Feb 28, 2010, 11:27 AM // 11:27
|
#441
|
Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
|
Here's a thought of how you could fix Permas.
Shadow Form:
10 energy, 1 sec cast, 60 recharge.
For 6...22 seconds, enemy attacks miss and you cannot be targeted by any spells. You can't use non-Assassin skills while under the effects of Shadow Form.
Glyph of Swiftness:
Changed functionality to: Ends if you use a non-Elementalist spell. If a non-Elementalist spell is used, Glyph expires before shortening the recharge.
Ding ding ding, everyone's happy. Sins who use SF for running or solo farming with Recall + hero or Shadow of Haste are happy, and speed clears can't shorten the recharge in a viable way.
|
|
|
Feb 28, 2010, 12:05 PM // 12:05
|
#442
|
Desert Nomad
Join Date: Apr 2006
Profession: R/
|
5 months for a badly tested and ineffective nerf! Wow.
SF would have been better with physical immuntiy and vulnerable to spells. It seems they didn't want to nerf the broken skills without seriously buffing them at the same time, that's just insanely stupid!
|
|
|
Feb 28, 2010, 12:52 PM // 12:52
|
#443
|
Lion's Arch Merchant
Join Date: Dec 2008
Guild: Funny Business Inc [FBI]
|
Quote:
Originally Posted by click here
UW will be just as fast as before, easily.
|
Well, at least people can't clear most parts of the game anymore based on one overpowered elite skill (or two). I'd go as far as saying maybe it's a good thing that SC can still be done, as there is a small dedicated community trying to set records.
As long as Shadow Form and 600/smite aren't able to solo the game anymore on HM, the nerf has been a success.
|
|
|
Feb 28, 2010, 12:58 PM // 12:58
|
#444
|
Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
|
Quote:
Originally Posted by Abedeus
Here's a thought of how you could fix Permas.
Shadow Form:
10 energy, 1 sec cast, 60 recharge.
For 6...22 seconds, enemy attacks miss and you cannot be targeted by any spells. You can't use non-Assassin skills while under the effects of Shadow Form.
Glyph of Swiftness:
Changed functionality to: Ends if you use a non-Elementalist spell. If a non-Elementalist spell is used, Glyph expires before shortening the recharge.
Ding ding ding, everyone's happy. Sins who use SF for running or solo farming with Recall + hero or Shadow of Haste are happy, and speed clears can't shorten the recharge in a viable way.
|
They already fixed permas, didnt you see?
|
|
|
Feb 28, 2010, 02:03 PM // 14:03
|
#445
|
Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
|
Quote:
Originally Posted by Lykan
They already fixed permas, didnt you see?
|
Yeeaaaaah no. They just made them a bit harder to use.
|
|
|
Feb 28, 2010, 02:16 PM // 14:16
|
#446
|
Desert Nomad
|
Quote:
Originally Posted by Abedeus
Ding ding ding, everyone's happy. Sins who use SF for running or solo farming with Recall + hero or Shadow of Haste are happy, and speed clears can't shorten the recharge in a viable way.
|
Deadly Paradox + a perfect Enchantment mod is enough even for Assassin secondaries tough.
|
|
|
Feb 28, 2010, 02:16 PM // 14:16
|
#447
|
Pre-Searing Cadet
Join Date: Feb 2010
Profession: Mo/Me
|
the areas I mentioned can still be done easily with shadow form, or, for more speed, obby flesh eles. (note the 60 dmg from sliver in wastes o_O). Fine, SF doesn't cause attacks to miss anymore, but with armor of salvation and the 5 dmg reduction that SF gives you, terrorwebs, mindblades, dead threshers/collectors do no damage while attacking you. And since paradox is not needed anymore, you can simply take stoneflesh for mountains and wastes. Same idea applies to FoW. take out the paradox, and you get an extra 20 energy to do whatever you want with during the course that shadow form is being recharge, so put in stoneflesh and gogo kill.
|
|
|
Feb 28, 2010, 02:26 PM // 14:26
|
#448
|
Forge Runner
Join Date: Nov 2006
Profession: A/N
|
Quote:
Originally Posted by Ugh
Undoubtedly.
Idea: Nerf Shadow Form.
|
Whoa.
Let's not go crazy here.
|
|
|
Feb 28, 2010, 02:29 PM // 14:29
|
#449
|
Lion's Arch Merchant
Join Date: Mar 2007
Guild: Sellin hot stock tips for pro[fit]
Profession: Me/E
|
Looking at what is possible in game(even worked out stupid Me/A solo build...wow) post patch, the lack of a true heavy handed approach is just gonna put everyone back into a position to laugh at the foresight of tester/balancers. I typically do less than half the work in a given college course, yet still hope to pass. Is that logical?
|
|
|
Feb 28, 2010, 02:35 PM // 14:35
|
#450
|
Wilds Pathfinder
Join Date: Sep 2008
Profession: A/Mo
|
awww ...poor QQ's didnt get a skill obliterated...shows how much anet take note of ure cries ah well...heres to another year of SF QQ threads /raise can
|
|
|
Feb 28, 2010, 02:44 PM // 14:44
|
#451
|
Jungle Guide
|
Shadow Form was never the problem. Perma was.
