Jun 06, 2010, 02:39 AM // 02:39
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#21
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Krytan Explorer
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Roll the Holy 3 Necro Synergy.
Turns GW into C + Space.
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Jun 06, 2010, 03:23 AM // 03:23
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#22
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Frost Gate Guardian
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i take it you have never vanqed old ascalon before... if you do that, you will learn about flagging and targeting correctly pretty quickly...
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Jun 06, 2010, 03:44 AM // 03:44
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#23
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Wilds Pathfinder
Join Date: Jul 2008
Location: United States
Guild: Lords Of Noh [LoN]
Profession: Me/
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Basically everyone has told you what you need to do.
I do agree at times that HM can get frustrating if you do what I do and think you are all mighty. I have these moments where I feel like a bad*** (Probably because I'm a Mesmer and we are far more superior than everyone ) and think nothing can stop me so I get careless. Then after a wipe or two I get frustrated and upset and that just makes it even harder when you're not focused.
Definitely get yourself a random longbow for pulling. Flag your heroes at a safe distance, then pull and run back. Yeah it might be slower, but it is safer. As for the imps, flag your heroes to the side and pull yourself. This way, you are the only one getting blasted with RI and your heroes aren't. Or, get a Gwen interrupter.
I usually always bring a MM, Spirit spammer, and Healer with me. Sometimes I'll switch out my Spirit spammer for an interrupter. Then just grab henchman healer and whatever else you feel comfortable with. I usually bring Warrior for cannon fodder.
Don't forget your consumables as well. They come in handy greatly.
Just basically, take your time in Hard Mode. Pull your mobs, have patience, and in the end, it will all work out. Also don't forget, get Infused. Yeah it might be extra work to go out and infuse your toons, but in the end it is worth it. And as well, find a friend. Not to sound offensive or anything, but a friend that is willing to do HM with ya, is always better. Good luck to ya
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Jun 06, 2010, 04:07 AM // 04:07
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#24
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Grotto Attendant
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The basics of what you're doing wrong have already been covered -- learn to pull, don't overaggro, learn to position (at least against AoE eles), get better builds.
A little bit of WiK-specific stuff to add:
1. Hench aren't infused. If Jade are part of the spawns, either plan your heroes to do that part with a team of 4 after the hench die, or go with another person so you can have a team of 6 infused characters.
2. Hench have awful builds. Reason to consider going with another person.
3. Peacekeepers and White Mantle now feature multiple, totally different builds for monsters with the same name. So you may need to watch the monsters to figure out....
3a. Who's the healer? It's not always obvious.
3b. Who has the fast rez? It's definitely not obvious.
3c. Who has the @$#&%@*$ Splinter Weapon. (Especially bad when it's on a Peacekeeper Marksman.)
4. Consider Frozen Soil if you have trouble killing faster than they rez.
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Jun 06, 2010, 04:08 AM // 04:08
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#25
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Jungle Guide
Join Date: Apr 2006
Location: midwest
Guild: AE
Profession: W/Me
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I run with xandra SoS spammer olias MM bomber and livia as a nec/rit healer. just the four of us and i havent had that much trouble. Sure i get wiped from time to time but oh well. thats why god invented shamrocks candy canes honey combs etc.
I think you are runnin bullet style into the groups or something. the groups are very well spaced out and dont have much for patrol patterns.
Cronk
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Jun 06, 2010, 04:35 AM // 04:35
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#26
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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i don't think the artificial intelligence is overpowered, but there may be some underpowered human intelligence in this equation of intelligence
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Jun 06, 2010, 04:45 AM // 04:45
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#27
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Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
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you can try 'finish him!' on your characters and learn to spike where the balls fly off the sides of their heads.. you should be able to steamroll if you design your builds for high damage.. I can guess your build- you have self heals and such.. even warrior you should be going hundred blades and slapping that sword at 100 miles an hour
did all the quests with different professions in hm with heros.. my builds aren't even wiki xD it does help if you take the time and learn how to flag your heros and henches to avoid aoe and such, also use flags to hold them back so they don't get pulled into another mob
I swear if gw2 is catering to this crowd.. I doubt I'll play long
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Jun 06, 2010, 05:22 AM // 05:22
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#28
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by Eragon Zarroc
i don't think the artificial intelligence is overpowered, but there may be some underpowered human intelligence in this equation of intelligence
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100% agreed with this statement.
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Jun 06, 2010, 05:25 AM // 05:25
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#29
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Krytan Explorer
Join Date: Mar 2008
Profession: W/
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I was not rude.
You still play ele?
Teinai's Wind
Blinding Surge
Hard mode is your bitch.
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Jun 06, 2010, 05:25 AM // 05:25
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#30
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Tank and spank can still work in some areas of the game, last I was aware. AI is hardly "overpowered."
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Jun 06, 2010, 05:30 AM // 05:30
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#31
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Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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No shame in playing NM, that's what I do most of the time...
