Oct 19, 2010, 04:04 PM // 16:04
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#221
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Wilds Pathfinder
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While I ideally like to play with other people, at times when I choose to be alone I'd like to have a team I can fill with 7 heroes.
Besides, even my best friends sometimes insist on running builds I don't like or don't agree to.
It will be nice to have full control over my team at least once without having to use 2 accounts for that.
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Oct 19, 2010, 04:06 PM // 16:06
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#222
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Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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Quote:
Originally Posted by KingCrab
Are they going to rebalance the game though? Things that can be done with Hero/Hench and going to be a lot easier with all Hero teams, that is unless they adjust the difficulty of the game.
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A lot of areas are very difficult with henchmen, adding heroes is the antidote. Bumping up the difficulty is just going to make sure all the content that people can't solo stays impossible.
I'm aware people can HM Duncan with H/H, I think that's insane and shows a significant problem with skill balancing, not heroes.
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Oct 19, 2010, 04:12 PM // 16:12
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#223
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Wilds Pathfinder
Join Date: May 2005
Location: Tyria
Guild: Real Millennium Group
Profession: Mo/N
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Quote:
Originally Posted by KingCrab
Are they going to rebalance the game though? Things that can be done with Hero/Hench and going to be a lot easier with all Hero teams, that is unless they adjust the difficulty of the game.
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Except that an all human party generally is more effective than H/H, so no re-balancing is necessary. The game was always balanced for all human party to have the advantage over H/H.
Quote:
Originally Posted by Yawgmoth
3 heroes + 4 hench was more than enough to do almost all Hard Mode stuff solo. There's no need for even more imba power to a solo player. There should rather be serious added benefits for playing with others so players would have an incentive to go through the trouble of grouping with others instead of loading their imba 7 heroes and facerolling almost all PvE.
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As opposed to getting 7 other humans together with PvX CC builds and face-rolling PvE anyway?
Quote:
Originally Posted by Yawgmoth
What other effect can you imagine happening than a dramatic decrease of the number of players willing to group with others? And who will be left to group, just noobs who don't even have 7 heroes yet and/or just looking for a free ride alongside someone?
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I think it was that kind of attitude that killed PUGing, not heroes.
I am looking forward to the 7 heroes, although it won't change my playstyle that much - I've almost always played by pairing up my main account with my secondary account using two PCs.
Glad that they are also looking to change the dynamic content a bit. Unfortunately, my available play time has dwindled over the years, so having to grind out areas and wander around aimlessly to find new content and complete aspects or areas of the game without some kind of guide (thanks wiki) is no longer an option for me.
The only thing missing now is them saying they are working on making GW1 an off-line game so once GW2 get underway and popularity here diminishes, we diehards can still load up the game and play after they flip the switch on the servers.
Hanok Odbrook
Last edited by Hanok Odbrook; Oct 19, 2010 at 04:23 PM // 16:23..
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Oct 19, 2010, 04:18 PM // 16:18
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#224
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Quote:
Originally Posted by Aeronwen
What else can they do to make sure everyone gets 50/50 before GW2?
why not just make each new char arrive with full titles ^^
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I'd be very curious to know how 7 heroes will let you get minis, armors, reputation titles, the PvP title, the clicky titles (drunkard, etc), or the sheer moneysink titles any faster than you can get them now.
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Oct 19, 2010, 04:25 PM // 16:25
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#225
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Sacred Forge Knights
Profession: W/P
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Filling out the party, not 7 heroes. some areas allow only 4 party members. As far as the money sink titles, those are all solo farms anyhow.
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Oct 19, 2010, 04:29 PM // 16:29
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#226
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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Don't forget that there is a lot of foresight going into the 7 hero thing. It may be coming soon, BUT it really is for when GW2 comes out and people are still wanting to get 50/50. Giving people access to 7 heroes is awesome, and if you don't appreciate it now, you totally will when no one is around when gw2 is out.
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Oct 19, 2010, 04:36 PM // 16:36
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#227
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Frost Gate Guardian
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Quote:
Originally Posted by jazilla
Don't forget that there is a lot of foresight going into the 7 hero thing. It may be coming soon, BUT it really is for when GW2 comes out and people are still wanting to get 50/50. Giving people access to 7 heroes is awesome, and if you don't appreciate it now, you totally will when no one is around when gw2 is out.
