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Old Feb 28, 2010, 11:27 AM // 11:27   #441
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Here's a thought of how you could fix Permas.

Shadow Form:

10 energy, 1 sec cast, 60 recharge.

For 6...22 seconds, enemy attacks miss and you cannot be targeted by any spells. You can't use non-Assassin skills while under the effects of Shadow Form.

Glyph of Swiftness:

Changed functionality to: Ends if you use a non-Elementalist spell. If a non-Elementalist spell is used, Glyph expires before shortening the recharge.

Ding ding ding, everyone's happy. Sins who use SF for running or solo farming with Recall + hero or Shadow of Haste are happy, and speed clears can't shorten the recharge in a viable way.
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Old Feb 28, 2010, 12:05 PM // 12:05   #442
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5 months for a badly tested and ineffective nerf! Wow.

SF would have been better with physical immuntiy and vulnerable to spells. It seems they didn't want to nerf the broken skills without seriously buffing them at the same time, that's just insanely stupid!
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Old Feb 28, 2010, 12:52 PM // 12:52   #443
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Quote:
Originally Posted by click here View Post
UW will be just as fast as before, easily.
Well, at least people can't clear most parts of the game anymore based on one overpowered elite skill (or two). I'd go as far as saying maybe it's a good thing that SC can still be done, as there is a small dedicated community trying to set records.

As long as Shadow Form and 600/smite aren't able to solo the game anymore on HM, the nerf has been a success.
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Old Feb 28, 2010, 12:58 PM // 12:58   #444
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Quote:
Originally Posted by Abedeus View Post
Here's a thought of how you could fix Permas.

Shadow Form:

10 energy, 1 sec cast, 60 recharge.

For 6...22 seconds, enemy attacks miss and you cannot be targeted by any spells. You can't use non-Assassin skills while under the effects of Shadow Form.

Glyph of Swiftness:

Changed functionality to: Ends if you use a non-Elementalist spell. If a non-Elementalist spell is used, Glyph expires before shortening the recharge.

Ding ding ding, everyone's happy. Sins who use SF for running or solo farming with Recall + hero or Shadow of Haste are happy, and speed clears can't shorten the recharge in a viable way.
They already fixed permas, didnt you see?
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Old Feb 28, 2010, 02:03 PM // 14:03   #445
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Originally Posted by Lykan View Post
They already fixed permas, didnt you see?
Yeeaaaaah no. They just made them a bit harder to use.
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Old Feb 28, 2010, 02:16 PM // 14:16   #446
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Quote:
Originally Posted by Abedeus View Post
Ding ding ding, everyone's happy. Sins who use SF for running or solo farming with Recall + hero or Shadow of Haste are happy, and speed clears can't shorten the recharge in a viable way.
Deadly Paradox + a perfect Enchantment mod is enough even for Assassin secondaries tough.
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Old Feb 28, 2010, 02:16 PM // 14:16   #447
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the areas I mentioned can still be done easily with shadow form, or, for more speed, obby flesh eles. (note the 60 dmg from sliver in wastes o_O). Fine, SF doesn't cause attacks to miss anymore, but with armor of salvation and the 5 dmg reduction that SF gives you, terrorwebs, mindblades, dead threshers/collectors do no damage while attacking you. And since paradox is not needed anymore, you can simply take stoneflesh for mountains and wastes. Same idea applies to FoW. take out the paradox, and you get an extra 20 energy to do whatever you want with during the course that shadow form is being recharge, so put in stoneflesh and gogo kill.
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Old Feb 28, 2010, 02:26 PM // 14:26   #448
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Originally Posted by Ugh View Post
Undoubtedly.

Idea: Nerf Shadow Form.
Whoa.
Let's not go crazy here.
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Old Feb 28, 2010, 02:29 PM // 14:29   #449
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Looking at what is possible in game(even worked out stupid Me/A solo build...wow) post patch, the lack of a true heavy handed approach is just gonna put everyone back into a position to laugh at the foresight of tester/balancers. I typically do less than half the work in a given college course, yet still hope to pass. Is that logical?
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Old Feb 28, 2010, 02:35 PM // 14:35   #450
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awww ...poor QQ's didnt get a skill obliterated...shows how much anet take note of ure cries ah well...heres to another year of SF QQ threads /raise can
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Old Feb 28, 2010, 02:44 PM // 14:44   #451
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Shadow Form was never the problem. Perma was.

