Dec 10, 2010, 05:48 AM // 05:48
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#61
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Frost Gate Guardian
Join Date: Sep 2009
Guild: Avalons Wraiths
Profession: R/Rt
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wow they hit cripshot hard with the nerfbat and they try to excuse it by claiming they buffed melandrus shot (lol -2 sec recharge on a skill that it doesn't matter on pff) good enough to compensate? I am now going to take a tearful farewell of our most beloved skill, the cripshot XD
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Dec 10, 2010, 06:38 AM // 06:38
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#62
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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Lame, now patient spirit sucks with COP...
Could have done alot more work on other stuff but I'm gonna test things before I start to complain.
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Dec 10, 2010, 06:40 AM // 06:40
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#63
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Krytan Explorer
Join Date: Sep 2007
Location: Uhmmmm??
Guild: Limburgse Jagers [LJ]
Profession: N/
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Quote:
Originally Posted by lemming
Skill Balances
Ritualist
* Weapon of Shadow: added the following functionality: "The next 0...3 times that ally hits with an attack, his target is Blinded for 5 seconds."
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really, I have used this one so much in hero skillbars,..Now its even better.
Thank Anet.. /whisper ,,,what if I use it on . . . . . . . hero's. hmz can't
w8
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Dec 10, 2010, 06:52 AM // 06:52
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#64
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by Frozen Ele
@FoxBat, Haggis of Doom is right. Plus, I double checked in-game to make sure that what was reported was right (sitting in LA at 16 water magic, Freezing Gust had a duration of 5sec and a recharge of 7sec).
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1) "Be nice to water magic" implies buff, the exact opposite of what it needs in PvP.
2) Nerfing a skill currently unplayable in PvE has no effect.
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Dec 10, 2010, 06:57 AM // 06:57
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#65
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Wilds Pathfinder
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Ugh.
7_7
I hate what they did to patient. If it's removed fast it's useless :| I don't want to have to go with dwaynas!
Last edited by Nekodesu; Dec 10, 2010 at 08:48 AM // 08:48..
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Dec 10, 2010, 07:02 AM // 07:02
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#66
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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I know this isn't a PvE update, but being a PvE player I am excited for Healing burst, and Invoke lightning/chain lightning on my Elementalist (in Normal mode. I'll run more useful in HM)
Thanks for the small yet interesting skill update!
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Dec 10, 2010, 08:52 AM // 08:52
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#67
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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This update looks ok , although it's a terrible joke for people who did play HB. Really , nerfing shadow walk especially and cripshot 1 year after it got deleted , no comment .....but well , this just proves my point of view , they don't care of any format other than GvG ...
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Dec 10, 2010, 09:51 AM // 09:51
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#68
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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I for one like the Patient Spirit change.
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Dec 10, 2010, 10:07 AM // 10:07
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#69
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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Hmm, not too sure about Invoke Lightning. Smells like Air-spike.
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Dec 10, 2010, 11:53 AM // 11:53
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#70
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Krytan Explorer
Join Date: Feb 2009
Guild: your just a meatsheild to me
Profession: N/Mo
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LOOK AT THE DERV UPDATE! I can finally bring my derv back into the game......wait.......WERES THE DERV UPDATE? lol my reaction when i opened the post then saw the updates
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Dec 10, 2010, 12:30 PM // 12:30
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#71
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Forge Runner
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
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Good thing - it took them a month, not six, to introduce several additional tweaks. Small step in the right direction?
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Dec 10, 2010, 12:37 PM // 12:37
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#72
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Jungle Guide
Join Date: Jan 2007
Location: England, UK
Guild: We Are The One And Only [rR]
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Quote:
Originally Posted by drkn
Good thing - it took them a month, not six, to introduce several additional tweaks. Small step in the right direction?
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Definitely, plus they're listening more to the (pvp) test krewe it would appear.
With regard to the dervish updates, they're not just changing a few skills with buffs. They're almost redesigning the whole profession, yeah it's been said for ages but it's a fairly big task from the changes i've heard of.
Not that it'd be nice to be faster, but it is a large rework and manage your expectations.
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Dec 10, 2010, 12:50 PM // 12:50
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#73
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Forge Runner
Join Date: Apr 2007
Guild: DMFC
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Only thing about the update which annoyed me - when the hell is anet going to finish Hotn ? Its 15 days till xmas , xmas events going to start soon and anets cutting it short as when xmas starts it means a lot of players will be farming eotn & wintersday quests.
Most players will be torn between finishing Hotn or trying to max titles whilst farming - this may not sound much but consider this ... if before wintersday they will be loads of players doing hotn and that means easy pugs .. if wintersday starts and most are farming then its complaints of not getting pugs etc.
Big question is .. which is going to come first .. hotn completition or a visit from santa ?
Derv update i feel following anets usual agenda wont take place till new year - every year nothing major is done in dec and has always ended up being after wintersday - maybe they too busy wondering what to do with hotn ? Maybe kierans going to be a derv hero and they working out what skills can be buffed without making him op - jk :P.
