Dec 22, 2009, 11:42 PM // 23:42
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#321
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Pre-Searing Cadet
Join Date: Sep 2009
Profession: W/
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600/Smite team
I have to agree with what Sabre has to say about monks working together... not just as a tank and smiter, but there's also support builds that other monks and ele's and rangers and rits and (get the point?) can use to join in and **work together** ... besides the 600's gotta be paying close attention to what they're doing or they become an instant corpse... that doesn't sound invincible to me...
*sigh* whatever happens, people who actually like to figure out how skills work and how to get builds to synergize will figure out a new way to farm stuff... I love working out and tweaking skill combinations! That's what I LOVE about this game... the immense complexity and CHOICE we have as players when it comes to actually playing the game!
holleratchalater,
Mr. Fellfoot
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Dec 23, 2009, 01:48 AM // 01:48
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#323
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Furnace Stoker
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This is a complete joke right? Nerfing the way that a lot of people enjoy playing, and have been playing for years? Why does PVE need to ever be nerfed? How does another player farming for ecto in the UW affect other peoples game?
A long time ago, Gaile Gray specifically stated that Anet had no problem with people playing PVE solo, why is it suddenly a problem now and what exactly is nerfing SF and 600 / Smite going to accomplish other than losing many more players from the game?
This makes me glad now that I didnt join the test crewe.
How about fixing skills that still need fixing first? Like for example Intensity, Withdraw Hexes, Shatter Storm and plenty of others?
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Dec 23, 2009, 01:58 AM // 01:58
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#324
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by bhavv
A long time ago, Gaile Gray specifically stated that Anet had no problem with people playing PVE solo, why is it suddenly a problem now and what exactly is nerfing SF and 600 / Smite going to accomplish other than losing many more players from the game?
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Because it effects things other than soloing. Great example would be SoO. Perhaps trying to read the other SF threads would help.
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Dec 23, 2009, 02:01 AM // 02:01
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#325
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Krytan Explorer
Join Date: May 2008
Profession: A/
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Quote:
Originally Posted by Cuilan
Because it effects things other than soloing. Great example would be SoO.
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How does it affect other options in any way shape or form, people can grab 8 people and do balanced way at any time, if the farm way builds are nerfed there will be NO uptick in these groups meaning that they are irrelevant to each-others play-style.
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Dec 23, 2009, 02:04 AM // 02:04
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#326
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Krytan Explorer
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haha, cute video.
I copy the random guy from the top of the comment list for all the noobs here to learn:
"agreed, absolutely agreed. granted, I get ticked when blizz hands me a nerf, but everyone does. I just make 1 comment in guild chat about how it sucks, then I shut up and move on."
Well, he has training, wow is p2p so there is support with regular skill updates. No chance that crap like this goes on for years.
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Dec 23, 2009, 02:28 AM // 02:28
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#327
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Furnace Stoker
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Quote:
Originally Posted by Cuilan
Because it effects things other than soloing. Great example would be SoO. Perhaps trying to read the other SF threads would help.
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Sorry, but me, or anyone else playing the game solo does not in any way affect you or anyone else in anyway whatsoever.
I have played this game since day one and have been completely dedicated to solo play for a very long time, so please dont bother trying to convince me that playing solo is bad for this game in any way because there is absolutely nothing that I can do to affect your enjoyment of the game by entering a PVE instance entirely on my own, be it solo or with AI, or duo monk.
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Dec 23, 2009, 02:39 AM // 02:39
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#328
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Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
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yeah they don't even realize it's the one thing that sets this game apart from the rift raff they want the game to become
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Dec 23, 2009, 03:15 AM // 03:15
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#329
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Lion's Arch Merchant
Join Date: Jan 2006
Location: California
Profession: Me/
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this game hasnt been able to be balanced since factions was released. add in the nightfall skills made things worse and EoTN PvE only skills just put the icing on the cake. there is and has been too many skills in the game. this dying game is nearing 5 years old. constantly trying to change the way people play isnt going to help. you want to improve the game, fix the mobs and how they spawn. add a little randomness to their spawns. everyone has been playing long enough and knows what will spawn and how many will be there. some of the past so called skill balances and seeing how the enemy mobs have been affected makes me think the balances were done by throwing a dart at a dart board with the choices while not taking in account how will it affect the whole game. they are better off undoing past nerfs or changes and letting it be a free for all(not like anything done in PvE affects anyone else being an instanced world) and dont cry about the economy, there hasnt been one for a long time. or just shutting down the servers and admitting they have screwed up in the past and have no clue how to fix it.
