Aug 13, 2010, 10:53 PM // 22:53
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#61
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Krytan Explorer
Join Date: Nov 2006
Guild: Pita Bread And Scud Missiles Ai[iiii]
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Quote:
Originally Posted by Killed u man
You people need to get off your horses.
The skills arn't that imbalanced, and the fact that you guys think they are only shows how much you guys really understand about game balance.
Now, I'm not saying it's ok that mesmers have access to non-conditional damage skills (unlike shatter which requires an enchant), however, the damage from WD will not be "lolzomg mAT NERF" as people claim it to be.
Sure, I can see a couple of situations where you can totally prevent someone from casting (Diversion and shame, but you don't want to use these as a cover, rite?) such as a Hammer warrior or blackout. But the truth is that you'dd have to dedicate an intire build (alteast 2 characters) for only this skill to work.
All this does is give mesmers the ability to do some damage to bad players. On top of that, pretty sure the old WD would've done more damage (the 8 sec recharge one) give that every second WD they use a skill. (The old WS did 102 damage as I recall)
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My upset at this update wasn't at the imba-ness it was at the irrelevance. Lots of things need to be fixed, they did not really address any of them. However, I suppose that it is good that overload no longer triggers mindwrack.
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Aug 14, 2010, 12:50 AM // 00:50
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#62
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Wilds Pathfinder
Join Date: Nov 2007
Guild: Still looking
Profession: Rt/
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Quote:
Originally Posted by jazilla
I am just happy to see that the players(Test Krewe) are just as bad at a really troublesome thing called balance as the devs were. It's harder than it looks, and no one in this thread is trying to be the solution, I only see negativity. Maybe some constructive criticism would be a better way to tackle this issue. I say keep the skills the way the are right now and increase Skill Recharge.
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I don't know, maybe it's because the devs rarely listen to guru unless people create a massive shitstorm over an issue. Anet could admit that buffing pvp skills for mesmers was unneeded and start reverting the ones causing the biggest problems, but I doubt it would happen.
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Aug 14, 2010, 01:23 AM // 01:23
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#63
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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OR maybe the devs idea of how things should be are completely different from what a small minority think they should be. We keep talking about balance like we're supposed to know what the devs intentions are. If you don't like it there are a few options I can think of in my mind that you could try....I'll let you figure it out.
Balance? LOLWTFGETOVERIT...
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Aug 14, 2010, 01:55 AM // 01:55
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#64
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Wilds Pathfinder
Join Date: Aug 2006
Location: On Welfare
Guild: Jelly of the Month [Club]
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All I'm thinking is , OMG another fail update.
Seriously it took a month to produce this garabage.
A freshman in into to programming could pull of better stuff than Anet is producing right now.
So basically, live team is sitting around playing GW2 demo drinking coffee laughing at us.
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Aug 14, 2010, 02:04 AM // 02:04
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#65
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Quote:
Originally Posted by Puddin Cheeks
So basically, live team is sitting around playing GW2 demo drinking coffee laughing at us.
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The irony here is that a significant number of people don't care what they're doing (or not doing in this case) and are eagerly awaiting GW2 so they can jump ship.
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Aug 14, 2010, 03:21 AM // 03:21
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#66
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Forge Runner
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Quote:
Originally Posted by Puddin Cheeks
All I'm thinking is , OMG another fail update.
Seriously it took a month to produce this garabage.
A freshman in into to programming could pull of better stuff than Anet is producing right now.
So basically, live team is sitting around playing GW2 demo drinking coffee laughing at us.
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So just what kind of minor-scale update are you expecting in between a large update?
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Aug 14, 2010, 03:58 AM // 03:58
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#67
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Quote:
Originally Posted by Lishy
So just what kind of minor-scale update are you expecting in between a large update?
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I can't speak for him, but personally its more about the fact that Anet can never keep its "expected deadlines." First it was monthly updates...they couldn't do that. Then it was bimonthly...they couldn't do that. Now its what, every 3 months? That leaves till the end of August from May 21st when they did the Mesmer skill balance for them to get the Dervish skill balance out the door if they keep to the plan (which they rarely do).
I forget who it was, but someone from the TK said something along the lines of "don't hold your breath," which was taken to mean that the update was nowhere near ready.
Also, lets not forget the Mes balance was in May and they're still picking up the pieces from that.
Quote:
Originally Posted by belshazaarswrath
That's what you do with old games. I'm not ashamed to say that in my case the original Guild Wars is getting shafted for Guild Wars 2. Hell Guild Wars 1 gets shafted now when anything more interesting comes along (which is pretty much anything these days...).
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True, aside from Anet's promise of high-quality support. Ignoring the fact that Anet completely changed their original business model to make GW2 which is essentially the cause of this.
Quote:
Originally Posted by belshazaarswrath
Anyway with the community for Guild Wars 1 basically eating itself and becoming a giant whinestorm can you blame anyone for being eager to leave it all behind?
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Yes...but if you're even slightly jaded why would you want to go back to the same company and community just in a new game? I understand it may be an entertaining game, but as you already know its principle for me.
Last edited by shoyon456; Aug 14, 2010 at 04:01 AM // 04:01..
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Aug 14, 2010, 11:05 AM // 11:05
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#68
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Desert Nomad
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Quote:
Originally Posted by Puddin Cheeks
So basically, live team is sitting around playing GW2 demo drinking coffee laughing at us.
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I wish I could have a job like that T_T
Unless the live team is composed by macacos getting paid in bananas and nuts...
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Aug 14, 2010, 12:59 PM // 12:59
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#69
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Btw, back to the topic, WD's hex duration is just a tad too short for the fifth pulse, resulting in a total of 120 at 12 domination, at least against the MoD.
