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Old Feb 26, 2010, 02:40 AM // 02:40   #1
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Default Anyone else's Texmod not working?

Just curious, because the cartography mods aren't working for me.

I guess I could reinstall, but I'd rather check first and make sure this isn't something that's affecting everyone who uses it.
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Old Feb 26, 2010, 02:45 AM // 02:45   #2
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My texmods are working. But i don't use the cartography one.
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Old Feb 26, 2010, 02:47 AM // 02:47   #3
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Quote:
Originally Posted by Zahr Dalsk View Post
Just curious, because the cartography mods aren't working for me.

I guess I could reinstall, but I'd rather check first and make sure this isn't something that's affecting everyone who uses it.
Umm after the patch right? If so you probably gotta restart your comp...
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Old Feb 26, 2010, 02:51 AM // 02:51   #4
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Originally Posted by Chasing Squirrels View Post
Umm after the patch right? If so you probably gotta restart your comp...
Odd. This has never been the case for any previous update.
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Old Feb 26, 2010, 03:05 AM // 03:05   #5
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Happens everytime gw restart itself after an update.
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Old Feb 26, 2010, 03:20 AM // 03:20   #6
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Disregard that: Guild Wars Multilaunch was causing the problem due to the way it handles running two copies.
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Old Feb 26, 2010, 06:54 AM // 06:54   #7
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My texmod actually did get a little buggy, but restarting seemed to resolve it.
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Old Feb 26, 2010, 07:09 AM // 07:09   #8
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Restarting was not necessary, in my case.

Checking over the registry and redirecting to the right Guild Wars folder solved the problem.
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Old Feb 26, 2010, 08:37 AM // 08:37   #9
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You can do that manually on GWML.
Just don't launch many updates at same. (Actually you can but only the last Gw will be able to relaunch it self, GWML launch each process with right registry entry, etc. and let GW on its own if ever it requires registry input again)
Not a critical issue, I think x64 users rather see GWML support their platforms first.
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