May 16, 2010, 01:21 AM // 01:21
|
#21
|
The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
|
Quote:
Originally Posted by own age myname
Please explain how it will carry over? Bots don't have brains, they are just lines of script. If you don't know already, GW2's PvP is going to be about using brains, not Build Wars. Explain to me how a bot will situate itself in an environment that's ever-changing as the battle goes on. Especially with the fact you will now be able to have more then 1 skillset with you.
|
Do you know how an aimbot works in an FPS? That's what we're going up against.
Quote:
Originally Posted by own age myname
Ya, but name another MMO that's relatively popular that has the low number of bots GW1 has (seriously, Aion and WoW, for example, bots run rampant).
|
Not in PvP. A better comparison would be whether professional gaming leagues tolerate aimbot usage in their FPS events.
|
|
|
May 16, 2010, 01:26 AM // 01:26
|
#22
|
Desert Nomad
Join Date: Jul 2006
Profession: D/
|
Quote:
Originally Posted by lemming
Do you know how an aimbot works in an FPS? That's what we're going up against.
Not in PvP. A better comparison would be whether professional gaming leagues tolerate aimbot usage in their FPS events.
|
Seems to me an indication of the change in Anet's priorities. Obviously despite what Anet says, GW2 will not be a serious/legitimate esport if they can't even fix what they started in GW1 regarding botting.
|
|
|
May 16, 2010, 01:41 AM // 01:41
|
#23
|
Wilds Pathfinder
Join Date: May 2008
Location: UR MOM LOL
Guild: ATTACK OF THE KILLER TOMATOES
Profession: A/
|
Quote:
Originally Posted by majoho
You should have linked to something because I don't know what Blizzard did, if it's just a patch like they make every 2 years or so now I don't see it as anything speicial.
As far as I know no one knows how the GW2 client will work so why worry now?
|
This isn't a Diablo forum so you can search for that yourself.
I worry because I want GW2 to be good, not easily compromised by hackers. Why wouldn't I worry? With everything gone wrong in GW1 I think I SHOULD be worried lol.
|
|
|
May 16, 2010, 01:45 AM // 01:45
|
#24
|
Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
|
Quote:
Originally Posted by shoyon456
Obviously despite what Anet says, GW2 will not be a serious/legitimate esport if they can't even fix what they started in GW1 regarding botting.
|
You can't have a serious e-sport where major competitions are played over the Internet. That's the other half of the problem.
|
|
|
May 16, 2010, 01:53 AM // 01:53
|
#25
|
La-Li-Lu-Le-Lo
|
Quote:
Originally Posted by Ninja Ninja
I see the Z-Axis as a negative, I liked using the click to move to get around but now we'll be forced to played WoW style.
|
You can click to move in WoW. If the reason GW2 has no CTM is because they are adding a proper z-axis (I haven't read this anywhere, so I'm not sure of where exactly you are coming from), then I'm going to be cracking a whole lot more jokes about their programmers than I already do.
__________________
Stay Breezy
|
|
|
May 16, 2010, 02:06 AM // 02:06
|
#26
|
Desert Nomad
Join Date: Jul 2006
Profession: D/
|
Quote:
Originally Posted by Martin Alvito
You can't have a serious e-sport where major competitions are played over the Internet. That's the other half of the problem.
|
True that. I faintly remember that in the early days of GW tournaments were played in person at conventions after qualifying rounds or such? Or was that just sealed deck?
Quote:
Originally Posted by Theocrat
You can click to move in WoW. If the reason GW2 has no CTM is because they are adding a proper z-axis (I haven't read this anywhere, so I'm not sure of where exactly you are coming from), then I'm going to be cracking a whole lot more jokes about their programmers than I already do.
|
I don't know what the definition of a "proper z-axis" is or why its so much better than what games such as WoW use, but it is true and confirmed (although subject to change as anything) that there will be no click to move in GW2. If I have your meaning correct, you can begin the onslaught of jokes on Anet.
|
|
|
May 16, 2010, 02:13 AM // 02:13
|
#27
|
Krytan Explorer
Join Date: Dec 2006
Profession: W/
|
Quote:
Originally Posted by Theocrat
You can click to move in WoW. If the reason GW2 has no CTM is because they are adding a proper z-axis (I haven't read this anywhere, so I'm not sure of where exactly you are coming from), then I'm going to be cracking a whole lot more jokes about their programmers than I already do.
