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Old Sep 25, 2010, 06:04 PM // 18:04   #181
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Originally Posted by Aljasha View Post
It seems some of you guys are really addicted to the game. The best way to show companies that you dont like how they treat you, is to don't give them any more of your money. Ranting on forums over such an old story gets you nowhere.
Reality check: That's only a real option on P2P MMOs where they usually have some survey whenever you unsubscribe. This is a CORPG where the dev team makes decisions based more on what their closest friends and guildmates think of things. Therefore public debate and its gradual influence through Osmosis (association / word of mouth) is pretty much the only way to get anything changed. ...though that too will change once all their friends are invited to GW2 in the first wave of closed beta. (which doesn't automatically include the test krewe b/c some of them are considered "hostiles")
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Old Sep 25, 2010, 06:18 PM // 18:18   #182
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I would love the new mechanic to act similair to a self-stripable warrior's endurance type thing; opponents can't strip it and it has no activation time.
Then they should make them easily interruptible like traps.

Some of us actually made a dervish because they're casters. Go play warrior.
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Old Sep 25, 2010, 06:21 PM // 18:21   #183
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Ok there's just some things you 7hero/hero team haters need to bear in mind ,this game is very much at the end of its lifespan. This means several things:

.Unless you have a very,very active (by GW standards) friends and/or guilds then shit gets tricky.

.PUGs are inferior to organisation, AI won't bitch and get on your nerves. You can't force peopel to play with you and it's just selfish to think that. GW is a casual game and having more AI help would only encourage peopel to play it.

.Leading on, you get to play a team in YOUR way, meaning no frustrations and encourages synergy. In turn thsi also means you won't have to resort to gimmicks

.It's just so much better.
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Old Sep 25, 2010, 06:42 PM // 18:42   #184
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Ok there's just some things you 7hero/hero team haters need to bear in mind ,this game is very much at the end of its lifespan. This means several things:
It also means you could help others who don't have heroes. I'm always surprised to find out how many people in my ally don't have heroes or don't have the skills for their heroes.
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Old Sep 25, 2010, 06:43 PM // 18:43   #185
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This is also very true, well pointed out.
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Old Sep 25, 2010, 07:16 PM // 19:16   #186
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I was thinking a ghost of a certain member whos dies in factions
Hmm interetsting if we can do this content without doing the War in Kryta like similar requiremenet to activate the WiK on prophecies but factions instead.

and also those complaining about how theyve lied about automating events, why are you complaining about extra content? Theres a limit to the automation but if they want to add a bit of extra permanant content then let them. The main reason behind this automation would mean they can keep all these good new features for years to come.

Last edited by BenjZee; Sep 25, 2010 at 07:20 PM // 19:20..
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Old Sep 25, 2010, 07:20 PM // 19:20   #187
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Plz for the love of god not him. He was already worse than Kilroy & Ogden combined just as living NPC.
Imagine his Jenkins-Factor if he was Ethereal.
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Old Sep 25, 2010, 07:39 PM // 19:39   #188
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Plz for the love of god not him. He was already worse than Kilroy & Ogden combined just as living NPC.
Imagine his Jenkins-Factor if he was Ethereal.
He couldn't hold a candle to Rurik.
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Old Sep 25, 2010, 08:20 PM // 20:20   #189
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Some of us actually made a dervish because they're casters.
Agreed. I understand that religious talk is against the rules, but surely that doesn't prohibit acknowledging the origin of some of the game's characters. I'll try to be careful, though I sense my worse sin (snicker) is going off topic.

I assume when ANet included the Dervish in the game, they wanted us to connect it with the historical Dervish, who often had more in common with the real life renunciate (which obviously inspired the in-game monk) than, say, a crusader. The inclusion of the Dervish was a skillful tip of the hat to Middle Eastern spirituality, but the real life dervish does infringe on the real life monk. If they were to have similar in-game uses, this shouldn't surprise anybody.

Obviously, in real life, neither dervish nor monk is a caster, but if the Monk is a caster, the Dervish should be able to pull it off as well. A Dervish who can't cast viably is like a paladin not being able to carry a shield - even if the character has a place in the Meta, the character looks wrong. If I translate Nasrudin or Rumi into a game, they will have other options than melee damage.

Of course, you can never full translate a real life idea into a game - nor would you want to - and I'm pleased that the game has such cultural variety, even if it's just in its names. Additionally, there are only so many character types you can create - eventually you run out of things for new professions to do.

