Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Ranger

Notices

Reply
 
Thread Tools Display Modes
Old Nov 16, 2010, 10:47 PM // 22:47   #181
Desert Nomad
 
Join Date: Apr 2006
Profession: R/
Advertisement

Disable Ads
Default

You don't buy EotN just to get a skill, you buy it because it has a lot of content, especially now with the focus moving to GW2. Honestly you would be crazy to be playing GW now and not get EotN.

But more importantly, and sadly, even with EotN, there isn't a lot of point to a ranger in PvE, cerainly GDW doesn't add anything to a ranger. It adds a bit to your pet, but pets are really bad in PvE.
Fay Vert is offline   Reply With Quote
Old Nov 18, 2010, 10:31 AM // 10:31   #182
Pre-Searing Cadet
 
Join Date: Nov 2010
Profession: R/
Default

Why would I want more content when the content I already have access to (the 3 campaigns) cannot be completed with how Ranger now performs?

For me the only reason to buy EotN would be for the skills and from what you just said they really don't help anyway.

This is not helping Anet... or us Ranger fans. Why should I buy EotN?

Bigger picture... Why should I buy GW2? With how Anet has "managed" the Ranger primary profession in GW they have not proven to me that a single class Ranger will be any good at all in GW2.

That is what Anet should be thinking about and why the Ranger primary profession needs to near top priority right now.

Last edited by Magni Ea; Nov 18, 2010 at 10:42 AM // 10:42..
Magni Ea is offline   Reply With Quote
Old Nov 19, 2010, 04:25 AM // 04:25   #183
Ascalonian Squire
 
Join Date: Oct 2009
Profession: R/E
Default

Awsome post Shriketalon, there are some really good ideas there but the changes to marksmanship to have different condition effects seem odd. I'd say keep them more like how they are now, but give a few buffs and changes to a few.

They need to change a few more bow attacks so that they have a 1 sec cast time, normal speed is just too slow.

There is a lot of improvement needed in wilderness survival, but it would have to be a overhaul, and thats not going to happen. So might as well just make a couple decent changes and leave it at that.

Lastly it would be awsome if almost all the preparations lasted 36 seconds instead of 24. There could be an exception with a few, mainly the ones that are lower than 24 seconds as of now, (choking gas, marks, melandru, etc.) Instead of being bumped to 36, these would only bump to 24-28. Also ill repeat that i think it would be good to have more bow attacks that have the 1 sec casting time, instead of default, and not all of them should have an after cast.

Last edited by jhand; Nov 23, 2010 at 06:27 PM // 18:27..
jhand is offline   Reply With Quote
Old Nov 19, 2010, 06:06 AM // 06:06   #184
Wilds Pathfinder
 
Xiaquin's Avatar
 
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
Default

Quote:
Originally Posted by jhand View Post
/snip
A few of those aren't bad. Barrage you are making a bit overpowered by removing the loss of prep. I think Sins already take advantage of Disrupting Accuracy, and that with nearby foe range would just be insane (OT:I wish they would make CS only affect daggers).

Even so, I think Barrage is ok where it's at, there's so much else needing rework. I especially like the recharge reduction and lengthening skill durations.
Xiaquin is offline   Reply With Quote
Old Nov 20, 2010, 06:21 AM // 06:21   #185
Ascalonian Squire
 
Join Date: Oct 2009
Profession: R/E
Default

good point. I didnt think about that with the sins, but i should know better. How do the skills look now? oh, and these dont all need to apply to pvp.

Last edited by jhand; Nov 20, 2010 at 05:42 PM // 17:42..
jhand is offline   Reply With Quote
Old Nov 20, 2010, 03:35 PM // 15:35   #186
Frost Gate Guardian
 
miriforst's Avatar
 
Join Date: Sep 2009
Guild: Avalons Wraiths
Profession: R/Rt
Default

Quote:
Originally Posted by Cuilan View Post
It's nice you returned to the game, but most of your posts lead me to believe you should hang around a bit more before comparing. Mesmers are meant to have lots of disruptive stuff and the profession would be fairly useless without their recharge fix. Rangers are on the other hand bring spam, tools like Winter, and synergy with curse necromancers. A ranger wouldn't fill their bar with rupts anyway in PvE.
Quote:
Winter goes well with Mantra of Frost. Even though it's limited to locations, it's a great skill that has much use.
Oh dear, someone proposed us to use a nature ritual except eoe!

