Dec 25, 2009, 10:28 PM // 22:28
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#421
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Lion's Arch Merchant
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Quote:
Originally Posted by Barrage
By the way. I do love how anet is buffing warrior which is totally viable in pve with 100-blades and other builds, but not buffing paragon(as to my knowledge). A class that relies on ONE build which totally relies on PVE skills is disgraceful. MANY para skills have potential but can't even warrant a use in the bar (some being elites). The Mesmer class also needs a few buffs in PvE. These two classes are easily the lowest represented in Pve, give them some options (rework some para skills, give mesmers AOE damage+Aoe interupt).
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Totally agree. I haven't played my mesmers in a while because of some of the past updates. I have two of them and loved to play them, but since my old builds were nerfed I can't find motivation to play them again.
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Dec 25, 2009, 10:45 PM // 22:45
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#422
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Krytan Explorer
Join Date: May 2008
Profession: A/
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Quote:
Originally Posted by Zahr Dalsk
By the way, were you one of the many people who were crying in ToA just before ursan got nerfed?
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No, the reason I hate all these nerfs is because they are ultimately useless. The moment you nerf one OP build and new flavor-of-the-month build is introduced and we are put in a worse and worse position as players.
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Dec 26, 2009, 12:09 AM // 00:09
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#423
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Frost Gate Guardian
Join Date: Sep 2008
Location: USA
Guild: ToA
Profession: W/
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Quote:
Originally Posted by UnChosen
Also...when did Tank N' Spank become balanced. Maybe I am far off track...but judging by that screenshot, there is a tank(W/P), the Mo/Me is probably a bonder, the two Rt/Mo are probably healer/SoS hybrids, and the para is SY!....and the rest are probably a mish mash of characters with DPS skills.
IMO that is NOT "balanced" (Yeah, I know that the definition isn't clear), it is still unavoidable to have a tank (hey why don't you switch the W/P with a non-shadowform assassin or dervish?), and a stack of prot/heal. Just because you have a random assortment of classes for the rest doesn't really make it balanced, because in pugs and less casual guilds that R/W, Me/E, and N/Me would be replaced by the single best DPS option.
But hey...if I totally guessed your team build wrong, feel free to clarify. ("Balanced" can't be that extraordinary that you must hide all skills can it?)
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hundred blades ranger
ES warrior
PnH monk
VoR mesmer
PoD necro
OoS rits
imbagon
It took a long time to figure out the builds that worked because you had to customize them to counter the specfic area's and the effects. I.E. Imba fails in gloom cuz of 50% miss or HB+whirlwind dmg is reduced by half because of the miss. ES was used in gloom to KD the touchers
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Dec 26, 2009, 02:18 AM // 02:18
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#424
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Hall Hero
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Quote:
Originally Posted by Barrage
No, the reason I hate all these nerfs is because they are ultimately useless. The moment you nerf one OP build and new flavor-of-the-month build is introduced and we are put in a worse and worse position as players.
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Can't say I agree, as I don't see how leaving problems ignored puts us in any better of a position, and alternating and changing skills at least gives us something new to configure.
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Dec 26, 2009, 02:18 AM // 02:18
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#425
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Ascalonian Squire
Join Date: Aug 2009
Location: Fetid River
Guild: [JECD]
Profession: Mo/
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Quote:
Originally Posted by jiggles
You also do not think we (the TK) know this?
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As a general response...no, no we don't.
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Dec 26, 2009, 03:51 AM // 03:51
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#426
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Krytan Explorer
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Quote:
Originally Posted by toocooltang
hundred blades ranger
ES warrior
PnH monk
VoR mesmer
PoD necro
OoS rits
imbagon
It took a long time to figure out the builds that worked because you had to customize them to counter the specfic area's and the effects. I.E. Imba fails in gloom cuz of 50% miss or HB+whirlwind dmg is reduced by half because of the miss. ES was used in gloom to KD the touchers
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Sry, GJ and all but that's a tankspank, not balanced.
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Dec 26, 2009, 04:09 AM // 04:09
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#427
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Forge Runner
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Quote:
Originally Posted by Vazze
Sry, GJ and all but that's a tankspank, not balanced.
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unless by balanced you mean no melee, i dont see why.
ES warrior is not a tank
Hundred blade ranger is not a tank.
it would depend on how they play but i hardly see how one can tank and spank with that stuff.
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Dec 26, 2009, 04:21 AM // 04:21
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#428
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Forge Runner
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Quote:
Originally Posted by Perky
As a general response...no, no we don't.
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Well then now you do
Us on the test krewe are members of GWG as just are you. We read the forum.
However, we are not allowed to share what goes on in teh t0p s3cr3t place we discuss everything due to NDA contracts.
If we could, for sure I would ramble on about the tactics buff. A tactics buff is just what we need to buff the Dervish.