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Dec 23, 2009, 03:24 AM // 03:24
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#330
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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Some Questions
some of us are wondering if its possible to also buff some of the less used skills such as the elites like Shadow Shroud, Shroud Of Silence, and Etc. to better give availability to customize builds. some of the elites aren't even really touched at all in the builds we see today. and what about the availability on joining HA groups. those of us new are still having trouble forming groups of our own to even have a chance to get our own ranks up. is it possible to separate certain ranked groups into different districts that way each of us can get up at our own pace to fight similar skill rankings? like the old hero battles?
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Dec 23, 2009, 03:29 AM // 03:29
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#331
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Forge Runner
Join Date: Dec 2009
Location: buying shields w/ armor vs animals
Guild: Animal Fightas Inc [人一人]
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anet will never figure out how to balance their skills. dota is the best example of MANY different skills that are actually balanced. and you wanna know why? plenty of updates, plenty of people testing but it's balanced at the cost at the cost of versatility. GW has versatility but no balance.
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Dec 23, 2009, 03:49 AM // 03:49
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#332
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Frost Gate Guardian
Join Date: Sep 2007
Profession: W/
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The way I see it is, there is a group of PvE farmers who don't want the nerf because then they couldn't increase their e-peen with their vast amount of gold and ecto. Then there are the trolls, they don't really care about the nerfs but want it because it will piss of the other people. Another group i'd call white knights that seem challenged to give the mobs a fighting chance against us players.
Don't get wrong, I don't think that making a game where you can easily solo everything is going to grab anyones attention for more then 2 weeks. Some here even want to be able to clear every area in 5 min. Then all that's left is PvP, which will then be filled with everyone of which there are some who barely mastered the skill to move around in the game (looks at kurzick AB the last few weeks).
I want the game to challenge me but i still want to be able the play casually and not have to play 3 hours to clear 1 area. I like GW because you can go afk at anytime and there is no pressure on clearing areas so you can have some decent gear. That's why I welcome nerfs to some extent. I agree that SF and 600 needs to be toned down, but they shouldn't smiter boon it. It should still be runnable but not on a ridiculously scale like now. SF needs to be hit harder then 600 though, 600 are still getting hit and can overaggro, even with Spellbreaker a slight mistake kills you. SF can just theoretically clear any area that doesn't have touching skills or strong healing.
I have a friends who just started playing, he's been playing other games like WoW, and he's obsessed with making money. Every piece of crap that i'd merc without a second glance he asks' "is this worth something?" or "I just got this 1st year minipet, how much can i sell it for" and he's never PvPed or even got further then kodash bazar(he's only got NF)! The reason i'm using this example is because money doesn't really have place in this game. All you need is max armor some runes and some weapons and you can go HM or PvP. Just playing the game gives you these things. Unlike other games you need money to buy better gear, skills, grind, etc.
Last edited by gerlin; Dec 23, 2009 at 03:59 AM // 03:59..
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Dec 23, 2009, 04:44 AM // 04:44
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#333
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Furnace Stoker
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I met a player once who had several characters hoarding nothing but stacks of ecto. All he did was farm UW to get more and more ectos to do nothing but fill up his inventory with them.
But regardless of what you think of this, how is it a problem to you? The guy can play the game however he likes, if he enjoyed farming ecto, at least he was still playing the game. Nerf solo farming and you will end up losing quite a significant number of players who have been dedicated to GW for a very long time who for whatever reason enjoy that kind of solo farming gameplay.
The obvious solution has been for years now to improve party play and make it more rewarding. This has been done a little with end chests, but tbh, the rewards I got after a few FoW clears seemed so pointless for so much time spent. Another suggestion was to increase rewards when playing in a group, something like simply providing a lot more gold based on number of human players, but as the game currently works, there is no incentive to play with other people.
