Well I think titles have three main attraction factors:
1.) The eye candy factor. E.g. you like how the title looks under your name, or how it fits your character.
2.) The prestige factor. E.g. you think that others will admire/envy you when seeing your title.
3.) The personal achievement factor, where titles are mementos for the fun or not so fun times you had while working on them, and/or for the amount of effort it took you to earn them.
Now all of these are entirely subjective, and those who care for titles like them for one or more of the above factors, usually by varying degrees. Those who do not care for titles are obviously not personally affected by any of the factors.
So, now that we clarified that we won't hear any more questions about this matter. Or am I being naive?
Does anyone truly think anything earned here and now in GW will have any relevance after more than the first few months of GW2 going live?
Quote:
Originally Posted by Adul
Now all of these are entirely subjective, and those who care for titles like them for one or more of the above factors, usually by varying degrees. Those who do not care for titles are obviously not personally affected by any of the factors.
So, now that we clarified that we won't hear any more questions about this matter. Or am I being naive?
I don't think so but I've played a fair few MMO's and the import on titles in GW is really, imo, a rebellion for those playing the game that are really wanting lvl 80 caps and insta-win loot.
It's still a demand for a hierarchy in a game that struggles to embrace a new player and place them on a tier with "veterans".
I don't think so but I've played a fair few MMO's and the import on titles in GW is really, imo, a rebellion for those playing the game that are really wanting lvl 80 caps and insta-win loot.
It's still a demand for a hierarchy in a game that struggles to embrace a new player and place them on a tier with "veterans".
GW titles are loot.
Plain and simple.
You are right, titles are also a way to distinguish between new and long-time players (well to a degree, not all veterans hunt titles). However, the same applies to prestige armor and weapons, different game completion stages, miniatures, and a lot of other aspects of the game that reward extended effort.
Some of these were available at game release (by then FoW armor was the most prestigious thing in the game), others appeared later as more and more prestige items and titles were acquired by a large number of players. More prestigious stuff was introduced every now and then to take the place of the last holder of that role and to keep us busy.
With GWAMM they stopped. I say fortunately, but some want to accomplish and get recognition for even more. Again, it's all about personal preference.
You are right, titles are also a way to distinguish between new and long-time players (well to a degree, not all veterans hunt titles). However, the same applies to prestige armor and weapons, different game completion stages, miniatures, and a lot of other aspects of the game that reward extended effort.
Some of these were available at game release (by then FoW armor was the most prestigious thing in the game), others appeared later as more and more prestige items and titles were acquired by a large number of players. More prestigious stuff was introduced every now and then to take the place of the last holder of that role and to keep us busy.
With GWAMM they stopped. I say fortunately, but some want to accomplish and get recognition for even more. Again, it's all about personal preference.
Cheers for your comments.
Personally I think it's more about playing the wrong game.
There are so many MMORPG's that specifically cater to and encourage prestige mentality.What got me into GW was the fact that not only was the community initially awesome but the game was catered and marketed to players who wanted casual play without an in game hierarchy based on loot, gear, etc.
Basically no 1337 or loot based crap/attitude.
It's been the mantra from day one:
Quote:
Originally Posted by Anet
Guild Wars® is an online roleplaying game that rewards player skill and innovative gameplay over hours spent online.
The influx of players from other games in 07-09 changed everything imo and really killed what GW could have been.
9/10 threads here now are based on debating gear/titles/loot/HoM, etc, etc.
I'm a bit disappointed that there aren't item rewards after 30 since I'm sitting at 40 points. But I'm also glad that I won't have to grind to 50. Or that others won't have to grind after 30 since I know others aren't even at 30 and will barely make it.
So it's a nice system overall, almost everyone gets something with a little effort.
I'm a bit disappointed that there aren't item rewards after 30 since I'm sitting at 40 points. But I'm also glad that I won't have to grind to 50. Or that others won't have to grind after 30 since I know others aren't even at 30 and will barely make it.
So it's a nice system overall, almost everyone gets something with a little effort.
Me too. I was actually pretty impressed with myself that I got that far with fairly minimal investment and effort considering I've never really been a title grinder at all.
Why people should get anything for grinding over 30 points? From the start, titles where introduced for whole gind sake only, they were optional not to give any edge to the grinders over other players. You GWAMMs knew that from the very beginning.
Now you come to the forums QQ'ing about "me grind harder me want me more ubber shineys, me superior dun other ppl"? Aw C'mon.
Why people should get anything for grinding over 30 points? From the start, titles where introduced for whole gind sake only, they were optional not to give any edge to the grinders over other players. You GWAMMs knew that from the very beginning.
Now you come to the forums QQ'ing about "me grind harder me want me more ubber shineys, me superior dun other ppl"? Aw C'mon.
I think it has to do more with a sense of recognition rather than an "edge". You can satisfy a lot players by giving them basically anything, as long as it is exclusive to those who have finished a particular task. It generates a feeling of accomplishment in them.
The influx of players from other games in 07-09 changed everything imo and really killed what GW could have been.
9/10 threads here now are based on debating gear/titles/loot/HoM, etc, etc.
was there an influx of farmers/grinds that started playing gw and influenced anet to turn gw into a grindfest update after update? or did anet purposefully turn gw into a grindfest by their own decision attracting farmers/grinders into the game and community?