Since the only other scythe wielder that can use tactics is the W/D, yet the warrior has far less energy and must sacrifice their elite slot, I think it's safe to say things will be interesting.
This isn't a leak of any upcoming buffs, but just general knowledge that tactics is, and will always be best used by other professions. But that doesn't mean the proposals made for it won't aid the warrior
Last edited by Lishy; Dec 26, 2009 at 04:27 AM // 04:27..
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Dec 26, 2009, 05:08 AM // 05:08
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#429
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Krytan Explorer
Join Date: Aug 2005
Location: Connecticut USA
Guild: [ITPR]
Profession: W/
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Quote:
Originally Posted by Lishy
Well then now you do
Us on the test krewe are members of GWG as just are you. We read the forum.
However, we are not allowed to share what goes on in teh t0p s3cr3t place we discuss everything due to NDA contracts.
If we could, for sure I would ramble on about the tactics buff. A tactics buff is just what we need to buff the Dervish.
Since the only other scythe wielder that can use tactics is the W/D, yet the warrior has far less energy and must sacrifice their elite slot, I think it's safe to say things will be interesting.
This isn't a leak of any upcoming buffs, but just general knowledge that tactics is, and will always be best used by other professions. But that doesn't mean the proposals made for it won't aid the warrior
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I always wondered. How did/does one become part of the Krewe? What were the criteria?
I would also be interested in seeing tactics buffed. It's gone nothing but downhill since the early days. When Griffon and Ettin farming was in. It was good. Also, I used to love Watch yourself. I would love if they reverted it back to its original form.
Last edited by FyrFytr998; Dec 26, 2009 at 05:11 AM // 05:11..
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Dec 26, 2009, 05:23 AM // 05:23
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#430
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Forge Runner
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Quote:
Originally Posted by FyrFytr998
I always wondered. How did/does one become part of the Krewe? What were the criteria?
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Responsibility and dedication is what was needed ;o
Of course, you had to apply when positions were available.
I'll assume you're either indirectly criticizing me or you're seriously asking how?
If it is not the latter, need I remind you people use to call tactics a monk and paragon attribute at one point?
Lighten up!
Anyways, even in a position, it doesn't mean you can't have some humor, right?
Although I'll have you know, people on and off guild wars are very different
Last edited by Lishy; Dec 26, 2009 at 05:41 AM // 05:41..
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Dec 26, 2009, 10:08 AM // 10:08
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#431
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Ascalonian Squire
Join Date: Nov 2009
Guild: Destiny Dealers
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I think while testing with a Krewe is a nice idea, I have a way better one:
Trying for maybe an hour to get a "balanced" PUG team going for Foundry of Failed Creations or Underworld (Horseman, Wastes) and then having a 98% fail chance. I know people that try for weeks or even month to do it.
While I like all these balance changes at the same time they have to rebalance some elite areas, so "balanced" teams have a fair chance beating them in Normal Mode.
Last edited by Trip555; Dec 26, 2009 at 10:10 AM // 10:10..
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Dec 26, 2009, 10:19 AM // 10:19
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#432
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Bryant Again
Can't say I agree, as I don't see how leaving problems ignored puts us in any better of a position, and alternating and changing skills at least gives us something new to configure.
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The problem is that currently the game is character- rather than player-oriented. To be able to use a character at his full potential you now need to waste 100s of hours grinding PvE titles and each time we see a shift in what works, a new character needs to go through this tedious process.
And once again we are back at the problem of grind.
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Dec 26, 2009, 11:34 AM // 11:34
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#433
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Wilds Pathfinder
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Quote:
Originally Posted by upier
The problem is that currently the game is character- rather than player-oriented. To be able to use a character at his full potential you now need to waste 100s of hours grinding PvE titles and each time we see a shift in what works, a new character needs to go through this tedious process.
And once again we are back at the problem of grind.
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I actually didn't thought of that....thanks for bringing it up. A lot of players only have ONE character that are fully developed (thanks grindy titles for that), so those players don't have the luxury of instantly switching to another character to do the next "meta" OR balanced.
I know plenty of people that only had all the necessary skill on the assassin, and a bunch of other characters that don't even have all the missions done.
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Dec 26, 2009, 05:04 PM // 17:04
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#434
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Forge Runner
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Quote:
Originally Posted by UnChosen
I actually didn't thought of that....thanks for bringing it up. A lot of players only have ONE character that are fully developed (thanks grindy titles for that), so those players don't have the luxury of instantly switching to another character to do the next "meta" OR balanced.
I know plenty of people that only had all the necessary skill on the assassin, and a bunch of other characters that don't even have all the missions done.
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Isn't this caused by *gasp* unbalanced skills?
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Dec 26, 2009, 05:39 PM // 17:39
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#435
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Hall Hero
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Quote:
Originally Posted by upier
The problem is that currently the game is character- rather than player-oriented. To be able to use a character at his full potential you now need to waste 100s of hours grinding PvE titles and each time we see a shift in what works, a new character needs to go through this tedious process.
