Apr 20, 2010, 01:45 AM // 01:45
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#41
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Furnace Stoker
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Quote:
Originally Posted by JDRyder
A, Pve skills is where it started
B, most of those skills have been the same for a good long while, they've just been nerfed to balance GvG
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Grinding is what destroyed the game and PvE skills and titles are just the carrot to justify the grind.
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Apr 20, 2010, 02:31 AM // 02:31
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#42
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by JDRyder
most of those skills have been the same for a good long while, they've just been nerfed to balance GvG
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Every skill I listed has had a significant buff that proved broken... except aegis which was instead due to the Glyph buff. They just chose to leave them broken in PvE.
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Apr 21, 2010, 10:27 AM // 10:27
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#43
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Chronos the Defiler
Give Dry Top some love....it is the prime area to add a big bad boss to encounter.
The area is out in the middle of nowhere, and the area is basically circular and almost seems designed to have something menacing right in the middle of it.
http://wiki.guildwars.com/wiki/Dry_Top
I never even knew it existed until I went vanquishing a long long time ago
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Whoa. There really ought to be more than few centaurs and plants down there!
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Apr 21, 2010, 10:39 AM // 10:39
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#44
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Taking a dip at Nundu Bay
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Your definition of 'content' astonishes me, zwei2stein.
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Apr 21, 2010, 02:39 PM // 14:39
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#45
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Ascalonian Squire
Join Date: May 2009
Guild: [Lod]
Profession: A/
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i think they should close up a few of the mission doors in proph to stop people from skipping such a beautiful game my guess maybe have Sanctum mission gate closed until all the characters in the party have done the primary quest leading to it since just paying for a run is a sad waste
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Apr 21, 2010, 03:35 PM // 15:35
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#46
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Krytan Explorer
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The really bad thing about this game is all the areas are static. You know what is where everytime you go into the majority of the areas. There's no adventure left after the initial exploration. Too many mmo's and mmorpgs do this as well and it just becomes a dull and boring redundant play through each and every time. Even Diablo 2 had different level creatures come at you in each successive play through and NWN's did as well as you played through the game a 2nd and 3rd time the monsters and mobs got beefed up in stats an abilities. But, noooooooooooo not this silly game. It's like romper room now as a 5 year old can beat this game.
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Apr 21, 2010, 05:05 PM // 17:05
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#47
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Desert Nomad
Join Date: Jan 2010
Guild: eeew
Profession: N/Rt
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Quote:
Originally Posted by QueenofDeath
The really bad thing about this game is all the areas are static. You know what is where everytime you go into the majority of the areas. There's no adventure left after the initial exploration. Too many mmo's and mmorpgs do this as well and it just becomes a dull and boring redundant play through each and every time. Even Diablo 2 had different level creatures come at you in each successive play through and NWN's did as well as you played through the game a 2nd and 3rd time the monsters and mobs got beefed up in stats an abilities. But, noooooooooooo not this silly game. It's like romper room now as a 5 year old can beat this game.
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Wow you want some cheese to go with that wine?
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Apr 21, 2010, 06:28 PM // 18:28
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#48
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by Daesu
Grinding is what destroyed the game and PvE skills and titles are just the carrot to justify the grind.
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There isn't really any grind in the game unless you actually are trying to grind, Pve skills were their answer to making the game easier for newer or "lesser" players. I've been playing since the game came out and I still don't think what I'm doing is grinding, I'm still having fun making new builds and even going back and doing older areas I don't see often, hell even Vaqs are actually good content imo, people can call them a grind all they want, but their just being cry babies or are one of the people that have turned the word grind in to playing the game for more than 2.4 mins
Quote:
Originally Posted by FoxBat
Every skill I listed has had a significant buff that proved broken... except aegis which was instead due to the Glyph buff. They just chose to leave them broken in PvE.
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Yea and Pve skills are still where it all started. Rather than players needing to get better in "harder" areas now they just add or buff a skill for Pve. I've got nothing against new players or just all around bad players, I have fun helping them, but If theres any reason for threads like this, PvE skills, Heros and the Pve meta atm is a large part of the blame. They've destroyed the games longevity with easy mode buttons.
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Apr 21, 2010, 09:09 PM // 21:09
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#49
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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I'm not seeing a whole lot of new content at all. Sure there are a few new dialogues and some new baddies, but they neither "wrap" up the game nor provide any replayability (aside from Dhuum's items and mini). I'm still waiting for the part where we are actually supposed to do something, but I will be patient since Anet will probably link the anniversary with the new "content."
I really missed where you'd have to go out of your way to get a skill, which had to be obtained through a quest. The feeling that you've got a new skill that you worked for motivated me to go out and explore everywhere. In Factions and NF the game handed you the skills, and in EoTN you fought in the same cramped areas with mobs that dish out heavy dps.
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Apr 22, 2010, 02:35 PM // 14:35
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#52
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Academy Page
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Quote:
Originally Posted by QueenofDeath
Same here and having to explore for your "Perfect Gear" was the cats meow also, but, then Nightfall came and changed all that and made it so easy to get anything and everything of quality. Nightfall is what ruined GW not Factions. At least in Factions you had to also adventure for your PERFECT GEAR, but, noooooooooooo not after Nightfall and then commodities came in EOTN and futher ruined the game.
I remember when Superior Vigor was such an excitement to find, now you can get them a dime a dozen. Same with Superior Absorptsion and +30hp and 20/20 sundering mods. You can BUY all that on the market now for a pittance of what they used to be worth. Remember when players were just glad to have ANY Firey Dragon Sword and would pay top dollar for one? Gone are those days. GW is just a waste of time grind for titles game now as the majority of loot is worthless to go hunting for anymore.