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That's exactly what I think about this.
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Oct 19, 2010, 04:42 PM // 16:42
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#228
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: E/Me
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This game gets better every month! How is that possible? Thanks!
But be careful ANet, you may make GW so good, I won't want to play GW2...ha ha!
BTW, does this mean we will now have 8 flags on our compass? 1 each for 7 heroes, and 1 for whole party?
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Oct 19, 2010, 04:48 PM // 16:48
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#229
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Originally Posted by awry
This is the face of the god you worship.
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Sweet Moses have mercy!
Who cuts that kid's hair, Pete Wentz?
Quote:
Originally Posted by Konig Des Todes
Personally, I'd like to see the Great Temple of Balthazar option in the boat replaced with Embark Beach.
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How about no? I don't want to map twice just to pick up a ZC or to use a zkey.
It can't be that hard just to add it to the list.
Oh, and random question, where are they going to put this place? The Battle Isles are for PvP, so would they put it there anyway? It would be REALLY out of place there.
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Oct 19, 2010, 04:51 PM // 16:51
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#230
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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Quote:
Originally Posted by dts720666
BTW, does this mean we will now have 8 flags on our compass? 1 each for 7 heroes, and 1 for whole party?
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Ooh, you noticed that. I hope they don't make those flag buttons any smaller, I have trouble seeing them now and I have a 22" widescreen.
Quote:
Originally Posted by Karate Jesus
Oh, and random question, where are they going to put this place? The Battle Isles are for PvP, so would they put it there anyway? It would be REALLY out of place there.
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But it will be a Zaishen area and they run the Battle Isles. There are several unused islands. Also the Battle Isles is the only place where anyone can meet up with anyone, regardless of who owns which campaigns.
__________________
That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also)
Last edited by Darcy; Oct 19, 2010 at 04:57 PM // 16:57..
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Oct 19, 2010, 04:54 PM // 16:54
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#231
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by RedDog91
I plan on doing Underworld.
But only if my heros have at least 50 stones each.
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hahaha
Urgoz and the Deep to add to HoM
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Oct 19, 2010, 05:06 PM // 17:06
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#232
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Jungle Guide
Join Date: Aug 2006
Location: In my own little world, looking at yours
Guild: Only Us[NotU]
Profession: E/
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With 7 heroes, the way I play won't change much, except to enter a few areas I haven't spent much time in.
I kind of look at the PuGs, henches, and heroes like this;
You received a vehicle (4, 6, or 8 door hardtop), your character, to play GW. With this vehicle, you picked up hitchhikers, PuGs, to help you reach your destination. Some were good, some not so good, and others just got you blown up.
When there was nobody going the same place as you were going, you had the option of bringing along passengers from the bus station, henches. As you learned their antics, they became very predictable, and you could sometimes compensate for their liabilities.
With the release of NF and the heroes, you were given a "moon roof", the ability to open your options. Some of your help uses and does what you want with no complaints, unlike many of the hitchhikers or the henches do.
Now they are talking about adding a convertible, giving you wide open options. Everyone one of your passengers on the same page and willing to follow your lead, no questions asked, and ready to go when you are.
If you prefer the hardtop, drive it. The same with the moon roof and convertible. If you prefer hitchhikers over trusted passengers, then go right ahead and pick them up.
I have kept all options open and will continue to.
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Oct 19, 2010, 05:14 PM // 17:14
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#233
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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oh yea, about the flags
why not put em at the end of the heroes healthbar?
