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Old Jun 26, 2010, 12:38 PM // 12:38   #141
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Originally Posted by Fahhhh View Post
Was just about to say OF does about the same thing SF does. Nerf SF out of play and we'll see OF tanks. Nerf OF out of play and we'll be back to warrior tanks
In a way it's kind of better than SF condifering hte class that it's on. On ele's you can maintain SFA easily and with more damage reduction than on a sin. You also have access to kinetic armor and armor off earth that work at much higher levels. Sure sins can abuse crit agiility but that requires constant attacking rather than just recast the enchants.

But the point is they are both pretty damn good tanking skillz.
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Old Jun 27, 2010, 02:14 PM // 14:14   #142
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As this is my opinion, please keep that in mind.


Totaly nerf the A/ builds and add playstlye as it was back in 05/06 where every class was important.
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Old Jun 27, 2010, 05:26 PM // 17:26   #143
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Totaly nerf the A/ builds and add playstlye as it was back in 05/06 where every class was important.
Except Mesmers.
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Old Jun 27, 2010, 08:01 PM // 20:01   #144
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Forget the balance all I really want to see and only want to see is fresh new content. Why continue to bog down the dev team with crappy balancing that just ends up pissing people off more and more. In my opinion the only thing to keep new and existing people playing would be new content.
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Old Jun 27, 2010, 08:03 PM // 20:03   #145
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Originally Posted by rkubik View Post
Forget the balance all I really want to see and only want to see is fresh new content. Why continue to bog down the dev team with crappy balancing that just ends up pissing people off more and more. In my opinion the only thing to keep new and existing people playing would be new content.
They tried that, had it blow up in their face, jumped ship, and started work on GW2....
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Old Jun 27, 2010, 08:22 PM // 20:22   #146
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Do people really believe a balance is possible anymore? With all the skills that are in the game there will almost always be skills overpowered and skills that wont ever be used. What I think they should do is just change which skills are overpowered every month to give people something new to do. But for some reason everyone wants "balance", which imo sounds pretty dang boring in a game like this.
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Old Jun 28, 2010, 12:01 AM // 00:01   #147
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Do people really believe a balance is possible anymore? With all the skills that are in the game there will almost always be skills overpowered and skills that wont ever be used. What I think they should do is just change which skills are overpowered every month to give people something new to do. But for some reason everyone wants "balance", which imo sounds pretty dang boring in a game like this.
What your saying is usually what happens (but not on a monthly basis..more like every 6 months). Really that is the "balance" in Guild Wars. Let one class/build be awesome for a while then nerf that and buff everything else. The game won't ever be perfectly "balanced." What game like this can?

If they never changed skills around though the game would have been cricketville long ago. Changing skills around makes thing interesting and fun...for awhile at least.
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Old Jun 28, 2010, 12:26 AM // 00:26   #148
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what i would like to see............... stop the power creep way of skill balancing. fix the problems with the game instead of buffing the skills to counter the problems. my biggest wish, go through the game and balance the mob make-up while at the same time give them 2 or 3 random skill bars they can spawn with. that would provide more of a challenge then the current HM design. give the hero/hench AI the same treatment as the enemy AI when it comes to AoE scatter. fix the skills to where its more beneficial to be a primary then loading your bar with secondary skills due to poor game machanics. reduce what the skill does from 1-12 in the attribute while buffing 13-16. a N/rt shouldnt be able to out play a primary Rit. a E/Mo protter shouldnt out prot a primary Monk, stuff like that. something ive always wanted as a ranger, a beast mastery staff and some love toward the beast mastery line. im sure theres alot of other stuff but lets face it, the live team is small now, its probably easier to continue what they are doing then fixing problems that have been around for many years with GW2 due next year.
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