Nov 03, 2010, 01:31 PM // 13:31
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#1
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Pre-Searing Cadet
Join Date: Nov 2010
Location: Dark Alleyway
Guild: Passionate Kiss of the Pretty Much Anything[KISS]
Profession: Me/
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Skill complexity
I've been playing GW for five years now, and I've always loved having discussions with my guildies about the maths behind skills, trying to maximise effectivity on a party-wide scale, not just getting a great build on one player
(the human player, mostly), but letting the whole party work together perfectly. (And then completely destroying everything with that setup)
Calculating the exact damage my party would do with setup X in 20 seconds on a target with Y armor, I just love that.
Now, my question is: are you guys bored with all the technical details of skills or do you love them as much as I do? Do you just start playing, grab a few henchies + heroes and see what will happen or coordinate all of your skills perfectly?
First thread btw
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Nov 03, 2010, 01:43 PM // 13:43
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#2
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Wilds Pathfinder
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I grab what I think/have seen works good with each other, but I dont really calculate how it will do D:
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Nov 03, 2010, 02:12 PM // 14:12
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#3
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Krytan Explorer
Join Date: Apr 2008
Profession: A/R
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were not math nerds, we just read the pvx wiki or grab what we think goes good together and off we go to test
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Nov 03, 2010, 02:14 PM // 14:14
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#4
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Pre-Searing Cadet
Join Date: Nov 2010
Location: Dark Alleyway
Guild: Passionate Kiss of the Pretty Much Anything[KISS]
Profession: Me/
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I'm not a nerd mate, I just want to kill as fast as possible ^^
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Nov 03, 2010, 02:24 PM // 14:24
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#5
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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I love build-making. Complex skills ain't got nothin' on me! I don't calculate the numbers, but I try to play with new setups and such.
P.S. I'm already making preparations for my 7 hero spike .
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Nov 03, 2010, 02:24 PM // 14:24
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#6
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Forge Runner
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Quote:
Originally Posted by Total_Chaoss
I've been playing GW for five years now, and I've always loved having discussions with my guildies about the maths behind skills, trying to maximise effectivity on a party-wide scale, not just getting a great build on one player
(the human player, mostly), but letting the whole party work together perfectly. (And then completely destroying everything with that setup)
Calculating the exact damage my party would do with setup X in 20 seconds on a target with Y armor, I just love that.
Now, my question is: are you guys bored with all the technical details of skills or do you love them as much as I do? Do you just start playing, grab a few henchies + heroes and see what will happen or coordinate all of your skills perfectly?
First thread btw
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You're like me.
I spend the past 5 years of GW calculating just about everything that can be calculated. As a matter of fact, it has come to the point (which is quite sad, I must admit) I know 95% of the skills at every attribute point from 1 to 16. (How much they do, what they do, how long they last, etc)
However, this knowledge is what I believe makes me a far better player than the average one. It's also one of the reasons I concider myself amongst the best of PvP'ers, solely because I know at any given time what I got on my bar, aswell as what opponents have on their bar, and what they can and can't do. (This "skill" is of great use in GvG or certain HA maps)
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Nov 03, 2010, 02:25 PM // 14:25
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#7
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Wilds Pathfinder
Join Date: Sep 2006
Location: Oklahoma City
Guild: Forgotten Realms [FR]
Profession: W/
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Meh.
I tend to make myself and each of my heroes as much an island unto itself as possible, just because I've had sooo many bad experiences involving everyone being "specialized" to the point that if the party is near-wiped, the remaining members have nothing with which to stay alive, much less revive the party (thus I go against frequent advice to "let the heroes do the rezzing").
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Nov 03, 2010, 02:36 PM // 14:36
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#8
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Lion's Arch Merchant
Join Date: Dec 2008
Guild: Funny Business Inc [FBI]
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I was recently studying the fire rates of Barrage, with different bows, attack speeds, and skill recharge modifiers, for an optimal Barrage/minute ratio.