that will also make it easier to command them (said that in the other 7 hero topic)
2 problems solved with 1 change
i now have a problem waiting for it
but while waiting i do parts for the calculator i can do with people help or alone
exploring wont be much easier in proph with 7 heroes, well, maybe parts of southern shiverpeaks, but the rest is easy to do (except for some missions)... in proph that is
now that so many people are happy, i dont think they'll go back
as for the haters, i bet that if 7 heroes wouldnt come, they'd be bored after some month(s), and will support it then
also, i see some "they shouldve done it at the start" i disagree, it wasnt the time, as hench helped people a bit, but after NF, heroes took over the game, and since they cant go against it, its better having more heroes in a team
even without heroes, some people would just use henchies, and get bored, and most others would be playing other games by now
sry, i got carried away
anyway, what i meant was: now is the time to givbe us the full hero teams
most nice pugs died, and now most pugs require some item or builds
thats not called teamwork, thats more elitism
full hero teams will get rid of at least half of the elitism, and will help newbies alot more than most pugs would nowadays
newbie friendly means more new players, which makes them buy every campaign, and more and better support for GW2
as for now, i'll be doing some easier stuff, and once we got it.... well, see my first post here in this topic
oh yea, what they do is balanced, as most here have stated
the part with the new zaishen place, it makes looking for pugs much easier
although i'd like to see 3 different places: 1 for tyria (proph and eotn), 1 for factions, and 1 for NF, which will make it easier to find people in your wanted lands (world map)
.... but thats me
anyway, while waiting, i'll enjoy the game, and the idea of getting it
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Oct 19, 2010, 05:24 PM // 17:24
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#234
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Academy Page
Join Date: Aug 2005
Location: Canada
Guild: Black Crescent [BC]
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7 heroes = the only thing I've wanted out of PvE for a *long* time. Major props to Anet.
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Oct 19, 2010, 05:29 PM // 17:29
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#235
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Academy Page
Join Date: Mar 2010
Location: [Abandoned acct]
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This is a lot of noise over nothing. Heroes can't run Seed of Life or anything else that's required for optimum speed clearing of any content that's actually worth repeating. They won't replace guilds. All they'll really do is make VQ'ing a little quicker and make soloing a little more customizable.
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Oct 19, 2010, 05:32 PM // 17:32
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#236
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Krytan Explorer
Join Date: Nov 2005
Guild: In Memorium [iBot]
Profession: Mo/A
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I play with them open sometimes but not always. Too much clutter sometimes.
I wonder if this will do anything to quiet down the people who keep saying stuff like "everyone I talk to doesnt want 7 heroes omg 7 heroes will never happen stop qqing". I doubt it, but hey, you can hope.
Also, am I the only one who thinks this guy is the best guy they've had running stuff in GW1 in YEARS? I really like him.
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Oct 19, 2010, 05:39 PM // 17:39
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#237
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Ascalonian Squire
Join Date: Apr 2007
Location: Orlando Fl
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I have no idea what the War in Kryta or whatever its called even is.
But more heroes sounds good!
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Oct 19, 2010, 05:49 PM // 17:49
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#238
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Krytan Explorer
Join Date: Dec 2006
Profession: W/
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Quote:
Originally Posted by Karate Jesus
Oh, and random question, where are they going to put this place? The Battle Isles are for PvP, so would they put it there anyway? It would be REALLY out of place there.
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I can see them recycling the old TA outpost for Embark Beach, I don't think gw live team is capable of making a new outpost.
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Oct 19, 2010, 05:52 PM // 17:52
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#239
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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I am very interested in how this works and if they will now let you to have parties of 8 on the earlier missions, it would seem kind of unfair. And also Vanquishing OLD ASCALON and other such areas, i think it would be kinda overpowered to let full teams go to these areas.
Im also very interested in what happens when you have a team of say 6 heroes and you go to an area that only allows 4 people. We never had this issue before with the only 2 person area being pre-searing. Will our party get kicked? Hmmm certanly sounds quite interesting, with a pretty much confirmed allowance of more heroes, How will the GUI work in terms of flagging the heroes, or does it actually need changing?
Would be nice to muck around with a more variation of builds between my heroes though as some of my heroes i never get to use as others are far more effective. I wonder if they will finally ome up with a way of ordering the heroes any better too?
Perhaps this new place should be the location of the Zmissions too?
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Oct 19, 2010, 06:00 PM // 18:00
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#240
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Jungle Guide
Join Date: May 2007
Location: Chicago
Guild: [SIR]
Profession: D/
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Quote:
Originally Posted by BenjZee
I am very interested in how this works and if they will now let you to have parties of 8 on the earlier missions, it would seem kind of unfair. And also Vanquishing OLD ASCALON and other such areas, i think it would be kinda overpowered to let full teams go to these areas.
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They wont up the party size in places, but you will be able to fill parties with heroes. SO all the ascalon areas will still be 4 people and all the kryta/jungle areas will still be 6 people but now u can fill the party.
It would be ridiculous to change all those to 8 people seeing as theyd have to change the difficulty too.
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