Dec 17, 2009, 10:25 PM // 22:25
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#1001
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Pre-Searing Cadet
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@Kaleban
Its not about the game its monopolized by Wars ,Eles and Mos,those classes are the easiest classes to play(the monk not exactly but its the best healer class so its always wanted),the other classes are more hard to work with it,require better synergy with the skills(Rangers and Mes have to had a good interrupt timing for example),so those 3 classes created a better reputation during this 4 years of GW life,especially in pugs.
The Sins suffered a lot(the other classes too but not much as) i know that but its a matter of the community itself,most people had bad experience with some class and that stay marked on his mind(for example a narutard sins who shadowstep to a group of mobs and kill herself, or a Ranger that only know spam barrage or a Mesmer without interrupt and energy managment whos run out energy then the only thing he does is wand the mobs) such things killed the reputations of the other classes by the fault of the 2 sides,the bad player and the others who associate the bad player to the class itself
Wars bash things ,Eles nuke things, and Mos heal things this is something that almost everybody can figure so there are less bad War Eles and Mos than other classes.
thank god in GW2 anet will simplify the things.
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Dec 17, 2009, 10:27 PM // 22:27
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#1002
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Krytan Explorer
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Dec 17, 2009, 11:05 PM // 23:05
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#1003
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Frost Gate Guardian
Join Date: Sep 2008
Location: USA
Guild: ToA
Profession: W/
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Quote:
Originally Posted by Yelling @ Cats
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ROFL 12charss
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Dec 17, 2009, 11:16 PM // 23:16
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#1004
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Frost Gate Guardian
Join Date: Mar 2006
Guild: Guild With No [NAM트]
Profession: E/Mo
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Quote:
Originally Posted by Yelling @ Cats
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omfg so funny xDDDD
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Dec 17, 2009, 11:41 PM // 23:41
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#1005
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Wilds Pathfinder
Join Date: Sep 2008
Profession: A/Mo
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Quote:
Originally Posted by Yelling @ Cats
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Blocked for UK viewers booo...i wanna see!
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Dec 17, 2009, 11:46 PM // 23:46
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#1006
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Krytan Explorer
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Quote:
Originally Posted by Axeman002
Blocked for UK viewers booo...i wanna see!
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Lots of irony if that is true.
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Dec 17, 2009, 11:47 PM // 23:47
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#1007
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Krytan Explorer
Join Date: May 2005
Profession: Rt/
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Troll thread has trolled well. Impressive.
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Dec 18, 2009, 12:14 AM // 00:14
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#1008
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Pre-Searing Cadet
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Quote:
Originally Posted by Axeman002
Blocked for UK viewers booo...i wanna see!
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just use any Free Proxy site
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Dec 18, 2009, 12:44 AM // 00:44
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#1009
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Desert Nomad
Join Date: Dec 2005
Location: California
Profession: E/A
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Arg! Hurry up and nerf shadow form so i can cash out my ectos.
or just tell us that, "include big changes to Shadow Form"
Just means updating the skill icon to look cooler.
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Dec 18, 2009, 12:57 AM // 00:57
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#1010
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Jungle Guide
Join Date: May 2005
Location: Hot as hell Florida
Guild: [Wckd]
Profession: Me/
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Quote:
Originally Posted by YTMNDead
Wars bash things ,Eles nuke things, and Mos heal things this is something that almost everybody can figure so there are less bad War Eles and Mos than other classes.
thank god in GW2 anet will simplify the things.
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The problem then was ANet creating any other classes basically.
The game dynamic is as you describe, wars bash, eles nuke and monks heal, and in a group setting these obvious and straightforward jobs are the easiest to deal with.
The problem then, is one of ANet making the instances accessible to a class such as a Sin's shadowsteps being of great marginal utility to a group, such that its much easier with than without. Or a Mesmer, as in my last post, being in a group and encountering un-killable monsters that only die on a skill interrupt, such that a skill like Cry of Frustration nukes them all instantly.
Games have had ideas like these forever. I remember in one of my favorite games of all time, the Quest for Glory series, there were enemies that required something more than just damage. Example: in QFG 5 you and an NPC face off against a hydra, and to kill it, you have to work as a team, one doing damage to hurt and then cut off each head, the other using a torch or fire spell to stop the heads from re-growing.
Many Squaresoft games have this idea of multi-stage enemies, both in terms of multiple story type actions and also team cooperation to take an enemy down. WoW does this as well in the high end raids and dungeons, yes DPS is king in many examples, but there are many situations that require strategy and tactics beyond "swing sword, fire nuke, heal heal heal."
If ANet wants to make a truly memorable and successful game, they need to stop knee-jerk nerfing skills, alter the gameplay of a massive percentage of their game to offer unique and interesting challenges such that its a different play experience as an interrupting Mesmer or Ranger than a Warrior, and be sure to incorporate novel ideas into GW2. Again, Quest for Glory did this great for a game in the 90's, each character class had different ways of completing quests and even different quests that defined each character type.
Like I've said multiple times in this thread alone, I don't mind SF being nerfed, as long as its for the right reasons, and that its nerfing is accompanied by gameplay changes that actually make sense and are conducive to party play for all professions.
What I am against is nerfing SF because a bunch of whiny crybabies want it that way, to justify their desire for e-peen stroking and keeping areas of the game exclusive to their highly specialized team builds. Peace.
