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Old Dec 14, 2008, 09:37 PM // 21:37   #21
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Originally Posted by Finn Ferral View Post
I wish too that there was another game out there that has all the cool features of GW, but I've yet to find one and I always end up coming back to this one.
I have the same problem. Nevertheless, as good as GW is, I sometimes wonder how they can come up with some bizare solutions to existing problems. Anet made a lot of good changes too ofcourse and like we all know by now, they can't satisfy everybody.

The expectations are high when it comes to GW2. I hope Diablo3 will offer some fun till GW2 arrives. Why the hell didn't they arrange yearly expansions (EOTN and Sorrow's Furnace type) for GW to keep us entertained in the meanwhile? It takes years to make a 'new' game like GW2, even if the whole team works on it.

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Old Dec 14, 2008, 09:56 PM // 21:56   #22
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I believe I only said that gw's game design was better than most classical mmos. GW is technically fine, with a exceptionally stable game client, featuring simple, logical game design.

I did not say it was better than other mmos.
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Old Dec 14, 2008, 09:57 PM // 21:57   #23
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The other so-called MMO's are pathetic excuses of games only meant to feed the obsessive-compulsive behavior of wasted youngsters.
First level - 10 monsters, gling!
Second level - 50 monsters, gling!
Third level - 200 monsters, gling!
56th level - 380,000 monsters

0.0000000539% droprate for that rare item you want. How many sleepless nights are you going to farm for it?
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Old Dec 14, 2008, 10:01 PM // 22:01   #24
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It's hard to deny that's it a clear departure, but saying that GW is better than other MMOs is a stretch.
GW beats pretty much every MMO in removal of pointless timewasters and annoying features. You do not notice it, but small stuff like access to your bank in every outpost or no durability of items makes huge difference.

Content and leveling is all about personal preferences thou. Depends wholy on how much 2nd-jobesque and/or ego-boostery you want your MMO to be.
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Old Dec 14, 2008, 10:23 PM // 22:23   #25
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If anything, the mistakes of GW lulled me to other games. It was good in Prophecies, downhill from there, the price and quality of EotN just made me realise the game was done and they didn't care anymore.
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Old Dec 14, 2008, 10:34 PM // 22:34   #26
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If anything, the mistakes of GW lulled me to other games. It was good in Prophecies, downhill from there, the price and quality of EotN just made me realise the game was done and they didn't care anymore.
not mentioning the quality, you have to realise, with $100 for 3 chapters and EotN, you can only play WoW for at most one year.
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Old Dec 14, 2008, 10:46 PM // 22:46   #27
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Yet ironically, WoW's getting BETTER as it progresses. Lich King actually has cinematics and story.

Prophecies was a nice mix of all different areas with a dramatic introduction. You on your own in a time of war. You're safe inside Ascalon, the Charr being held outside the wall. Then the Charr find a way to bring the wall down and destroy all of Ascalon. Prophecies begins and takes you across the globe.

Factions started off not bad but then quickly became brown, drab areas and a race to level you to 20 in a day. In sudden realisation that their game was too short, they added the 10k alliance faction to slow you down for a day.

Nightfall, beat it the day it came out. Again, barren wastelands as far as the eye could see but at least the introduction of heroes for those of us that henched everything regardless. Story wasn't too bad, the missions early in the game had a bit of variety to them other than "kill" but the lack of changing areas just made the game seem to run on forever.

EotN had potential IF the Asuran, Norn, Dwarven and Vanguard reputations took longer than half an hour to complete. No, Anet, I am not talking about grinding your reps to "Exalted" or whatever it is, I'm talking about completing the story and playing to enjoy it. I didn't enjoy it. Whenever I got a taster of the story, you ended it and shovelled us off to another faction. Did you rush it or was it intended this way? Either way, it was nothing more than a demo to me and scarcely worth a fraction of the price you asked.
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Old Dec 14, 2008, 11:01 PM // 23:01   #28
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I remember entering WoW for the first time and after the first few quests realizing that there's no point to the game, no overriding goal or storyline. There is a final boss for BC and WotLK but you don't have to fight them if you don't want to and you can still raid, PvP, or wander around aimlessly(this is more fun than the other two). You don't have to kill the Lich, Shiro, or Abbadon either but if you want titles, end game weapons, and just a sense of finality you can.
Amen. GW got great lore and storylines that are well-put together SPOILERS::::::: (Except for Shiro and Lich at the end of GoM which is pretty silly that they suddenly reappear...)

Love GW in general. Never had so much fun in a game as this ^^
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Old Dec 14, 2008, 11:17 PM // 23:17   #29
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Amen. GW got great lore and storylines that are well-put together SPOILERS::::::: (Except for Shiro and Lich at the end of GoM which is pretty silly that they suddenly reappear...)

Love GW in general. Never had so much fun in a game as this ^^
Technically, you are in the underworld where both of those were imprisoned by the other gods, thus it is logical for them to exist there.
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Old Dec 14, 2008, 11:34 PM // 23:34   #30
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Yet ironically, WoW's getting BETTER as it progresses. Lich King actually has cinematics and story.

ok... your totally forgetting WoW storyline started since warcraft 1 and has ALOT more to tell then gw , so u cannot compare wow's progress to gw, cuz gw started from scratch

wow came from a rts and gw came from nuttin, so suck it up buddy
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Old Dec 14, 2008, 11:47 PM // 23:47   #31
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Awesome thread. GW definitely spoiled other RPGs for me. It seems more well polished, balanced, detailed, with HUGE replay value.