|
http://wiki.guildwars.com/wiki/Guild_Wars_2
You can find it under controls.
http://www.guildwars2guru.com/forum/click-move-t88.html
And here's a discussion about it.
|
|
|
May 16, 2010, 02:33 AM // 02:33
|
#28
|
Atra esterní ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
|
they are doing stuff in gw1... war in kryta ring a bell???
|
|
|
May 16, 2010, 02:35 AM // 02:35
|
#29
|
Jungle Guide
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
|
It's only the passionate hardcore that really care which is a minority issue.
GW2 will sell like hotcakes, regardless of the fact a few jaded vets have had their noses put out of place or feel that Anet is obligated to cater to their every need or complaint, justifiable or not.
To think otherwise is highly delusional.
These problems would have more merit if they had been a release issue, as opposed to ones that occurred 5 years down the track.
GW has also changed it's focus to more PvE orientated content which has made these issues even less relevant considering this also appears to be the way GW2 is going.
Quote:
Originally Posted by Primary Assassin
It's like how blizzard is currently updating Diablo 2 for the sake of future Diablo 3, they're clever.
|
They also have more money than they know what to do with.
|
|
|
May 16, 2010, 02:35 AM // 02:35
|
#30
|
La-Li-Lu-Le-Lo
|
Quote:
Originally Posted by shoyon456
I don't know what the definition of a "proper z-axis" is or why its so much better than what games such as WoW use
|
A "proper z-axis" is defined as "not the shit Guild Wars has". It's not "better that what games such as WoW use", it is what games such as WoW use.
At any rate, I am fully aware that GW2 will not feature CTM. I am questioning why NN implied that it is because ArenaNet is finally getting with the times and making an engine with a proper z-axis, like nearly every other game on the market has featured for years. I have read nothing from ArenaNet stating that the reason for CTM being axed was linked to their decision to create an engine that doesn't allow body-blocking from underneath bridges.
__________________
Stay Breezy
|
|
|
May 16, 2010, 02:40 AM // 02:40
|
#31
|
Krytan Explorer
Join Date: Dec 2006
Profession: W/
|
Quote:
Originally Posted by Theocrat
I am questioning why NN implied that it is because ArenaNet is finally getting with the times and making an engine with a proper z-axis, like nearly every other game on the market has featured for years. I have read nothing from ArenaNet stating that the reason for CTM being axed was linked to their decision to create an engine that doesn't allow body-blocking from underneath bridges.
|
I have bad news for you, I wasn't implying anything. lol
|
|
|
May 16, 2010, 02:41 AM // 02:41
|
#32
|
La-Li-Lu-Le-Lo
|
Then if you would be so kind as to post a source...
__________________
Stay Breezy
|
|
|
May 16, 2010, 02:42 AM // 02:42
|
#33
|
Lion's Arch Merchant
Join Date: Jul 2005
Guild: I Can Break These C[uffs]
Profession: W/
|
Guys I'm from the future and the game sucks anyway.
|
|
|
May 16, 2010, 02:49 AM // 02:49
|
#34
|
Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
|
NN, the discussion on GW2G was purely opinionated. It was more of an open question to see if people didn't mind losing C2M when given a Z-Axis with WASD-only movement. There is nothing stopping the Z-Axis and C2M from existing together in the same game. As Theo suggests, if for some odd reason Anet can't implement both for coding reasons then I'd have to agree that their programmers are very laughable. However, I'm guessing that the reason C2M was axed was due to design purposes. If you've been following the GW2 info releases (which I'm shamefully behind on), you'll realize that they're trying hard to complete re-innovate and reinvent Guild Wars. Getting rid of C2M was no doubt a design decision, and after reading about how they plan on making skill combos and combat work it really doesn't surprise me.
Basically, in no way shape or form are Click-to-Move and having a Z-Axis mutually exclusive. Getting rid of Click-to-Move was most likely a design decision and has nothing to do with coding problems caused between having both of them in the same game.
|
|
|
May 16, 2010, 02:56 AM // 02:56
|
#35
|
Krytan Explorer
Join Date: Dec 2006
Profession: W/
|
Quote:
Originally Posted by Theocrat
Then if you would be so kind as to post a source...
|
I'm not sure what source your asking for, I said they should get with the times on botting prevention but in regards to click to move I only said I didn't like it.
