Jun 11, 2009, 12:14 AM // 00:14
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#81
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Forge Runner
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Quote:
Originally Posted by GW Support
Hello,
I was able to find a violation by reviewing the game logs of the incident. Thank you for submitting your report and helping keep Guild Wars a fun and safe place to play.
Regards,
GMxxx
The Guild Wars Support Team
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LOL!
I swear I am impressed. Like, how did the four people I reported suddenly go from "not bots" to "bots"? I fully expected the GMs to say they are unable to find evidence when I submitted the reports, yet here they are agreeing the players I reported to be bots. Perhaps there is hope for JQ after all!
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Jun 11, 2009, 06:23 AM // 06:23
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#82
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Ascalonian Squire
Join Date: Apr 2009
Guild: this tale of sorrow
Profession: E/
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Quote:
Originally Posted by Jeydra
LOL!
I swear I am impressed. Like, how did the four people I reported suddenly go from "not bots" to "bots"? I fully expected the GMs to say they are unable to find evidence when I submitted the reports, yet here they are agreeing the players I reported to be bots. Perhaps there is hope for JQ after all!
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I'm assuming they are operating under a 'innocent until proven guilty' mantra so that means no evidence means they kinda have to assume innocence.
sweet!!!!
can you pm me the names of those you reported.... ive got some bots ive noticed on my friends list so if they're on i be cautious about entering JQ. im wondering if it got any of them and if its the bot guild that all run the same code that ive noticed. also if you could include where you sent the ticket to or whatever and what details you included...... a succesful report is awesome and i will report in the same manner you did when i notice bots. do they need time/date to review an incident? screenshot? fraps? i could have had a fraps of a bot going to yellow quarry object then engaging kurz 3 times in a row.... always going for the sign before engaging. and fallback at predictable intervals.... that would be a pain to do, but if it got the regular bots out of the way i'd do it. and host the vids on my site.
im excited because if the major botters get banned, they are less likely to waste another account as fast.... and try other things for botting, or run thier bots less often etc.
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Jun 11, 2009, 09:23 AM // 09:23
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#83
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Council of Iris
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Do we have to go and submit a report ticket though, rather than just rely on the in-game /report command?
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Jun 11, 2009, 10:53 AM // 10:53
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#84
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Krytan Explorer
Join Date: Nov 2005
Profession: E/Mo
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Quote:
Originally Posted by Jeydra
LOL!
I swear I am impressed. Like, how did the four people I reported suddenly go from "not bots" to "bots"? I fully expected the GMs to say they are unable to find evidence when I submitted the reports, yet here they are agreeing the players I reported to be bots. Perhaps there is hope for JQ after all!
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Truly a historic moment. Never have I heard of any of those FA/JQ bots ever getting any sort of disciplinary action. Ever. Although some have over time disappeared and never returned. I presumed they finally quit GW and moved on.
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Jun 16, 2009, 04:08 AM // 04:08
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#86
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Wilds Pathfinder
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A bit lost are we, eh?
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Jun 16, 2009, 12:32 PM // 12:32
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#87
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Krytan Explorer
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Quote:
I was able to find a violation by reviewing the game logs of the incident.
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obviously anet is able to track bots quite easily (nobody uses functions like "follow selected allied" regularly etc). maybe they implement a better auto-kick/ban mechanic with the next bigger pvp-update. an ingame message like "Bot Xxx Y was kicked/banned from the game. Please, refrain from using bots and botting programes." would make me laugh.
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Sep 04, 2009, 06:34 AM // 06:34
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#88
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Forge Runner
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Quote:
Originally Posted by Jeydra
LOL!
I swear I am impressed. Like, how did the four people I reported suddenly go from "not bots" to "bots"? I fully expected the GMs to say they are unable to find evidence when I submitted the reports, yet here they are agreeing the players I reported to be bots. Perhaps there is hope for JQ after all!