It would be nice, though, if the Dervish could be a mystic without having to bury his scythe in every passing neck.
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Old Sep 28, 2010, 05:44 PM // 17:44   #190
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Sucking at melee is the only thing that redeems the dervish right now. Has anyone looked around lately? Almost every team build out there calls for 1 tank and 7 casters. All the PvE-only skills with the exception of SY! & AoHM, pretty much only benefit casters. Any of them that require being in melee range (like the brawling skills) require too much adrenaline and do less damage than most R-12 spells. ...And if they just made one or two small tweaks to Arcane & Mysticism, it could become the next E.R., UA, or HB and then everyone would want Dervish casters for their Elite HM runs... The Melee lovers out there should stick to playing their stupid Wars & Sins and Anet will only ruin the derv further if they try to make it more melee-capeable. No one WANTS more melees in their PvE groups. The PvE skills just don't work that way.


...Off-Topic: The only reason people still take monks over other healers is Seed of Life BS. If that skill wasn't linked to Divine, a lot more classes could Monk for Elite content as well... esp. Dervs.
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Old Sep 28, 2010, 06:27 PM // 18:27   #191
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Melee have a lot more than a couple or few PvE skills that benefit them and you're in a tank 'n spank guild.
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Old Sep 28, 2010, 11:26 PM // 23:26   #192
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Asuran Scan says hi!

And monks are the best profession when it comes to healing (without seed of life too)
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Old Sep 29, 2010, 12:22 AM // 00:22   #193
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Seed of Life and UA are amazing, no doubt.
But as far as healing and prot goes... ER's and Resto's are better mate.
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Old Sep 29, 2010, 12:44 AM // 00:44   #194
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Originally Posted by MArcSinus View Post
Seed of Life and UA are amazing, no doubt.
But as far as healing and prot goes... ER's and Resto's are better mate.
Monks win on healing. Eles can win out on prot (but Monks can make a good case).
The healing offered by a Rit is laughable and their prot is very unstable (spirits are much more vulnerable and unstable than enchantments).

Monks win at cleaning too.
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Old Sep 29, 2010, 12:45 AM // 00:45   #195
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Originally Posted by MArcSinus View Post
Seed of Life and UA are amazing, no doubt.
But as far as healing and prot goes... ER's and Resto's are better mate.
That depends how tailored you are to abusing Seed of Life. Life bond on everyone, perma seed the one maintaining Life Bond.
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Old Sep 29, 2010, 01:43 AM // 01:43   #196
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Infuse spam > all other single target heals
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Old Sep 29, 2010, 03:04 AM // 03:04   #197
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Originally Posted by Xenomortis View Post
The healing offered by a Rit is laughable and their prot is very unstable (spirits are much more vulnerable and unstable than enchantments).
I think you'd be amazed by what a good ST Rit can provide in way of prot. ST,Shelter,Displacement,Union,AoU,BoC,SS,+ skill of choice provides move than ample party wide prot.
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Old Sep 29, 2010, 12:34 PM // 12:34   #198
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Infuse spam > all other single target heals
To an extent, yes. However this doesn't mean the Ele is better at healing than the Monk.


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I think you'd be amazed by what a good ST Rit can provide in way of prot. ST,Shelter,Displacement,Union,AoU,BoC,SS,+ skill of choice provides move than ample party wide prot.
I know they're good. However, an ST Rit will collapse against sustained, heavy pressure since the spirits start dying faster than he can put them up, especially if the spirits themselves start getting nuked too.
Both an Ele and Rit will collapse against very heavy pressure (many triggers on Prot Bond can cause a massive energy loss spike for the Ele), as will a Monk. The only thing Monks and Rits provide over the Ele is good blocking (Aegis and Displacement) and some lighter prots to soak up pressure damage (Union and Shield of Absorption).
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Old Sep 29, 2010, 02:29 PM // 14:29   #199
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Originally Posted by Xenomortis View Post
Monks win on healing. Eles can win out on prot (but Monks can make a good case).
The healing offered by a Rit is laughable and their prot is very unstable (spirits are much more vulnerable and unstable than enchantments).

Monks win at cleaning too.
You're making some very good points. I think it's indeed fair to say that ele's win at prot. Spamming prot skills, multiple maintainable prot bonds and those combined with infuse health as the best single target heal spell in the game.

I give it to you that monks beat resto's at healing altough you can't deny that PWK and Spirit Light are awesome healing skills.

It also depends if we look at pve, pve and human or hero of course.
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Old Sep 29, 2010, 02:47 PM // 14:47   #200
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I give it to you that monks beat resto's at healing altough you can't deny that PWK and Spirit Light are awesome healing skills.
Spirit Light, yes. PWK is at the very edge of playability and I can't rate it too highly.
Restoration Magic is a largely compressed line but has very little that's actually worth taking. Spirit Light is your go-to bigger heal where MBAS acts as both condition removal and light healing. Beyond the three staple skills though, they really don't have anything worth bringing. Life is taken because there really isn't anything else and whilst the AoE heal is good, it's unreliable and unpredictable. Rejuvenation is decent, if short lived and Recuperation is too expensive. Both also suffer from the reliability problems all defensive spirits have.
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