Feb 26, 2010, 05:57 PM // 17:57
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#281
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Academy Page
Join Date: Aug 2006
Guild: Brothers of Honor
Profession: W/Mo
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What do people reckon of this?
I don't know which would be better, but either Ele or Assassin primary.
Glyph of Swift
Shadowform
Stoneflesh
Armour of Earth
Dwarven Stability
Dark Escape
Shadow refuge
Shroud of Distress
does that sound like a good tanking idea? (you'd need a balth spirit on you)
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Feb 26, 2010, 06:09 PM // 18:09
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#282
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Ele can't keep up SF with 12 shadow arts and just glyph of swiftness and an enchanting weapon. You need DP or sin primary for higher SA.
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Feb 26, 2010, 06:10 PM // 18:10
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#283
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Lion's Arch Merchant
Join Date: Oct 2006
Location: Minnesota
Guild: [OhNo]
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What SF and other skills combinations offered was doing hard mode things in very fast times with a well coordinated team. It is yet to be seen how much this update will have slowed the speed clears as alternative ways will likely be found.
For many veterans of the games the Speed Clears were the only challenge left. Doing DOA Quad run from 4-6 hours when it first came out to less than an hour was motivating or UW from 2 hours to 10 minutes was tremendous. In my opionion, takinig that away because of skill changes is demotivating.
BTW: Greens have not been worth farming for a long time, so I find that comment a bit misplaced.
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Feb 26, 2010, 06:15 PM // 18:15
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#284
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Desert Nomad
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Quote:
Originally Posted by Brute of Balthazar
What do people reckon of this?
I don't know which would be better, but either Ele or Assassin primary.
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Deadly Paradox and a perfect Enchantment mod allow permanent Shadow Form on any class.
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Feb 26, 2010, 06:15 PM // 18:15
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#285
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Lion's Arch Merchant
Join Date: Nov 2005
Location: UK
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I don't think Dark Paladin is trolling, I just believe that s/he is uninformed and, although I don't presume to know, it seems s/he has little experience of farming on other professions. Hopefully the guidance being provided here will be taken on board.
The update (nerfs) have made GW less fun for myself in that I see group play as worthy for accomplishing missions, but I get a crack out of trying to accomplish things as an individual. Maybe we've just been spoilt upto now with the ability to solo stuff, and I use 'solo' to include 600/smite with a passive hero. From now it seems that at least 2 humans will be required to do what previously could have been 'solo'ed. This, it must be pointed out, is good for the game overall, but maybe not to everyones' tastes.
I look forward to seeing what ingenious builds grow out of this update but for now I am off to spend a weekend with my fiancée
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Feb 26, 2010, 06:19 PM // 18:19
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#286
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Forge Runner
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Quote:
Originally Posted by De Maximoff
Thank You Anet for finally nerfing SF, now Assassins have to actually play their class.
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I think the assassin tanks are far from dead.
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Feb 26, 2010, 06:28 PM // 18:28
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#287
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by thedukesd
You are wrong about the fact that Assassins will play their class. Assassins will chose other classes weapons cause it's way more easier then play their own class weapon and cause surprise the dps is higher using other classes weapons.
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As far as PvE goes, the only non-assassin weapon worth using on an assassin is a scythe. Everything else is going to be meh at best.
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Feb 26, 2010, 06:30 PM // 18:30
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#288
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Krytan Explorer
Join Date: Mar 2007
Location: Rocky (Dragon)Mountains
Profession: Mo/Me
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Seeping Wound is totally raping PvP atm, please balance this skill as soon as possible!!
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Feb 26, 2010, 06:34 PM // 18:34
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#289
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Jungle Guide
Join Date: Jul 2005
Guild: [PIG]
Profession: W/A
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I hope more changes for SF are being made because the SC's are not dead not at all. I've seen it.
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Feb 26, 2010, 06:38 PM // 18:38
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#290
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Jungle Guide
Join Date: Mar 2006
Location: Trying to stay out of Ryuk's Death Note
Profession: N/R
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Quote:
Originally Posted by shadows of hob
Seeping Wound is totally raping PvP atm, please balance this skill as soon as possible!!
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sigh............
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Feb 26, 2010, 07:10 PM // 19:10
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#291
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by upier
Nah, the real shock will be for the people that need to support the assassin. Because all of a sudden you don't have guy off whom damage just bounces off, but you actually need to make sure he doesn't die.
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i'm pretty sure the new blood bond will single-handedly be able to keep a (or multiple) sin(s) alive. this update will also give necs the option to run oov without sacrificing the adren gain of dark fury (by using mark of fury instead).
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Feb 26, 2010, 07:26 PM // 19:26
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#292
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by snaek
i'm pretty sure the new blood bond will single-handedly be able to keep a (or multiple) sin(s) alive. this update will also give necs the option to run oov without sacrificing the adren gain of dark fury (by using mark of fury instead).
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Mark of Fury was always an option. This update reduced the duration of the hex but increased the adrenaline gain. I think that's just made it more irritating to use.
I don't see why they just didn't remove the unfair condition on OotV for PvE.
As for Blood Bond: it won't single handedly keep one Assassin alive if he's taking all the damage. If the rest of your team are taking the damage instead, Blood Bond will do bugger all to save you.
It's still a very nice addition.
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Feb 26, 2010, 07:39 PM // 19:39
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#293
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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Failnet strikes again, buildwars is complete............
