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Old Jan 19, 2010, 02:37 AM // 02:37   #21
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Originally Posted by Giga_Gaia View Post
Then why did you delete the posts concerning the bug that makes the game crash when you open the pet panel?
TY for asking that.
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Old Jan 19, 2010, 02:48 AM // 02:48   #22
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Thanks for the quick fix on the Pet cp
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Old Jan 19, 2010, 02:49 AM // 02:49   #23
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Shame whoever was vandalizing the page saying hammers are bad doesn't know how to play GW, or it might have been funny.
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Old Jan 19, 2010, 03:24 AM // 03:24   #24
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You forget, I'm a mod. You'll see 1 thread about the update, and I'll see a whole bunch of deleted threads + banned users
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Old Jan 19, 2010, 03:25 AM // 03:25   #25
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Originally Posted by Chrisworld View Post
You won't know it's a skill update until you see this one day you open the home page:


Mark. My. Words.
That is one of the funniest things I have ever seen
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Old Jan 19, 2010, 03:41 AM // 03:41   #26
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You forget, I'm a mod. You'll see 1 thread about the update, and I'll see a whole bunch of deleted threads + banned users
which is why my original thread title was, what it was...
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Old Jan 19, 2010, 03:43 AM // 03:43   #27
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Quote:
Originally Posted by Chrisworld View Post
You won't know it's a skill update until you see this one day you open the home page:


Mark. My. Words.
I actually laughed xD
Sad thing is it's true.
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Old Jan 19, 2010, 04:49 AM // 04:49   #28
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Meh, totally understood and expected the ZSCAFK Luxon farm nerf, but it'd be nice if when they took something away (even something degenerate) they could give something back in return, especially since it's been cooking for so long now.

3/10
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Old Jan 19, 2010, 05:56 AM // 05:56   #29
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Originally Posted by FengShuiDove View Post
Meh, totally understood and expected the ZSCAFK Luxon farm nerf, but it'd be nice if when they took something away (even something degenerate) they could give something back in return, especially since it's been cooking for so long now.

3/10
What? Remove something degenerate only to add something different that's degenerate too? How's that helping?
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Old Jan 19, 2010, 06:20 AM // 06:20   #30
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Well the Luxon AFK was good while it lasted. So I guess it's even now that both Kurz and Luxons have had their easy FF's taken away?

Still. This update was all filler and no killer.
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Old Jan 19, 2010, 07:46 AM // 07:46   #31
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Quote:
Originally Posted by Regina Buenaobra View Post

• Fixed a bug that caused the Doppelganger to use Vampirism.
I see, so that was a bug. I've been wondering why the Doppelganger could use this one PvE-only skill (and just that), but I thought it was sort of intended.

Thanks for the update.
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Old Jan 19, 2010, 08:51 AM // 08:51   #32
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Originally Posted by Regina Buenaobra View Post
Here are the update notes for today's patch.

Bug Fixes
• Fixed a bug that caused Battle Priest Calibos in Zos Shivros Channel to path incorrectly.
Let me guess... this just killed the Luxon AFK Farm?
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Old Jan 19, 2010, 09:15 AM // 09:15   #33
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Originally Posted by Regina Buenaobra View Post
• Fixed the in-game link to manage NCsoft master accounts.
• Fixed a bug that prevented in-game password reset requests for @plaync accounts.

Miscellaneous
• Clarified the password-reset confirmation message.

Hi Ms ReginaB

Is that why resetting password from ingame was not working?

Can I disregard my previous request to change passwords and leave it as it is?
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Old Jan 19, 2010, 09:54 AM // 09:54   #34
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Quote:
Originally Posted by Regina Buenaobra View Post
• Fixed a bug that caused the Doppelganger to use Vampirism.
I would have kind of expected this instead:

• Fixed a bug that caused the Doppelganger not to use PvE skills.
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Old Jan 19, 2010, 10:06 AM // 10:06   #35
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Originally Posted by X Ghoul View Post
That is one of the funniest things I have ever seen
The funny thing is, the homepage is going to look something like that when SF gets nerfed.
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Old Jan 19, 2010, 10:17 AM // 10:17   #36
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Originally Posted by Arkantos View Post
The funny thing is, the homepage is going to look something like that when SF gets nerfed.
Worse. Oooh, no, a lot worse.
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Old Jan 19, 2010, 10:47 AM // 10:47   #37
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Originally Posted by Killed u man View Post
Yes the skill update finally, after all these weeks...
dont you mean months?
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Old Jan 19, 2010, 12:14 PM // 12:14   #38
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Originally Posted by fenix View Post
Shame whoever was vandalizing the page saying hammers are bad doesn't know how to play GW, or it might have been funny.
From the perspective of a pve scrub who doesn't realize how OP knockdowns can be, they might seem bad.
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Old Jan 19, 2010, 01:08 PM // 13:08   #39
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Originally Posted by Firefighter Fred View Post
I lol'ed when i saw that, although its gone now
If you think that's funny you must have a terrible understanding of the game. So much dumbness in that quote, it makes my eyes hurt.
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Old Jan 19, 2010, 02:56 PM // 14:56   #40
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Originally Posted by Master Ketsu View Post
From the perspective of a pve scrub who doesn't realize how OP knockdowns can be, they might seem bad.
Which kind of makes makes dev statement that they want to buff hammers for PvE worrying. Especially when most of "high-end" pve ballancedways use hammer warrior.
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