Nature rituals has zero value in normal play and are almost jokes compared to the ritu spirits due to 6x+ longer cast times, twice the recharge, weaker effects and affecting both allies and foes alike + the fact that the ritu has more synergy with nature rituals than a ranger is ever going to have with über skills making them beasts as long as they have spirits on their skillbar.

truth is that nones going to use a ranger with spirits even in the teams where winter/whatever nature ritual has use because they will take a character they actually have use of (ua/panic/dwg/sos/etc) and take the nature ritual as a optional slot (for example the sos in fowsc or doa frostway).
miriforst is offline   Reply With Quote
Old Nov 21, 2010, 03:44 PM // 15:44   #187
Pre-Searing Cadet
 
Hemeh's Avatar
 
Join Date: Oct 2008
Profession: R/
Default

Quote:
Originally Posted by Shriketalon View Post
This one's going to be long. Sorry about that. Points are bolded if you just want to browse through it. (...) The Ranger should be better.
Brilhant post. Many kudos.
I am a ranger and a proud one. So any change make me uneasy. But I think we need some improvement. I only PvE as a SoS, what says alot about ranger skills.
My humble opinion: Make Traps faster activated, and make Expertise give + 4% of weapon spell time duration per each point.
Hemeh is offline   Reply With Quote
Old Nov 21, 2010, 04:02 PM // 16:02   #188
Wilds Pathfinder
 
Xiaquin's Avatar
 
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
Default

Quote:
Originally Posted by Hemeh View Post
Brilhant post. Many kudos.
I am a ranger and a proud one. So any change make me uneasy. But I think we need some improvement. I only PvE as a SoS, what says alot about ranger skills.
My humble opinion: Make Traps faster activated, and make Expertise give + 4% of weapon spell time duration per each point.
You shouldn't resist change if you are running a rit bar on your ranger.

Why change Expertise though? For one, rangers don't even have weapon spells, not to mention that suggestion copies Spawning Power. Generally, I feel ranger attributes are ok, though I'd be for adding something unique to WS to make it more attractive.
Xiaquin is offline   Reply With Quote
Old Nov 21, 2010, 04:13 PM // 16:13   #189
Pre-Searing Cadet
 
Hemeh's Avatar
 
Join Date: Oct 2008
Profession: R/
Default

Quote:
Originally Posted by Xiaquin View Post
You shouldn't resist change if you are running a rit bar on your ranger.

Why change Expertise though? For one, rangers don't even have weapon spells, not to mention that suggestion copies Spawning Power. Generally, I feel ranger attributes are ok, though I'd be for adding something unique to WS to make it more attractive.
LOL. I belive that changes are usualy for bad, but u have a point.
Anyway...
Traps, ranger's spirits and Beast Mastery need some change. I dont think I will play as a ranger in GW2, becouse I dont like the way they treat Beast Mastery in GW1. And if I will be forced to have a Pet in my Skill bar in GW2 as a ranger...

Last edited by Hemeh; Nov 21, 2010 at 04:20 PM // 16:20..
Hemeh is offline   Reply With Quote
Old Nov 21, 2010, 06:39 PM // 18:39   #190
Desert Nomad
 
Join Date: Apr 2006
Profession: R/
Default

Just give us Thackeray's skills! Okay, maybe not the sniper shot
Fay Vert is offline   Reply With Quote
Old Nov 21, 2010, 08:56 PM // 20:56   #191
Grotto Attendant
 
LifeInfusion's Avatar
 
Join Date: May 2005
Location: in the midline
Profession: E/Mo
Default

Quote:
Originally Posted by jhand View Post
Marksmanship:

Debilitating shot - enemy looses 3...10 energy, you gain that energy, decrease cost to 5e, 5 sec recharge
Powershot - needs to revert back to +dmg. +15...45 dmg, 4 sec recharge.
Determined shot - Does +5...25 dmg if target is bleeding. 5e, 2 sec recharge.
Marauder shot - +5..20 dmg. Inflicts knockdown. 8 sec recharge.
Focused shot - +5...25 dmg. inflicts cracked armor. 10e, 6 sec recharge.
Penetrating shot - 25% armor pen
Sundering shot - 25% armor pen
Precision shot - moves twice as fast, does +5..25. 5e 4 sec recharge. not easily interrupted.
Volley: no +dmg at all to arrows, does not remove prep, 5 sec recharge.
Read the wind - more +dmg, +3...18
Seeking arrows - instead of unblockable, your arrows do 10% armor pen.
Rapid fire - 33% faster and unblockable.
Healing spring - change it from a trap to a skill. For 10 sec, you are healed for 10...50 every 2 seconds, loose one condition after 10 sec. 10e, 2 sec cast, 15 sec recharge.
I disagree with a few suggestions.

