Jan 22, 2010, 06:03 AM // 06:03
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#61
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Ascalonian Squire
Join Date: Dec 2006
Profession: R/Mo
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Quote:
Originally Posted by Kerwyn Nasilan
Hey will this update have A). The shadow form nerf/change, or B). the Tactics/Hammer changes?
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regina said that next update willbe gvgfocus only and the other parts of the skill blance would be in febuary. abotu the tact and hammer changes dont know she didnt metion them
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Jan 22, 2010, 06:19 AM // 06:19
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#62
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Lion's Arch Merchant
Join Date: Sep 2006
Location: Travelling around Tyria, Cantha, and Elona
Profession: P/W
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So I'm wondering why SoA won't be getting the same treatment as SH in terms of reducing BSpike damage? The other protection prayers are a nice start but their use is still pretty limited, and could use a bit more options IMO.
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Jan 22, 2010, 06:28 AM // 06:28
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#63
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Ascalonian Squire
Join Date: Dec 2005
Profession: Mo/Me
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Quote:
Originally Posted by Giga_Gaia
So I'm wondering why SoA won't be getting the same treatment as SH in terms of reducing BSpike damage? The other protection prayers are a nice start but their use is still pretty limited, and could use a bit more options IMO.
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If SoA reacted against life steal it would be op against vamp weapons, I'd think
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Jan 22, 2010, 06:54 AM // 06:54
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#64
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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1) Is this a small update before a larger, more wide update after the MaT? It seems to be hinted at, but with no definitive answer either way.
2) Will the changes to, particularly EDA and Cultist's Ferver by PvP only? EDA shouldn't be touched in PvE, as there is no reason to, and Cultist's Ferver is no doubt used be orders necros now that the D/N is less useful. I advise you guys to keep that in mind.
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Jan 22, 2010, 07:04 AM // 07:04
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#65
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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i hope that the IoP nerf is addressed to pvp only. if there's no split, i hope you are aware of killing profession that's already pve-dead?
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Jan 22, 2010, 07:06 AM // 07:06
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#66
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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Quote:
Originally Posted by Ariena Najea
I would hope that this second point is either removed, or changed to be "members of your alliance". Not all PvP groups are one single guild!
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That's unchanged from how it's always been, think you missed that those are the most strict rules only for the monthly tournament. The only changes were for making restrictions more lenient on how many people are needed from a guild and how long they've been a member for ATs.
Last edited by Greedy Gus; Jan 22, 2010 at 07:09 AM // 07:09..
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Jan 22, 2010, 08:07 AM // 08:07
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#67
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Quote:
Originally Posted by eldiniel
If SoA reacted against life steal it would be op against vamp weapons, I'd think
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I don't really see how that'd be an issue though.
It'd punish people who suck at recognizing animations, or just lazy, terrible people in general.
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Jan 22, 2010, 08:17 AM // 08:17
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#68
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Krytan Explorer
Join Date: Feb 2007
Location: Napa, CA
Guild: Inadequately Equipped [GeAr]
Profession: R/N
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1s attack skills on rangers are the biggest problem for both spike rangers and apply rangers, and I'm glad they at least mentioned that in their notes so they know that it's a problem. LR is another reason rangers are so hugely powerful atm and it should be toned down as well.
hopefully the nerf to iop and mirror of ice will be enough to make them not very useful anymore. I think iop will be fine when the recharge and duration are shortened so its not as easily maintainable, but I dont know if making moi more energy cost will make it less effective.
I like the changes to recuperation and mending refrain also.
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Jan 22, 2010, 08:43 AM // 08:43
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#69
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Frost Gate Guardian
Join Date: Jan 2007
Profession: A/W
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i can say only that i lol'd at this, they used to do a lot more skill updates per MONTH when they actually cared, now we are getting nerfs on like 10-15 skills for FIVE months ... i have no words...
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Jan 22, 2010, 09:02 AM // 09:02
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#70
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Lion's Arch Merchant
Join Date: Oct 2009
Location: Netherlands
Guild: Utrecht Usurpators
Profession: D/
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Main change: Life stealing is now damage, except with lower numbers.
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Jan 22, 2010, 09:09 AM // 09:09
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#71
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Frost Gate Guardian
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Quote:
Originally Posted by Regina Buenaobra;[/quote
We've decided to make two changes to address current issues with Blood Spike.
First, and most dramatically, we're changing several defensive skills to work against life stealing. (They will continue to work against normal damage as well.) The skills we're looking at are: Reversal of Fortune, Life Sheath, Shielding Hands, Vengeful Weapon, Weapon of Remedy, and Union.
Second, we're adjusting the lead-in Blood Spike skills: Vampiric Swarm will be altered so that there is no delay between the spell being cast and the first target losing health. (This delay current causes the life-stealing from Vampiric Swarm to happen at about the same time as the life-stealing from the follow-up spike skill, making it unrealistic to react to.) Lifebane Strike and Shadow Strike will have their recharges increased from 8 to 15 in order to decrease the frequency of spikes.
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This update is so fail, do you guys even know/play this game?!
1) Ditch you're vampiric weapons
2) FC Bspike doesn't even use Lifebane/Shadow strike (Ever obsed a match smart Anet people?).
3) Vampiric Swarm hits on instant now? How is this suppose to help?
Easy solution (Should have been done about 4 years ago)!
Fast Cast for mesmer skills ONLY.
FC Bspike is a bigger problem than lame dual rangers in my opinion since they carry carry 1/2 monks and 6/7 diversions.
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Jan 22, 2010, 09:10 AM // 09:10
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#72
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Krytan Explorer
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
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Quote:
Originally Posted by NoConnection
i can say only that i lol'd at this, they used to do a lot more skill updates per MONTH when they actually cared, now we are getting nerfs on like 10-15 skills for FIVE months ... i have no words...