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I failed
There was a downturn in the number of bots for a while, but recently they're all over JQ again, so much so that I hazard there's a >50% probability that any Mo/W or Mo/P, especially on the Luxon side, is a bot. Sigh ...
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Sep 04, 2009, 07:18 AM // 07:18
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#89
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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I haven't seen much, if any bots anywhere in JQ, RA, or even FA. However, if there has been any dramatic increase of these things it could be because creators are taking advantage of Anets busy schedule with the build and test krewe contests and all, and anything else that Anet is working on. That's just my guess, of course a small one.
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Sep 04, 2009, 01:38 PM // 13:38
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#90
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Owik Gall
I haven't seen much, if any bots anywhere in JQ.
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I was on a Luxon team with 5 bots last night. We only had one turtle survive to haul jade.
So, so sad.
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Sep 04, 2009, 03:22 PM // 15:22
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#91
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Lucky Crickets[Luck]
Profession: N/Me
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-bots
-leechers
-leavers
-most warriors
-people that fight in the middle of nowhere
-people that aren't able to cap(if no enemy monk is nearby) or defend a quarry(2 or less enemies attacking the quarry) by themselves
They're all pretty much the same level of worthless in JQ.
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Sep 04, 2009, 04:07 PM // 16:07
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#92
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Krytan Explorer
Join Date: Sep 2006
Location: Treehouse #1
Profession: W/
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It's bot weekend too, with the double faction. So, I am sure we will see a lot of them.
ANet should have fixed this leeching / bot bullshit the same time they 'fixed' syncing!
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Sep 04, 2009, 04:28 PM // 16:28
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#93
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I hope that solving this problem is on their list of to-do's for the PvP-Love update.
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Sep 04, 2009, 04:47 PM // 16:47
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#94
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Ascalonian Squire
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"If it can be scripted, it will be scripted".
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Feb 11, 2010, 01:40 PM // 13:40
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#96
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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Quote:
Originally Posted by Jeydra
For quite a while there were a lot less bots in JQ ...
But recently there're been a resurgence. The Monk bots are still there - you can identify them easily because they Arcane Echo Bane Signet for example, and once they lock on to you they follow you around spamming Smite / signets etc until you kill them. Recently though there's another different kind of bot, the N/A bot running the bomber build. Y ou can identify these because after they bomb a shrine they just stand there spamming Signet of Agony until they degen out.
It's damn sad when ~6-8 of the players in any given game are bots
ANet please do something about this!!
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That doesn't prove they are botting.
Nice necrobump btw.
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Feb 11, 2010, 02:51 PM // 14:51
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#97
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Jeydra
ANet please do something about this!!
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That's a brave request!
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Feb 11, 2010, 03:46 PM // 15:46
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#98
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Jungle Guide
Join Date: Mar 2006
Location: Trying to stay out of Ryuk's Death Note
Profession: N/R
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Quote:
Originally Posted by upier
That's a brave request!
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Haha more like a unrealistic request.
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Feb 11, 2010, 03:55 PM // 15:55
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#99
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Academy Page
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Lets not forget who we are at war with, the gold sellers and buyers. The mechanics of the game, horrible servers, people abusing the game with bots are all second to the real issues. I mean these people are selling Anet property and making money off of it and Anet does not even get a cut. If they can afford to have 5 people working full time on GW, there damn well better be 4 working on getting gold sellers.
/sarcasm
Who the he11 would buy gold when you can make a sin in 2 days and farm yourself for free? My #1 annoyance is botting in MMO games, I wish priorities were reciprocate between customers on the servers and developers.
Last edited by TheRemedy; Feb 11, 2010 at 03:57 PM // 15:57..
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Feb 11, 2010, 04:33 PM // 16:33
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#100
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Tullzinski
Haha more like a unrealistic request.
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Well considering how they seem to be "solving" problem by simply deleting the thing from the game, asking for JQ to be "fixed" is brave.
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