Debilitating shot is already good energy denial. It's just that energy denial doesn't work in PVE. 5 recharge would mean you can basically empty someone's pool since it'd be 2 energy per second.

Power shot should be 8 seconds recharge if has + damage of 40 or so. That is really high + damage that is on a high ranged weapon (you can do it on a longbow). The reason why Point blank shot can afford that high a damage is because it's half range.

Determined shot on 2 recharge would be insane, if you have miss hexes or blind you can recharge all your attack skills like nothing is wrong. Even more so with Oath shot paired with determined shot. Blind, blurred is usually around 6-12 seconds recharge, so it would be best to have it around 6-8 second recharge.

Rangers with knockdown is also pretty imbalanced, especially if it has + damage tacked on.

Focused shot would be like giving shell shock to warriors without asking them to go W/E.

Penetrating attack ought to be 20%. That's what Penetrating chop/blow on axes is.

Read the wind was nerfed due to PVP.

Healing spring would be used more if the area was larger (nearby) and if it didn't take 2 seconds to cast. It's a stronger heal than people make it out to be, it's just not reliable.

Just keep in mind melee has to do more damage than ranged. Otherwise there's no reason to run melee at all.

Last edited by LifeInfusion; Nov 21, 2010 at 08:58 PM // 20:58..
LifeInfusion is offline   Reply With Quote
Old Nov 21, 2010, 09:45 PM // 21:45   #192
Ascalonian Squire
 
Join Date: Oct 2009
Profession: R/E
Default

Quote:
Originally Posted by LifeInfusion View Post
Just keep in mind melee has to do more damage than ranged. Otherwise there's no reason to run melee at all.
I agree with you, but based on that kind of logic, there's no reason to run a ranger at all.

On my list, determined shot wouldn't recharge skills anymore, it would only do the +5...25 if foe is bleeding, which is why it has a 2 sec recharge, but it could go to 3 sec recharge.

Debilitating shot wouldn't matter if it drained the foe's energy pool quickly, since they die in about 5 sec in pve anyways. Rangers really need a simple way of gaining energy. Hopefully with the 5 sec recharge, you could get about 10 energy back every 2 kills.

I know that the power shot buff is a bit op, but thats because it may be the worst skill in the game right now, and i wanted to point out that it really needed improvement, it shouldn't have an 8 sec recharge though. Maybe like +15...40, 5 sec recharge.

If rangers with knockdown is imbalanced, then it could be switched out for deep wound, but again, i don't think either would be extremely op since its pve, and there are things much more op in the game than that.

If focus shot seems op, drop the damage down to 5..20 or 5..15. Although it isn't exactly like giving warriors shell shock without w/e, because warriors already have good skills/builds, unlike rangers.

I never understood why read the wind was nerfed, and also split into pve/pvp, and I agree with you about the 20% pen on sunder/pen.

Of course these arn't going to all be completely balanced, just ideas.

Last edited by jhand; Nov 21, 2010 at 09:53 PM // 21:53..
jhand is offline   Reply With Quote
Old Nov 21, 2010, 10:09 PM // 22:09   #193
Grotto Attendant
 
LifeInfusion's Avatar
 
Join Date: May 2005
Location: in the midline
Profession: E/Mo
Default

Well mesmers got deep wound too, but it's extremely conditional (Accumulated Pain) but KD is still elite status (Psychic instability) or with exhaustion (earthquake, gale, shock) or melee (backbreaker, Devastating blow, etc).

Rangers have d-shot, savage shot. Warriors need to run up to things to d-chop/savage slash.

Really rangers are about conditions and interrupts (and higher survivability mainly against elementalists, which matters much less in PvE when monsters hit for 300 damage). The problem is conditions aren't strong in PvE (except for daze on casters and blind on warriors). The ones that matter (Cracked armor, Weakness is better applied by necros) don't get applied. Throw dirt is risky for a ranger, even.

You see rangers in PvP with cripshot or Burning arrow, neither of which are satisfactory in PvE. At one point we had oathshot spirit spam too as well as R/A daggers and R/W bunny thumpers. PvE is dominated by Barrage and Splinter barrage (which are adjacent range), the latter of which is done better by a Rt/R.

