Shadow Form
Glyph of Swiftness
Deadly Paradox
Mark of Rodgort
Fiery Scythe of Enchantment. That is, if they don't nerf it ;d
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Jan 03, 2010, 07:56 PM // 19:56
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#627
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by Angel Killuminati
The next skill balance is that the skill bar is going to be cut in half, only 4 skills allowed on your travels and then you are made to work together more, in teams of 8 human players.
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Won't be a problem unless monsters keep 8 skills :P Take a spirit spammer and an MM, and you rebalance the fight.
Changing SF will have huge and deep repercusions on the game community and it could potentially break it to the point where Anet lost a lot of customers. I bet that a lot of GW players (or Guru-ers) wouldn't want that. Anet needs to be very cautious about it, but are more or less set on doing something.
Last edited by Fril Estelin; Jan 03, 2010 at 07:59 PM // 19:59..
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Jan 03, 2010, 08:04 PM // 20:04
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#628
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by Fril Estelin
Won't be a problem unless monsters keep 8 skills :P Take a spirit spammer and an MM, and you rebalance the fight.
Changing SF will have huge and deep repercusions on the game community and it could potentially break it to the point where Anet lost a lot of customers. I bet that a lot of GW players (or Guru-ers) wouldn't want that. Anet needs to be very cautious about it, but are more or less set on doing something.
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If someone leaves because his ONE skill got nerfed, in a game where you can have as many builds as possible, then he obviously deserved it.
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Jan 03, 2010, 08:46 PM // 20:46
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#629
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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I can't w8 til they desecrate all farming builds, that way everyone can rage because they'd rather not pug with the "shortbus" players. Either that, or they'll share their drops with their heroes and henchmen because at least h/h listen to called targets, don't overextend, have an elite skill, don't talk back, over-aggro, [and the list goes on & on & on &..].
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Jan 03, 2010, 08:48 PM // 20:48
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#630
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by Abedeus
If someone leaves because his ONE skill got nerfed, in a game where you can have as many builds as possible, then he obviously deserved it.
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Hopefully Anet doesn't take your moral stance, which is arguable anyway.
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Jan 04, 2010, 12:27 AM // 00:27
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#631
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Academy Page
Join Date: Feb 2008
Location: Europe
Guild: [DVDF]
Profession: N/
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Quote:
Originally Posted by Freeze_XJ
There will always be whining when something gets hit. That's life. I'm a 600, and i like it. Will i scream when it (finally) gets nerfed? Nope. I _know_ it is overpowered, I _know_ I should be healing my *ss off when walking in CoF HM. That it is easier not to, and just equip zero armor and some skills, well... try blaming me for that
I for one would be happy if the old balanced teams were returning, back to the time when a tank had to know that more than 3 creeps would mean aggro breaking, and when a monk knew that standing in a meteor shower wasn't smart (the thing has 3 seconds casting time, and then you still have a second to run once you see the stuff falling down. Please don't tell me you didn't see that coming). So, Anet, please put us back 3 years in time, back to when you needed skill to play. Even if that hurts me. Thank you *bows*
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Question is: Who is it over-powered for really? This is an instanced game where your actions doesn't really affect anyone else, except fiddling a bit with the economy. But what the heck, the game is almost 5 years old and atleast I couldn't care much less if some people fill their storaged with wealth. At this point is all about having as fun as possible with the old content that is and many players who have done everything else still do find some amusement in more challenging solo/duo/sc farming.
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Jan 04, 2010, 02:00 AM // 02:00
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#632
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Krytan Explorer
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Make it so when SF is up, only Assassin skills are the only skills that is allowed. This will limit most dungeon runs and though it won't stop Perma, will slow down the kill considerably.
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Jan 04, 2010, 02:02 AM // 02:02
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#633
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Raged Out
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Give SF the smiters boon nerf.
Make people use creativity again and come up with a new build.
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Jan 04, 2010, 02:21 AM // 02:21
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#634
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Frost Gate Guardian
-->
Join Date: Jan 2008
Guild: Lost Haven
Profession: E/Mo
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Quote:
Originally Posted by Arduin
Increase droprate-> better chance at the end-chest -> more rare skinned weapons in the game -> supply increases -> prices go down -> people complain about not being able to make money because drops are shitty
Or people could care less about virtual wealth.
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I don't care about being wealthy. However, there are a few things I'd like to have in game--obsidian armor for just one of my many alts, a mini-Gwen for just one of them, one set of chaos gloves, some destroyer weapons for my hall, that kind of thing. I don't need to equip all 18 alts with the fancy schmancy stuff, I simply would like some nicer things for just 1.
My problem is I started playing the game only 2 years ago, when the game was already on the downhill slide from its heyday. My entire alliance is lucky if we have more than 4 active people on at one time now--most have moved on to other games like LOTRO or such. It's hard to find friends who are online to do UW or FoW runs for ecto and obsidian, so, frequently, I do things solo or farm certain areas to make some gold instead.
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Jan 04, 2010, 02:28 AM // 02:28
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#635
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Guest01
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Quote:
Originally Posted by Jae Onasi
I don't care about being wealthy. However, there are a few things I'd like to have in game--obsidian armor for just one of my many alts, a mini-Gwen for just one of them, one set of chaos gloves, some destroyer weapons for my hall, that kind of thing. I don't need to equip all 18 alts with the fancy schmancy stuff, I simply would like some nicer things for just 1.