Nearly all grind in GW is totally optional, and for vanity reasons. It is very easy to max a character out in terms of power, and totally skipe the fancy stuff. Compare this to games like the Diablo series, where not having a max weapon drop for you can make you suck pretty bad with a non caster.
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Old Dec 15, 2008, 12:18 AM // 00:18   #32
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I agree with what the OP said but I'll also add one more thing that spoiled me, henchmen, heroes and the ability to soloplay most of the game's content (Save for elite missions).

Nothing like yelling "LFG!" for an hour or two, just to go finish up that dungeon quest you needed.
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Old Dec 15, 2008, 12:43 AM // 00:43   #33
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Amen.

Also:
Group based gameplay. Most other mmo's have raid areas that you can do when there are sufficient guildmates available, but its general PvE is based on one dimensional solo combat. The general pve you do in GW has deeper team based combat which means that what you spend 95% of your time is actually fun.

Deep PvP. Every other mmo I've played has boiled down to a straight dps race against healers. GW has a feinting, countermeasures and counter attacks as offense tries to break down defence.
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Old Dec 15, 2008, 01:14 AM // 01:14   #34
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I've tried a few other on-line games and disliked them. And yes, it is because I compare them to GW. It has even ruined my favorite off-line games, such as Baldur's Gate, NWN2 and Morrowind. Losing XP for dying, having to repair weapons, limited classes, restricted movement - all of those things now annoy me.

Unlike many forum members who have posted in Sardelac wanting changes that would make GW more like other on-line games, I want more games to supply me with a perfect fantasy world.
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Old Dec 15, 2008, 02:11 AM // 02:11   #35
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ok... your totally forgetting WoW storyline started since warcraft 1 and has ALOT more to tell then gw , so u cannot compare wow's progress to gw, cuz gw started from scratch

wow came from a rts and gw came from nuttin, so suck it up buddy
"Than". And second of all, what do you think people start?

"Hey! I found this game called WoW!"
"Sweet! Let's play it!"
"No, first you must play Warcraft 1 onwards to find out what happens!"

You tell me how many of the people who play the game have actually done that in comparison to those who haven't. Most of the story and the quests are all about just randomly killing stuff because "I want their hides!" or something.

GW was actually mainly about war. War against the Charr, war against other guilds hundreds of years ago and taking down those who threaten to destroy life itself.

WoW just breaks out story in smaller parts and drags it on. You hear next to nothing of the main antagonist during casual gameplay and they changed that in Lich King. You actually see Arthas change things before your very eyes. He saves the life of a king in a coma, he gives a traitorous troll power and tells him to defend a place, there's even a cinematic that shows him taking on both Alliance and Horde.

I'm expecting an equally constructive post from you. Have at.
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Old Dec 15, 2008, 02:37 AM // 02:37   #36
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It's hard to deny that's it a clear departure, but saying that GW is better than other MMOs is a stretch.
yea i guess they can't have their own opinion after all
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Old Dec 15, 2008, 03:30 AM // 03:30   #37
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Please try to stay focused on the topic. We are not saying that GW is the best mmo out there, only that it's a welcome departure from the MMO genre. WoW invented nothing and borrowed most of its game design from other, older mmos.

MMOs inherited a clunky, grindy gamestyle, with mass leveling, monster bashing, raids, fed ex quests and follow the skill tree. WoW made it a "trademark" of the mmo genre, to the point people actually define MMOs by those characteristics. But remember : MMORPG stands for Massively Multiplayer Online Role Play Game, and nothing else. Nowhere it says you must grind 80 levels to play a mmo.

Most of the mmo players population never knew better. Not before GW. But now... GW lowered my level of tolerance for game design failures, and it seems I'm not alone.

But WoW is still here, with it's 12 millions players paying each month to play it, and it makes game producers salivate. They want a share of that bounty, and what do they do ? Well, they reproduce the trademark mmo in an other setting. Progress so far ? None. AoC and WAR both failed to deliver a better mmo, and you can't hope to outpolish a game with 4 years behind his belt with a half-baked one.

Even if I know players bored of WoW, I know they're still playing. Because they feel there no other quality alternative. But maybe, just maybe, if you change more in the mmo recipe than juste the setting, one can hope to attract players.

But I don't see anyone daring to do that anytime sooon - unless it's another Blizzard mmo. Still, I have my hopes up for that Bioware Star Wars mmo. Those guys KNOW how to do rpg and great games, and I hope they improve the mmo recipe quite a bit.
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Old Dec 15, 2008, 04:01 AM // 04:01   #38
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In a way Guild Wars did spoil me. I also play WoW and find myself annoyed at having to run back and forth to do quests. I really like the map travel in GW. Another thing I would like to note is I HATE respawning enemies.
As for the story in WoW... Aside from the Death Knight quests in WOTLK you never feel that you are a part of the world.

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Old Dec 15, 2008, 04:27 AM // 04:27   #39
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for all the bitching we old timers do about this game's pvp balance, it is still more balanced than any other mmo's pvp so i guess im quite spoiled. im just pissed cuz it could have been so much better.
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Old Dec 15, 2008, 05:24 AM // 05:24   #40
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I guess all this reinforces is that, if you prefer the style of MMORPG that GW currently provides, there really is no other similar game out there on the market while we wait for GW2.
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