Apr 21, 2010, 04:46 AM // 04:46
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#2
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Snares are only good to use in tank and spank teams where the ball has to stay together or you're screwed, and even then it's limited to Deep Freeze and the occasional meteor shower. Snaring in general pve is a complete waste when aegis, weakness, etc do the same job but better.
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Apr 21, 2010, 04:53 AM // 04:53
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#3
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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There's also a very small handful of healer types that kite like all hell (kournan priest, I'm looking at you) but again, that's only certain specific areas.
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Apr 21, 2010, 05:01 AM // 05:01
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#4
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Krytan Explorer
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why have one henchmen focused on snaring when you can bring "you move like a dwarf" and insta snare
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Apr 21, 2010, 06:23 AM // 06:23
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#5
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Lishy
Just a little survey I'm gathering, but do you think Snares are underrated in PvE?
While a good bang to the head is enough to kill most enemies, it seems like a Snare shines in hard mode areas where warriors that score 300 damage run amongst, such as Aatxes in UW since it completely disables them from hurting your ranged attackers.
Furthermore, Snares bunch up enemies, there for making them more susceptible to AoEs.
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Snares are problematic because they only really work againt melee when used the way you describe them.
Ranged attackers will work just fine and it is much more sensible to bring weakness/prots. Weakness works even against caster to degree (50 damage wanding is not something you want to ignore.) and prots work againts even more damage.
I have to also note that HM enemies have 33% increased movement speed bonus so snare effectiveness is fairly low.
If you want to disable foes, knockdown is much better.
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Apr 21, 2010, 06:33 AM // 06:33
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#6
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Wilds Pathfinder
Join Date: Jan 2006
Location: The Netherlands
Guild: The Lore Enforcers
Profession: Me/A
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Alot of people seem to think it won't matter.
And in theory if your defense is good enough it won't matter, however it can't really hurt and can really save your life if you take one.
and best snare for pve = summon ice imp, he casts several snares
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Apr 21, 2010, 07:39 AM // 07:39
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#7
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Academy Page
Join Date: Jun 2009
Guild: The Kaos Order [TKO]
Profession: E/
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snares are useless if ur team dont kite
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Apr 21, 2010, 07:44 AM // 07:44
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#8
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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Quote:
Originally Posted by capashen
snares are useless if ur team dont kite
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The equivalent of today's playerbase/PUGs. GG!
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Apr 21, 2010, 08:27 AM // 08:27
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#9
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Last edited by upier; May 10, 2010 at 03:53 PM // 15:53..
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Apr 21, 2010, 08:35 AM // 08:35
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#10
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Desert Nomad
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Quote:
Originally Posted by Lishy
Just a little survey I'm gathering, but do you think Snares are underrated in PvE?
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Underrated? Not quite.
Useful? Of course!
Necessary? Not at all.
Personally, I'd take a Water Ele with me over a Fire Ele any day, but I can also do without snares (and Elementalists) completely.
EDIT - Oh, just noticed this:
Quote:
Originally Posted by upier
Death is the ultimate snare.
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Well... The End of the World is nigh: upier and I agree on a subject...
Last edited by Gill Halendt; Apr 21, 2010 at 08:41 AM // 08:41..
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Apr 21, 2010, 08:53 AM // 08:53
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#11
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by Lishy
Anyways, I just want to hear your opinion for this survey. Are Snares underrated in PvE?
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They're useful. It's totally irrelevant whether they are underrated or not.
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Apr 21, 2010, 10:11 AM // 10:11
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#12
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Krytan Explorer
Join Date: Jun 2005
Location: European Union
Guild: ADL
Profession: E/
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There are some bonus goal situations, where preventing enemies from going from A to B is necessary. Therefore you use a snare on missiions such as Moddock Crevice. But for most part PvE structure consists of the imperative to kill everything you encounter while being able to absorb the damage thrown at you. Such a structure does not require snares.
