Mar 29, 2010, 11:00 PM // 23:00
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#1
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Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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Hypothetical "Hero" Question
We all know this will never happen, so that is why this can only be a hypothetical question, here goes. If Guild Wars players were allowed to use seven heroes, what would be the affect be on the game. Would it be positive or negative?
Last edited by Rocky Raccoon; Mar 29, 2010 at 11:13 PM // 23:13..
Reason: more descriptive title
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Mar 29, 2010, 11:09 PM // 23:09
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#2
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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Positive....because even right now, those who want to play hero+hench don't have to pair up at all. At least those who want to do DoA/UW/Urgoz/etc heroway can DO IT!
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Mar 29, 2010, 11:11 PM // 23:11
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#3
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Frost Gate Guardian
Join Date: Nov 2009
Guild: The Phoenix Dynasty [Tear]
Profession: R/
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Positive: Customizable henchman
Negative: none. PuGs are bad as they are.
I'm always H/H'ing unless a guildie wants to tag along on my VQ.
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Mar 29, 2010, 11:12 PM // 23:12
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#4
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Krytan Explorer
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
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for the individual: positive. I'd never have to deal with bad henchmen or PuGs again. (note: I don't even play with other guildees outside of elite areas, SCs, or missions... I simply don't trust people to perform as I need them.
for the game: negative. you'd see very little player interaction, and it would be counterproductive with Zaishen Quests.
I'm still hoping for the real money option to buy hero slots...
Last edited by Neo Atomisk; Mar 29, 2010 at 11:16 PM // 23:16..
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Mar 29, 2010, 11:24 PM // 23:24
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#5
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...is in denial
Join Date: Sep 2006
Location: Hyperion
Guild: starcraft 2
Profession: P/Me
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it would be interesting. i'd definitely try DoA, UW, FoW with heroes just for fun
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Mar 29, 2010, 11:32 PM // 23:32
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#6
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Banned
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Quote:
Originally Posted by dr love
it would be interesting. i'd definitely try DoA, UW, FoW with heroes just for fun
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Oh I bet you would.
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Mar 29, 2010, 11:45 PM // 23:45
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#7
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Lion's Arch Merchant
Join Date: Nov 2005
Location: UK
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Quote:
Originally Posted by Neo Atomisk
for the individual: positive. I'd never have to deal with bad henchmen or PuGs again. (note: I don't even play with other guildees outside of elite areas, SCs, or missions... I simply don't trust people to perform as I need them.
for the game: negative. you'd see very little player interaction, and it would be counterproductive with Zaishen Quests.
I'm still hoping for the real money option to buy hero slots...
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The problem here is also that heroes are better than humans. In a team of H/H the human probably reacts after the heroes, but before the hench. Whilst 7 hero teams would be excellent for testing synergies and the like, to actually play with it defeats the object of 'playing' GW as the player interaction required to get anything done would be so minimal.
Unless this is the last thing ANet introduced before making the game playable offline it would be detrimental to the online game experience. Even Guild teams would be less efficient in most areas were it not for PvE skills. 7 heroes would just accelerate the speed with which people put the game down, and that's without them really having 'played' it at all. Sad really, because the game is so very rich in content (ok, not new content, but still).
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Mar 29, 2010, 11:49 PM // 23:49
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#8
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Who cares about what happens to the game, I'd love it, If I had the urge to bring along a human I still have the ability, but when I don't want to pull my hair out I have 3 necros and 3 dervs with me
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Mar 30, 2010, 12:06 AM // 00:06
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#9
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Krytan Explorer
Join Date: Oct 2009
Guild: The House of Wolfblood
Profession: R/
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The whole "human interaction" part is really up to the players involved. If people want to play with groups of players the do, whether it be in a guild or just PUGs. And those that don't want to play with others just H/H it. Would adding this feature make people less interested in playing with others? For PUGs probably, for general play with a guild? Of course not. My only question is what would happen to henchies?
/signed
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Mar 30, 2010, 12:20 AM // 00:20
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#10
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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I either play with guildies and friends or I H/H. So I guess 7 heroes won't change much except I can H/H better. And do UW/FoW H/H way I guess.
