Feb 27, 2010, 05:22 AM // 05:22
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#381
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Pyromaniac
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by enter_the_zone
A serious question for all the people who hated SF and 600/smite because it killed team play, and GW is a team game...
Do you really think it's better now that, having nerfed 600, 8 human DTSC takes 20-25 minutes without trying to find a team, and fails often, whereas Discordway hero/hench takes 30 minutes (less with cons or fallback) and even 1 death in the party is a rare event? Is that really your idea of playing as a team? Discouraging the one thing that was actually reasonably puggable and making h/h solo more attractive yet again?
Don't get me wrong, I prefer my heroes to people and I'm glad the time difference is so negligible now that I don't feel stupid using h/h instead of doing SC. But is that really what you wanted?
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speed clears for MQ and DT were an incidental casualty of the nerfs, not the cause of it
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Feb 27, 2010, 05:23 AM // 05:23
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#382
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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Quote:
Originally Posted by enter_the_zone
A serious question for all the people who hated SF and 600/smite because it killed team play, and GW is a team game...
Do you really think it's better now that, having nerfed 600, 8 human DTSC takes 20-25 minutes without trying to find a team, and fails often, whereas Discordway hero/hench takes 30 minutes (less with cons or fallback) and even 1 death in the party is a rare event? Is that really your idea of playing as a team? Discouraging the one thing that was actually reasonably puggable and making h/h solo more attractive yet again?
Don't get me wrong, I prefer my heroes to people and I'm glad the time difference is so negligible now that I don't feel stupid using h/h instead of doing SC. But is that really what you wanted?
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Eh, everyone knew it was too late. The game has been designed around 600/smite and SF, look at eotn dungeons using that shrieking monster skill that removes enchants.
The game needs a major redesign... which wont happen.
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Feb 27, 2010, 05:32 AM // 05:32
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#383
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Jungle Guide
Join Date: Nov 2007
Profession: R/
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Quote:
Originally Posted by YunSooJin
speed clears for MQ and DT were an incidental casualty of the nerfs, not the cause of it
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Yeah, and yet when it's forum whinging you're talking about, most of them were whinging about DTSC for 600/smite and UW/FoW SC for SF. The question is specifically aimed at those who had a problem with SC's promoting a lack of balanced play and "proper" teams, and there were enough of them claiming that as their reason for complaint. I rarely saw QQ about dungeons being run, but then I may have blocked it out..
Last edited by enter_the_zone; Feb 27, 2010 at 05:35 AM // 05:35..
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Feb 27, 2010, 05:45 AM // 05:45
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#384
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by enter_the_zone
But is that really what you wanted?
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Tank 'n spank is slow and can easily end in failure.
Solo-ing without risk isn't co-op.
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Feb 27, 2010, 06:25 AM // 06:25
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#385
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Lion's Arch Merchant
Join Date: Jul 2008
Guild: Burninating the countryside
Profession: D/
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I'd just like to say that Thursday's update has gotten me back into the game. Cheers.
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Feb 27, 2010, 06:29 AM // 06:29
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#386
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Academy Page
Join Date: Feb 2009
Guild: [CK]
Profession: Rt/
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Quote:
Originally Posted by sportacus
I'd just like to say that Thursday's update has gotten me back into the game. Cheers.
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And here I thought I was the only one.
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Feb 27, 2010, 06:42 AM // 06:42
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#387
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Lion's Arch Merchant
Join Date: Jul 2006
Profession: W/
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Quote:
Originally Posted by tuna-fish_sushi
Holy crap renewing smash is overpowered.
If you KD a foe with 3-4 seconds kd (stonefist gloves or backbreaker) and have ias you can get off 5-6 renewing smashes while they are KD by spamming it producing initial kd attack damage + around 400 damage damage plus 15-18energy.
too bad its pve only, try it out in isle of nameless, kd a target then spam renewing smash.
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Now to abuse this before it gets nerfed. Also will try with heros 4 x 400 damage in 4 seconds hopefully
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Feb 27, 2010, 06:45 AM // 06:45
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#388
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Frost Gate Guardian
Join Date: Jul 2008
Guild: ecto
Profession: E/
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Lol at all the people who thought SF was so badly nerfed when DoA will soon be able to be done in under an hour with two perma tanks. (weve only done it once and got 1h 26m with alot of errors)
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Feb 27, 2010, 07:04 AM // 07:04
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#389
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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I like the new tactics skills. I see good potential with the blocks and the upkeep shouts. Now what I would like to see is a skill that will take monster aggro. That would make tanking easier than just nervously trying to hold all aggro with fear that it could easily break.