The fix to shadow form was and always will be:
This skill is disabled for 30 seconds.
|
|
|
Feb 28, 2010, 03:05 PM // 15:05
|
#452
|
Krytan Explorer
Join Date: Jun 2009
Profession: R/
|
Quote:
Originally Posted by Kumu Honua
Shadow Form was never the problem. Perma was.
The fix to shadow form was and always will be:
This skill is disabled for 30 seconds.
|
It's almost too easy.
Do this, please.
|
|
|
Feb 28, 2010, 03:16 PM // 15:16
|
#453
|
Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
|
Quote:
Originally Posted by Gill Halendt
Deadly Paradox + a perfect Enchantment mod is enough even for Assassin secondaries tough.
|
Recharge 60, with DP it's 40. Even if you somehow make it last 30-35 seconds, it's still 5 seconds too little, at best.
Or hell, like someone said, change it to "Disabled for 30 seconds" and change it from Spell to Skill. Or to Form.
|
|
|
Feb 28, 2010, 03:25 PM // 15:25
|
#454
|
Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
|
It's funny they try to make SF worse, and it ends up better.
|
|
|
Feb 28, 2010, 05:33 PM // 17:33
|
#455
|
Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
|
Quote:
Originally Posted by own age myname
It's funny they try to make SF worse, and it ends up better.
|
conclusion: don't mess with the farmers or they'll make you look bad. They know more about this game than the TK and Anet and the anti farming crowd combined. L2P lol.
Last edited by Gun Pierson; Feb 28, 2010 at 06:05 PM // 18:05..
|
|
|
Feb 28, 2010, 05:53 PM // 17:53
|
#456
|
Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
|
sweet, obby flesh buff! yay.
|
|
|
Feb 28, 2010, 06:41 PM // 18:41
|
#457
|
Frost Gate Guardian
Join Date: Jan 2010
Location: Cause you think I troll doesn't make my point less valid
Guild: We Roll Pros [POD]
Profession: A/W
|
I like the buff to tactics, and I think I'm one of the first people to say that. I dont know what it is about it, but after looking at this random build I hit for wiki, I lol'd irl. I mean I lol'd irl. Loling irl is what I did. Note counters.
http://pvx.wikia.com/wiki/W/Any_Shove_Axe
Edit: Bravery = Ability to frenzy charge into groups of enemies like a madman and start blowing shitters up regardless of impossible odds.
|
|
|
Feb 28, 2010, 07:53 PM // 19:53
|
#458
|
Desert Nomad
|
Quote:
Originally Posted by Abedeus
Recharge 60, with DP it's 40. Even if you somehow make it last 30-35 seconds, it's still 5 seconds too little, at best.
|
Recharge is currently 30s, duration 18s @ 12 Shadow Arts.
With a perfect Enchantment mod -> Duration: 20s (rounded down)
With Deadly Paradox -> Recharge: 20s
There you go.
Last edited by Gill Halendt; Feb 28, 2010 at 08:09 PM // 20:09..
|
|
|
Feb 28, 2010, 08:20 PM // 20:20
|
#459
|
Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
|
Quote:
Originally Posted by Gill Halendt
Recharge is currently 30s, duration 18s @ 12 Shadow Arts.
With a perfect Enchantment mod -> Duration: 20s (rounded down)
With Deadly Paradox -> Recharge: 20s
There you go.
|
Quote:
Originally Posted by Abedeus
Here's a thought of how you could fix Permas.
Shadow Form:
10 energy, 1 sec cast, 60 recharge.
For 6...22 seconds, enemy attacks miss and you cannot be targeted by any spells. You can't use non-Assassin skills while under the effects of Shadow Form.
Glyph of Swiftness:
Changed functionality to: Ends if you use a non-Elementalist spell. If a non-Elementalist spell is used, Glyph expires before shortening the recharge.
Ding ding ding, everyone's happy. Sins who use SF for running or solo farming with Recall + hero or Shadow of Haste are happy, and speed clears can't shorten the recharge in a viable way.
|
He was referring to his suggestion. That would be the suggestion he made in the same post as the one you initially quoted.
|
|
|
Feb 28, 2010, 09:24 PM // 21:24
|
#460
|
Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
|
Quote:
Originally Posted by Gill Halendt
Recharge is currently 30s, duration 18s @ 12 Shadow Arts.
With a perfect Enchantment mod -> Duration: 20s (rounded down)
With Deadly Paradox -> Recharge: 20s
There you go.
|
Try reading my other post.
If you up the recharge to 45 or 60, it won't work.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 07:50 AM // 07:50.
|