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Apr 21, 2010, 10:47 AM // 10:47
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#13
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Krytan Explorer
Join Date: May 2007
Location: Varna,Bulgaria
Guild: Glob Of Ectospasm [GoE]
Profession: W/
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If you kill enemies faster, than you can snare them, which in GW is fact, snaring is prety useless.
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Apr 21, 2010, 11:15 AM // 11:15
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#14
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Administrator
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Defensively, I don't think they're of too much use. There's simply too much other defence such as SY and protspam from ER's to justify snaring as a primary defensive technique.
Offensively, they're not of too much use either. YMLAD is there if you need a one off snare for tricky targets (Kournan Priests ftl), and Tryptophan Signet is there if you need an AoE snare. For the most part, I don't see the point in putting any attribute points to snaring.
However, if snares help you ball everything for HB/MoP, then they can be useful, but that's only as a balling technique, not so much for the snare itself.
__________________
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Apr 21, 2010, 11:40 AM // 11:40
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#15
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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not at all. there are much better, much more gimmicky options. aside from that one nightfall mission, i'd say they're preeeeetty worthless in pve.
just like mesmers, it's something that is only great in pvp.
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Apr 21, 2010, 11:45 AM // 11:45
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#16
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Academy Page
Join Date: Mar 2010
Guild: Terra Noise [Zraw]
Profession: A/P
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I agree. By killing the monster, it truely will be the ultimate snare. Yes I do agree they are underated a little bit, but much? No.
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Apr 21, 2010, 11:55 AM // 11:55
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#17
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I've never found group snares to be useful for PvE, save maybe Moddok Crevice. Single-target snares, however, like Pin Down or "YMLaD!", have been helpful on occasion when trying to tackle a single target. The amount of times that you're actually going to fight just one foe is not very often though, so it's not great overall.
This does not mean that snares should be buffed for PvE. Snares are great for what they do. It's just that what they do isn't needed in PvE.
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Apr 21, 2010, 01:08 PM // 13:08
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#18
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Krytan Explorer
Join Date: Nov 2008
Guild: adblockplus.or
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as said above
- either deep freeze for specific areas, but slowing ennemies is generally just pointless bcse of inherent ims and if you spend whole time to kite, you kinda shutdown urself, and contrary to pvp, it is not a moment you regen energy, you do that between battles.
- either KD, and it is not underrated, lots of players bring kd to shutdown foes, and not only melee.
conclusion in general pve :
- against melee -> blocking (bcse it is usefull against ranged attacks aswell), kd (YMLAD!/UG/ES), blind (gogo eruption), spirit/minions tanking, tanking/bodyblocking against walls/corners
- aoe snare/kd for dot spikes
- against high damage -> prot spirit
for lol-way like summon ways, bring Ice Imp.
In areas with lots of touchers like Moss Scarab or dangerous popers like Thorn Wolves you probably want to bring snares.
If they were touchers only in game, you would probably see much more snare sources in team builds.
Generally (apart kd) snares are not needed, it doesn't mean it is underrated, it means you can choose to bring other damage or utilities skills.
If you like snares in general pve, bring one to support aoe skills, otherwise stick with YMLAD!. For Aatxes in UW you are talking about -> YMLAD! for kd and cripple.
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Apr 21, 2010, 02:57 PM // 14:57
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#19
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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for the most part, yeah. primarily used in the hardest areas where some tactical skill is actually required ;-)
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Apr 21, 2010, 03:40 PM // 15:40
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#20
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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If you're in an elite area or dungeon with 8/12 real people and you aggro properly, your team's damage should drop all of the monsters before the snare is needed.
If you're not in an elite area, your H/H or group should have more than enough defense and offense to be able to stay alive long enough to kill things. That will be true whether you snare melee or not. KD-lock on healers can speed up the process, and a snare like Deep Freeze can be helpful if your H/H revolves around AoE damage.
Long story short, snares are good if you're playing with bad people that don't optimize. If you need them in your H/H and you're not running AoE or doing something odd like Moddok, you should work on being less bad. If your team needs them, and you value your time, then you should fix your teammates' bars or find another group of players that are less bad.
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