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Old May 24, 2010, 01:24 AM // 01:24   #241
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Originally Posted by AmbientMelody View Post
Not quite. People simply need some time to adapt to the new meta.
adapts to ranged AoE knockdowns, having health/energy simultaneously drained, etc? don't give me that adaptation bullshit.
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Old May 24, 2010, 01:34 AM // 01:34   #242
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Originally Posted by AmbientMelody View Post
Not quite. People simply need some time to adapt to the new meta.
Mesmers put out waaaay too much pressure for a disruption class now. It's as though someone went and reverted all of the high damage ranger skills. That stuff got nerfed for a reason.
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Old May 24, 2010, 02:53 AM // 02:53   #243
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Originally Posted by AmbientMelody View Post
Not quite. People simply need some time to adapt to the new meta.
I have adapted to the new meta, I simply play it and I win. It is so imba that nothing else can touch it when played right, and that is what you call broken and imba.

This mesmer buff has gone well too far over an 'adaptable meta', unless you adapt to it by playing mesmers yourself.

Mesmers never needed to be made this overpowering in PVP. Anet's balance team have proven themselves to be a bunch of clueless monkeys once again.
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Old May 24, 2010, 03:05 AM // 03:05   #244
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Anyone remember when Anet did that one update that simply nerfed the majority of the problem skills and the meta instantly got better?

Anyone know why that is?

Perhaps because by simply putting on a bandaid over a wound, you can let it heal on its own, instead of having to make a new wound just to redirect the pain.

Simple physiology here, Anet: The parts where you buffed Mesmers in the one area that wanted them (PvE), and nerfed the imba crap in PvE (SV, SW, FC affecting <2 sec spells of different profs) were great for the game. The part where you transfered your buffs to PvP.... well, let's just say that Monks don't have a virgin's chance in hell.
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Old May 24, 2010, 03:05 AM // 03:05   #245
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after reading some of the recent posts here, i pulled this reply from the mesmer update preview thread

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Pardon me, but some of us in the TK happen to be very proficient with the Mesmer, and in my opinion, none of our prior balances were dart board style... I've received almost completely positive feedback from players I've spoken with in game in regards to prior skill updates headed up by the TK vs without. So... no. Again, you will be pleasantly surprised by the changes; they are well executed, thoughtful, and broad reaching without being completely overpowered.
any thoughts?
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Old May 24, 2010, 03:42 AM // 03:42   #246
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the new mesmer is stupid. not because of the results you get from the bar necessarily, but because all it requires is mindless usage of some fast-casting, fast-recharge mesmer skills to do it.
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Old May 24, 2010, 04:57 AM // 04:57   #247
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Originally Posted by R_Frost
any thoughts?
It frankly looks like Anet changed a handful of stuff under the test krewe's eyes right before the update. Suprised that it's some of that same crap that is OP?
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Old May 24, 2010, 05:34 AM // 05:34   #248
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I think I see a Mes Sig-interupter build soon. Especially for PvE (heroes).

Quote:
Originally Posted by Axel Zinfandel View Post
It frankly looks like Anet changed a handful of stuff under the test krewe's eyes right before the update. Suprised that it's some of that same crap that is OP?
Well, anet is depending on the krewe for skill efficiency. Being that they are players, there might be a chance that they'll take advantage of their role and get anet to make their 'dream' skills (you know, stuff that are kinda op.) Anet took that chance when they put the krewe to motion. Still, Anet is trusting them to suggest and test skills for balance purposes and if they break that trust by testing the skills for one sided over poweredness than we have an issue on our hands. Not to mention the severity of the relationships between Anet and the test krewe. Of course, this might not be so, and the krewe are just doing the best they can think of to make the skills balanced and playable by todays player standards.

Last edited by Owik Gall; May 24, 2010 at 05:43 AM // 05:43..
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Old May 24, 2010, 05:38 AM // 05:38   #249
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Originally Posted by Owik Gall View Post
I think I see a Mes Sig-interupter build soon. Especially for PvE (heroes).
Lol I've already seen people trying out a build like those revolved keystone signet of course. I however do not have a mesmer but will probably create on very shortly due to this update.
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Old May 24, 2010, 05:47 AM // 05:47   #250
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Originally Posted by Gabriel of Ravn View Post
Lol I've already seen people trying out a build like those revolved keystone signet of course. I however do not have a mesmer but will probably create on very shortly due to this update.
If you don't have a mes, just gear up a mes hero and see how it handles your build ideas. I some how don't see the godly interrupts they make since mine don't use them all the time. Even when they are recharged and the opportunity is right there. That leaves me not to believe the whole NPC godly interrupt reflexes thing. Just from my experience, though.
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Old May 24, 2010, 06:33 AM // 06:33   #251
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Heroes have godly interrupt reflexes because they tend to only use an interupt if its going to hit.

But the problem is that they interrupt anything. I never find myself usig using Mesmer heroes, just the henchmen which usually have decent skillbars (Power Block in Proph, VoR in NF, and whatever Erys Vasburg had was somehow just incredible for an AI mesmer).