Also on the topic of how long it takes to clear areas, I do not want everything to be completeable in 5 minutes, but at the same time having to spend several hours on end just to vanquish one area is pathetic, frustrating, and not in anyway enjoyable. One option I would have liked would have been to be able to save your progress through an instance, and to be able to log out and log back in at any time and resume from wherever you left off. Without such a feature, I can hardly bother to waste several hours grinding vanquishes, but I would be happy to do so with such a 'save game' feature.
Of course I mean to save the progress while using H/H, not with other players.
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Dec 23, 2009, 04:56 AM // 04:56
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#334
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Wilds Pathfinder
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Quote:
Originally Posted by Vazze
haha, cute video.
I copy the random guy from the top of the comment list for all the noobs here to learn:
"agreed, absolutely agreed. granted, I get ticked when blizz hands me a nerf, but everyone does. I just make 1 comment in guild chat about how it sucks, then I shut up and move on."
Well, he has training, wow is p2p so there is support with regular skill updates. No chance that crap like this goes on for years.
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WoW is different in that no matter how much they nerf any particular skill, with enough grinding for gears or enough high level players anything can still be totally destroyed without that much of an effort.
WoW Gears + Leveling = GW Shadow Form + PvE skills.
Also...Blizzard update their game so that there's less chance of classes being completely ignored, or endgame areas that are completely worthless (dungeons) or ridiculously difficult (DoA) to the average players.....
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Dec 23, 2009, 05:56 AM // 05:56
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#335
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Hall Hero
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Quote:
Originally Posted by bhavv
This is a complete joke right? Nerfing the way that a lot of people enjoy playing, and have been playing for years? Why does PVE need to ever be nerfed? How does another player farming for ecto in the UW affect other peoples game?
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Nothing anyone does affects anyone's game.
The problem with this, of course, opens the door for allowing nearly anything in the game. "Just ignoring it" isn't too much of a solution in this case. The stance is full of holes.
The reason farming in itself is a bit concerning when it comes to the game mechanics is that it's a very small number of players going against and taking out full groups. When one skillbar can dominate several, than something in that equation - be it the farming build it self or the enemies it's going against - is broken.
Things are not so simple as "just ignoring it". People really underestimate how many gain satisfaction from accomplishing challenging tasks based off of the game's standards and not their own. If this was the case difficulty settings would've died with Wolfenstein 3D (from what I can ascertain it was the Atari that did this first, though). Instead we would see no difficulty settings and everything being really easy for newcoming players, and those who wanted a challenge simply had to ignore certain aspects of the game: dodging health packs, ammo upgrades, etc.
Quote:
Originally Posted by UnChosen
WoW is different in that no matter how much they nerf any particular skill, with enough grinding for gears or enough high level players anything can still be totally destroyed without that much of an effort.
WoW Gears + Leveling = GW Shadow Form + PvE skills.
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The difference here, though, is the gear progression. You may indeed be able to achieve SF + PvE skills power for the first raid tier, but then the next update comes along and you have to go through it once again.
Last edited by Bryant Again; Dec 23, 2009 at 05:59 AM // 05:59..
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Dec 23, 2009, 07:52 AM // 07:52
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#336
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Frost Gate Guardian
Join Date: Mar 2006
Guild: MARA
Profession: R/
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I'd like to know how us "rich" farmers have priced items out of the game for the average player. The cost of your max/elite armour is fixed, obs armour is the most expensive in the game and before the UW update was obtainable at the fraction of the cost that it used to. The vast majority of weapons are obtainable for next to nothing, infact we get so many we give more away more than we trade, i can still count on one hand how many weapons i have sold after 4 years and yet have given hundreds away. Heck the bonus mission pack has some of the coolest skins in the game, all you have to do is a quick easy "solo" mission and you can take you pick of which you want. I have storage accounts full of perfect weapons and mods, black/white dyes, ecto/shards etc that i hold onto for no real reason (i always keep stuff on my main acc limited), i have no reason for money, i farm for fun (that said i do expect some rewards for my efforts) i just simply have no interest sitting in town spamming WTS all day. I'd rather enjoy playing the game with my guildies or on my own. I work shifts so solo farming is perfect for me. I do still get a buzz when i get a perfect set of zodiac daggers even if i have no real need for em, chuck em on a hero, storage em, give away, merch em w/e. If i want a BDS or an Obs Edge i'll farm my own thanks, and if i've already got one and get another drop i'll chuck it on a hero. The only thing i ever buy in trade are mats. And get this, i know lots of people just like me.