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I'd rather they focus on skills that negatively affect PvP instead of dartboard every skill just to create the illusion of hard work being done. Nerfs to important skills are what we need now. At least they are recognizing their boundaries...
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Jan 22, 2010, 09:28 AM // 09:28
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#73
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Wilds Pathfinder
Join Date: May 2009
Location: The Netherlands
Profession: A/W
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So an officier has to be party leader? (on top) Does that mean if there is one officier online, that officier plays monk.. he has to be on top? I'm not sure lol. Better make everyone officier then :O
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Jan 22, 2010, 09:52 AM // 09:52
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#74
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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Mirror of Ice 15e/2s would be ok, better would be making the damage cold damage (not armor ignoring).
I wonder how they will hit glass arrows rangers, so can't say anything about that yet.
The notes didn't say anything about SoA working against vamp damage, proberly for exactly the reasons stated...
Prots working against lifesteal is a good change imo, since life steal is overpowered partly because prots don't work against them. It's a way better solutions then trying to kill the current bloodspike (again...).
Stand your ground/mending refrain change looks good, add these nerfs to turrent ranger nerfs and it adds up nice in toning down dual ranger/dual para.
Actually I think this will be another good update, like the last one in september, even if it's overdue (like the last one).
Oh and please don't ask for buffs...
Last edited by Artisan Archer; Jan 22, 2010 at 09:54 AM // 09:54..
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Jan 22, 2010, 10:10 AM // 10:10
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#75
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Wilds Pathfinder
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Prots getting a small buff (!), some good/well deserved nerfs, no random buffs. This is pretty good in my book.
Ty Regina for the info.
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Jan 22, 2010, 10:48 AM // 10:48
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#76
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Krytan Explorer
Join Date: Sep 2007
Location: Afk in Gh.
Guild: Old N Dirty[ym] Good Tactics[Good]
Profession: P/Rt
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So basicly all spikes got destroyed and hexes a bit better.
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Jan 22, 2010, 10:52 AM // 10:52
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#77
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Academy Page
Join Date: Apr 2006
Location: France :)
Guild: Rage Team [rT]
Profession: Mo/
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Quote:
Originally Posted by Artisan Archer
Mirror of Ice 15e/2s would be ok, better would be making the damage cold damage (not armor ignoring).
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The whole mechanic of MoI is bad for the game : the more snares/defensives hexes you bring into your skillbar, the more damage you're dealing with MoI. This reminds the same problem as Smiter's Boon with an equal power in both damage and defense = a toolbox with strong spike potential and split reactions.
I hope they'll make MoI 25 energy and smiterboon it. Such skills are so bad for the meta.
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Jan 22, 2010, 11:37 AM // 11:37
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#78
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Jungle Guide
Join Date: Jan 2007
Location: England, UK
Guild: We Are The One And Only [rR]
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Quote:
Originally Posted by AexIndex
2) FC Bspike doesn't even use Lifebane/Shadow strike (Ever obsed a match smart Anet people?).
3) Vampiric Swarm hits on instant now? How is this suppose to help?
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2) Yes they do, almost any GvG bspike uses shadow strike not unholy feast. The guy earlier mentioned that HA bspikes use unholy feast still apparently but they're easy to beat in HA so /care.
With regard to your "go obs", if you get online today "go obs" #9 [Book] vs #169 [eB] and see it for yourself.
3) Are you seriously that dumb? Vampiric swarms delay allowed their follow up skill to land at almost the exact same time as swarm, allowing two packets of life steal to land almost instantaneously. Changing that massively reduces the spikes effectiveness and allows much easier catches by monks.
Last edited by fowlero; Jan 22, 2010 at 11:40 AM // 11:40..
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Jan 22, 2010, 12:34 PM // 12:34
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#79
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Academy Page
Join Date: Jan 2007
Location: london
Guild: History Repeats Itself [Cry]/Get Pooped[NJoY]
Profession: Mo/
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I'm hoping the change to RoF and LS won't make them trigger on a vampiric weapon effect, like they did with the old conjures. That would be pretty annoying. But its great that life stealing is finally prottable after all this time.
MoI fix seems a bit lazy, just make it 25e that will balance it out. Shame you couldn't think of some kind of rework over those 5 months. Also, its a shame you couldn't nerf this before it started to fall out of the meta. Most people are running mesmers with Energy Drain or Extend Conditions.
I'm very disappointed you are not nerfing any of the water snares, in particular Freezing Gust and Winters Embrace.
IoP seems like a good fix, but personally I would have preferred you to simply revert it back.
I'm also disappointed you are not nerfing any of the currently overpowered speed buffs.
It is also upsetting that I don't see a revert to Aegis.
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Jan 22, 2010, 12:35 PM // 12:35
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#80
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Frost Gate Guardian
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Quote:
Originally Posted by fowlero
2) Yes they do, almost any GvG bspike uses shadow strike not unholy feast. The guy earlier mentioned that HA bspikes use unholy feast still apparently but they're easy to beat in HA so /care.
With regard to your "go obs", if you get online today "go obs" #9 [Book] vs #169 [eB] and see it for yourself.
3) Are you seriously that dumb? Vampiric swarms delay allowed their follow up skill to land at almost the exact same time as swarm, allowing two packets of life steal to land almost instantaneously. Changing that massively reduces the spikes effectiveness and allows much easier catches by monks.
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Go Obs the other 50 guilds in obs they DO NOT use Lifebane/Shadow strike.
3) I guess we all can't be as "smart" as you. try infusing or even WoH with continues diversion on you but, i guess you are some kind of a super infuse for which diversion just vanishes when they cast !
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