Mar 15, 2010, 09:51 PM // 21:51
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#61
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Lion's Arch Merchant
Join Date: Nov 2005
Location: UK
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Zaichen Bounty/mission/combat (april 2009) - Cool if you like replaying existing content
Dhuum (christmas 2009) - New content... oh, just one boss + his mobs?
Nic the traveler and his younger pre version (april 2009) - Cool if you like replaying existing content
Zaichen menagery (april 2009) - Cool if y... well, not really, it's a zoo.
Soooo, not really much 'new' content if you ask me.
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Mar 15, 2010, 09:53 PM // 21:53
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#62
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Banned
Join Date: Mar 2010
Profession: E/
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A little off subject but like many people have said if the nerf some stuff but add new content to replace the nerf stuff I would love to see added just because Guild Wars 2 is right around the corner is giant anime swords like from FF7 just for shits a giggles.
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Mar 16, 2010, 01:37 AM // 01:37
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#63
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Pyromaniac
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by josh5813
A little off subject but like many people have said if the nerf some stuff but add new content to replace the nerf stuff I would love to see added just because Guild Wars 2 is right around the corner is giant anime swords like from FF7 just for shits a giggles.
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yeah.. giant anime swords would sum up beautifully the POS GW has become :/
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Mar 16, 2010, 03:54 AM // 03:54
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#64
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Furnace Stoker
Join Date: May 2006
Profession: R/
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They're working on GW2, so we're not getting much new content. Are those grounds for never balancing the game again? Hell, if it shakes things up a bit, that'd be a good thing if you're bored, right? Because you get to come up with new builds to do whatever farming you wanted, right? Oh, you just wanted to repeat the same farms that you've been doing for the past 2 years, I get it....
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Mar 16, 2010, 04:19 AM // 04:19
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#65
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Wilds Pathfinder
Join Date: Sep 2007
Profession: A/E
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Quote:
Originally Posted by josh5813
Just stop already.
To that question no they haven't killed the fun.
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Whats fun to you isnt fun for others. So to some (alot) yes they HAVE killed their fun.
So you can not say that they havent.
Maybe not for you but for others they have. So to those saying they didnt kill anyones fun. "Just stop already."
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Mar 16, 2010, 07:22 AM // 07:22
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#66
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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I wonder what those people did before shadow form, 600/smite then.
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Mar 16, 2010, 09:23 AM // 09:23
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#67
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Taking a dip at Nundu Bay
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Quote:
Originally Posted by josh5813
I personally think the nerfs are just Anets last ditch effort to actually make players play the game and not just rely on one player to do all the work for them, at least until Guild Wars 2 comes out.
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Because after 4 years of playing Guild Wars that is all we want...
Don't make a thread like this if you don't have all the facts. *facepalm*
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Mar 16, 2010, 09:38 AM // 09:38
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#68
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I despise facebook
Join Date: Feb 2008
Location: Australia
Guild: Meeting of the Lost Minds
Profession: Me/
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Quote:
Originally Posted by Artisan Archer
I wonder what those people did before shadow form, 600/smite then.
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55/SS UW. Silly question that. Or they farmed sorrows furnace for greens which they sold for insane prices. Etc etc etc..
And did you know that back in 1988 or so, we solo farmed Rupee's in Legend Of Zelda 1.
Farmers farm, haters hate. No matter where you go.
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Mar 16, 2010, 12:51 PM // 12:51
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#69
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Quote:
Originally Posted by MMSDome
With this nerf A-Net has created more fun because it creates more bitch threads on forums like guru
lolsup
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Please stay away from cute little animals. I know this girl who wants to meet you though:
http://www.youtube.com/watch?v=DJHGDraUyWU
No matter how many skills Anet nerfs, they'll never be able to nerf my skill. They made it more tedious and less fun, but I'm still making 8 times as fast money. Got that farm haters?
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Mar 16, 2010, 01:12 PM // 13:12
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#70
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Academy Page
Join Date: Jan 2010
Profession: N/A
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We had to wait for about half a yr for a skills update and the game population dropped big time on the pvp side. I do not care if anyones fav build got nerfed because there are plenty of other overpowered build options in pve.
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Mar 16, 2010, 04:00 PM // 16:00
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#71
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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God modes and cheats are perfectly fine.
