Aug 31, 2010, 06:42 AM // 06:42
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#241
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Desert Nomad
Join Date: Apr 2005
Location: Boston Ma.
Guild: Is That Your Build[HaHa]
Profession: P/W
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Quote:
Originally Posted by Crystal Of Winter
Would be fun to see a button that let's you swap control with one your heroes :P
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That is just pure GENIUS, someone give crystal a job. Can you imagine swapping places with your hero's on the fly...GENIUS!!!
Oh and FYI, there really wasnt ever one good reason not to have 7/8 hero teams, thats ok..I do fine with one or two good friends and hero's.
I prefer to play with one close friend and 6 heros, than 8 humans, because when one person DC's, rage quits, or goes afk, it just wasted you time.
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Aug 31, 2010, 08:35 AM // 08:35
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#242
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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Quote:
Originally Posted by Crystal Of Winter
I came back to GW in May after a 2 year break and ended up maxing 26 titles with just Heroes and Henchmen, so I'm not fussed if we ever see 7 heroes or not. Personally, 3 is enough to compete all the game's content while still having challenging areas (WiK, EotN Dungeons)
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maybe its easy for YOU, but not for everyone
i heard that people left for some years and when came back they became better
3 is enough if you're good enough, and if you are right, explain me why i'm bad... except for my handicaps
there are enough things i cant do even with 7 heroes, but at least i have much more chances
heroes always are better than henchies, why you ask?
because you can make heroes as you want, therefore you can base em on the places where you'll fight
then WiK is hard, only some people are good enough to make it, so they call it easy
then eotn always was hard, not just the dungeons, which are worse than the quests
i (and much more people) prefer 7 heroes over hench, why? cuz hench have bad builds, or not good enough for the certain areas, and heroes can be customized, like runes, insignia's and weapons
also, hench at certain places have only 4-5 skills, which can make a big difference
not to forget you can move em as you want
if they only had done this some time ago, it would've been better right now
not when they just added them, because then people would've been bored right now, so its a great timing to add that possibility now
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Aug 31, 2010, 05:39 PM // 17:39
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#245
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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Quote:
Originally Posted by Femmefatal
I'd like my heroes to at least be able to use the PVE only skills. Man you could have necrosisway instead of discordway or heck even both on the same bar like I do my necro.
But, still the fun I could have with 7 heroes to control. I'd really like 8 and make my own character ai managed to a point and I just direct them where to go and where to stand. I have to spend so much time pressing my own buttons I don't have a lot of time pressing theirs.
Since GW1 is pretty much dead I don't see why they don't just implement 7 heroes. I still say it would bring a lot of players back that have already left and I certainly would play more again. Might even buy more DLC stuff. ) hint hint hint
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lol, its true, alot of people may come back just to have fun with heroes
i bet some i know will be back in no time, and maybe 50% or more will stay in the game again, and surely they buy stuff again, like maybe char slots, unlock packs etc.
and i said before: it'll let people who left and which will return to gw for this, watch gw2 more and buy it as soon as possible
about heroes getting an own skill and pve only skills:
pve only skills for heroes makes it overpowered, and we dont want our pve only skills to get nerfed just cuz of heroes
think about it, pain inverter is good, but it may end up like being 50% of the dmg goes back to the source, if its overused by heroes
as for hero-only skills, i dunno, first of all, it takes alot of time, then they gotta make skills not being overpowered, and it will be 1 skill for each hero, while there are many skills to give em already
so:
- takes too long just to make hero-only skill, as they havent done it before
- takes more time to balance those skills, as we dont know how heroes use them, and they might be under or overpowered
then there are so many fans of 7 hero teams, that this may be useless if the skills dont work well with their prof or builds, or both
if they give us 7 hero team, then why 1 skill just for the heroes
1 skill each hero may sound not much and cool, but i dont think many people will use them, as vekk is ele, and so must get an ele skill to sync with the rest of his skills, if its an asura skill, it may not work with ele skills, as it couold be too different
i think its too much of time consuming to give each hero a skill of their own, they have to think of a good one, they have to code it in, balance it and then make them compatible with the proffession of the heroes (all of them)
like the example of norn bear for jora, it wont work with koss or goren... so ALL heroes should have an own skill???? gw2 will take 4 extra months (not litterally) if they do that
it takes too much time to think of good working skills, to balance them, to make them good enough for the proffession, and giving every hero an own skill
also, what if koss's hero-only skill works great on istan, but it wont work well on higher lvl areas? then they gotta take care of that
so many people dont like what anet has done with skills, and yet they want heroes to get a new skill
oh yea, skill copy skills shouldnt be able to copy it... more time
new player skills wont take that long, but hero-only skills will
let us just get somethingb easy, as anet has just a few people working on gw, and the rest on gw2 (from what i've heard)
i just hope for full hero party, that'll be enough for me
ps. hope it was clear enough, as my english isnt that good
i dont think that the full hero team change wont be as hard, yet makes almost everyone happy and come back to gw once again
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Sep 01, 2010, 12:07 AM // 00:07
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#246
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Have you tried taking part in threads here to find out why you're not playing as well and what you can do to make your experience playing better?