The fix to shadow form was and always will be:

This skill is disabled for 30 seconds.
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Old Feb 28, 2010, 03:05 PM // 15:05   #452
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Quote:
Originally Posted by Kumu Honua View Post
Shadow Form was never the problem. Perma was.

The fix to shadow form was and always will be:

This skill is disabled for 30 seconds.
It's almost too easy.

Do this, please.
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Old Feb 28, 2010, 03:16 PM // 15:16   #453
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Quote:
Originally Posted by Gill Halendt View Post
Deadly Paradox + a perfect Enchantment mod is enough even for Assassin secondaries tough.
Recharge 60, with DP it's 40. Even if you somehow make it last 30-35 seconds, it's still 5 seconds too little, at best.

Or hell, like someone said, change it to "Disabled for 30 seconds" and change it from Spell to Skill. Or to Form.
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Old Feb 28, 2010, 03:25 PM // 15:25   #454
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It's funny they try to make SF worse, and it ends up better.
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Old Feb 28, 2010, 05:33 PM // 17:33   #455
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Originally Posted by own age myname View Post
It's funny they try to make SF worse, and it ends up better.
conclusion: don't mess with the farmers or they'll make you look bad. They know more about this game than the TK and Anet and the anti farming crowd combined. L2P lol.

Last edited by Gun Pierson; Feb 28, 2010 at 06:05 PM // 18:05..
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Old Feb 28, 2010, 05:53 PM // 17:53   #456
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sweet, obby flesh buff! yay.
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Old Feb 28, 2010, 06:41 PM // 18:41   #457
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I like the buff to tactics, and I think I'm one of the first people to say that. I dont know what it is about it, but after looking at this random build I hit for wiki, I lol'd irl. I mean I lol'd irl. Loling irl is what I did. Note counters.

http://pvx.wikia.com/wiki/W/Any_Shove_Axe

Edit: Bravery = Ability to frenzy charge into groups of enemies like a madman and start blowing shitters up regardless of impossible odds.
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Old Feb 28, 2010, 07:53 PM // 19:53   #458
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Quote:
Originally Posted by Abedeus View Post
Recharge 60, with DP it's 40. Even if you somehow make it last 30-35 seconds, it's still 5 seconds too little, at best.
Recharge is currently 30s, duration 18s @ 12 Shadow Arts.

With a perfect Enchantment mod -> Duration: 20s (rounded down)
With Deadly Paradox -> Recharge: 20s

There you go.

Last edited by Gill Halendt; Feb 28, 2010 at 08:09 PM // 20:09..
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Old Feb 28, 2010, 08:20 PM // 20:20   #459
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Quote:
Originally Posted by Gill Halendt View Post
Recharge is currently 30s, duration 18s @ 12 Shadow Arts.

With a perfect Enchantment mod -> Duration: 20s (rounded down)
With Deadly Paradox -> Recharge: 20s

There you go.

Quote:
Originally Posted by Abedeus View Post
Here's a thought of how you could fix Permas.

Shadow Form:

10 energy, 1 sec cast, 60 recharge.

For 6...22 seconds, enemy attacks miss and you cannot be targeted by any spells. You can't use non-Assassin skills while under the effects of Shadow Form.

Glyph of Swiftness:

Changed functionality to: Ends if you use a non-Elementalist spell. If a non-Elementalist spell is used, Glyph expires before shortening the recharge.

Ding ding ding, everyone's happy. Sins who use SF for running or solo farming with Recall + hero or Shadow of Haste are happy, and speed clears can't shorten the recharge in a viable way.

He was referring to his suggestion. That would be the suggestion he made in the same post as the one you initially quoted.
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Old Feb 28, 2010, 09:24 PM // 21:24   #460
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Quote:
Originally Posted by Gill Halendt View Post
Recharge is currently 30s, duration 18s @ 12 Shadow Arts.

With a perfect Enchantment mod -> Duration: 20s (rounded down)
With Deadly Paradox -> Recharge: 20s

There you go.
Try reading my other post.

If you up the recharge to 45 or 60, it won't work.
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