In single player.
GW is no single player. You may play quite LIKE single player with H/H, but you are not really in single player even then.
IT's ncredible how people get lazy in playing a game like that.
Hey! What are you playing for?
TO FILL BARS?
Ok, filling bars is fun, everybody loves filling bars, but you should not let bars control you.
I play, therefore I fill bars. But not the other way around!
You eat to live, you don't live to eat!
You play to have fun, and fill bars in the process, you don't play to fill bars, and have fun in the process!
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Mar 16, 2010, 05:40 PM // 17:40
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#72
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Krytan Explorer
Join Date: Dec 2008
Guild: Wold Pirates
Profession: W/
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u do if u like food.
but i hear what u say but so what there is nothing to do dhummn was interesting once and then just tiring the next time all the other "new" content was just repeating old content with crap rewards.
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Mar 16, 2010, 07:59 PM // 19:59
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#73
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Jungle Guide
Join Date: Aug 2006
Location: In my own little world, looking at yours
Guild: Only Us[NotU]
Profession: E/
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It wasn't so much about killing the my fun, but more like reducing my income. Instead of 600/smite (team of 2) Nebo Terrace to North Kryta Province and back to Nebo, and filling my inventory to overflowing with all sorts of drops, I now run with 3 necro heroes (team of 4) and cannot fill my inventory after 2 complete runs.
My last guild mate and personal friend for 18+ years, has all but quit playing when he could no longer farm the same area with his monk. It took me a month to teach him how to run the build. He has health issues (on disability) that makes certain tasks very difficult to impossible for him to learn. His game now consists of Nicholas the Traveler and farming what he wants. You may say so what? This guy would log on at 4:00a and 600/smite till past noon. Take a 2 hour break, then continue until bedtime, 7 days a week. Now he plays maybe 2 hours a week, just to give me all the alcohol he finds. For him, the "fun" is gone.
When I find a new game that I like and I think it is within his ability to learn, GW will fade into the sunset for us as has DS, D2, and others.
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Mar 16, 2010, 09:55 PM // 21:55
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#74
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by Gun Pierson
No matter how many skills Anet nerfs, they'll never be able to nerf my skill.
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Surely if you resorted to farming to make money you couldn't be skilled in any significant way. Of course, anyone who knows anything about GW can understand the need for skill nerfings.
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Mar 16, 2010, 09:58 PM // 21:58
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#75
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Taking a dip at Nundu Bay
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Quote:
Originally Posted by MithranArkanere
I play, therefore I fill bars. But not the other way around!
You eat to live, you don't live to eat!
You play to have fun, and fill bars in the process, you don't play to fill bars, and have fun in the process!
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Your logic is flawed.
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Mar 17, 2010, 01:33 AM // 01:33
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#76
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Jungle Guide
Join Date: May 2005
Location: Hot as hell Florida
Guild: [Wckd]
Profession: Me/
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Quote:
Originally Posted by MithranArkanere
God modes and cheats are perfectly fine.
In single player.
GW is no single player. You may play quite LIKE single player with H/H, but you are not really in single player even then.
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Please explain how playing GW in H/H mode is not single player? Its just you, playing by yourself, with up to 7 other NPCs. I can do almost the same thing in Baldur's Gate, just 5 other psrty members there. And last I checked BG was single player. Oh you COULD play online with others if you felt like it, of course they usually sucked and got your party killed.
Amazingly, BG is a single player RPG, whereas GW is supposed to be a MMO. And yet the gameplay for many in PvE is EXACTLY the same. Your logic fails.
Quote:
IT's ncredible how people get lazy in playing a game like that.
Hey! What are you playing for?
TO FILL BARS?
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Players can only play the content that is offered. If all that's left after a couple of weeks playing is to repeat the same content ad infinitum for several years, how is that the player's fault when the developers made sure not to allow any type of modding, or even a separate offline/tcp-ip/lan ability? If GW had these modes, then you'd see a mod community akin to the NWN or Half Life communities, where even user made content has been so good as to be packaged and sold.
Quote:
Ok, filling bars is fun, everybody loves filling bars, but you should not let bars control you.
I play, therefore I fill bars. But not the other way around!
