what i would like to see............... stop the power creep way of skill balancing. fix the problems with the game instead of buffing the skills to counter the problems. my biggest wish, go through the game and balance the mob make-up while at the same time give them 2 or 3 random skill bars they can spawn with. that would provide more of a challenge then the current HM design. give the hero/hench AI the same treatment as the enemy AI when it comes to AoE scatter. fix the skills to where its more beneficial to be a primary then loading your bar with secondary skills due to poor game machanics. reduce what the skill does from 1-12 in the attribute while buffing 13-16. a N/rt shouldnt be able to out play a primary Rit. a E/Mo protter shouldnt out prot a primary Monk, stuff like that. something ive always wanted as a ranger, a beast mastery staff and some love toward the beast mastery line. im sure theres alot of other stuff but lets face it, the live team is small now, its probably easier to continue what they are doing then fixing problems that have been around for many years with GW2 due next year.
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