Mar 31, 2010, 06:54 AM // 06:54
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#2
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Hall Hero
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A casual gamer is likely to take just what looks cool on his bar. Rarely will changes affect him, because he plays in areas that are not terribly reliant on what he brings.
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Mar 31, 2010, 06:59 AM // 06:59
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#3
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Lion's Arch Merchant
Join Date: May 2009
Location: Guild Wars, Earth?
Profession: Mo/E
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you just been away for too long. I been away from GW nearly like a year and I still caught up to what it is today. I go to websites, read, read and read. Back then, I had no clue on what was PvE Sunspear skills, Kurzick/Luxon skills and zaishen missions/quests. It's not dis-incentive , its just the opposite. The game will get boring without updates, without updates, players will whine about the game not having anything new.
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Mar 31, 2010, 07:40 AM // 07:40
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#4
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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it depends on where you left off....if it was before nightfall came out, after eye of the north or after the ursan nerf....(if after the last, you actually have not missed out on much more than some skill updates).
__________________
where is the 'all you can eat' cookie bar?
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Mar 31, 2010, 07:58 AM // 07:58
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#5
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Jungle Guide
Join Date: Sep 2007
Location: 55° 57' 0" N / 3° 12' 0" W
Profession: N/Me
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Quote:
However, now that there's several pages worth of updates..... i seriously cbf catching up, and it looks like I'm gonna be staying away until gw2, or even not even coming back and just going to sc2/d3.
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Get your lazy ass back into the game lol, most of the updates are just to balance overpowed skills etc.
There are some updates which have added extra stuff, like Zaishen Menagerie, Bounties, Missions and so on.
If you haven't played for ages you're unlikely to notice any changes to skill updates, it's still 8 skills and they still have descriptions of what they do
Last edited by Zebideedee; Mar 31, 2010 at 08:03 AM // 08:03..
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Mar 31, 2010, 08:12 AM // 08:12
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#6
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Krytan Explorer
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Quote:
Originally Posted by Zebideedee
Get your lazy ass back into the game lol, most of the updates are just to balance overpowed skills etc.
There are some updates which have added extra stuff, like Zaishen Menagerie, Bounties, Missions and so on.
If you haven't played for ages you're unlikely to notice any changes to skill updates, it's still 8 skills and they still have descriptions of what they do
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last time i played was around easter last year
Since then it seems like they completely changed pve, since alot of the farming skills were taken out.
I'd imagine it's completely changed how pve's played out, with builds and all. I haven't checked but i'm almost certain that i'd have to go out and cap some skills to use em.
I'd really rather not go through with whatever looks pretty on my bar lol, so it does feel like a barrier to re-entry.
I can't help but think, if a-net is targeting casual gamers, reducing the learning curve on the game would better serve their purpose. Maybe by including a small number of high utility skills, rather than many specialised ones.
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Mar 31, 2010, 08:16 AM // 08:16
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#7
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: W/
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Directions:
1) Read the game updates on gw wiki or guild wars wikia.
2) If there is an update you know nothing about, click on the link and read about it
3) Rinse and repeat
if you are that interested in a game and enjoy it so much as to complain about being left behind, there should be plenty of incentive for you to do some light reading and catch up.
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Mar 31, 2010, 10:03 AM // 10:03
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#8
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Lion's Arch Merchant
Join Date: Aug 2009
Location: Europe
Guild: Tom Son [TS]
Profession: E/
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Quote:
Originally Posted by wu is me
I'd imagine it's completely changed how pve's played out, with builds and all.
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For the casual pve gamer and all the regulars who play non-gimmick builds the updates in the last year changed almost nothing. We got new opportunities, for example the Ritualist was greatly buffed and the Assassin to some extend. But if we want to change nothing, we could still use our builds from one year ago and be successful.
Some key skills where changed that allowed highly effective farming/speed clearing in high-end areas. 600hp monk, shadow form assassin. There were players who could only play 600hp or perma-assassin. Playing only this one build all day long. These, but only these, are really affected. In my guild of approx. 30 active players: none. Well, not exactly. We have one new member who returned from that to the balanced playing style and it seems he has more fun with that than with all the speed clears before. He currently rolls a bunch of new characters in addition to going pvp.
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Mar 31, 2010, 11:49 AM // 11:49
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#9
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Wilds Pathfinder
Join Date: Oct 2007
Location: USA
Guild: DMI
Profession: N/
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Quote:
Originally Posted by wu is me
I come back, and i see a sh!t ton of changes to the game.
Now, back when i was a regular player i would be happy, because you could have some fun trying new things/ new builds etc.
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You are bothered by the amount of changes, yet you state you enjoyed "trying new things" when you used to play. I sense inner conflict, Grasshopper.
Quote:
Does anyone else feel that too many changes are disincentive for the casual gamer?
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No, the basic elements of GW haven't changed at all and it still can easily accommodate the casual gamer.
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Mar 31, 2010, 12:09 PM // 12:09
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#10
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Forge Runner
Join Date: Sep 2006
Location: AZ
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Change is good but....Im gonna whine about having a read a few update pages or because I only ever played 600/smite/SF Sin ??