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That's you. Not everyone. I'm sure people who play GW and have OCD play to fill bars, some people are "completionists" and still others just like the aesthetic look of a character sheet that is symmetrical. Perhaps you should stop supporting fascism?
Quote:
You eat to live, you don't live to eat!
You play to have fun, and fill bars in the process, you don't play to fill bars, and have fun in the process!
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I heard recently of a 600lbs. woman who is trying to gain 400 lbs. to be the largest woman on earth. She also videoblogs it and apparently people pay real money on her website to watch her stuff her fat face. So your analogy fails again, as usual.
So stop forcing your perceptions and preferences down everyone else's throats. The main problem on this forum is everyone's intolerance of other's viewpoints. Whether you support nerfing or are against it, loved SF speedclears or hated them, the common binding thread is that 99% of you could never come up with a compelling and logical argument to support your viewpoints, and usually just relied on terrible conjecture and pulling statistics out of your donkeys/thin air.
Bottom line is, ANet has not lived up to their original promise of content release and business model, instead relying on extremely repetitive gameplay along with an unspecified reward for HoM titles to entice players to stick around and wait to see what is coming around the corner. Relying on a dangling carrot to encourage your playerbase to play a waiting game for a game that isn't even real yet is not a good way of engendering consumer or brand loyalty IMHO.
If ANet really wanted to prove their sincerity about the game franchise, they'd start by stating exactly what the HoM will allow in GW2, so that all these potentially aspiring GWAMMs would know exactly what their effort was worth. The ONLY purpose behind keeping players in the dark is that dangling carrot, by not knowing, the playerbase "errs on the side of caution" and sticks around anyways IN CASE its good.
As we've seen from ANet these past years though, that's highly unlikely.
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Mar 17, 2010, 01:46 AM // 01:46
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#77
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Quote:
Originally Posted by Kaleban
Please explain how playing GW in H/H mode is not single player? Its just you, playing by yourself, with up to 7 other NPCs. I can do almost the same thing in Baldur's Gate, just 5 other psrty members there. And last I checked BG was single player. Oh you COULD play online with others if you felt like it, of course they usually sucked and got your party killed.
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One word for ya
Economy.
If GW economy was static, then GW PvE could very well be considered a Single player game with the ability to co-op online.
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Mar 17, 2010, 02:03 AM // 02:03
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#78
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Jungle Guide
Join Date: May 2005
Location: Hot as hell Florida
Guild: [Wckd]
Profession: Me/
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Quote:
Originally Posted by Axel Zinfandel
One word for ya
Economy.
If GW economy was static, then GW PvE could very well be considered a Single player game with the ability to co-op online.
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If I wanted to work, I'd go to my job for a few extra hours a day.
While some people enjoy "power trading" and speculating on ecto prices and feather futures, I hardly think that classifies GW as multiplayer. If one of the end-game missions was to outbid Shiro and the Lich on a crystalline sword, with Kanaxai presiding as the auctioneer, then yeah I could see "economy" as constituting the multiplayer element of GW.
However, as a game whose means to an end generally is mass murder of billions of monstrous mooks, I really don't think the "gameplay" of spamming WTS in Kamadan qualifies as a multiplayer element, especially when the multiplay interaction is limited to the ten seconds of putting your crap in the trade window and hitting accept.
Apart from that crap, GW is (or has become over its lifetime) nearly an entirely single player experience, especially given the advent of Heroes. ANet should just give in and allow players to cart along seven Heroes, rather than crappy Henchmen with stupid skillbars.
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Mar 17, 2010, 02:40 AM // 02:40
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#79
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Quote:
Originally Posted by Shuuda
Surely if you resorted to farming to make money you couldn't be skilled in any significant way. Of course, anyone who knows anything about GW can understand the need for skill nerfings.
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After 3 years and because PvE is serious business lol.
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Mar 17, 2010, 03:07 PM // 15:07
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#80
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Frost Gate Guardian
Join Date: Jun 2007
Location: Arkansas
Guild: Just The Four Of Us [TRIO]
Profession: Mo/E
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Quote:
Originally Posted by Axel Zinfandel
One word for ya
Economy.
If GW economy was static, then GW PvE could very well be considered a Single player game with the ability to co-op online.
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I agree. It's all about the e-peen. It has absolutely nothing to do with the "balance" bull. It's good to see some people at least being honest about it.
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