Mar 03, 2010, 01:36 AM // 01:36
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#1
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Wilds Pathfinder
Join Date: Aug 2005
Location: Los Angeles, California
Guild: Picnic Pioneers
Profession: E/
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Update - Tuesday, March 2, 2010
Automated Tournaments
* Updated the Automated Tournament map rotation.
Bug Fixes
* Fixed a minor crash bug related to the recent skill balance.
* Promised the purple squad's Siege Turtle a carrot so it would stay on the path.
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Mar 03, 2010, 01:39 AM // 01:39
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#2
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Forge Runner
Join Date: Sep 2006
Location: AZ
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thats anets problem right there, offering a turtle a carrot....
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Mar 03, 2010, 01:41 AM // 01:41
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#3
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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if i offer the live team a carrot, would they do more frequent skill balances?
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Mar 03, 2010, 01:58 AM // 01:58
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#4
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Frost Gate Guardian
Join Date: Aug 2005
Location: Droknar's Forge!
Guild: -No current guild.-
Profession: Mo/
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A whole carrot? Really?
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Mar 03, 2010, 02:00 AM // 02:00
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#5
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Wilds Pathfinder
Join Date: Aug 2006
Location: Chicago
Guild: LFG
Profession: R/
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What was wrong with the purple turtle's path?
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Mar 03, 2010, 02:01 AM // 02:01
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#6
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Forge Runner
Join Date: Sep 2006
Location: AZ
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Quote:
Originally Posted by Divine Ashes
What was wrong with the purple turtle's path?
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There were carrots in the way apparently.
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Mar 03, 2010, 02:08 AM // 02:08
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#7
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Quote:
Originally Posted by moriz
if i offer the live team a carrot, would they do more frequent skill balances?
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If you mean skill balances on time (IE every two months as they promised), then I'd be willing to offer a carrot of my own to see this too.
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Mar 03, 2010, 02:09 AM // 02:09
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#8
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Academy Page
Join Date: Apr 2005
Location: Seattle, WA
Guild: Sovereign Knights [SK]
Profession: R/
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Quote:
Originally Posted by Divine Ashes
What was wrong with the purple turtle's path?
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He would often get stuck and not want to advance on the Kurz.
Either that or he was really scared of all the prot-monks.
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Mar 03, 2010, 02:10 AM // 02:10
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#9
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Frost Gate Guardian
Join Date: Aug 2005
Location: Droknar's Forge!
Guild: -No current guild.-
Profession: Mo/
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I wonder if there is going to be a new Kurzick mission out soon. Stealing a siege turtle's carrot seems awfully dastardly.
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Mar 03, 2010, 02:20 AM // 02:20
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#10
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Forge Runner
Join Date: Sep 2006
Location: AZ
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Quote:
Originally Posted by moriz
if i offer the live team a carrot, would they do more frequent skill balances?
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Do we get to use a stick too?? ^.^
Quote:
Originally Posted by hawk3y3
Stealing a siege turtle's carrot seems awfully dastardly.
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That sounds so wrong. :P
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Mar 03, 2010, 02:25 AM // 02:25
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#11
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Desert Nomad
Join Date: Jul 2009
Location: Inside the Oblivion Gate
Guild: The Imperial Guards of Istan[TIGE]
Profession: E/Me
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hmmm turtles+carrot= a turtle willing to get hexed and rojd to death? xD i dont think a carrot is worth it..... maybe some lovely corpses would be better?
and as an extra thought we could have it drink the tears from all the Q.Qs from the sF nref( and the months beforehand..) well.. we got his water bowl filled for life...
Last edited by Lord Dagon; Mar 03, 2010 at 02:26 AM // 02:26..
Reason: had to make a joke about shadow form Q.Qers xD
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Mar 03, 2010, 02:45 AM // 02:45
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#12
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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In thirty days, the Siege Turtles shall be replaced by quite the mysterious, floppy-eared folk.
Mark my words.
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Mar 03, 2010, 03:13 AM // 03:13
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#13
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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too bad they are still getting stuck on the gates PLEASE FIX IT
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Mar 03, 2010, 03:18 AM // 03:18
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#14
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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>implying turtles eat carrots
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Mar 03, 2010, 04:12 AM // 04:12
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#15
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Nice timing... anet hates double faction weekends for luxons
Nerfing MQSC right before the weekend, and fixing the turtles right after.
Couldnt they have swapped the updates round
Lol... not that i really care, i got the faction i needed, but still gotta luv anet timing
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Mar 03, 2010, 04:30 AM // 04:30
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#16
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Frost Gate Guardian
Join Date: Jan 2010
Location: Cause you think I troll doesn't make my point less valid
Guild: We Roll Pros [POD]
Profession: A/W
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Main point of this thread to Arena Net for improvement on future updates:
Do not use sarcasm or show any personality in updates, angry mob is angry.
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Mar 03, 2010, 04:33 AM // 04:33
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#17
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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some turtles eat all kinds of vegtables, whats so hard to understand? :P
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Mar 03, 2010, 05:11 AM // 05:11
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#18
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Wilds Pathfinder
Join Date: Aug 2006
Location: Chicago
Guild: LFG
Profession: R/
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Quote:
Originally Posted by Tearmaker
He would often get stuck and not want to advance on the Kurz.
Either that or he was really scared of all the prot-monks.
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I don't think so...all the juggies and turtles can get stuck.
EDIT: Realized they're probably referring to this bug:
http://www.guildwarsguru.com/forum/t...t10428386.html
and not to JQ turtles. Oh well...
Last edited by Divine Ashes; Mar 03, 2010 at 05:13 AM // 05:13..
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Mar 03, 2010, 05:26 AM // 05:26
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#19
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Forge Runner
Join Date: Sep 2006
Location: AZ
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Quote:
Originally Posted by Painbringer
too bad they are still getting stuck on the gates PLEASE FIX IT
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Its probably why they didnt say they had fixed it in the update - turtle gets the carrot and we get the stick.
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Mar 03, 2010, 05:43 AM // 05:43
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#20
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Or you could, you know, post update notes that actually makes sense.
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