Last edited by Amy Awien; Aug 14, 2010 at 01:10 PM // 13:10..
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Aug 14, 2010, 02:38 PM // 14:38
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#70
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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Wastrel's Demise: Oboi, both a cover Hex and a Savannah heat with 3 recharge and zero cast time for shut down opponents.
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Aug 14, 2010, 06:01 PM // 18:01
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#71
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Frost Gate Guardian
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After obsing a few (12) matches, I see that no one is abusing WD. Really, though, that was to be expected.
The VoR bar is already compressed enough that it doesn't need a cover hex, especially one as bad as WD. Most cover hexes last at least 15 seconds; WD only lasts, at most, 5 seconds. Secondly, the VoR mes needs enough e-management to continually maintain Empathy, Backfire, and VoR on the team. Power Drain, and Drain Enchantment are pretty much needed. And Diversion and Shame usually take up the remaining slots for added shutdown.
The Shutdown mes is also very compressed. People are still using Unnat Sig for spikes, and using WD as a double-edged sword on monks with Diversion or Shame on them is useless; a Shielding Hands or a Patient Spirit can easily overheal the 135 damage.
Lastly, WD has to basically be spammed to be marginally effective. You'd need Lyssa's Aura or something to make it viable.
They took this into consideration when testing it, guys. Don't count them out just yet when all you are thinking about is offensive power.
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Aug 14, 2010, 10:13 PM // 22:13
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#72
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Originally Posted by Apok
After obsing a few (12) matches, I see that no one is abusing WD. Really, though, that was to be expected.
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You have to give people a few days. I've seen several HA matches with 2 doms abusing the hell out of it. It'll be in GvG soon enough.
They'll do what they always do and fix the skill after this month's mAT. It's ridiculous how reactionary they are. I'm sure they still haven't realized how bad this is.
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Aug 14, 2010, 10:58 PM // 22:58
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#73
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by Karate Jesus
You have to give people a few days. I've seen several HA matches with 2 doms abusing the hell out of it. It'll be in GvG soon enough.
They'll do what they always do and fix the skill after this month's mAT. It's ridiculous how reactionary they are. I'm sure they still haven't realized how bad this is.
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It honestly hasn't seemed too broken right now. Dom mesmers in GvG are only used in spike builds (VoR is obsolete), and Demise has no place on a damage-heavy Esurge bar.
I reserve the right to eat my words if someone breaks it.
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Aug 15, 2010, 03:22 AM // 03:22
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#74
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Banned
Join Date: May 2010
Guild: PonG
Profession: W/Mo
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I think WD and Overload are more of a cover-hex than anything else, really. Its damage is light, but it's still almost guaranteed damage. No monk is going to want to remove a cover hex with 3-5 recharge on it. Also, they don't require Lyssa's Aura to use properly [unless you're trying to LOLspam it everywhere on recharge like a moron]. P.Drain + D.Enchant should be sufficient to handle the cost. Using it wisely is key! It's a great cover hex, and it's guaranteed damage and/or degeneration.
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Aug 15, 2010, 05:44 AM // 05:44
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#75
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Doesn't seem OP... Someone casts, it deactivates... All Wastrel's skills are terrible due to being so reactive.
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Aug 15, 2010, 10:13 AM // 10:13
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#76
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Academy Page
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Quote:
Quote:
Originally Posted by Puddin Cheeks
So basically, live team is sitting around playing GW2 demo drinking coffee laughing at us.
I wish I could have a job like that T_T
Unless the live team is composed by macacos getting paid in bananas and nuts...
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That's what I do at my job, drink coffee play NEW games 12 hours a day and laugh at you all so concerned with GW1 or GW2 hahahahahah. There's just too many other good games released now to worry or wonder about the GW world anymore. When it comes it comes it's no big deal.
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Aug 15, 2010, 11:36 AM // 11:36
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#77
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by lemming
It honestly hasn't seemed too broken right now. Dom mesmers in GvG are only used in spike builds (VoR is obsolete), and Demise has no place on a damage-heavy Esurge bar.
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Just because something doesn't work in the current meta doesn't mean it's not broken or stupid.
Something that promotes the old mesmer hexway skills isn't good.
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Aug 15, 2010, 03:34 PM // 15:34
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#78
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Forge Runner
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Quote:
Originally Posted by lemming
It honestly hasn't seemed too broken right now. Dom mesmers in GvG are only used in spike builds (VoR is obsolete), and Demise has no place on a damage-heavy Esurge bar.
I reserve the right to eat my words if someone breaks it.
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There is no way to break it. Even if you can trigger the condition on every cast (preventing cast), youre still only looking at barely 30 DPS.
Even if you can hit up to 3 people AND prevent them all fron casting, you still barey got an overal 90 DPS. (Apply ranger spreading poison can eaily half that by solely spreading poison, not even including arrow dmg)
The first thing that came to my mind was some kind of soul barbs abuse (overload + wastrels = lol), but then I was reminded Anet destroyed Recurring Insecurity a while back...
This skill wont get abused, ever. If it does, people can easily counter it: cast.
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Aug 16, 2010, 08:57 PM // 20:57
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#79
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Lion's Arch Merchant
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people forget that wastrel demise ends if you use a skill. really in PVE it only works with a panic mesmer or other shutdown combined with it.
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Aug 16, 2010, 09:05 PM // 21:05
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#80
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Quote:
Originally Posted by HigherMinion
Doesn't seem OP... Someone casts, it deactivates... All Wastrel's skills are terrible due to being so reactive.
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That doesn't make them terrible. It just means they take more skill to use effectively.
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