It boils down to this: pets are subpar due to AI, Traps are gimmicky at best (since they need to be stacked and they have a 20 cooldown and easily interrupted), spirits are useless for the most part (Winter, EoE are basically the only ones used) and ritualists have better uses for spirits. With reduced cast times in hard mode, it's also harder to interrupt with a ranger, since the likely skills you're interrupting (res, meteor shower, healing signet, etc.) are also shorter casts.

Last edited by LifeInfusion; Nov 21, 2010 at 10:41 PM // 22:41..
LifeInfusion is offline   Reply With Quote
Old Nov 21, 2010, 10:52 PM // 22:52   #194
Ascalonian Squire
 
Join Date: Oct 2009
Profession: R/E
Default

All spot on, which is why they need their damage skills buffed , since all their other skills are crap, (pets, spirits, traps, even most elites).

edit:modified the skills in my original post.

Last edited by jhand; Nov 23, 2010 at 04:23 AM // 04:23..
jhand is offline   Reply With Quote
Old Nov 21, 2010, 11:46 PM // 23:46   #195
Frost Gate Guardian
 
Balky's Avatar
 
Join Date: Nov 2006
Location: UK
Guild: ARGH
Profession: R/Mo
Default

I`d like to see Markmanship not just increase damage, but also give an armour pen bonus as warriors strength does, 1% for every point would be fine. It`d give a higher crit chance too, says something when a sin can run a bow build and get more crits than a ranger.
Balky is offline   Reply With Quote
Old Nov 22, 2010, 12:07 AM // 00:07   #196
Wilds Pathfinder
 
Xiaquin's Avatar
 
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
Default

Quote:
Originally Posted by Balky View Post
I`d like to see Markmanship not just increase damage, but also give an armour pen bonus as warriors strength does, 1% for every point would be fine. It`d give a higher crit chance too, says something when a sin can run a bow build and get more crits than a ranger.
Critical sins are overpowered because Critical Strikes has no weapon restriction.

As for adding AP to Marksmanship, is it possible to split an attribute? I really doubt that would go over well in PvP.
Xiaquin is offline   Reply With Quote
Old Nov 22, 2010, 02:24 AM // 02:24   #197
Ascalonian Squire
 
Join Date: Sep 2009
Location: Death's waiting room
Profession: Rt/
Default

Quote:
Originally Posted by Xiaquin View Post
Critical sins are overpowered because Critical Strikes has no weapon restriction.

As for adding AP to Marksmanship, is it possible to split an attribute? I really doubt that would go over well in PvP.
They did it for mesmers with Fast Casting. Now in PvE, mesmers' skills recharge faster.
Red Intensity is offline   Reply With Quote
Old Nov 22, 2010, 03:10 AM // 03:10   #198
Frost Gate Guardian
 
Join Date: Jan 2007
Guild: LOL
Profession: A/
Default

Quote:
Originally Posted by Balky View Post
I`d like to see Markmanship not just increase damage, but also give an armour pen bonus as warriors strength does, 1% for every point would be fine. It`d give a higher crit chance too, says something when a sin can run a bow build and get more crits than a ranger.
bows suck, even with critical strikes, crit bow is by far the weakest crit build out there. The slow fire rate combined with mediocre max damage, i doubt some AP and crits will change anything. There's nothing wrong with marksmanship, ranger skills are balanced for pvp, what it needs is a skill rebalance for pve. Some pve changes that comes to mind are barrage/volley doesn't remove preps, increase the damage on glass arrows, reduce the recharge on dual shot and triple shot, maybe those might help.

Last edited by saint666; Nov 22, 2010 at 03:34 AM // 03:34..
saint666 is offline   Reply With Quote
Old Nov 22, 2010, 10:36 AM // 10:36   #199
Forge Runner
 
Amy Awien's Avatar
 
Join Date: Jul 2006
Profession: R/
Default

Maybe simply increasing the firing rate of the bow - to something similar to the spear - would make it a weapon usefull enough for PvE. Ranger primaries borrow weapons from other professions because they are more effective with those weapons then with their own bows.
Amy Awien is offline   Reply With Quote
Old Nov 22, 2010, 10:53 PM // 22:53   #200
Desert Nomad
 
Join Date: Apr 2006
Profession: R/
Default

Bows should be a slow fire rate/high damage weapon, that's their thing, but not in GW
Fay Vert is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:01 AM // 04:01.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("