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Sep 01, 2010, 12:14 AM // 00:14
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#247
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Krytan Explorer
Join Date: Nov 2006
Guild: Pita Bread And Scud Missiles Ai[iiii]
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Quote:
Originally Posted by Cuilan
Have you tried taking part in threads here to find out why you're not playing as well and what you can do to make your experience playing better?
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You should've read the whole thread. See page 4.
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Sep 01, 2010, 01:40 AM // 01:40
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#248
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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He thinks Pain Inverter is a good skill, as in he's allowing himself to take big damage in order to get by.
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Sep 01, 2010, 04:50 AM // 04:50
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#249
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Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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Quote:
Originally Posted by Cuilan
He thinks Pain Inverter is a good skill, as in he's allowing himself to take big damage in order to get by.
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Pain Inverter is a good skill.
Quote:
* Pain Inverter interacts with the following skill-mechanics:
* Damage dealt to the hexed foe is calculated before damage reduction effects such as Protective Spirit.
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Sep 01, 2010, 06:01 AM // 06:01
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#250
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Since when was there only one method or type of spell that reduced damage?
This game is easy and elite areas are elite areas. The person above doesn't embrace difficulty and improving ones self and mentions Pain Inverter as a good skill to mention in a thread where he says the game is too hard. It tragic and sucks that he/she suffered a brain injury of some some sort, but Guild Wars doesn't support touch screen gameplay that I know of for the blind.
Last edited by Cuilan; Sep 01, 2010 at 06:07 AM // 06:07..
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Sep 01, 2010, 07:38 AM // 07:38
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#251
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Frost Gate Guardian
Join Date: Aug 2010
Profession: R/
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7 Heros would be great, no more waiting for pugs for DOA, FOW, UW. Although I think this would completely break the game. Theres nothing in this NM/HM that a 7 hero team couldn't faceroll and thats without that guys suggestion on page 1 of 1 certain PvE skill on heroes. Hayda would be ever so happy
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Sep 01, 2010, 09:30 AM // 09:30
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#252
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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Quote:
Originally Posted by Cuilan
Since when was there only one method or type of spell that reduced damage?
This game is easy and elite areas are elite areas. The person above doesn't embrace difficulty and improving ones self and mentions Pain Inverter as a good skill to mention in a thread where he says the game is too hard. It tragic and sucks that he/she suffered a brain injury of some some sort, but Guild Wars doesn't support touch screen gameplay that I know of for the blind.
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omg, you really try to tell me i shouldn't want it cuz of my own reason
i dont say anet should do it cuz of me, i just say what MY OWN REASONS ARE that i want it
whats so hard about it to understand that? most do understand that
pain inverter on all heroes, use it on the great destroyer when the first pi is gone, makes a team overpowered yes, cuz he does enough dmg
is pi a curse for you?
i wasnt saying you gotta use pi on every enemy and walk to them
i was trying to make a point, which most ujnderstand
you really should try and read why i say stuff
and karate jesus, too bad you dont read bigger posts, they contain more than smaller ones, maybe a bit more info too
if you dont like my posts, dont read, but then dont go talk about me behind my back, cuz thats kinda weak
anyway, if they'll make it for us, i hope it wont take them too long
and they cant say they have no reason to do that, as so many people want it would be weird to say they have no reason
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Sep 01, 2010, 10:47 AM // 10:47
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#253
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Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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Quote:
Originally Posted by Ayuhmii Shanbwa
and karate jesus, too bad you dont read bigger posts, they contain more than smaller ones, maybe a bit more info too
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A bit of advice: long posts are easier to read when they are properly capitalized and punctuated. If you want people to read your posts, you should help them out by making them easier to read. Many people will skip posts that look like they're going to take extra effort to read.