The 30-50 spots will probably be revealed as the new professions are, since revealing them now would give us clues
ArenaNet members have actually said they intend the first 30 slots to be the only ones with item rewards and the last 20 are exclusively titles. The reason for this was to make sure players could obtain the maximum item rewards from the HoM without feeling like they had to complete every possible thing in the game regardless of whether they enjoyed it or not.
There are many ways to obtain 30 points without having to go too deep into things you absolutely loathe doing. Getting to 50 points requires doing many things most players hate doing. The bar for 30 points is already pretty high for a lot of people, making it 50 for the best rewards would create a lot of unhappy people.
To be honest I think the 34 (I think) rewards we can get are already more than I was expecting. There is one item skin for every piece of equipment in the game (a full armour set, 1 short bow, 1 long bow, 1 pistol, 1 rife, 1 one-handed sword, 1 great sword, 1 axe, 1 staff, 1 wand, 1 focus, 1 mace, 1 hammer, 1 horn). I think the HoM does an excellent job of fully rewarding players and giving plenty of variety - with a bunch of bonus perks (ranger pets and gauntlets). The current HoM increases customer satisfaction for most people a lot more than a much harsher grind based cap.
was there an influx of farmers/grinds that started playing gw and influenced anet to turn gw into a grindfest update after update? or did anet purposefully turn gw into a grindfest by their own decision attracting farmers/grinders into the game and community?
From my point of view, that what's happened.
1- Anet made GW
2- People started to spread the word
3- A lot of people from "common" MMOs, where grind is the rule, came
4- ANet introduced grind to please this new playerbase.
a full armour set, 1 short bow, 1 long bow, 1 pistol, 1 rife, 1 one-handed sword, 1 great sword, 1 axe, 1 staff, 1 wand, 1 focus, 1 mace, 1 hammer, 1 horn
Ah you're a keen one, I haven't noticed this before. There's also a torch, which will be an offhand type weapon in GW2, and the Centurion's Claw dagger. Looking at this article, that seems to be all the weapon types there is.
Last edited by Adul; Oct 11, 2010 at 11:24 PM // 23:24..
ArenaNet members have actually said they intend the first 30 slots to be the only ones with item rewards and the last 20 are exclusively titles. The reason for this was to make sure players could obtain the maximum item rewards from the HoM without feeling like they had to complete every possible thing in the game regardless of whether they enjoyed it or not.
There are many ways to obtain 30 points without having to go too deep into things you absolutely loathe doing. Getting to 50 points requires doing many things most players hate doing. The bar for 30 points is already pretty high for a lot of people, making it 50 for the best rewards would create a lot of unhappy people.
To be honest I think the 34 (I think) rewards we can get are already more than I was expecting. There is one item skin for every piece of equipment in the game (a full armour set, 1 short bow, 1 long bow, 1 pistol, 1 rife, 1 one-handed sword, 1 great sword, 1 axe, 1 staff, 1 wand, 1 focus, 1 mace, 1 hammer, 1 horn). I think the HoM does an excellent job of fully rewarding players and giving plenty of variety - with a bunch of bonus perks (ranger pets and gauntlets). The current HoM increases customer satisfaction for most people a lot more than a much harsher grind based cap.
The problem isn't the rewards, its whether anet is going to carry over its "titles with absolutely no use" to gw2, its no secret titles only became popular when the promise of hom rewards happened. So what are they going to do to fill the void?
Quote:
Originally Posted by agrios
From my point of view, that what's happened.
1- Anet made GW
2- People started to spread the word
3- A lot of people from "common" MMOs, where grind is the rule, came
4- ANet introduced grind to please this new playerbase.
Anet abandoned gw1 for 3 years and you're surprised players did grind based achievements. wow.
Last edited by Ninja Ninja; Oct 11, 2010 at 11:08 PM // 23:08..
Its early days and there is nothing to stop them adding more rewards later on.
I guess if they find everyone and his dog gets 30 points they might consider adding more.
Easier to add new content than to remove anything.
Speaking as someone who has 12 pts so far and thinks he can reasonably get to 20 without too much grinding, I think there are some nice rewards.
If anyone who has worked like mad to get every last point does feel disappointed, remember loads of people said on these forums anything we would get wasn't worth killing yourself for it was likely to just be cosmetic.
we are about to start a NEW game and people are b*tching and whinning about there achievements not beign able to transfer seriously .....wow how mnay single games do you know of that let you transfer anything to another completely different game GW2 is 100yrs or so in the future its not another continent and its not an expansion ITS A TOTALLY DIFFERENT GAME
ANET did NOT have to give us anything AT ALL ..they could have done like blizzard did with diablo just forget about it and give an update every blue moon
but no they give us an update mostly every week wheter its a good update or not thats up to the player the do WEEKLY weekend reward things and daily Zquest
i bought this game 5 years ago and i still enjoy it anet has actually done a good job
for people that want their "leetness" to be shown and make them over the normal player go play something else ...ohhh wait you wont because youd prob have to pay to play
people dont forget that you only payed ONE TIME for this game