Seriously saying you like to try new things/builds and then saying changes are bad makes you look foolish. Stop posting here and go read the updates instead if you really feel you cant play the game without doing it all first.
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Mar 31, 2010, 12:34 PM // 12:34
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#11
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Wilds Pathfinder
Join Date: Jan 2006
Profession: R/
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Quote:
Originally Posted by wu is me
Ok so I haven't played gw for ages...
and I come back, and i see a sh!t ton of changes to the game.
Now, back when i was a regular player i would be happy, because you could have some fun trying new things/ new builds etc.
However, now that there's several pages worth of updates..... i seriously cbf catching up, and it looks like I'm gonna be staying away until gw2, or even not even coming back and just going to sc2/d3.
Does anyone else feel that too many changes are disincentive for the casual gamer? or is it just that I've been away for too long?
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Assuming you quit sometime in 07...you really haven't missed much and you haven't been away for too long. I was off the game for around 2 years or so and came back and adapted to the new stuff almost immediately.
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Mar 31, 2010, 03:27 PM // 15:27
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#12
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Originally Posted by wu is me
Does anyone else feel that too many changes are disincentive for the casual gamer? or is it just that I've been away for too long?
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No. I think it's the other way around.
More change is incentive for casual gamers to play more often. And, the good news is that if they're unable to play often, then the game is constantly new and exciting for them.
Trust me. That would be a great feeling to have again.
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Mar 31, 2010, 04:41 PM // 16:41
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#13
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Krytan Explorer
Join Date: May 2005
Location: NC, USA
Guild: Ohm Mahnee Pedmay [Hoom]
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I was in a similar situation a year ago, and I felt pretty much the same way. But once I took a chill pill and just played the game like I was used to and gradually picked up tidbits of new things, I started having a great time.
There's really no reason to feel compelled to get yourself a leet build and be able to schmooz with all the veterans and explain how skill A has 2.65 higher dps than skill B first thing tonight. Take your time, hover over skills to read descriptions, browse the wiki a little bit each day, maybe join a guild and ask for opinions, etc.
You'll probably get excited about a cool-looking new skill and then read on the forums that it sucks, but use it anyway. The game has been explored so thoroughly by now that everything except the most optimal "sucks", but you know what, optimal can be boring anyway. I use all kinds of builds that are supposedly lame but enjoy them anyway and do just fine.
The only "irreversible" stuff I can think of is a handful of quests that people use to farm faction or reputation points or whatnot... I was a little irritated upon finding out about these unrepeatable quests *after* I already cashed in on the rewards, but if you're worried about that kind of thing, just ask around, and I bet you can get a list of those in no time.
Okay, 'nuff said. I don't mean to be patronizing, and I'm probably addressing my own insecurities rather than yours, but in any case, have fun!
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Mar 31, 2010, 04:55 PM // 16:55
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#14
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Wilds Pathfinder
Join Date: Mar 2006
Profession: Mo/Me
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for builds/skills, just look at PVX for the latest meta, u will remember those as u play them.
for area change(mostly elite area, as the normal runs u just kill everything), just look it up in the wikia
I think the situation in GW is much better than other MMO at least, in most other games, a couple month leave they raised the lvl cap, and you'll need to grind lvl day and night to keep up.
In GW, we just need to find a guild, ask, or look at wikis
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Mar 31, 2010, 05:41 PM // 17:41
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#15
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Krytan Explorer
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Quote:
Originally Posted by wu is me
last time i played was around easter last year
Since then it seems like they completely changed pve, since alot of the farming skills were taken out.
I'd imagine it's completely changed how pve's played out, with builds and all. I haven't checked but i'm almost certain that i'd have to go out and cap some skills to use em.
I'd really rather not go through with whatever looks pretty on my bar lol, so it does feel like a barrier to re-entry.
I can't help but think, if a-net is targeting casual gamers, reducing the learning curve on the game would better serve their purpose. Maybe by including a small number of high utility skills, rather than many specialised ones.
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Why would PvE be "completely changed" since a couple farming skills were nerfed?
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Mar 31, 2010, 06:34 PM // 18:34
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#16
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Desert Nomad
Join Date: Apr 2006
Profession: R/
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The problem is there are not enough changes. Everyone runs a single build. With over a thousand skills in the game there are over a thousand useless skills and only a small handlful that ever get used. They just need to sack the Fail Krew and shake things up.
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Apr 01, 2010, 02:57 AM // 02:57
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#17
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Wilds Pathfinder
Join Date: Aug 2006
Location: On Welfare
Guild: Jelly of the Month [Club]
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If you want to catch up quickly, just go to RA for a few days and watch peoples skill usage. It isn't the best way, but it is a quick re-introduction. Also, Defy pain is still a fail skill.
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Apr 01, 2010, 03:31 AM // 03:31
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#18
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Forge Runner
Join Date: Jun 2006
Location: VA
Profession: Mo/
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Quote:
Originally Posted by Yelling @ Cats
Why would PvE be "completely changed" since a couple farming skills were nerfed?
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probably since all he did was use gimmick builds or do speed clears . ..
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Apr 01, 2010, 04:05 AM // 04:05
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#20
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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The changes since last year aren't as nearly as much as the changes since proph. The only biggie is SF got nerfed. That's about it.
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