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Old Feb 27, 2010, 05:22 AM // 05:22   #381
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Originally Posted by enter_the_zone View Post
A serious question for all the people who hated SF and 600/smite because it killed team play, and GW is a team game...


Do you really think it's better now that, having nerfed 600, 8 human DTSC takes 20-25 minutes without trying to find a team, and fails often, whereas Discordway hero/hench takes 30 minutes (less with cons or fallback) and even 1 death in the party is a rare event? Is that really your idea of playing as a team? Discouraging the one thing that was actually reasonably puggable and making h/h solo more attractive yet again?

Don't get me wrong, I prefer my heroes to people and I'm glad the time difference is so negligible now that I don't feel stupid using h/h instead of doing SC. But is that really what you wanted?
speed clears for MQ and DT were an incidental casualty of the nerfs, not the cause of it
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Old Feb 27, 2010, 05:23 AM // 05:23   #382
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Quote:
Originally Posted by enter_the_zone View Post
A serious question for all the people who hated SF and 600/smite because it killed team play, and GW is a team game...


Do you really think it's better now that, having nerfed 600, 8 human DTSC takes 20-25 minutes without trying to find a team, and fails often, whereas Discordway hero/hench takes 30 minutes (less with cons or fallback) and even 1 death in the party is a rare event? Is that really your idea of playing as a team? Discouraging the one thing that was actually reasonably puggable and making h/h solo more attractive yet again?

Don't get me wrong, I prefer my heroes to people and I'm glad the time difference is so negligible now that I don't feel stupid using h/h instead of doing SC. But is that really what you wanted?
Eh, everyone knew it was too late. The game has been designed around 600/smite and SF, look at eotn dungeons using that shrieking monster skill that removes enchants.

The game needs a major redesign... which wont happen.
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Old Feb 27, 2010, 05:32 AM // 05:32   #383
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Originally Posted by YunSooJin View Post
speed clears for MQ and DT were an incidental casualty of the nerfs, not the cause of it
Yeah, and yet when it's forum whinging you're talking about, most of them were whinging about DTSC for 600/smite and UW/FoW SC for SF. The question is specifically aimed at those who had a problem with SC's promoting a lack of balanced play and "proper" teams, and there were enough of them claiming that as their reason for complaint. I rarely saw QQ about dungeons being run, but then I may have blocked it out..

Last edited by enter_the_zone; Feb 27, 2010 at 05:35 AM // 05:35..
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Old Feb 27, 2010, 05:45 AM // 05:45   #384
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Originally Posted by enter_the_zone View Post
But is that really what you wanted?
Tank 'n spank is slow and can easily end in failure.
Solo-ing without risk isn't co-op.
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Old Feb 27, 2010, 06:25 AM // 06:25   #385
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I'd just like to say that Thursday's update has gotten me back into the game. Cheers.
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Old Feb 27, 2010, 06:29 AM // 06:29   #386
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Originally Posted by sportacus View Post
I'd just like to say that Thursday's update has gotten me back into the game. Cheers.
And here I thought I was the only one.
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Old Feb 27, 2010, 06:42 AM // 06:42   #387
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Originally Posted by tuna-fish_sushi View Post
Holy crap renewing smash is overpowered.
If you KD a foe with 3-4 seconds kd (stonefist gloves or backbreaker) and have ias you can get off 5-6 renewing smashes while they are KD by spamming it producing initial kd attack damage + around 400 damage damage plus 15-18energy.

too bad its pve only, try it out in isle of nameless, kd a target then spam renewing smash.
Now to abuse this before it gets nerfed. Also will try with heros 4 x 400 damage in 4 seconds hopefully
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Old Feb 27, 2010, 06:45 AM // 06:45   #388
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Lol at all the people who thought SF was so badly nerfed when DoA will soon be able to be done in under an hour with two perma tanks. (weve only done it once and got 1h 26m with alot of errors)
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Old Feb 27, 2010, 07:04 AM // 07:04   #389
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I like the new tactics skills. I see good potential with the blocks and the upkeep shouts. Now what I would like to see is a skill that will take monster aggro. That would make tanking easier than just nervously trying to hold all aggro with fear that it could easily break.
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Old Feb 27, 2010, 07:12 AM // 07:12   #390
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Originally Posted by Owik Gall View Post
Now what I would like to see is a skill that will take monster aggro. That would make tanking easier than just nervously trying to hold all aggro with fear that it could easily break.
8/10, would rage again
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Old Feb 27, 2010, 08:58 AM // 08:58   #391
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This Update has sort of restored my faith in Guildwars