My problem is I started playing the game only 2 years ago, when the game was already on the downhill slide from its heyday. My entire alliance is lucky if we have more than 4 active people on at one time now--most have moved on to other games like LOTRO or such. It's hard to find friends who are online to do UW or FoW runs for ecto and obsidian, so, frequently, I do things solo or farm certain areas to make some gold instead.
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Don't use that excuse here, they'll yell "so what?" and call you antisocial. It's a small, elite group that moves GW and Anet, and they like it that way. Play as long as you can enjoy the game. When they finally ruin it for you, move on to another game. That's all you can do because the non-elite masses do not get heard.
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Jan 04, 2010, 03:52 AM // 03:52
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#636
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Ascalonian Squire
Join Date: Sep 2009
Guild: Majestic Aristocracy [ARIS]
Profession: N/
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Quote:
Originally Posted by Barrage
By the way. I do love how anet is buffing warrior which is totally viable in pve with 100-blades and other builds, but not buffing paragon(as to my knowledge). A class that relies on ONE build which totally relies on PVE skills is disgraceful. MANY para skills have potential but can't even warrant a use in the bar (some being elites). The Mesmer class also needs a few buffs in PvE. These two classes are easily the lowest represented in Pve, give them some options (rework some para skills, give mesmers AOE damage+Aoe interupt).
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^
btw this dude is the smartest i've ever seen on guru... cause nobody likes mesmers or paras (unless they are running imbagon) in pve.
I'm also not gonna QQ about SF cause eventually ectos will rise to the price where the newest SC is worth it... until then theres a few creative farming builds i can rely on until the new SC comes out...
My third thought is that speed clears, until SF is nerfed, are just as viable as before.. Dayway, which after improvements, a fast team is 25min.. old Sc was 15 or so min.
i don't agree that the old uwsc took 7min. and i obviously doon't agree with a new 70min sf team. now people are getting maybe 45min guild groups compared to a previous 15-20.. who is anet kidding? dhuum just made oldschool teams get rolled compared to a record (now) 22min SC. thats as fast as the old PuG's, so basically SF didn't take a hit and its counter.. did.
To wrap up my sc thoughts, Dhuum did nothing and the nerf of SF will lead to a sc but will be equally profiable because ectos will rise extremely, putting the economy where it was before and the new sc will be just as profitable...
Both sides win if SF is nerfed although i'm not looking forward to it.
ANTI-SFers win because.. SF is nerfed.
PRO-SFers win because:
a. ectos rise a lot
b. new sc is invented to earn now more valuable ectos making new sc as good as b4.
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Jan 04, 2010, 07:02 AM // 07:02
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#637
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I despise facebook
Join Date: Feb 2008
Location: Australia
Guild: Meeting of the Lost Minds
Profession: Me/
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Quote:
Originally Posted by Abedeus
If someone leaves because his ONE skill got nerfed, in a game where you can have as many builds as possible, then he obviously deserved it.
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Yes. And if thousands leave because of it, they probably deserved it too. And I'm sure that will have no effect whatsoever on the sales of GW2. I'm sure aNet who make GW and make money from making GW think exactly the same way you do.
I'd go so far as to link to Wikipedia definitions of fanboy and elitist, but there's no need. Your attitude shows all that's needed to get an understanding of both.
Opinions...
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Jan 04, 2010, 07:34 AM // 07:34
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#638
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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Quote:
Originally Posted by Turbo Ginsu
Yes. And if thousands leave because of it, they probably deserved it too. And I'm sure that will have no effect whatsoever on the sales of GW2. I'm sure aNet who make GW and make money from making GW think exactly the same way you do.
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I can be pretty confident when i say.I bet that the ammount of people that would buy GW2 because its balanced is greater then the ammount of people Anet would miss because those people wanted a unbalanced game.
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Jan 04, 2010, 07:51 AM // 07:51
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#639
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I despise facebook
Join Date: Feb 2008
Location: Australia
Guild: Meeting of the Lost Minds
Profession: Me/
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Guild Wars can only be an unbalanced game. Apart from people who are outright hacking, aNet would obviously prefer everyone's money, regardless of their agenda or ideals. Saying that a company who is selling a product won't miss a percentage of their customer base, is completely naive.
Furthermore, unless you are one of the coders working on GW2, who are you to say that it will be balanced, or won't? That's just speculation. Even if you were one of the coders, do you think anyone would believe you if you told them GW2 will be balanced? Given the fact that there isn't even a semblance of balance in GW1, how many people do you think believe for even a second that GW2 will be?
People are not going to buy GW2 because it's balanced, people are going to buy GW2 because it's GW2, but if the way they enjoy playing GW1 is deliberately taken from them, merely to appease the elitists, do you think they're going to be eager to pay a new wad of cash so they can cop a repeat performance?
I don't think so.
Personally, I have a perma, I use it to farm from time to time, I also have a 600, which I use from time to time. I do not, however, live on either. They are just a quick and efficient way to make the $$ I need to fulfil my own agenda and get back to playing missions and other stuff that I find fun. Regardless of whether my agenda be the same or different to yours, it is still my right, as I paid for GW just like you or anyone else.
Last edited by Turbo Ginsu; Jan 04, 2010 at 07:57 AM // 07:57..
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Jan 04, 2010, 08:19 AM // 08:19
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#640
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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Ill reply to the part that matters,Do you think they will miss the 2% that leaves because their one skill was nerfed when they just gained 60% new players,of course they will care,that more money to be gained,Do you think they will do something to make the new 60% to leave just to get back the 2% that left?
OF COURSE NOT
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