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Dec 18, 2009, 02:18 AM // 02:18
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#1011
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Pre-Searing Cadet
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Quote:
Originally Posted by Kaleban
What I am against is nerfing SF because a bunch of whiny crybabies want it that way, to justify their desire for e-peen stroking and keeping areas of the game exclusive to their highly specialized team builds. Peace.
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Anet wont Nerf SF because that,he will be nerfed because its simply overpowered, for example you can solo Duncan on HM with it, this is not right on a game that since the trailer of the alpha version in 2003 claimed to be team play,
or when the skill is used in group,it became ridiculously powerful allowing one of the most or the most difficult area to be run in 7 mins.
and the nerf wont monopolize the high end areas for "highly specialized team builds" ,people will discover other gimmicks to use in PUGs, but the case is when one build go out of control ,he needs to be nerfed,like was Ursan and will be SF now
and about the sins being hated i belive it can be solved buffing another sins skills as said before, its hard to change the mentality of people but when Nightfall came(the campaign not Abbadon invading Elona ) Critical Agility for example helped a lot the reputation of sins. perhaps a buff in some skills will make the sins be wanted on high end PUGs again.
Last edited by YTMNDead; Dec 18, 2009 at 02:24 AM // 02:24..
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Dec 18, 2009, 02:20 AM // 02:20
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#1012
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Frost Gate Guardian
Join Date: Feb 2007
Location: Saint Louis, MI (yes, it exists)
Guild: Pylons of Bastet [PofB]
Profession: E/
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Today's update... and no skills.
AHAHAHAHAHAHAHAHAHAhAHAAHHAHAHAHAHAAHAHAHHAHAAHAHA HHAHAHAAHAHAHAHAHAHAAHAHAHAHAHAHA!!!!! AHAHHAHAHAHAHAHAHAHAHAHAHAAHAHAHHAHAHAHAHAHAHAAHAH AHAHHAHAHAHAAHAHHAHAHAHAHHAHAHAHAHAHAHAAAAAAAAAAAA HAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAAHAHAHHAH AHAHAHAHAHAHAHAHHAHAHAHAHAH!!!!!
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Dec 18, 2009, 06:38 AM // 06:38
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#1013
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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Quote:
Originally Posted by Reflect
GW1 is a fail atm, and Anet dont give a flying shit about it, thats a fact...
Do what Anet does -> play Aion!
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On a complete side note : We recently hit 1kposts.
Gratz reflect!
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Dec 18, 2009, 09:30 AM // 09:30
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#1014
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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If we get another 3k posts, I think we'll be still a couple of months away from the actual nerfs. So the final countdown has indeed begun, 180 days left
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Dec 18, 2009, 09:39 AM // 09:39
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#1015
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Krytan Explorer
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Quote:
Originally Posted by Gun Pierson
If we get another 3k posts, I think we'll be still a couple of months away from the actual nerfs. So the final countdown has indeed begun, 180 days left
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ANet's solution to SF is GW2.
Just going to drag it out and drag it out and be like "LOOK GW2!!!!!".
Going to be a rude awakening for them when nobody buys it because they have made it painfully clear that they are as good at balancing a game as your every day waterhead.
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Dec 18, 2009, 01:00 PM // 13:00
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#1016
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Frost Gate Guardian
Join Date: Jul 2006
Location: Sweden
Profession: E/
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Quote:
Originally Posted by Yelling @ Cats
ANet's solution to SF is GW2.
Just going to drag it out and drag it out and be like "LOOK GW2!!!!!".
Going to be a rude awakening for them when nobody buys it because they have made it painfully clear that they are as good at balancing a game as your every day waterhead.
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It will come when its done..
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Dec 18, 2009, 01:22 PM // 13:22
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#1017
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Wilds Pathfinder
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Quote:
Originally Posted by novawhiz
many many many many people QQed about the trinity that is a fact..
And i hate SF as much as the next guy and wish it had never been put in the game but if people think that nerfing SF will suddenly make the game balanced, cause all proffesion to be useful and we all will sing kumbaya then they are sadly mistaken.
Nerfing SF will just mean a change of scenery.
We can all start the new monkway or petway or whatever the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO it is.
Then eventually everyone will QQ about that untill anet nerfs it.
Never ending cylce of guildwars
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I know they QQed about trinity but that has nothing to do with it. If they improved their playing, which many of them did, they could do just fine with another build. Or they could invent something on their own. Examples the 5-man SF team had necros instead of eles, or B/P which used synergies in a very different way and didn't have a tank character, unless you can count the MM as a that.
It wasn't even hard. People played trinity not because there was nothing else that was as efficient, they did it because they lacked imagination.
With SF, there is no way to beat the gimmick by improving. Because no matter how much you improve, you can't be better than RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing INVULNERABLE.
That's why Ursan needed to go, that's why SF needs to go.
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Dec 18, 2009, 01:34 PM // 13:34
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#1018
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Wilds Pathfinder
Join Date: Mar 2009
Location: Ontario,Canada
Guild: 聖光麒麟
Profession: W/
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Only reason i want shadow form gone is because it makes the game to damn easy for the people who abuse it. Have you ever asked one of the abusers if they come onto GW to do something other than farm? or sell their 7-8 BDS'?.
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Dec 18, 2009, 01:47 PM // 13:47
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#1019
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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Say hello to SF for another month...atleast. Remember Anet said they would address it before this year is over? Good times, Good times.
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Dec 18, 2009, 02:06 PM // 14:06
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#1020
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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Quote:
Originally Posted by own age myname
Remember Anet said they would address it before this year is over?
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Remember anet said they would tell us wtf is going on over there?
but yeah sucks don't it...
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