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Feb 26, 2010, 07:45 PM // 19:45
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#294
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Ascalonian Squire
Join Date: Jun 2006
Location: Las Vegas, NV
Guild: Currently Guildless
Profession: R/
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You know, I am not really complaining about the update to 600/smite but I just fail to understand why Anet really cares about PvE. I can understand skill balances for PvP, but who cares if two people can solo an area? Who cares if people can run dungeons? People who want to use a runner service may miss some of the nuances in the game, but that is their choice. Why does Anet care? I played through the game with any number of toons and enjoyed it, but sometimes I just want to get to the end. So a dungeon runner, or a runner to a new area is a nice option. Sometimes I only have an hour to play so I will dual toon 600/smite with two of my accounts and head for UW alone. I dont have time to find a smiter, and get distracted a lot so being able to AFK was nice. I seldom have time to find groups, and H/H -since the H/H "steals" all your drops with loot scaling (even though we have to pay to upgrade our heros with runes and gear but that is another post for another time) makes soloing necessary in a lot of cases.
I just cant understand why Anet feels the need to "fix" something that really doesnt matter in the general sense. Having an "unfair advantage" over make-believe monsters - so what. Doing 600/smite still required a great deal of skill (at least from the 600 perspective) so I simply dont know why they needed to nerf it.
My .02... just wanted to get that off my chest in case anyone from Anet reads this and cares about a long time player's perspective. While I am not pissed off, they have just made the game a lot less enjoyable for me after I have spent a great deal of time and money in thier store with upgrades, storage slots, extra toons etc. Yes, there will be other 600/smite builds (already a new one for DTSC) but that doesnt really work for what I enjoy doing which means I wont be playing much any more, and that just plain sucks.
./tall
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Feb 26, 2010, 08:03 PM // 20:03
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#295
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Desert Nomad
Join Date: Jan 2010
Guild: eeew
Profession: N/Rt
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Haven't used my sin with SF yet, didn't even bother to get the skill. I still am having much fun with the scythe buid I got from this forum. Can't see why it is not fun to go sin anymore, I would say that SF took most of the fun out of the sin anyway.
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Feb 26, 2010, 08:05 PM // 20:05
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#296
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Desert Nomad
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Quote:
Originally Posted by TallDoode
I can understand skill balances for PvP, but who cares if two people can solo an area? Who cares if people can run dungeons?
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Your arguments are two years late.
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Feb 26, 2010, 08:06 PM // 20:06
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#297
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Jungle Guide
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Why does PVE matter? Well for one thing most of the audience buys the game for that. For another, when farming reigns supreme, there's no group play to be had except farming. Imagine playing this game for the first time and dealing with the crap that's in it now. You get to ToA and the only people who want to help you tell you need to get lost and go spend another 20 hours making a farming build character. Then you come back and get bitched at by nerd nazi's as you learn the ropes. Damn, sounds like a great game? Some people get locked into the grind spirit of things, but what they don't understand is they're extremists sucking the casual fun out of the game.
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Feb 26, 2010, 08:12 PM // 20:12
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#298
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Wilds Pathfinder
Join Date: Sep 2008
Profession: A/Mo
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As much as it dosn't seem a bad nerf its just a matter of time till people overcome this obstacle and make new builds ive done this many a time but this far into a game i just CBA...ill just play my PS3 abit more till some builds appear...if there still like snail clears then i'll just find a new game to tick me over for the next year then try GW2...but even then if that's open world its not my cuppa tea.
If farming areas fast, has been removed and ppl cant find a new SC build then you have taken away a vastly fun part of the game for > MANY < players...be prepared for a mass clearout (dont bother with the get out farmer noobz reply's)...see how quite ure game is when they go. Maybe a year ago this wudda been ok but with a new game being due a release in ''2011''...BIG GAMBLE....which i doubt is gonna pay off. im not speaking for everyone, but i think in 2 months time when people scream stuffs to expensive (its starting with ecto's already)..they may regret the QQ...just my 2c.
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Feb 26, 2010, 08:14 PM // 20:14
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#299
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Frost Gate Guardian
Join Date: Aug 2006
Profession: Me/
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So..From what I understand SF is still functional? Still viable in speedclears? Uh..Doesn't this kind of make the update rather stupid if this is true? I mean whats the point of tweaking the skill if its still going to be used for what it was disliked for in the first place?
So how's 600/smite doing? Anyone came up with any ways to makeup for the damage that holy wrath was casting? Prefably looking for a solution that could be used on a hero. Running in and casting holy wrath is just annoying.
Also, Power Block nerf = lame. It didn't need nerfing. It seems like it was nerfed to appease whiney people who seemed to get PBed. (Cancel casting = yay!) Sigh. Tis depressing.
People keep calling for mesmer buffs. Considering how Anet has handled other class buffs (the creation of SF's godlyness in the first place), I'm quite scared to see them tweak the mesmer skill line. I don not have confidence in their "buffing" abilities. At this point I'd rather have them not touch anymore of the mesmer skills.
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Feb 26, 2010, 08:14 PM // 20:14
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#300
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Ascalonian Squire
Join Date: Nov 2009
Profession: W/P
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Tbh, some friends' guilds have already completed DoA, UW and FoW within 12 hours after the nerf...get this...using Shadow Form.
I find it a bit of a slap in the face that Obby Flesh is unusable, as is 600/Smite, but SF tanking lives.
Anet really sucks.
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