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Sep 01, 2010, 11:31 AM // 11:31
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#254
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by Ayuhmii Shanbwa
omg, you really try to tell me i shouldn't want it cuz of my own reason
i dont say anet should do it cuz of me, i just say what MY OWN REASONS ARE that i want it
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Really now?
Quote:
Originally Posted by Ayuhmii Shanbwa
maybe its easy for YOU, but not for everyone
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The game really isn't that hard, and the ones who really believe it to be too hard probably don't care enough to get better. It sucks that your disability makes the game a lot harder for you to play, but games aren't balanced around you.
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Sep 01, 2010, 11:46 AM // 11:46
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#255
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Academy Page
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Well saying heroes having pve only skills is overpowered is like saying having 8 human players with pve only skills is overpowered....what's the damn difference? The overpowered element is still there with the humans so why not let one human have it by theirselves if they want to play by themselves?
I personally at this point in the dead and dying game don't see what having overpowered anything really matters anymore. People are going to keep quitting if you don't give them something new to play with or for.
For what it's worth in the overpowering comments. Having 7 heroes would be overpowering. SO there. PFFT! lol
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Sep 01, 2010, 11:59 AM // 11:59
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#256
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Ascalonian Squire
Join Date: Dec 2006
Guild: Limburgse Jagers [LJ]
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7 heroes or not, it's not something that would make the game more or less attractive to me than it is now. I am more interested in additional content that bridges the history gap between GW and GW2.
On normal mode you can generally just breeze through as it is. Cause let's not forget: prophecies and factions were designed to be played without any heroes at all! (heroes were only introduced later).
Even more later consumables and PvE skills were introduced, making even HM be quite doable without other real players.... Biggest challenges (at least for me) are when you have to keep certain NPC('s) alive. And well, 4 more heroes do not solve that challenge.
As for PI (or other pve only skills) being too much overpowered if it were to be allowed to be used by heroes: personally I wonder how this can be considered overpowered when it is already allowed to have these skills on all players in a party full of real players?!
By allowing pve skills to be used on heroes you merely further reduce the gap between a party of real players and a party of 1 person and 7 heroes.
I can imagine however that this would require to program the AI for the appropriate use of each of these pve skills. Cause I don't expect that it is just a matter of enabling the pve skills for heroes, it would probably require that a set of several "if...., then...." for each pve skill is defined and tested. Therewith claiming resources from the Live Team that are IMHO better directed at other projects.
I also wonder if 4 additional heroes really make the game easier to play if one already doesn't manage to utilize effectively the tools that we already have available at this stage?
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Sep 01, 2010, 03:50 PM // 15:50
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#257
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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well, i tried to make my points, about my own posts and about why 7 heroes would be better
lets hope anet will see it and think about it, and of course i hope to get more heroes in my own team
i think i also said here that my english isnt very good
about me being a bit rude lately is cuz i see so many people not listening to what i say
whenever i try to make my points, people tell me i'm wrong or something
people just read half my posts, also on other forums, or they nitpick every word i say, but in a different way
also,l i'm not the only one being rude
guess i quit replying to posts against me in any way
at least i know more about some people here
so much offtopics here, and i tried to make my points (as said before)
whats taking them so long to tell us more whether they have this in their planslist?
i hope they will say it soon, unless they'll do it as surprise
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Sep 01, 2010, 04:07 PM // 16:07
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#258
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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How about a compromise? 5 heroes.
Then you'd still have to use some henchies, but with two people you could at least try to do the 12 man areas.
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Sep 01, 2010, 06:11 PM // 18:11
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#259
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Wilds Pathfinder
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Quote:
Originally Posted by Femmefatal
Well saying heroes having pve only skills is overpowered is like saying having 8 human players with pve only skills is overpowered....what's the damn difference? The overpowered element is still there with the humans so why not let one human have it by theirselves if they want to play by themselves?
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Good point. Only thing I can come up with is a heros AI reflexes for interrupts. But, that point is kind of mute when you add in the fact that they cant use most builds as well as human players.
Quote:
Originally Posted by reaper with no name
How about a compromise? 5 heroes.
Then you'd still have to use some henchies, but with two people you could at least try to do the 12 man areas.
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At this point, I'll take any update Anet gives us and be happy.
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Sep 01, 2010, 06:35 PM // 18:35
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#260
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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It's funny when AN talks about adding more stuff, yet can't fix what's already in.
Competitive missions weekend? With siege turtles still getting "stuck" in FA? BRILLIANT!
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