Even if it is about 5 months to late
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Old Feb 27, 2010, 09:33 AM // 09:33   #392
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Originally Posted by Owik Gall View Post
Now what I would like to see is a skill that will take monster aggro. That would make tanking easier than just nervously trying to hold all aggro with fear that it could easily break.
Now prepare yourself to be crucified bu gwguru community...
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Old Feb 27, 2010, 10:31 AM // 10:31   #393
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Originally Posted by Regina Buenaobra View Post
Greetings. Just wanted to update this thread with this info: as we mentioned earlier, our devs were taking a closer look at Seeping Wound, in response to feedback which we collected from players via the forums and other sources. There were also some localized text issues, which were corrected.

You can take a look at the update notes on the official wiki: http://wiki.guildwars.com/wiki/Game_updates

We will have these posted on the website as soon as we can (our web master is out of the office today).

Thanks, and have a good weekend.

(I created a new topic, but just wanted to post here, so people who subscribed to this thread got notified. -- Cheers.)
oh yes, great! Nerf all what probaly we can use! /clap

why instead nerf not pump the less classes use? -.-

I would note that for example my friends list last night was almost empty... I think that many people with this skill update leave gw ... so this is what you want? Congratulations!

Last edited by Jastra; Feb 27, 2010 at 10:34 AM // 10:34..
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Old Feb 27, 2010, 11:41 AM // 11:41   #394
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Originally Posted by enter_the_zone View Post
Do you really think it's better now that, having nerfed 600, 8 human DTSC takes 20-25 minutes without trying to find a team, and fails often (...)
It will get down to 15-20 minutes again as soon as the players have learned to play their builds appropriate; particularly the smiters act mostly extremly stupid, e.g. casting SoJ on you if there's only one foe left who doesn't attack anyway.
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Old Feb 27, 2010, 12:10 PM // 12:10   #395
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Hey Regina, when the team nerfs Renewing Smash can you tell them to make it a PvP only nerf, I kinda like it in PvE.
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Old Feb 27, 2010, 12:19 PM // 12:19   #396
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Lol could you guys help me a bit out...
what farms can't you do now anymore?
Could you still use SF, 600hp etc?
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Old Feb 27, 2010, 01:13 PM // 13:13   #397
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Originally Posted by enter_the_zone View Post
Do you really think it's better now that, having nerfed 600, 8 human DTSC takes 20-25 minutes without trying to find a team, and fails often, whereas Discordway hero/hench takes 30 minutes (less with cons or fallback) and even 1 death in the party is a rare event?
In a simple word. Yes.

That was their purpose: to slow gimmicks down so that they're no more the most obvious choice for "efficiency".

You know, GW is a hobby. The time spent in doing things you like shouldn't matter that much.
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Old Feb 27, 2010, 01:16 PM // 13:16   #398
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Originally Posted by garethporlest18 View Post
Hey Regina, when the team nerfs Renewing Smash can you tell them to make it a PvP only nerf, I kinda like it in PvE.
The was split already.
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Old Feb 27, 2010, 01:41 PM // 13:41   #399
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The was split already.
Oh, great then. Well don't go nerfing it now.
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Old Feb 27, 2010, 01:43 PM // 13:43   #400
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Originally Posted by Gill Halendt View Post
In a simple word. Yes.

That was their purpose: to slow gimmicks down so that they're no more the most obvious choice for "efficiency".

You know, GW is a hobby. The time spent in doing things you like shouldn't matter that much.
So we shouldnt have a choice in the matter?...its slow paced or no paced at all?

remember the idea of GW is to build fast and efficient builds to clear area's/missions.....this is only a minor setback im already farming ecto on chaos plains so im happy again.
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