Oh, erys has PI / CoF / Backfire / Empathy, Shatter Hex, but not so great E Management for that bar. I'd change his ether feast to Power Drain if I could, the rest is great though.

Last edited by bhavv; May 24, 2010 at 06:37 AM // 06:37..
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Old May 24, 2010, 06:35 AM // 06:35   #252
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Mesmers in pve are now good and actually playable... but in pvp they're way too strong with all the energy denial kinda ruined the game QQ
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Old May 24, 2010, 06:39 AM // 06:39   #253
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Quote:
Originally Posted by Owik Gall View Post
If you don't have a mes, just gear up a mes hero and see how it handles your build ideas. I some how don't see the godly interrupts they make since mine don't use them all the time. Even when they are recharged and the opportunity is right there. That leaves me not to believe the whole NPC godly interrupt reflexes thing. Just from my experience, though.
Well mesmer is the only profession I don't have and reaching level 20 isn't exactly hard just a couple hours in factions and I have the money to drop in tomes so why not just make 1.
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Old May 24, 2010, 11:45 AM // 11:45   #254
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Originally Posted by QueenofDeath View Post
Love my ranger....stomps new Mesmers silly.
Most of the mesmer edenial is uninterruptable because they use mind wrack and 1/4 second casts to trigger it. So unless you're running a blackout ranger, I can't see you being able to interrupt the mesmer's skills aside from diversion / esurge.
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Old May 24, 2010, 11:59 AM // 11:59   #255
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mind wrack is OP! on another note, they made HM even easier by reverting casting times to normal on skills under 2sec cast time lolololol
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Old May 24, 2010, 12:04 PM // 12:04   #256
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Originally Posted by QueenofDeath View Post
Is DEL whinning again? He's always QQing about something. Anytime someone beats him to a pulp he calls it imbalanced or it needs to be nerfed. hahahahaha

Mesmers are where they should have been years ago. Now the shoe is finally on the other foot and Mesmers can be a power as long as Rangers aren't around. ) Love my ranger....stomps new Mesmers silly.
Yeah that's right, he's just QQ'ing because mesmers weren't powerful enough in PvP before... no one ever took a PD or VoR mesmer into HA before this recent update... in short, you're a troll, and not a particularly clever one.
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Old May 24, 2010, 12:23 PM // 12:23   #257
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Besides Mind Wrack, Panic is prolly OP to imo, if u have 2 or 3 players (H/H) cast it permanently.

Thats the problem i am guessing. One player using the one skill seems ok.
But did the TK properly look into combinations being OP...................

Or they just wait till players come up with OP combo's, and then nerf that.....perhaps.
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Old May 24, 2010, 02:41 PM // 14:41   #258
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Originally Posted by QueenofDeath View Post
Is DEL whinning again? He's always QQing about something. Anytime someone beats him to a pulp he calls it imbalanced or it needs to be nerfed. hahahahaha
Eh? Lots of players are expressing disgust with the PvP changes.
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Old May 24, 2010, 03:30 PM // 15:30   #259
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Terrible update, and I don't say that often. If the update were oriented towards PvE, well essentially nothing changed for Mesmers. The class is still bad. For players I can see no reason to use Mesmers more except possibly in some SCs. Hero Mesmer builds have a few more options, but then hero Mesmers were pretty weak options in the first place so who cares? The only real change is to henchmen Mesmers when you're H/H'ing. A big deal (not). In the meantime the difficulty of PvE in general dropped dramatically thanks to the HM cast time nerf, affecting every other class, and the (massive) imbalances in PvE are still no closer to being addressed. Paragons and Elementalists still have one viable build, Monks are still weak, physicals in general (Warriors, Dervishes, Assassins) still deal twice the DPS of everyone else, blah blah blah.

If this were primarily a PvE update, then as has often been the case with PvE updates I don't object to any individual change - the HM cast time change excepted - but ANet just doesn't get what the state of PvE is right now. And it seems the Test Krewe hasn't much idea either.

On the other hand, if this is a PvP update ... then the power creep is insane. Back in the day when Cry of Frustration stopped the infamous FoC spike, it was 15 energy. Then it got buffed to 10 energy, and now it's not only 10 energy it deals increased damage. Energy Surge used to have a longer cooldown, higher energy cost and less damage, yet it was still a good skill at that time. What the heck!? Instead of buffing the things that counter Monks, why not just nerf the already-overpowered Monk skills ... back in the day Orison healed for 60 health for 5 energy, yet now Patient Spirit heals twice that much for the same energy cost while being essentially uninterruptable, and WoH heals three times that much for the same energy cost.

Sigh, terrible update.
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Old May 24, 2010, 03:31 PM // 15:31   #260
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Quote:
Originally Posted by Sante_Kelm View Post
Eh? Lots of players are expressing disgust with the PvP changes.
Is this the place for that? If so, here's one more... xD
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