Our guild had an officer auction last month, basically buy the services of an officer for an evening, i bought one for over half a million (money that goes back into the prize fund for games and activities), recognising some players couldn't compete we also had a raffle where you could win them for a 1k ticket. We often have lotteries with prizes like a full set of obs armour, armbraces, rare mini's etc where lots of players benefit who would otherwise never see that kind of money. The officer auction was the start of our guilds 4th birthday celebrations, which are continuing through to the new year with all kinds of games and prizes, millions worth, all donated by us greedy farmers.
As for the high prices of high end items with 0.05% or less chance of dropping well what do you expect. If an item has 0.05% chance of dropping then 0.05% of people should be able to afford it.
It does seem a little coincidental that "some" of the people in this thread bashing these builds just happen to be heavily active in the trading part of the forum. Is it possible that it is they who are wanting to manipulate prices so that they can make more money for themselves. Less farming, less goods, higher prices. Who is playing the game the way it should be more or less?
I'm seriously tempted, if this update ends up being as bad as feared (don't forget its not just SF/600 up for a bashing here, other prof will get hit too) to start a campaign to fight back. Lets see how you sellers like it when us farmers flood the market with all the stuff we've got stashed. Think the stuff all the part time farmers sell on is causing you problems, lets see what us farmers can do to the market if we want.
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Dec 23, 2009, 08:20 AM // 08:20
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#337
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by bhavv
Sorry, but me, or anyone else playing the game solo does not in any way affect you or anyone else in anyway whatsoever.
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You aren't everyone.
SoO is not possible unless you have a large friends list with people who'd be up to it or if it's the zaishen bounty. Nobody attempts to look for people because they know all they'll find is sins.
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Dec 23, 2009, 08:29 AM // 08:29
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#338
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Frost Gate Guardian
Join Date: Mar 2006
Guild: MARA
Profession: R/
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Quote:
Originally Posted by Cuilan
You aren't everyone.
SoO is not possible unless you have a large friends list with people who'd be up to it or if it's the zaishen bounty. Nobody attempts to look for people because they know all they'll find is sins.
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And neither are You
Your statement is no more speculative than his, or do you sit in town gauging the number of balanced teams v sin v 600/smite/qz teams for SoO or any other area? How busy was the SoO run before Sin and 600 teams found their way there? I suspect not very busy at all, you do a few balanced runs at a few hours each, get to the end chest and are rewarded with sweet fa and say forget this i'm off to do somet else.
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Dec 23, 2009, 08:35 AM // 08:35
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#339
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Wilds Pathfinder
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Quote:
Originally Posted by Cuilan
You aren't everyone.
SoO is not possible unless you have a large friends list with people who'd be up to it or if it's the zaishen bounty. Nobody attempts to look for people because they know all they'll find is sins.
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No one attempts it because the area is difficult and the loot is crap for the time required. There are barely any sin groups doing the area so don't even try to spin it to blame SF as the cause of dungeons being empty. The loot is so horrible that most sins don't even want to touch it even if they can. The only people "doing" the dungeons are 600/smite runners and people buying runs.
Why not take it all the way and blame SF for Vizunah Squares being empty too. I don't want to attempt to look for people in Vizunah Squares because all I would find is sins. *cough*
Last edited by UnChosen; Dec 23, 2009 at 08:42 AM // 08:42..
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Dec 23, 2009, 08:45 AM // 08:45
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#340
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Wilds Pathfinder
Join Date: Sep 2008
Profession: A/Mo
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Quote:
Originally Posted by Cuilan
You aren't everyone.
SoO is not possible unless you have a large friends list with people who'd be up to it or if it's the zaishen bounty. Nobody attempts to look for people because they know all they'll find is sins.
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roj/discord hero HB monk and a tank...2 players 6 hero's tears thru it.
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