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Dec 10, 2010, 01:46 PM // 13:46
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#74
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Hm. Perhaps it's time to try an E/P or E/Rt hero with Invoke, Chain, and Air Attunement, then Para or Rit buffs.
P.S. Weapon of Shadow + Scythe or Weapon of Shadow + Fevered Dreams/Epidemic.
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Dec 10, 2010, 02:55 PM // 14:55
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#75
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Weapon of Shadow has been nerfed, why do people think it is so good all of a sudden? Before it gave blindness every time you got hit, now it is only a few procs.
Was
Quote:
For 3...7...8 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds.
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Now is
Quote:
For 1...6...7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 0...2...3 times that ally hits with an attack, his target is Blinded for 5 seconds.
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And air magic in HM is mediocre without cracked armor. You do maybe 120-130 on mobs with 60 armor and 70-80ish on everything else. You are better off with Desecrate enchantments, at least you can run foul feast+angorodon's gaze, and SS/AP or whatever you want. With reactive stuff like Clumsiness, Mistrust, and Ineptitude and Fast casting recharge reduction, mesmers have better damage options too.
Necros got the biggest buff this time. Now you can clean your melee without investing in blood so much. AoHM scythe sins, Warrior's endurance scythe, anything with Strength of honor, even Splinter weapon spam still is better than air magic AoE.
For single target spike, Orb--> Invoke is faster than Orb--> lightning hammer/chain lightning and costs much less energy. So basically you get 2x orb in 3 seconds versus 4. I'd still run AP/B-surge because B-surge gives you a tactical advantage (especially when not running melee heroes and hench) whereas Invoke gets you a mediocre AoE.
For PvP I think Shell shock --> Invoke is the only option because Weaken armor has adjacent AoE. So you only get "big damage" (akin to Ineptitude/Mistrust/Wandering Eye/Clumsiness/E-surge) on casters and non-ranger people without lightning shields. It's no different (damagewise) than lightning bolt, which has seen play.
Last edited by LifeInfusion; Dec 10, 2010 at 03:12 PM // 15:12..
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Dec 10, 2010, 02:57 PM // 14:57
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#76
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Jungle Guide
Join Date: Jan 2007
Location: England, UK
Guild: We Are The One And Only [rR]
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Quote:
Originally Posted by LifeInfusion
Weapon of Shadow has been nerfed, why do people think it is so good all of a sudden? Before it gave blindness every time you got hit, now it is only a few procs.
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"Weapon Spell. For 1...6...7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 0...2...3 times that ally hits with an attack, his target is Blinded for 5 seconds"
Oh it's a buff, it's "added the functionality". Not "changed functionality to".
Edit: It still has the exact functionality as before, however now the whenever the ALLY hits with attacks he causes blindness. Not just when attackers hit the ally they receive blindness.
The procs only apply to the ally causing blindness by attacks, and aren't limited when the ally is attacked.
Last edited by fowlero; Dec 10, 2010 at 03:06 PM // 15:06..
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Dec 10, 2010, 03:11 PM // 15:11
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#77
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Krytan Explorer
Join Date: Nov 2006
Location: PA, USA
Guild: [COPY]
Profession: D/
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No Derv update, move along.
Schedule is looking good for the Derv update to happen one year after GW2 is released.
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Dec 10, 2010, 03:36 PM // 15:36
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#78
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Lion's Arch Merchant
Join Date: Dec 2008
Guild: Funny Business Inc [FBI]
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Quote:
After these two consecutive updates to GvG, we are planning to take a short break from targeted updates and focus our balance efforts on the new Dervish skills. We don't expect these changes to have any major negative impact on the metagame, but we will continue to monitor the situation and act as needed.
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Don't expect any more attention to PvP in the next 6 months.
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Dec 10, 2010, 03:42 PM // 15:42
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#79
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by fowlero
Oh it's a buff, it's "added the functionality". Not "changed functionality to".
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I fail at reading comprehension. :P
It's a shorter duration by a second, not that it matters much.
Anyway, Restoration magic is mainly a defensive attribute so it is in line with it. If they changed functionality to a tactical one then I would say it is more like channeling (Nightmare weapon, warmonger's,etc).
There's little reason to run blind on an ele when you have this. You can't keep it up permanently but it's basically "don't attack me" for the entire duration.
What bothers me is how they have made spirits stronger and now they are buffing weapon spells? Weapon of warding, resilient weapon is basically the gold standard already, plus Wielder's Boon which is basically putting Glimmer of Light to shame.
Last edited by LifeInfusion; Dec 10, 2010 at 03:49 PM // 15:49..
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Dec 10, 2010, 03:48 PM // 15:48
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#80
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Wilds Pathfinder
Join Date: Oct 2007
Location: Isle of the Nameless
Guild: Black Crescent [BC] / Stonebenders [sC] / The Rimmers [rR]
Profession: W/E
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Quote:
Originally Posted by Missing HB
This update looks ok , although it's a terrible joke for people who did play HB. Really , nerfing shadow walk especially and cripshot 1 year after it got deleted , no comment .....but well , this just proves my point of view , they don't care of any format other than GvG ...
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False, look at the WiK and GW:B stuff they do, way more extensive than a couple of skill changes.
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