Apr 21, 2010, 03:52 PM // 15:52
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#21
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I would think that the times where a snare would help are greatly outnumbered by the times you would be benefited by a purely offensive or defensive skill.
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Apr 21, 2010, 04:15 PM // 16:15
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#22
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Academy Page
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I'd have to vote "not useful".
Scenery plus a Warrior (/any tank build) provides an extremely reliable, uncounterable, no cost defense in the majority of situations.
In an open pitched PvE battle, I'd rather have a sea of minions & spirits to draw all of the enemies' attention while simultaneously killing them.
If both those options were somehow removed, playing 95% of my PvE as a Curses Necromancer I'd rather just put Weakness on melee monsters and watch them destroy themselves with Insidious Parasite, Spiteful Spirit and/or Pain Inverter.
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Apr 23, 2010, 01:37 AM // 01:37
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#23
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Banned
Join Date: Apr 2010
Profession: Me/Rt
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I've never found group snares to be useful for PvE, save maybe Moddok Crevice. Single-target snares, however, like Pin Down or "YMLaD!", have been helpful on occasion when trying to tackle a single target. The amount of times that you're actually going to fight just one foe is not very often though, so it's not great overall.
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Apr 23, 2010, 01:44 AM // 01:44
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#24
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Hall Hero
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Snares aren't underrated at all. It's just that the way PvE scales and the general stupidity of the enemy doesn't really make them required. Those two things put together require you to have to output as much damage as possible.
Sigh, PvE.
Last edited by Bryant Again; Apr 23, 2010 at 01:50 AM // 01:50..
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Apr 23, 2010, 02:28 AM // 02:28
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#25
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Grotto Attendant
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OP has a point that snares do provide some increased leverage on your AoE damage and some damage mitigation against melee foes at least. The problem is that most snares don't provide enough benefit in these categories to be worth the skillslot, energy, or cast time. Why use Pin Down when you could use Enfeebling Blood? The strongest snare in PvE is probably Fevered Dreams+YMLAD, and even that I'll only use because Fevered Dreams is good for a number of other things too.
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Apr 23, 2010, 02:46 AM // 02:46
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#26
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Academy Page
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Uhm, i don't know if are they really underrated, but one thing i am sure: they are fun to play with and not fun to deal with.
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Apr 23, 2010, 03:00 AM // 03:00
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#27
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Imo their only useful with a good team that play well together, and you're all using builds that work well together (eg a melee way in HM). That being said, such teams are rare or next to non-existent in pve because unlike GvG, you don't have a "core team" in Pve, and (in most guilds I've been in anyway) you're WAYYYY, way way wayyy more likely to end up doing Byob because its Pve.
Could they be useful, sure. Are they needed, 99% of the time no. This of course coming from someone who is known for having a Gvg mindset all the time lol... meaning they're probably not even useful in other players mindsets
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Apr 23, 2010, 09:34 AM // 09:34
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#28
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Krytan Explorer
Join Date: May 2006
Guild: House of Wandering Souls
Profession: R/Rt
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I don't think snares are underrated. I think, like any skill, if you look at a random players bar you often won't see some of the considered PvE staples like Protective Spirit, that's just how people play.
Snares have been used in end game PvE for a very long time. Warriors used Grasping Earth, Meteor Shower is a pseudo snare and a few builds run Deep Freeze.
Snares are even found on the PvX general builds section. I remember not long ago the PvX wiki variant of Savannah Heat had Deep Freeze on its bar and the current PvX wiki Earth Ele build runs Ward Against Foes. Anyone who has had their backline slaughtered by melee in PvE should bring this build to see how amazing it is.
On top of that, Devonna can be found in every campaign and with all the buffs to hammer knockdowns she is an incredible NPC with plenty of snares.
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Apr 23, 2010, 04:15 PM // 16:15
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#29
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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If you want to do stuff and want to do it fast, there are better things. Deep Freeze is the only snare worth taking because it has gazillion range and requires no spec and that's only in tanking teams.
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Apr 23, 2010, 06:03 PM // 18:03
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#30
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Krytan Explorer
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Knockdowns =/= Snares
Knockdowns do have a snaring mechanic, but acting like snaring is useful in PvE because people use knockdowns is like saying energy draining is useful in PvE because people use Ether Nightmare.
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Apr 23, 2010, 06:57 PM // 18:57
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#31
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Yelling @ Cats
Knockdowns =/= Snares
Knockdowns do have a snaring mechanic, but acting like snaring is useful in PvE because people use knockdowns is like saying energy draining is useful in PvE because people use Ether Nightmare.
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That's not entirely accurate. No one gives a damn about the e-drain on Ether Nightmare, but the fact that KDs keep foes in one place is very relevant. It just so happens that KDs snare better than pretty much any actual snare.
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Apr 23, 2010, 07:31 PM // 19:31
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#32
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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I love the game, but the AI is godawful trash, and you typically don't have to worry about things like snares. 90% of the time the enemy will just bend over and take it.
It's really not a secret either, it's the reason they cheesed the PvE fights by giving monsters things like semi-infinite energy.
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Apr 23, 2010, 08:22 PM // 20:22
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#33
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Academy Page
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Quote:
Originally Posted by Rikimaru
I love the game, but the AI is godawful trash, and you typically don't have to worry about things like snares. 90% of the time the enemy will just bend over and take it.
It's really not a secret either, it's the reason they cheesed the PvE fights by giving monsters things like semi-infinite energy.
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SEMI-infinite!? I still have to see one single mob running out of energy, specially Monk mobs. Oh, and don't forget the instant reload of skills......
For me, snare was always more focused into crippling than to knock down, oints of view i guess.
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Apr 25, 2010, 04:25 PM // 16:25
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#34
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by Martin Alvito
... you should work on being less bad.
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Odd, you are claiming that effectively using a game-mechanic that you've not been able to use properly would mean those who are better with the game-mechanics then you would somehow be 'bad'?
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Apr 25, 2010, 05:47 PM // 17:47
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#35
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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perma KD's are pretty good snares
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Apr 26, 2010, 12:12 AM // 00:12
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#36
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Grotto Attendant
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Quote:
Originally Posted by robmdq
SEMI-infinite!? I still have to see one single mob running out of energy, specially Monk mobs.
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Way back in Prophecies, I beat Willa the Unpleasant for the first couple times by running her our of energy. Took a good 15 minutes. We were all noobs then...
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Apr 26, 2010, 05:23 AM // 05:23
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#37
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Hall Hero
Join Date: Aug 2005
Profession: E/
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AoE blind/weakness beats snares. Easier to apply and maintain.
It's not that snares aren't useful. It's that there are so many more efficient ways to reduce damage in PvE instead.
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Apr 26, 2010, 05:26 AM // 05:26
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#38
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Krytan Explorer
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
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The only time I ever see snares used in PvE is the moddok crevice mission (the corsair runners), and DoA Caster Spike teams. I personally think that minions to a good enough job of clogging up and body blocking enemy melees.
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