And once again we are back at the problem of grind.
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Alright then?
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Dec 26, 2009, 06:15 PM // 18:15
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#436
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Bryant Again
Alright then?
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The problem is that due to the way the game has evolved, A.Net now needs to consider a WHOLE bunch of factors before changing something. And sometimes leaving a problem alone will be better for the game than changing it for the sake of changing it.
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Dec 26, 2009, 06:35 PM // 18:35
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#437
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Forge Runner
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Quote:
Originally Posted by upier
The problem is that due to the way the game has evolved, A.Net now needs to consider a WHOLE bunch of factors before changing something. And sometimes leaving a problem alone will be better for the game than changing it for the sake of changing it.
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In succession of a major skill balance, after the cry of pain due the nerf subsided, the game always gained something.
IMO the skills balance are the thing keeping the game alive, i probably would have quit long time ago without them.
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Dec 26, 2009, 07:28 PM // 19:28
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#438
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Frost Gate Guardian
Join Date: Sep 2008
Location: USA
Guild: ToA
Profession: W/
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Quote:
Originally Posted by Vazze
Sry, GJ and all but that's a tankspank, not balanced.
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Tanknspank is when you have 1 heavily defended characater and its whole bar is designed around, increasing health, armor and blocking spells. Often times this requires 1 or 2 other chars to help "defend" this char. Then you have 3-4 other chars on the team that are purely designed to pump out thousands of points of dmg in seconds. The tank goes out an balls up several groups all at once and then has aggro settle on him and the Dmg Dealers come in and kill them all at once.
Balanced is where you have 2-3 frontlines 2-4 midlines 2-3 backlines. The 2 frontlines in our build were not purely defense, besides IATS and blocking stances on the ranger they relied purely on prots like SOA and Spirit bond for "tanking"
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Dec 26, 2009, 08:10 PM // 20:10
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#439
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Wilds Pathfinder
Join Date: Jun 2008
Profession: W/
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Quote:
Originally Posted by upier
The problem is that due to the way the game has evolved, A.Net now needs to consider a WHOLE bunch of factors before changing something. And sometimes leaving a problem alone will be better for the game than changing it for the sake of changing it.
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Nothing is being changed for the sake of changing it. Things are being changed because they are too powerful and deemed as being bad for gameplay. The builds that are removed will obviously be replaced by other builds for roughly two reasons. One, people are used to playing the game a certain way and want to continue playing the game in that manner, and two, the powercreep has gotten so out of control that there are about 2 years worth of skill balancing that needs to be done in order to get the game back to team-based strategy style game it was supposed to be and roughly was before the introduction of Nightfall.
One update may not seem like it is doing the game any good in the immediate future, but if A.net would just continue to move the game in the direction every couple of months, over time the game will drastically improve. You may not see the results this month, or next month, but if they stay on course for about a year you will see a very drastic change in the game over that time. The problem in the past has been when A.net would be moving the correct direction they would screw it all up in one month by doing things like those 40 elite skill updates.
Unfortunately at this point in the game it is too little too late, and the game will never be "fixed". In the time required to actually make all the changes necessary to improve the state of the game, GW will have become even more dead, and depending on GW 2's release date, the game may have even become obsolete.
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Dec 26, 2009, 08:32 PM // 20:32
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#440
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Krytan Explorer
Join Date: Aug 2005
Location: Connecticut USA
Guild: [ITPR]
Profession: W/
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Quote:
Originally Posted by Lishy
Responsibility and dedication is what was needed ;o
Of course, you had to apply when positions were available.
I'll assume you're either indirectly criticizing me or you're seriously asking how?
If it is not the latter, need I remind you people use to call tactics a monk and paragon attribute at one point?
Lighten up!
Anyways, even in a position, it doesn't mean you can't have some humor, right?
Although I'll have you know, people on and off guild wars are very different
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Nah bro. I was asking a straight up 100% legit question. I had stopped playing for a bit. So maybe I missed the forming of the Krewe.
And I was being honest about Warriors using Tactics back in the earlier days. Just after they started to intro AoE nerfs into farming builds. Wammo's had to switch to Glad's Defense instead of smiting prayers to farm Griffons and Minotaurs. There were also the tactics based Riposte builds that Warriors used to farm Ettins and Hydras. I remember when Malinon's Shield was a must have item for any Warrior farmer. And before the nerf and the PvE madness that is "Save Yourselves", "Watch Yourself" was a staple in the skill bar of most Warriors. Mind you. This was when only Proph and Sorrows Furnace were avaliable. Warrior farmers were the next best alternative for people who could not afford to outfit a 55 monk then.
So no. I was not trying to take a potshot at you. I was just thinking back to when this game was a lot simpler and more fun. Back before ANET decided they had to police they way people played their game.
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