Quote:
Originally Posted by fireflyry
It's only the passionate hardcore that really care which is a minority issue.
GW2 will sell like hotcakes, regardless of the fact a few jaded vets have had their noses put out of place or feel that Anet is obligated to cater to their every need or complaint, justifiable or not.
To think otherwise is highly delusional.
These problems would have more merit if they had been a release issue, as opposed to ones that occurred 5 years down the track.
|
Man every time I see you post its utter crap, people are asking anet to enforce the rules they set instead of printing off a sheet of bot reports and playing a dart board game where they ban the bot that dart hits.
I don't see how anyone can ignore or play gw1-2 pvp ruled by bots.
Quote:
Originally Posted by fireflyry
GW has also changed it's focus to more PvE orientated content which has made these issues even less relevant considering this also appears to be the way GW2 is going.
|
Yeah that became apparent when they decided removing 2 pvp arenas and adding one only played by bots now was a good idea. It took me 2 months to get all the pve titles for my main so how exactly are there people doing pve for 5 years?
Last edited by Ninja Ninja; May 16, 2010 at 03:03 AM // 03:03..
|
|
|
May 16, 2010, 02:57 AM // 02:57
|
#36
|
Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
|
Quote:
Originally Posted by Eragon Zarroc
they are doing stuff in gw1... war in kryta ring a bell???
|
The War in Kryta is stuff? I haven't seen anything yet......
|
|
|
May 16, 2010, 02:59 AM // 02:59
|
#37
|
La-Li-Lu-Le-Lo
|
Quote:
Originally Posted by Ninja Ninja
I'm not sure what source your asking for, I said they should get with the times on botting prevention but in regards to click to move I only said I didn't like it.
|
Then...
Quote:
Originally Posted by Ninja Ninja
I see the Z-Axis as a negative, I liked using the click to move to get around but now we'll be forced to played WoW style.
|
...wut?
If your comment on CTM was completely unrelated, then why was it in the same sentence that was started in response to something completely unrelated to CTM?
psyoumessedupthatthirdquote
__________________
Stay Breezy
|
|
|
May 16, 2010, 03:09 AM // 03:09
|
#38
|
Krytan Explorer
Join Date: Dec 2006
Profession: W/
|
Quote:
Originally Posted by Karate Jesus
The War in Kryta is stuff? I haven't seen anything yet......
|
They actually added in new shining blade weapons in the last update that aren't out yet I cant wait to see it.
http://wiki.guildwars.com/wiki/User:Zora/Gwdat
Quote:
Originally Posted by [DE]
Basically, in no way shape or form are Click-to-Move and having a Z-Axis mutually exclusive. Getting rid of Click-to-Move was most likely a design decision and has nothing to do with coding problems caused between having both of them in the same game.
|
Quote:
Originally Posted by Theocrat
Then......wut?
If your comment on CTM was completely unrelated, then why was it in the same sentence that was started in response to something completely unrelated to CTM?
psyoumessedupthatthirdquote
|
Alright I was under the impression that it was mutually exclusive and the z-axis being added was the reason click to move was being removed for features like swimming and underwater exploration in gw2.
Thanks for the heads up on the quote mistake.
|
|
|
May 16, 2010, 03:13 AM // 03:13
|
#39
|
Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
|
Quote:
Originally Posted by Ninja Ninja
They actually added in new shining blade weapons in the last update that aren't out yet I cant wait to see it.
|
Hmm....seems like I still haven't seen anything yet.
Last edited by Karate Jesus; May 16, 2010 at 03:15 AM // 03:15..
|
|
|
May 16, 2010, 03:14 AM // 03:14
|
#40
|
Krytan Explorer
Join Date: Dec 2006
Profession: W/
|
Quote:
Originally Posted by Karate Jesus
Hmm....seems like I still haven't seen anything yet. And I have a feeling these weapons will cost real-world money in a BMP format.
|
There not the only thing added, check out the update thread it has screen shots of the weapons.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 06:20 AM // 06:20.
|