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Nov 03, 2010, 03:06 PM // 15:06
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#9
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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Yes. THEORYCRAFT EVERYTHING. Oh god I love theorycrafting & number crunching :>
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Nov 03, 2010, 03:10 PM // 15:10
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#10
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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The 2 class combos of skills make the game for me. I love when they stir the pot and change skills. It just makes exploring new possibilities more fun. Not to mention team dynamics when you add 3 heroes to the mix
And yes vekk is a nasty little sin ......LOL
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Nov 03, 2010, 03:21 PM // 15:21
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#11
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Frost Gate Guardian
Join Date: Nov 2009
Location: Florida
Guild: Don't Rage [シシ]
Profession: W/E
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Honestly, if you're calculating skills, stop playing this game. In fact, stop playing every game.
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Nov 03, 2010, 03:21 PM // 15:21
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#12
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I just pick them based in synergy.
I don't care If I'm going to get x damage with this and Y damage with that.
I pick the elite based on what I'm going to need the most, and then pick the rest of the skills based on that.
And something similar when I pick more complex builds based on what other party members have.
So what If something deals 10000dmg per minute instead of 10002?
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Nov 03, 2010, 03:21 PM // 15:21
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#13
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Pre-Searing Cadet
Join Date: Nov 2010
Location: Dark Alleyway
Guild: Passionate Kiss of the Pretty Much Anything[KISS]
Profession: Me/
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I don't like the way skill mechanics are going to be in GW2
They just seem oversimplified to me...
Could they've done that to go mainstream, get more players-> more cash?
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Nov 03, 2010, 03:30 PM // 15:30
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#14
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Simple is better.
When you swing a sword, you don't think about how much it weights. You just swing it with all your might and your skill.
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Nov 03, 2010, 03:35 PM // 15:35
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#15
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Pre-Searing Cadet
Join Date: Nov 2010
Location: Dark Alleyway
Guild: Passionate Kiss of the Pretty Much Anything[KISS]
Profession: Me/
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But when you choose a sword you have to make an informed choice, don't you think?
You'll have to use it for a long time (or, in GW, the time of the mission/quest)
so you shouldn't use a sword that's not perfect(or close to it).
For example, if you choose shoes for running or w/e, the weight of the shoe is very important, since it can easily tire you out a lot faster over long distances. It's just fun knowing that you're the best you can possibly be.
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Nov 03, 2010, 03:37 PM // 15:37
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#16
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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The first week that 7 heroes are out may end up being the most fun I have in GW! I may only step out to fight a few foes at a time to test what I am running! Really looking forward to it!
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Nov 03, 2010, 03:45 PM // 15:45
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#17
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Forge Runner
Join Date: Sep 2007
Location: Right here
Guild: Ende
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Quote:
Originally Posted by MithranArkanere
Simple is better.
When you swing a sword, you don't think about how much it weights. You just swing it with all your might and your skill.
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Not really, even such simple things as swinging swords wants skills. You dont want a sword thats too heavy and think half way through a swing... "Damn, he just sidestepped my sword and im about to decapitate the guy who was standing behind me"
or when your chopping wood with an Axe "Opps, I missed and will need a wheelchair soon because im about to kneecap myself".
As for making builds and team builds I love that as well. Ive been critisized often enough for taking too long when im modifying a few builds for myself and hereos on the fly before a mission to test out a new combination for a specific situation.
Although I must say, im not into Maths as far as many here who like to calculate DPS and so on. I prefere the simple sollutions of what skills synergise well and support each other and what keeps my team alive while dealing good damage instead of onyl focusing on pure damage.
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Nov 03, 2010, 03:48 PM // 15:48
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#18
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Academy Page
Join Date: Oct 2006
Guild: [eyes]
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Quote:
Originally Posted by a-kyle
were not math nerds, we just read the pvx wiki or grab what we think goes good together and off we go to test
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The builds that you use from pvx to carry you through pve were invented by people like OP so you might want to reconsider calling him a math nerd. If not for people like him you might have to actually use your brain.
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Nov 03, 2010, 03:53 PM // 15:53
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#19
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Forge Runner
Join Date: Sep 2007
Location: Right here
Guild: Ende
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Quote:
Originally Posted by Kydd
If not for people like him you might have to actually use your brain.
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Grenth forbid... the old jokes about Wammos are mostly in the past now. No need to let those old times flare up again.
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