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Old Mar 29, 2010, 11:00 PM // 23:00   #1
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Default Hypothetical "Hero" Question

We all know this will never happen, so that is why this can only be a hypothetical question, here goes. If Guild Wars players were allowed to use seven heroes, what would be the affect be on the game. Would it be positive or negative?

Last edited by Rocky Raccoon; Mar 29, 2010 at 11:13 PM // 23:13.. Reason: more descriptive title
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Old Mar 29, 2010, 11:09 PM // 23:09   #2
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Positive....because even right now, those who want to play hero+hench don't have to pair up at all. At least those who want to do DoA/UW/Urgoz/etc heroway can DO IT!
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Old Mar 29, 2010, 11:11 PM // 23:11   #3
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Positive: Customizable henchman
Negative: none. PuGs are bad as they are.

I'm always H/H'ing unless a guildie wants to tag along on my VQ.
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Old Mar 29, 2010, 11:12 PM // 23:12   #4
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for the individual: positive. I'd never have to deal with bad henchmen or PuGs again. (note: I don't even play with other guildees outside of elite areas, SCs, or missions... I simply don't trust people to perform as I need them.
for the game: negative. you'd see very little player interaction, and it would be counterproductive with Zaishen Quests.

I'm still hoping for the real money option to buy hero slots...

Last edited by Neo Atomisk; Mar 29, 2010 at 11:16 PM // 23:16..
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Old Mar 29, 2010, 11:24 PM // 23:24   #5
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it would be interesting. i'd definitely try DoA, UW, FoW with heroes just for fun
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Old Mar 29, 2010, 11:32 PM // 23:32   #6
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Originally Posted by dr love View Post
it would be interesting. i'd definitely try DoA, UW, FoW with heroes just for fun
Oh I bet you would.
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Old Mar 29, 2010, 11:45 PM // 23:45   #7
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Originally Posted by Neo Atomisk View Post
for the individual: positive. I'd never have to deal with bad henchmen or PuGs again. (note: I don't even play with other guildees outside of elite areas, SCs, or missions... I simply don't trust people to perform as I need them.
for the game: negative. you'd see very little player interaction, and it would be counterproductive with Zaishen Quests.

I'm still hoping for the real money option to buy hero slots...
The problem here is also that heroes are better than humans. In a team of H/H the human probably reacts after the heroes, but before the hench. Whilst 7 hero teams would be excellent for testing synergies and the like, to actually play with it defeats the object of 'playing' GW as the player interaction required to get anything done would be so minimal.

Unless this is the last thing ANet introduced before making the game playable offline it would be detrimental to the online game experience. Even Guild teams would be less efficient in most areas were it not for PvE skills. 7 heroes would just accelerate the speed with which people put the game down, and that's without them really having 'played' it at all. Sad really, because the game is so very rich in content (ok, not new content, but still).
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Old Mar 29, 2010, 11:49 PM // 23:49   #8
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Who cares about what happens to the game, I'd love it, If I had the urge to bring along a human I still have the ability, but when I don't want to pull my hair out I have 3 necros and 3 dervs with me
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Old Mar 30, 2010, 12:06 AM // 00:06   #9
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The whole "human interaction" part is really up to the players involved. If people want to play with groups of players the do, whether it be in a guild or just PUGs. And those that don't want to play with others just H/H it. Would adding this feature make people less interested in playing with others? For PUGs probably, for general play with a guild? Of course not. My only question is what would happen to henchies?

/signed
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Old Mar 30, 2010, 12:20 AM // 00:20   #10
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I either play with guildies and friends or I H/H. So I guess 7 heroes won't change much except I can H/H better. And do UW/FoW H/H way I guess.
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Old Mar 30, 2010, 12:29 AM // 00:29   #11
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Quote:
Originally Posted by Rocky Raccoon View Post
a hypothetical question,
Do you know something I don't?

Honestly, I think it would be negative. Having a full team of customizable heroes with lightning fast reflexes would only discourage party-play.
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Old Mar 30, 2010, 01:15 AM // 01:15   #12
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I don't have enough items to equip 4 more heroes with
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Old Mar 30, 2010, 01:26 AM // 01:26   #13
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you can already 1+6 with 2 accounts...so it wouldnt be much different..
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Old Mar 30, 2010, 01:30 AM // 01:30   #14
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Originally Posted by maxxfury View Post
you can already 1+6 with 2 accounts...so it wouldnt be much different..
expect if you zoned to another spot to vanq they wouldnt disappear.

/signed

i would soo love this! like someone said if peeps want to play with others they do and if they dont they h/h. this woulnt change much.
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Old Mar 30, 2010, 01:47 AM // 01:47   #15
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Let us take 7 heroes, there are still massive advantages to bringing humans (ex. PvE skills), pugging is dead, game is dieing, does it matter?
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Old Mar 30, 2010, 01:48 AM // 01:48   #16
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Anet has in the past said 7 heros wouldnt happen, but then again they said name changes, sex changes, more storage, more inventory space and makeovers would never happen either.

ive wanted 7 heros not long after nightfall was released. i was using just the henchies before that when guild or alliance groups werent availible. then Anet gives us more heros with EoTN but still caps us at 3 heros. pretty poor decision there. the main arguement in pevious threads before this one was it probably wont change much if we got the option of 7 heros, those that didnt play in pug's still wont anyways. the only way Anet had any chance of getting people to play together was removing hero's totally. giving us more heros then sorta improving the henchie builds was the wrong move to get people to play together. giving us 7 heros now or making it a buyable option might be the key to get some people back in the game to finish off thier titles before GW2
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Old Mar 30, 2010, 02:01 AM // 02:01   #17
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Neither hurt nor help. It would have hurt if we jumped from 1 player + 7 locked build henchmen to 1 player + 7 heroes immediately, but going from 3 to 7 now wouldn't affect hardly anything. There are enough 3 hero builds that are viable enough in almost every situation that you can grab a supplemental henchman or two and be fine. 7 would allow for the things that 3 doesn't allow but that still aren't able to be pugged, like FoW, UW, and DoA.

It wouldn't help in that it would make avoiding player interaction even easier, but it's the same thing as what we have now, just more convenient to individual players.
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Old Mar 30, 2010, 02:31 AM // 02:31   #18
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Quote:
Originally Posted by Uriel_Wolfblood View Post
My only question is what would happen to henchies?

/signed
They would most likely stay, just for the fact that they are pre-made, ready to go and some people might not have the right heroes or heroes at all (People maybe that don't have NF or EoTN.)

I'd love for there to be 7 hero slots.
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Old Mar 30, 2010, 02:43 AM // 02:43   #19
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Quote:
Originally Posted by Rocky Raccoon View Post
Would it be positive or negative?
It would be the same. Not negative, not positive. It would be the same damn game.

Why? Because, people can already heroway most elite areas (with just 2 players, and in some cases, just 1) and the people who want to PUG will always PUG.

It'd be the exact same, except we wouldn't have to put up with shitty henchmen messing up vanquishes.
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Old Mar 30, 2010, 02:57 AM // 02:57   #20
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I already play lots of territory with three heroes and four henchmen. If I could use seven heroes, I would continue to do things in those areas in that way, as well as tackle areas that don't allow you the use of henchmen.

I feel like it would promote play in general, but it might put another level of dampening on group play (that is, with other humans).
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