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Mar 30, 2010, 12:29 AM // 00:29
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#11
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Krytan Explorer
Join Date: Nov 2008
Location: Cardboard Box
Guild: Guilds are irrelevant. This... is...... BUILD WARS!!!
Profession: Rt/
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Quote:
Originally Posted by Rocky Raccoon
a hypothetical question,
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Do you know something I don't?
Honestly, I think it would be negative. Having a full team of customizable heroes with lightning fast reflexes would only discourage party-play.
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Mar 30, 2010, 01:15 AM // 01:15
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#12
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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I don't have enough items to equip 4 more heroes with
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Mar 30, 2010, 01:26 AM // 01:26
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#13
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Wilds Pathfinder
Join Date: Apr 2006
Guild: [DVDF] Gp
Profession: Me/A
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you can already 1+6 with 2 accounts...so it wouldnt be much different..
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Mar 30, 2010, 01:30 AM // 01:30
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#14
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Furnace Stoker
Join Date: Sep 2008
Location: orlando,florida
Guild: Society of Souls [Argh]
Profession: Rt/E
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Quote:
Originally Posted by maxxfury
you can already 1+6 with 2 accounts...so it wouldnt be much different..
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expect if you zoned to another spot to vanq they wouldnt disappear.
/signed
i would soo love this! like someone said if peeps want to play with others they do and if they dont they h/h. this woulnt change much.
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Mar 30, 2010, 01:47 AM // 01:47
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#15
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Krytan Explorer
Join Date: May 2008
Profession: A/
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Let us take 7 heroes, there are still massive advantages to bringing humans (ex. PvE skills), pugging is dead, game is dieing, does it matter?
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Mar 30, 2010, 01:48 AM // 01:48
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#16
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Lion's Arch Merchant
Join Date: Jan 2006
Location: California
Profession: Me/
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Anet has in the past said 7 heros wouldnt happen, but then again they said name changes, sex changes, more storage, more inventory space and makeovers would never happen either.
ive wanted 7 heros not long after nightfall was released. i was using just the henchies before that when guild or alliance groups werent availible. then Anet gives us more heros with EoTN but still caps us at 3 heros. pretty poor decision there. the main arguement in pevious threads before this one was it probably wont change much if we got the option of 7 heros, those that didnt play in pug's still wont anyways. the only way Anet had any chance of getting people to play together was removing hero's totally. giving us more heros then sorta improving the henchie builds was the wrong move to get people to play together. giving us 7 heros now or making it a buyable option might be the key to get some people back in the game to finish off thier titles before GW2
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Mar 30, 2010, 02:01 AM // 02:01
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#17
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Neither hurt nor help. It would have hurt if we jumped from 1 player + 7 locked build henchmen to 1 player + 7 heroes immediately, but going from 3 to 7 now wouldn't affect hardly anything. There are enough 3 hero builds that are viable enough in almost every situation that you can grab a supplemental henchman or two and be fine. 7 would allow for the things that 3 doesn't allow but that still aren't able to be pugged, like FoW, UW, and DoA.
It wouldn't help in that it would make avoiding player interaction even easier, but it's the same thing as what we have now, just more convenient to individual players.
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Mar 30, 2010, 02:31 AM // 02:31
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#18
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Forge Runner
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Quote:
Originally Posted by Uriel_Wolfblood
My only question is what would happen to henchies?
/signed
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They would most likely stay, just for the fact that they are pre-made, ready to go and some people might not have the right heroes or heroes at all (People maybe that don't have NF or EoTN.)
I'd love for there to be 7 hero slots.
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Mar 30, 2010, 02:43 AM // 02:43
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#19
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Originally Posted by Rocky Raccoon
Would it be positive or negative?
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It would be the same. Not negative, not positive. It would be the same damn game.
Why? Because, people can already heroway most elite areas (with just 2 players, and in some cases, just 1) and the people who want to PUG will always PUG.
It'd be the exact same, except we wouldn't have to put up with shitty henchmen messing up vanquishes.
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Mar 30, 2010, 02:57 AM // 02:57
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#20
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I already play lots of territory with three heroes and four henchmen. If I could use seven heroes, I would continue to do things in those areas in that way, as well as tackle areas that don't allow you the use of henchmen.
I feel like it would promote play in general, but it might put another level of dampening on group play (that is, with other humans).
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