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Feb 27, 2010, 07:12 AM // 07:12
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#390
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Wilds Pathfinder
Join Date: Jul 2005
Location: drifting between Indiana and NorCal
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Quote:
Originally Posted by Owik Gall
Now what I would like to see is a skill that will take monster aggro. That would make tanking easier than just nervously trying to hold all aggro with fear that it could easily break.
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8/10, would rage again
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Feb 27, 2010, 08:58 AM // 08:58
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#391
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Lion's Arch Merchant
Join Date: Apr 2008
Location: NZ
Guild: Frenzy More [Plz]
Profession: Mo/W
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This Update has sort of restored my faith in Guildwars
Even if it is about 5 months to late
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Feb 27, 2010, 09:33 AM // 09:33
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#392
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Frost Gate Guardian
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Quote:
Originally Posted by Owik Gall
Now what I would like to see is a skill that will take monster aggro. That would make tanking easier than just nervously trying to hold all aggro with fear that it could easily break.
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Now prepare yourself to be crucified bu gwguru community...
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Feb 27, 2010, 10:31 AM // 10:31
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#393
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Ascalonian Squire
Join Date: Oct 2009
Guild: [GnoC]
Profession: E/Me
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Quote:
Originally Posted by Regina Buenaobra
Greetings. Just wanted to update this thread with this info: as we mentioned earlier, our devs were taking a closer look at Seeping Wound, in response to feedback which we collected from players via the forums and other sources. There were also some localized text issues, which were corrected.
You can take a look at the update notes on the official wiki: http://wiki.guildwars.com/wiki/Game_updates
We will have these posted on the website as soon as we can (our web master is out of the office today).
Thanks, and have a good weekend.
(I created a new topic, but just wanted to post here, so people who subscribed to this thread got notified. -- Cheers.)
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oh yes, great! Nerf all what probaly we can use! /clap
why instead nerf not pump the less classes use? -.-
I would note that for example my friends list last night was almost empty... I think that many people with this skill update leave gw ... so this is what you want? Congratulations!
Last edited by Jastra; Feb 27, 2010 at 10:34 AM // 10:34..
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Feb 27, 2010, 11:41 AM // 11:41
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#394
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Krytan Explorer
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Quote:
Originally Posted by enter_the_zone
Do you really think it's better now that, having nerfed 600, 8 human DTSC takes 20-25 minutes without trying to find a team, and fails often (...)
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It will get down to 15-20 minutes again as soon as the players have learned to play their builds appropriate; particularly the smiters act mostly extremly stupid, e.g. casting SoJ on you if there's only one foe left who doesn't attack anyway.
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Feb 27, 2010, 12:10 PM // 12:10
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#395
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Hey Regina, when the team nerfs Renewing Smash can you tell them to make it a PvP only nerf, I kinda like it in PvE.
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Feb 27, 2010, 12:19 PM // 12:19
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#396
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Frost Gate Guardian
Join Date: Mar 2009
Location: Chaos Wastes
Profession: W/
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Lol could you guys help me a bit out...
what farms can't you do now anymore?
Could you still use SF, 600hp etc?
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Feb 27, 2010, 01:13 PM // 13:13
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#397
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Desert Nomad
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Quote:
Originally Posted by enter_the_zone
Do you really think it's better now that, having nerfed 600, 8 human DTSC takes 20-25 minutes without trying to find a team, and fails often, whereas Discordway hero/hench takes 30 minutes (less with cons or fallback) and even 1 death in the party is a rare event?
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In a simple word. Yes.
That was their purpose: to slow gimmicks down so that they're no more the most obvious choice for "efficiency".
You know, GW is a hobby. The time spent in doing things you like shouldn't matter that much.
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Feb 27, 2010, 01:16 PM // 13:16
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#398
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by garethporlest18
Hey Regina, when the team nerfs Renewing Smash can you tell them to make it a PvP only nerf, I kinda like it in PvE.
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The was split already.
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Feb 27, 2010, 01:41 PM // 13:41
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#399
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Quote:
Originally Posted by Abedeus
The was split already.
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Oh, great then. Well don't go nerfing it now.
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Feb 27, 2010, 01:43 PM // 13:43
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#400
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Wilds Pathfinder
Join Date: Sep 2008
Profession: A/Mo
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Quote:
Originally Posted by Gill Halendt
In a simple word. Yes.
That was their purpose: to slow gimmicks down so that they're no more the most obvious choice for "efficiency".
You know, GW is a hobby. The time spent in doing things you like shouldn't matter that much.
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So we shouldnt have a choice in the matter?...its slow paced or no paced at all?
remember the idea of GW is to build fast and efficient builds to clear area's/missions.....this is only a minor setback im already farming ecto on chaos plains so im happy again.
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