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I agree with the first part. When they added the possibilities of getting every previously learned skills from every skill trainer it was one of the worse gw-gaming days i ever had, Before that, people had to "at least get ran" to the different skill locations, but no, they had to make so the every "one" could give a high end skill just after passing through the searing...
On the second part i completelly disagree. A sup vigor is still between 20 to 25 plats in the vendor, that's pretty much still for the game being so old. In fact, they are more expensive than what they were a couple of years ago. On the other hand superior absorb (i remember paying 100 plat in the vendor) now are worthless, i can only wonder why people don't use them anymore apparently. But for the rest, specially weapones and such, if you look at them from the right point of view, whene a character can hold a top of 100k, i still see plenty of items being sold around the 20k, that's 1/5 of what the character can have, not bad. And i really wont miss the days when dumb people asked 100k +craploads of ectos for every worthless item in game, specially in a game where you can have exactly the same benefits from a collector's item which only require you to hunt a very few items. I think that not having an "everything costs more than every character can hold economy" is "bad" is good, and it's like it should always be.
Oh... DRY TOP!!! that is one of my favorite maps to fool around, i used to hunt vegetal fibers there, and for the one who i can tell never been there, no, there are no only centaur and thorns there, there are carapaces too Anyways, that map is good as it is, don't ruin it by adding some meaningless boss in middle just like happened in the desert.
I guess that adding some spice to the game is still possible, as long as it wont affect the playability specially in the normal mode (let hard mode for title hunter junkies and ruin it as much as you like, it sucks anyways) I am very surprised when im hanging around in the pre.ascalon and i still see lots and lots of newcomers to the game, and they are real nwbies (just need to ask them two or three well made questions and you know thay are new, not old players playing the newbie) and if the game is twisted int he ways that many people suggest then they wont be able to enjoy playing and going through the normal learning courve of the game.
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Apr 23, 2010, 10:03 PM // 22:03
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#53
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Krytan Explorer
Join Date: Apr 2005
Location: Florida
Guild: One Corgi Army {OCA}
Profession: R/Rt
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Prophecies was the best PvE campaign, hands down. It was actually interesting exploring stuff not because you had to, but because you could. Everything after pretty much became a boring treadmill; pretty much just like WoW except you didn't really get to have much fun.... unless you're idea of fun is grinding titles to have a subset of text below your name.
(Factions was terrible)
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Apr 28, 2010, 11:52 PM // 23:52
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#55
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by QueenofDeath
No Factions WAS GREAT as it stopped a lot of the running through the content by requiring keys or certain things had to be done before you could move through the next gate. I loved Factions for that and the end game items after killing floozie were pretty great also.
Factions had/has those weapons that aren't maxed and you can't pull out everything from the with an expert salvage kit like NF and EOTN. Items were worth a good price until NF came along then nobody wanted much of anything except "inscription" items and wanted them for nothing most of the time. They introduced neat GREEN items and then RUINED them with NF and inscriptions as well.
Anet ruined the entire game with inscriptions plain and simple nothing else had such a massive effect on the entire game as they do.
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ROFL
twelve characters.
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Apr 29, 2010, 12:31 AM // 00:31
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#56
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Krytan Explorer
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Quote:
Originally Posted by Del
ROFL
twelve characters.
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ROFL
twelve characters back at cha Lser
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Apr 29, 2010, 02:34 AM // 02:34
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#57
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: BloodBath & Beyond
Profession: Rt/
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Quote:
Originally Posted by QueenofDeath
Anet ruined the entire game with inscriptions plain and simple nothing else had such a massive effect on the entire game as they do.
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I sometimes feel like I'm playing a whole different game than some people here.
Guild Wars is not about items. The inscription system didn't even come close to ruining the game.
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Apr 29, 2010, 03:24 AM // 03:24
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#58
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by trankle
I sometimes feel like I'm playing a whole different game than some people here.
Guild Wars is not about items. The inscription system didn't even come close to ruining the game.
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Pretty much, which is why i find the quote below to be so absurdly stupid. that, and people complaining about things needing nerfs based on the skill's effects on pointless pixelated markets.
Quote:
Originally Posted by QueenofDeath
No Factions WAS GREAT as it stopped a lot of the running through the content by requiring keys or certain things had to be done before you could move through the next gate. I loved Factions for that and the end game items after killing floozie were pretty great also.
Factions had/has those weapons that aren't maxed and you can't pull out everything from the with an expert salvage kit like NF and EOTN. Items were worth a good price until NF came along then nobody wanted much of anything except "inscription" items and wanted them for nothing most of the time. They introduced neat GREEN items and then RUINED them with NF and inscriptions as well.
Anet ruined the entire game with inscriptions plain and simple nothing else had such a massive effect on the entire game as they do.
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Apr 29, 2010, 07:36 AM // 07:36
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#59
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Krytan Explorer
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Quote:
Originally Posted by Del
Pretty much, which is why i find the quote below to be so absurdly stupid. that, and people complaining about things needing nerfs based on the skill's effects on pointless pixelated markets.
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You're lack of intelligence is the only thing that is absurdly stupid. Too many agree with me that inscriptions ruined GW. )
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Apr 29, 2010, 08:51 AM // 08:51
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#60
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Jungle Guide
Join Date: Jun 2008
Location: Australia, what you want my home address?
Guild: [CAT]
Profession: Mo/
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Del may have an opinion different from yours, and be painfully blunt about it, that does not make him a troll.
As for inscriptions ruining Guild Wars, hardly... the addition of inscriptions ruined the market for perfect weapons but improved the game by living up to the very principles upon which Guild Wars was based... anti grind and skill over time spent.
The only thing ruined was the market for rare-perfect weapons, and I shed no tears for that aspect of the economy.
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