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Jun 06, 2010, 05:31 AM // 05:31
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#32
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Frost Gate Guardian
Join Date: Jun 2007
Location: Arkansas
Guild: Just The Four Of Us [TRIO]
Profession: Mo/E
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I did it in HM with H/H with no problems. Used a healing monk as my char and carried Pain Inverter, Ebon Vanguard Assassin, Sniper and Unyielding Aura (someone goes down, they come right back up.) Had 2 Rayway monk heroes, 1 Rit/N minion bomber hero, a necro hench (mainly just for the BiP) and a healer hench to help me heal. I usually target closest enemy and call that as target then PI any heavy AoE. Pretty much use the same set-up for vanqs. I think Alesia was the only one that died and she died a couple of times.
It's not a good idea to cluster your team when taking on several HM eles. Did you have a healer at all and, if so, why were they anywhere near the imp's aggro?
Now... today's Z-bounty was tough in HM. Finished that with some DP. lol
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Jun 06, 2010, 05:33 AM // 05:33
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#33
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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What's your main professionm and build?
BTW, if imps are causing you trouble, handle their fire using melee love. They hardly spike melee units.
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Jun 06, 2010, 05:40 AM // 05:40
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#34
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Jungle Guide
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I intentionally agro 2 groups to even have to worry about possibly maybe them getting lucky and spiking enough that they don't just DIE.
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Jun 06, 2010, 07:15 AM // 07:15
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#35
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by Zehnchu
enemy AI isn't the problem it's the other 2 hero's. Honeycomb helps after the H/H and tag along help wipe the party, and you can always use consumables everyone who lies about not using them have a stock pile they use.
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Who died and made you the boss? I don't stack consumables. I rather sell them to people who can't handle playing without them.
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Jun 06, 2010, 08:17 AM // 08:17
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#36
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Academy Page
Join Date: Apr 2010
Location: Fort Worth, Texas
Guild: Lost Souls Of The Shiverpeaks [LoST]
Profession: P/W
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As everyone else says... Pull, watch aggro, Flag heroes.
Personally I like too flag heroes back, Ill take aggro while they protect/nuke.
I have strayed away from taking a MM as I find being a Warrior I can easily soak up damage with the right build, armor, runes.
So my team build consists of ME(100B war/tank)
2 RoJ/Protection monks.
1 Life Sheath Monk.
then just take Alesia, w/e else.
Flag heroes, get bow, pull, ball, soak up damage, Micro heroes RoJ, Watch enemies go boom.
The only group that I have had problems with is that insanely tough group in Scoundrals Rise. yet he, his group still went down.
If you play melee I'd suggest doing something simular too this. If a caster or W/E then have fun.
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Jun 06, 2010, 09:03 AM // 09:03
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#37
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Lion's Arch Merchant
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Quote:
Originally Posted by NocturnalLunacy
what can be done about it?
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Get better? that's why its called Hard mode and its already made so much easier than what it used to be and dont need any more nerfing.
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Jun 06, 2010, 09:13 AM // 09:13
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#38
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Jungle Guide
Join Date: Nov 2005
Guild: The Imperial Guards of Istan [TIGI]
Profession: N/
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Another hint: These mantle come with different builds each time. Sometimes you are unlucky and they have a combo of builds that suits perfectly to ruin your team. Try again and they will spawn with new builds that you may be able to defeat.
An example: Yesterday I did Lashona HM H/H with my nooby monk. It went fairly easy.
After that I tried Riverside assasination nm with the same HH team. I had give up defeating the second last mob in front of the final boss. Regardless how much I pulled and flagged, the same thing kept happening: My caster heroes were bathed in sandstorm and churning earth while I had scourge healing cast on me. I tried again with slightly altered team setup and then I had no major trouble.
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Jun 06, 2010, 09:17 AM // 09:17
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#39
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Wilds Pathfinder
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I dont have a problem with enemy AI, but I do have a problem with my Hero AI being inferior to enemy AI. I can understand flagging hero's if your pulling a group, but I dont want to flag everytime enemies use Meteor Shower/RoJ/Savannah Heat type AoE. I would rather be concentrating on DPS than microing H/H. I enjoy using H/H, I just think they should be a little smarter. Henchies could use some better builds and should be infused if you are. It would be nice if you have the WiK stuff unlocked the Henchies were buffed accordingly. It does all take place after the events of prophecies, so I dont understand why the Hench are still lvl 12-15, even in NM.
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Jun 06, 2010, 09:28 AM // 09:28
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#40
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Wilds Pathfinder
Join Date: Oct 2008
Guild: Experientia Docet [OHX], Trinity of the Ascended [ToA], We Gat Dis [HRUU]
Profession: W/
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I'm confused why you're talking about "new" War in Kryta bars being over-powered and then going on about how your team wiped from fire imps. I'm pretty sure the imps have been there for a while.
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